Abstract:This chapter extends the family of perception-informed gap-based local planners to dynamic environments. Existing perception-informed local planners that operate in dynamic environments often rely on emergent or empirical robustness for collision avoidance as opposed to performing formal analysis of dynamic obstacles. This proposed planner, dynamic gap, explicitly addresses dynamic obstacles through several steps in the planning pipeline. First, polar regions of free space known as gaps are tracked and their dynamics are estimated in order to understand how the local environment evolves over time. Then, at planning time, gaps are propagated into the future through novel gap propagation algorithms to understand what regions are feasible for passage. Lastly, pursuit guidance theory is leveraged to generate local trajectories that are provably collision-free under ideal conditions. Additionally, obstacle-centric ungap processing is performed in situations where no gaps exist to robustify the overall planning framework. A set of gap-based planners are benchmarked against a series of classical and learned motion planners in dynamic environments, and dynamic gap is shown to outperform all other baselines in all environments. Furthermore, dynamic gap is deployed on a TurtleBot2 platform in several real-world experiments to validate collision avoidance behaviors.
Abstract:Humanoid locomotion is a challenging task due to its inherent complexity and high-dimensional dynamics, as well as the need to adapt to diverse and unpredictable environments. In this work, we introduce a novel learning framework for effectively training a humanoid locomotion policy that imitates the behavior of a model-based controller while extending its capabilities to handle more complex locomotion tasks, such as more challenging terrain and higher velocity commands. Our framework consists of three key components: pre-training through imitation of the model-based controller, fine-tuning via reinforcement learning, and model-assumption-based regularization (MAR) during fine-tuning. In particular, MAR aligns the policy with actions from the model-based controller only in states where the model assumption holds to prevent catastrophic forgetting. We evaluate the proposed framework through comprehensive simulation tests and hardware experiments on a full-size humanoid robot, Digit, demonstrating a forward speed of 1.5 m/s and robust locomotion across diverse terrains, including slippery, sloped, uneven, and sandy terrains.
Abstract:This study presents an emotion-aware navigation framework -- EmoBipedNav -- using deep reinforcement learning (DRL) for bipedal robots walking in socially interactive environments. The inherent locomotion constraints of bipedal robots challenge their safe maneuvering capabilities in dynamic environments. When combined with the intricacies of social environments, including pedestrian interactions and social cues, such as emotions, these challenges become even more pronounced. To address these coupled problems, we propose a two-stage pipeline that considers both bipedal locomotion constraints and complex social environments. Specifically, social navigation scenarios are represented using sequential LiDAR grid maps (LGMs), from which we extract latent features, including collision regions, emotion-related discomfort zones, social interactions, and the spatio-temporal dynamics of evolving environments. The extracted features are directly mapped to the actions of reduced-order models (ROMs) through a DRL architecture. Furthermore, the proposed framework incorporates full-order dynamics and locomotion constraints during training, effectively accounting for tracking errors and restrictions of the locomotion controller while planning the trajectory with ROMs. Comprehensive experiments demonstrate that our approach exceeds both model-based planners and DRL-based baselines. The hardware videos and open-source code are available at https://gatech-lidar.github.io/emobipednav.github.io/.
Abstract:This study introduces a unified control framework that addresses the challenge of precise quadruped locomotion with unknown payloads, named as online payload identification-based physics-informed neural network predictive control (OPI-PINNPC). By integrating online payload identification with physics-informed neural networks (PINNs), our approach embeds identified mass parameters directly into the neural network's loss function, ensuring physical consistency while adapting to changing load conditions. The physics-constrained neural representation serves as an efficient surrogate model within our nonlinear model predictive controller, enabling real-time optimization despite the complex dynamics of legged locomotion. Experimental validation on our quadruped robot platform demonstrates 35% improvement in position and orientation tracking accuracy across diverse payload conditions (25-100 kg), with substantially faster convergence compared to previous adaptive control methods. Our framework provides a adaptive solution for maintaining locomotion performance under variable payload conditions without sacrificing computational efficiency.
Abstract:We propose an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing approaches either rely on heuristics for instantaneous foothold selection--compromising safety and versatility--or solve expensive trajectory optimization problems with complex terrain features and long time horizons. In contrast, our framework leverages reactive synthesis to generate correct-by-construction controllers at the symbolic level, and mixed-integer convex programming (MICP) for dynamic and physically feasible footstep planning for each symbolic transition. We use a high-level manager to reduce the large state space in synthesis by incorporating local environment information, improving synthesis scalability. To handle specifications that cannot be met due to dynamic infeasibility, and to minimize costly MICP solves, we leverage a symbolic repair process to generate only necessary symbolic transitions. During online execution, re-running the MICP with real-world terrain data, along with runtime symbolic repair, bridges the gap between offline synthesis and online execution. We demonstrate, in simulation, our framework's capabilities to discover missing locomotion skills and react promptly in safety-critical environments, such as scattered stepping stones and rebars.
Abstract:Humanoid robots have great potential to perform various human-level skills. These skills involve locomotion, manipulation, and cognitive capabilities. Driven by advances in machine learning and the strength of existing model-based approaches, these capabilities have progressed rapidly, but often separately. Therefore, a timely overview of current progress and future trends in this fast-evolving field is essential. This survey first summarizes the model-based planning and control that have been the backbone of humanoid robotics for the past three decades. We then explore emerging learning-based methods, with a focus on reinforcement learning and imitation learning that enhance the versatility of loco-manipulation skills. We examine the potential of integrating foundation models with humanoid embodiments, assessing the prospects for developing generalist humanoid agents. In addition, this survey covers emerging research for whole-body tactile sensing that unlocks new humanoid skills that involve physical interactions. The survey concludes with a discussion of the challenges and future trends.
Abstract:In this work, we introduce a method for predicting environment steppability -- the ability of a legged robot platform to place a foothold at a particular location in the local environment -- in the image space. This novel environment representation captures this critical geometric property of the local terrain while allowing us to exploit the computational benefits of sensing and planning in the image space. We adapt a primitive shapes-based synthetic data generation scheme to create geometrically rich and diverse simulation scenes and extract ground truth semantic information in order to train a steppability model. We then integrate this steppability model into an existing interleaved graph search and trajectory optimization-based footstep planner to demonstrate how this steppability paradigm can inform footstep planning in complex, unknown environments. We analyze the steppability model performance to demonstrate its validity, and we deploy the perception-informed footstep planner both in offline and online settings to experimentally verify planning performance.
Abstract:Humanoid robots are designed to perform diverse loco-manipulation tasks. However, they face challenges due to their high-dimensional and unstable dynamics, as well as the complex contact-rich nature of the tasks. Model-based optimal control methods offer precise and systematic control but are limited by high computational complexity and accurate contact sensing. On the other hand, reinforcement learning (RL) provides robustness and handles high-dimensional spaces but suffers from inefficient learning, unnatural motion, and sim-to-real gaps. To address these challenges, we introduce Opt2Skill, an end-to-end pipeline that combines model-based trajectory optimization with RL to achieve robust whole-body loco-manipulation. We generate reference motions for the Digit humanoid robot using differential dynamic programming (DDP) and train RL policies to track these trajectories. Our results demonstrate that Opt2Skill outperforms pure RL methods in both training efficiency and task performance, with optimal trajectories that account for torque limits enhancing trajectory tracking. We successfully transfer our approach to real-world applications.
Abstract:This paper proposes an optimization-based task and motion planning framework, named ``Logic Network Flow", to integrate signal temporal logic (STL) specifications into efficient mixed-binary linear programmings. In this framework, temporal predicates are encoded as polyhedron constraints on each edge of the network flow, instead of as constraints between the nodes as in the traditional Logic Tree formulation. Synthesized with Dynamic Network Flows, Logic Network Flows render a tighter convex relaxation compared to Logic Trees derived from these STL specifications. Our formulation is evaluated on several multi-robot motion planning case studies. Empirical results demonstrate that our formulation outperforms Logic Tree formulation in terms of computation time for several planning problems. As the problem size scales up, our method still discovers better lower and upper bounds by exploring fewer number of nodes during the branch-and-bound process, although this comes at the cost of increased computational load for each node when exploring branches.
Abstract:This study examines the problem of hopping robot navigation planning to achieve simultaneous goal-directed and environment exploration tasks. We consider a scenario in which the robot has mandatory goal-directed tasks defined using Linear Temporal Logic (LTL) specifications as well as optional exploration tasks represented using a reward function. Additionally, there exists uncertainty in the robot dynamics which results in motion perturbation. We first propose an abstraction of 3D hopping robot dynamics which enables high-level planning and a neural-network-based optimization for low-level control. We then introduce a Multi-task Product IMDP (MT-PIMDP) model of the system and tasks. We propose a unified control policy synthesis algorithm which enables both task-directed goal-reaching behaviors as well as task-agnostic exploration to learn perturbations and reward. We provide a formal proof of the trade-off induced by prioritizing either LTL or RL actions. We demonstrate our methods with simulation case studies in a 2D world navigation environment.