Recently 3D object detection from surround-view images has made notable advancements with its low deployment cost. However, most works have primarily focused on close perception range while leaving long-range detection less explored. Expanding existing methods directly to cover long distances poses challenges such as heavy computation costs and unstable convergence. To address these limitations, this paper proposes a novel sparse query-based framework, dubbed Far3D. By utilizing high-quality 2D object priors, we generate 3D adaptive queries that complement the 3D global queries. To efficiently capture discriminative features across different views and scales for long-range objects, we introduce a perspective-aware aggregation module. Additionally, we propose a range-modulated 3D denoising approach to address query error propagation and mitigate convergence issues in long-range tasks. Significantly, Far3D demonstrates SoTA performance on the challenging Argoverse 2 dataset, covering a wide range of 150 meters, surpassing several LiDAR-based approaches. Meanwhile, Far3D exhibits superior performance compared to previous methods on the nuScenes dataset. The code will be available soon.
The dominant multi-camera 3D detection paradigm is based on explicit 3D feature construction, which requires complicated indexing of local image-view features via 3D-to-2D projection. Other methods implicitly introduce geometric positional encoding and perform global attention (e.g., PETR) to build the relationship between image tokens and 3D objects. The 3D-to-2D perspective inconsistency and global attention lead to a weak correlation between foreground tokens and queries, resulting in slow convergence. We propose Focal-PETR with instance-guided supervision and spatial alignment module to adaptively focus object queries on discriminative foreground regions. Focal-PETR additionally introduces a down-sampling strategy to reduce the consumption of global attention. Due to the highly parallelized implementation and down-sampling strategy, our model, without depth supervision, achieves leading performance on the large-scale nuScenes benchmark and a superior speed of 30 FPS on a single RTX3090 GPU. Extensive experiments show that our method outperforms PETR while consuming 3x fewer training hours. The code will be made publicly available.