Abstract:Cross-modal place recognition (CMPR) aims to identify the same location across heterogeneous sensing modalities, such as vision and LiDAR. Existing methods commonly bridge the modality gap using complex alignment modules, multi-stage training, or full fine-tuning of pretrained backbones. In this work, we revisit CMPR from the perspective of geometric consistency and propose GeoUniPR, a unified and concise geometry-consistent framework. GeoUniPR reduces cross-modal discrepancy at the representation level by projecting LiDAR point clouds into the camera perspective to construct Geometry-Consistent depth image views (DIV), which establish direct RGB-LiDAR correspondence. We further augment DIV with native LiDAR cues, including intensity and surface-normal information, yielding a multi-channel geometric representation that improves structural consistency. Based on this representation, GeoUniPR learns a unified embedding space using two modality-specific ViT-based encoders with identical architectures, trained through parameter-efficient adaptation without auxiliary alignment modules, multi-stage training, or full backbone fine-tuning. In addition, we introduce Spatially-Consistent InfoNCE (SC-InfoNCE), a CMPR-specific contrastive objective that suppresses distance-induced false negatives under spatial continuity. Extensive experiments on KITTI and KITTI-360 demonstrate that GeoUniPR achieves state-of-the-art (SOTA) performance in both same-modal and cross-modal place recognition, with strong cross-dataset generalization.
Abstract:Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but often degrade under visual and environmental shifts. Latent world modeling offers a promising approach to improving robustness, yet existing methods commonly encode camera views independently and predict holistic scene dynamics without explicitly modeling their geometric relationships. We propose GWM-VLA, a geometry-aware latent world modeling framework for VLA learning. GWM-VLA combines geometry-aware multi-view state encoding, global context-conditioned target-view prediction, and shared latent-action representations grounded by robot-action supervision. Specifically, VGGT-$Ω$ jointly aggregates multi-view observations at each timestep to construct geometry-aware multi-view states. The latent world model predicts the next-step patch tokens of a selected target view using patch and register tokens obtained after multi-view aggregation, thereby retaining multi-view geometric information without predicting the complete multi-view state. We use the wrist view as the target in our experiments, placing greater emphasis on end-effector motion and local gripper-object interactions. Finally, the shared latent-action representations condition both the latent world model and the flow-matching action head, allowing latent-prediction supervision and ground-truth robot-action supervision to jointly shape the same latent-action representations. Experiments across both simulation and real-world environments demonstrate the effectiveness and robustness of GWM-VLA.
Abstract:3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low-frequency sparse points with high-frequency images often induces uncontrolled densification and redundant primitives, degrading both efficiency and quality. Intuitively, this issue can be mitigated with scheduling strategies, which can be categorized into two paradigms: modulating target signal frequency via densification and modulating sampling frequency via image resolution. However, previous scheduling strategies are primarily hardcoded, failing to perceive the convergence behavior of scene frequency. To address this, we reframe the scene reconstruction problem from the perspective of signal structure recovery and propose SIG, a novel scheduler that synchronizes image supervision with Gaussian frequencies. Specifically, we derive the average sampling frequency and bandwidth of 3D representations, and then regulate the training image resolution and the Gaussian densification process based on scene frequency convergence. Furthermore, we introduce Sphere-Constrained Gaussians, which leverage the spatial prior of initialized point clouds to control Gaussian optimization. Our framework enables frequency-consistent, geometry-aware, and floater-free training, achieving state-of-the-art performance by a substantial margin in both efficiency and rendering quality in large-scale scenes. The code is available at: https://github.com/weiyixue999/Signal_Structure_Aware_Gaussian
Abstract:3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low-frequency sparse points with high-frequency images often induces uncontrolled densification and redundant primitives, degrading both efficiency and quality. Intuitively, this issue can be mitigated with scheduling strategies, which can be categorized into two paradigms: modulating target signal frequency via densification and modulating sampling frequency via image resolution. However, previous scheduling strategies are primarily hardcoded, failing to perceive the convergence behavior of scene frequency. To address this, we reframe the scene reconstruction problem from the perspective of signal structure recovery and propose SIG, a novel scheduler that synchronizes image supervision with Gaussian frequencies. Specifically, we derive the average sampling frequency and bandwidth of 3D representations, and then regulate the training image resolution and the Gaussian densification process based on scene frequency convergence. Furthermore, we introduce Sphere-Constrained Gaussians, which leverage the spatial prior of initialized point clouds to control Gaussian optimization. Our framework enables frequency-consistent, geometry-aware, and floater-free training, achieving state-of-the-art performance by a substantial margin in both efficiency and rendering quality in large-scale scenes. The code is available at: https://github.com/weiyixue999/Signal_Structure_Aware_Gaussian
Abstract:Autonomous robotic inspection in maritime environments presents unique challenges for Visual Place Recognition (VPR) due to cross-scene perceptual shifts. Robots navigating ship-borne environments must transition between visually distinct domains: open decks with sparse textures and severe illumination changes, and enclosed cabins with repetitive structures and high visual ambiguity. Existing VPR methods, designed primarily for urban or indoor scenes, fail to generalize reliably across these starkly different scenarios. To address this, we propose ProteusVPR, a two-stage retrieval-refinement framework. The first stage employs any standard VPR model for initial image retrieval. The second stage introduces a geometric-visual estimation network that fuses the retrieved image with two temporally preceding frames, incorporating geometric descriptors, a local affine coordinate system, and camera azimuth encoding to achieve precise localization. To support this task, we introduce the XHZ dataset, an 8K-panoramic ship-borne dataset collected from an operational vessel, featuring multi-floor cabin structures, deck transition zones, and strict query-database separation for rigorous evaluation. Extensive experiments on the XHZ dataset demonstrate that ProteusVPR consistently improves the localization accuracy across multiple VPR backbones, reducing mean localization error by over 60\% on average and that ProteusVPR offers an effective and robust solution for precise visual localization in challenging, cross-scene maritime environments.
Abstract:Generalizable Neural Radiance Fields (GeNeRFs) enable high-quality scene reconstruction from sparse views and can generalize to unseen scenes. However, in real-world settings, transient distractors break cross-view structural consistency, corrupting supervision and degrading reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and estimate uncertainty from per-view reconstruction errors, which are not reliable for GeNeRFs and often misjudge inconsistent static structures as distractors. To this end, we propose MU-GeNeRF, a Multi-view Uncertainty-guided distractor-aware GeNeRF framework designed to alleviate GeNeRF's robust modeling challenges in the presence of transient distractions. We decompose distractor awareness into two complementary uncertainty components: Source-view Uncertainty, which captures structural discrepancies across source views caused by viewpoint changes or dynamic factors; and Target-view Uncertainty, which detects observation anomalies in the target image induced by transient distractors.These two uncertainties address distinct error sources and are combined through a heteroscedastic reconstruction loss, which guides the model to adaptively modulate supervision, enabling more robust distractor suppression and geometric modeling.Extensive experiments show that our method not only surpasses existing GeNeRFs but also achieves performance comparable to scene-specific distractor-free NeRFs.
Abstract:Real-world robotic manipulation demands visuomotor policies capable of robust spatial scene understanding and strong generalization across diverse camera viewpoints. While recent advances in 3D-aware visual representations have shown promise, they still suffer from several key limitations, including reliance on multi-view observations during inference which is impractical in single-view restricted scenarios, incomplete scene modeling that fails to capture holistic and fine-grained geometric structures essential for precise manipulation, and lack of effective policy training strategies to retain and exploit the acquired 3D knowledge. To address these challenges, we present MethodName, a unified representation-policy learning framework for view-generalizable robotic manipulation. MethodName introduces a single-view 3D pretraining paradigm that leverages point cloud reconstruction and feed-forward gaussian splatting under multi-view supervision to learn holistic geometric representations. During policy learning, MethodName performs multi-step distillation to preserve the pretrained geometric understanding and effectively transfer it to manipulation skills. We conduct experiments on 12 RLBench tasks, where our approach outperforms the previous state-of-the-art method by 12.7% in average success rate. Further evaluation on six representative tasks demonstrates strong zero-shot view generalization, with success rate drops of only 22.0% and 29.7% under moderate and large viewpoint shifts respectively, whereas the state-of-the-art method suffers larger decreases of 41.6% and 51.5%.
Abstract:Agentic systems have recently become the dominant paradigm for formal theorem proving, achieving strong performance by coordinating multiple models and tools. However, existing approaches often rely on task-specific pipelines and trained formal provers, limiting their flexibility and reproducibility. In this paper, we propose the paradigm that directly uses a general coding agent as a formal math reasoner. This paradigm is motivated by (1) A general coding agent provides a natural interface for diverse reasoning tasks beyond proving, (2) Performance can be improved by simply replacing the underlying base model, without training, and (3) MCP enables flexible extension and autonomous calling of specialized tools, avoiding complex design. Based on this paradigm, we introduce Numina-Lean-Agent, which combines Claude Code with Numina-Lean-MCP to enable autonomous interaction with Lean, retrieval of relevant theorems, informal proving and auxiliary reasoning tools. Using Claude Opus 4.5 as the base model, Numina-Lean-Agent solves all problems in Putnam 2025 (12 / 12), matching the best closed-source system. Beyond benchmark evaluation, we further demonstrate its generality by interacting with mathematicians to successfully formalize the Brascamp-Lieb theorem. We release Numina-Lean-Agent and all solutions at https://github.com/project-numina/numina-lean-agent.




Abstract:Vision-Language-Action (VLA) models align vision and language with embodied control, but their object referring ability remains limited when relying solely on text prompt, especially in cluttered or out-of-distribution (OOD) scenes. In this study, we introduce the Point-VLA, a plug-and-play policy that augments language instructions with explicit visual cues (e.g., bounding boxes) to resolve referential ambiguity and enable precise object-level grounding. To efficiently scale visually grounded datasets, we further develop an automatic data annotation pipeline requiring minimal human effort. We evaluate Point-VLA on diverse real-world referring tasks and observe consistently stronger performance than text-only instruction VLAs, particularly in cluttered or unseen-object scenarios, with robust generalization. These results demonstrate that Point-VLA effectively resolves object referring ambiguity through pixel-level visual grounding, achieving more generalizable embodied control.




Abstract:LiDAR place recognition plays a crucial role in SLAM, robot navigation, and autonomous driving. However, existing LiDAR place recognition methods often struggle to adapt to new environments without forgetting previously learned knowledge, a challenge widely known as catastrophic forgetting. To address this issue, we propose KDF+, a novel continual learning framework for LiDAR place recognition that extends the KDF paradigm with a loss-aware sampling strategy and a rehearsal enhancement mechanism. The proposed sampling strategy estimates the learning difficulty of each sample via its loss value and selects samples for replay according to their estimated difficulty. Harder samples, which tend to encode more discriminative information, are sampled with higher probability while maintaining distributional coverage across the dataset. In addition, the rehearsal enhancement mechanism encourages memory samples to be further refined during new-task training by slightly reducing their loss relative to previous tasks, thereby reinforcing long-term knowledge retention. Extensive experiments across multiple benchmarks demonstrate that KDF+ consistently outperforms existing continual learning methods and can be seamlessly integrated into state-of-the-art continual learning for LiDAR place recognition frameworks to yield significant and stable performance gains. The code will be available at https://github.com/repo/KDF-plus.