Catering to the proliferation of Internet of Things devices and distributed machine learning at the edge, we propose an energy harvesting federated learning (EHFL) framework in this paper. The introduction of EH implies that a client's availability to participate in any FL round cannot be guaranteed, which complicates the theoretical analysis. We derive novel convergence bounds that capture the impact of time-varying device availabilities due to the random EH characteristics of the participating clients, for both parallel and local stochastic gradient descent (SGD) with non-convex loss functions. The results suggest that having a uniform client scheduling that maximizes the minimum number of clients throughout the FL process is desirable, which is further corroborated by the numerical experiments using a real-world FL task and a state-of-the-art EH scheduler.
We propose a novel uplink communication method, coined random orthogonalization, for federated learning (FL) in a massive multiple-input and multiple-output (MIMO) wireless system. The key novelty of random orthogonalization comes from the tight coupling of FL model aggregation and two unique characteristics of massive MIMO - channel hardening and favorable propagation. As a result, random orthogonalization can achieve natural over-the-air model aggregation without requiring transmitter side channel state information, while significantly reducing the channel estimation overhead at the receiver. Theoretical analyses with respect to both communication and machine learning performances are carried out. In particular, an explicit relationship among the convergence rate, the number of clients and the number of antennas is established. Experimental results validate the effectiveness and efficiency of random orthogonalization for FL in massive MIMO.
Nowadays, with the explosive growth of multimodal reviews on social media platforms, multimodal sentiment analysis has recently gained popularity because of its high relevance to these social media posts. Although most previous studies design various fusion frameworks for learning an interactive representation of multiple modalities, they fail to incorporate sentimental knowledge into inter-modality learning. This paper proposes a Multi-channel Attentive Graph Convolutional Network (MAGCN), consisting of two main components: cross-modality interactive learning and sentimental feature fusion. For cross-modality interactive learning, we exploit the self-attention mechanism combined with densely connected graph convolutional networks to learn inter-modality dynamics. For sentimental feature fusion, we utilize multi-head self-attention to merge sentimental knowledge into inter-modality feature representations. Extensive experiments are conducted on three widely-used datasets. The experimental results demonstrate that the proposed model achieves competitive performance on accuracy and F1 scores compared to several state-of-the-art approaches.
Although existing face anti-spoofing (FAS) methods achieve high accuracy in intra-domain experiments, their effects drop severely in cross-domain scenarios because of poor generalization. Recently, multifarious techniques have been explored, such as domain generalization and representation disentanglement. However, the improvement is still limited by two issues: 1) It is difficult to perfectly map all faces to a shared feature space. If faces from unknown domains are not mapped to the known region in the shared feature space, accidentally inaccurate predictions will be obtained. 2) It is hard to completely consider various spoof traces for disentanglement. In this paper, we propose a Feature Generation and Hypothesis Verification framework to alleviate the two issues. Above all, feature generation networks which generate hypotheses of real faces and known attacks are introduced for the first time in the FAS task. Subsequently, two hypothesis verification modules are applied to judge whether the input face comes from the real-face space and the real-face distribution respectively. Furthermore, some analyses of the relationship between our framework and Bayesian uncertainty estimation are given, which provides theoretical support for reliable defense in unknown domains. Experimental results show our framework achieves promising results and outperforms the state-of-the-art approaches on extensive public datasets.
A swarm intelligence-based optimization algorithm, named Duck Swarm Algorithm (DSA), is proposed in this paper. This algorithm is inspired by the searching for food sources and foraging behaviors of the duck swarm. The performance of DSA is verified by using eighteen benchmark functions, where it is statistical (best, mean, standard deviation, and average running time) results are compared with seven well-known algorithms like Particle swarm optimization (PSO), Firefly algorithm (FA), Chicken swarm optimization (CSO), Grey wolf optimizer (GWO), Sine cosine algorithm (SCA), and Marine-predators algorithm (MPA), and Archimedes optimization algorithm (AOA). Moreover, the Wilcoxon rank-sum test, Friedman test, and convergence curves of the comparison results are used to prove the superiority of the DSA against other algorithms. The results demonstrate that DSA is a high-performance optimization method in terms of convergence speed and exploration-exploitation balance for solving high-dimension optimization functions. Also, DSA is applied for the optimal design of two constrained engineering problems (the Three-bar truss problem, and the Sawmill operation problem). Additionally, four engineering constraint problems have also been used to analyze the performance of the proposed DSA. Overall, the comparison results revealed that the DSA is a promising and very competitive algorithm for solving different optimization problems.
Despite the significant interests and many progresses in decentralized multi-player multi-armed bandits (MP-MAB) problems in recent years, the regret gap to the natural centralized lower bound in the heterogeneous MP-MAB setting remains open. In this paper, we propose BEACON -- Batched Exploration with Adaptive COmmunicatioN -- that closes this gap. BEACON accomplishes this goal with novel contributions in implicit communication and efficient exploration. For the former, we propose a novel adaptive differential communication (ADC) design that significantly improves the implicit communication efficiency. For the latter, a carefully crafted batched exploration scheme is developed to enable incorporation of the combinatorial upper confidence bound (CUCB) principle. We then generalize the existing linear-reward MP-MAB problems, where the system reward is always the sum of individually collected rewards, to a new MP-MAB problem where the system reward is a general (nonlinear) function of individual rewards. We extend BEACON to solve this problem and prove a logarithmic regret. BEACON bridges the algorithm design and regret analysis of combinatorial MAB (CMAB) and MP-MAB, two largely disjointed areas in MAB, and the results in this paper suggest that this previously ignored connection is worth further investigation.
This paper presents a novel federated linear contextual bandits model, where individual clients face different $K$-armed stochastic bandits coupled through common global parameters. By leveraging the geometric structure of the linear rewards, a collaborative algorithm called Fed-PE is proposed to cope with the heterogeneity across clients without exchanging local feature vectors or raw data. Fed-PE relies on a novel multi-client G-optimal design, and achieves near-optimal regrets for both disjoint and shared parameter cases with logarithmic communication costs. In addition, a new concept called collinearly-dependent policies is introduced, based on which a tight minimax regret lower bound for the disjoint parameter case is derived. Experiments demonstrate the effectiveness of the proposed algorithms on both synthetic and real-world datasets.
Misleading or false information has been creating chaos in some places around the world. To mitigate this issue, many researchers have proposed automated fact-checking methods to fight the spread of fake news. However, most methods cannot explain the reasoning behind their decisions, failing to build trust between machines and humans using such technology. Trust is essential for fact-checking to be applied in the real world. Here, we address fact-checking explainability through question answering. In particular, we propose generating questions and answers from claims and answering the same questions from evidence. We also propose an answer comparison model with an attention mechanism attached to each question. Leveraging question answering as a proxy, we break down automated fact-checking into several steps -- this separation aids models' explainability as it allows for more detailed analysis of their decision-making processes. Experimental results show that the proposed model can achieve state-of-the-art performance while providing reasonable explainable capabilities.
Researchers have been investigating automated solutions for fact-checking in a variety of fronts. However, current approaches often overlook the fact that the amount of information released every day is escalating, and a large amount of them overlap. Intending to accelerate fact-checking, we bridge this gap by grouping similar messages and summarizing them into aggregated claims. Specifically, we first clean a set of social media posts (e.g., tweets) and build a graph of all posts based on their semantics; Then, we perform two clustering methods to group the messages for further claim summarization. We evaluate the summaries both quantitatively with ROUGE scores and qualitatively with human evaluation. We also generate a graph of summaries to verify that there is no significant overlap among them. The results reduced 28,818 original messages to 700 summary claims, showing the potential to speed up the fact-checking process by organizing and selecting representative claims from massive disorganized and redundant messages.
A status updating system is considered in which data from multiple sources are sampled by an energy harvesting sensor and transmitted to a remote destination through an erasure channel. The goal is to deliver status updates of all sources in a timely manner, such that the cumulative long-term average age-of-information (AoI) is minimized. The AoI for each source is defined as the time elapsed since the generation time of the latest successful status update received at the destination from that source. Transmissions are subject to energy availability, which arrives in units according to a Poisson process, with each energy unit capable of carrying out one transmission from only one source. The sensor is equipped with a unit-sized battery to save the incoming energy. A scheduling policy is designed in order to determine which source is sampled using the available energy. The problem is studied in two main settings: no erasure status feedback, and perfect instantaneous feedback.