Abstract:Although long-video understanding demands that models capture hierarchical temporal information -- from clip (seconds) and shot (tens of seconds) to event (minutes) and story (hours) -- existing benchmarks either neglect this multi-scale design or scatter scale-specific questions across different videos, preventing direct comparison of model performance across timescales on the same content. To address this, we introduce ScaleLong, the first benchmark to disentangle these factors by embedding questions targeting four hierarchical timescales -- clip (seconds), shot (tens of seconds), event (minutes), and story (hours) -- all within the same video content. This within-content multi-timescale questioning design enables direct comparison of model performance across timescales on identical videos. ScaleLong features 269 long videos (avg.\ 86\,min) from 5 main categories and 36 sub-categories, with 4--8 carefully designed questions, including at least one question for each timescale. Evaluating 23 MLLMs reveals a U-shaped performance curve, with higher accuracy at the shortest and longest timescales and a dip at intermediate levels. Furthermore, ablation studies show that increased visual token capacity consistently enhances reasoning across all timescales. ScaleLong offers a fine-grained, multi-timescale benchmark for advancing MLLM capabilities in long-video understanding. The code and dataset are available https://github.com/multimodal-art-projection/ScaleLong.
Abstract:Current VLM-based VQA methods often process entire images, leading to excessive visual tokens that include redundant information irrelevant to the posed question. This abundance of unnecessary image details creates numerous visual tokens, drastically increasing memory and computational requirements in VLMs. To address this, we propose Contextual Region-Oriented Visual Token Pruning (CROP), a novel framework to compress visual tokens through a two-step process: Localization and Pruning. Specifically, CROP first employs an efficient model to identify the contextual region relevant to the input query. Subsequently, two distinct strategies are introduced for pruning: (1) Pre-LLM Compression (PLC), which adaptively compresses different image regions with varying ratios, and (2) Inner-LLM Pruning (ILP), a training-free method that prunes tokens within early LLM layers guided by the identified contextual region. Extensive experiments on a wide range of VQA tasks demonstrate that CROP significantly outperforms existing visual token pruning methods and achieves state-of-the-art performance. Our code and datasets will be made available.
Abstract:Large language models (LLMs) have gained widespread adoption across diverse applications due to their impressive generative capabilities. Their plug-and-play nature enables both developers and end users to interact with these models through simple prompts. However, as LLMs become more integrated into various systems in diverse domains, concerns around their security are growing. Existing studies mainly focus on threats arising from user prompts (e.g. prompt injection attack) and model output (e.g. model inversion attack), while the security of system prompts remains largely overlooked. This work bridges the critical gap. We introduce system prompt poisoning, a new attack vector against LLMs that, unlike traditional user prompt injection, poisons system prompts hence persistently impacts all subsequent user interactions and model responses. We systematically investigate four practical attack strategies in various poisoning scenarios. Through demonstration on both generative and reasoning LLMs, we show that system prompt poisoning is highly feasible without requiring jailbreak techniques, and effective across a wide range of tasks, including those in mathematics, coding, logical reasoning, and natural language processing. Importantly, our findings reveal that the attack remains effective even when user prompts employ advanced prompting techniques like chain-of-thought (CoT). We also show that such techniques, including CoT and retrieval-augmentation-generation (RAG), which are proven to be effective for improving LLM performance in a wide range of tasks, are significantly weakened in their effectiveness by system prompt poisoning.
Abstract:Data science tasks involving tabular data present complex challenges that require sophisticated problem-solving approaches. We propose AutoKaggle, a powerful and user-centric framework that assists data scientists in completing daily data pipelines through a collaborative multi-agent system. AutoKaggle implements an iterative development process that combines code execution, debugging, and comprehensive unit testing to ensure code correctness and logic consistency. The framework offers highly customizable workflows, allowing users to intervene at each phase, thus integrating automated intelligence with human expertise. Our universal data science toolkit, comprising validated functions for data cleaning, feature engineering, and modeling, forms the foundation of this solution, enhancing productivity by streamlining common tasks. We selected 8 Kaggle competitions to simulate data processing workflows in real-world application scenarios. Evaluation results demonstrate that AutoKaggle achieves a validation submission rate of 0.85 and a comprehensive score of 0.82 in typical data science pipelines, fully proving its effectiveness and practicality in handling complex data science tasks.
Abstract:Large Language Models (LLMs) have achieved significant advancements, however, the common learning paradigm treats LLMs as passive information repositories, neglecting their potential for active learning and alignment. Some approaches train LLMs using their own generated synthetic data, exploring the possibility of active alignment. However, there is still a huge gap between these one-time alignment methods and the continuous automatic alignment of humans. In this paper, we introduce \textbf{I-SHEEP}, an \textbf{I}terative \textbf{S}elf-En\textbf{H}anc\textbf{E}m\textbf{E}nt \textbf{P}aradigm.This human-like paradigm enables LLMs to \textbf{continuously self-align from scratch with nothing}. Compared to the one-time alignment method Dromedary \cite{sun2023principledriven}, which refers to the first iteration in this paper, I-SHEEP can significantly enhance capacities on both Qwen and Llama models. I-SHEEP achieves a maximum relative improvement of 78.2\% in the Alpaca Eval, 24.0\% in the MT Bench, and an absolute increase of 8.88\% in the IFEval accuracy over subsequent iterations in Qwen-1.5 72B model. Additionally, I-SHEEP surpasses the base model in various standard benchmark generation tasks, achieving an average improvement of 24.77\% in code generation tasks, 12.04\% in TrivialQA, and 20.29\% in SQuAD. We also provide new insights based on the experiment results. Our codes, datasets, and models are available at \textbf{https://anonymous.4open.science/r/I-SHEEP}.
Abstract:Diffusion Transformer, the backbone of Sora for video generation, successfully scales the capacity of diffusion models, pioneering new avenues for high-fidelity sequential data generation. Unlike static data such as images, sequential data consists of consecutive data frames indexed by time, exhibiting rich spatial and temporal dependencies. These dependencies represent the underlying dynamic model and are critical to validate the generated data. In this paper, we make the first theoretical step towards bridging diffusion transformers for capturing spatial-temporal dependencies. Specifically, we establish score approximation and distribution estimation guarantees of diffusion transformers for learning Gaussian process data with covariance functions of various decay patterns. We highlight how the spatial-temporal dependencies are captured and affect learning efficiency. Our study proposes a novel transformer approximation theory, where the transformer acts to unroll an algorithm. We support our theoretical results by numerical experiments, providing strong evidence that spatial-temporal dependencies are captured within attention layers, aligning with our approximation theory.
Abstract:Neural Radiance Fields (NeRF) are an advanced technology that creates highly realistic images by learning about scenes through a neural network model. However, NeRF often encounters issues when there are not enough images to work with, leading to problems in accurately rendering views. The main issue is that NeRF lacks sufficient structural details to guide the rendering process accurately. To address this, we proposed a Depth and Normal Dense Completion Priors for NeRF (CP\_NeRF) framework. This framework enhances view rendering by adding depth and normal dense completion priors to the NeRF optimization process. Before optimizing NeRF, we obtain sparse depth maps using the Structure from Motion (SfM) technique used to get camera poses. Based on the sparse depth maps and a normal estimator, we generate sparse normal maps for training a normal completion prior with precise standard deviations. During optimization, we apply depth and normal completion priors to transform sparse data into dense depth and normal maps with their standard deviations. We use these dense maps to guide ray sampling, assist distance sampling and construct a normal loss function for better training accuracy. To improve the rendering of NeRF's normal outputs, we incorporate an optical centre position embedder that helps synthesize more accurate normals through volume rendering. Additionally, we employ a normal patch matching technique to choose accurate rendered normal maps, ensuring more precise supervision for the model. Our method is superior to leading techniques in rendering detailed indoor scenes, even with limited input views.
Abstract:Large Language Models (LLMs) for code are rapidly evolving, with code editing emerging as a critical capability. We introduce CodeEditorBench, an evaluation framework designed to rigorously assess the performance of LLMs in code editing tasks, including debugging, translating, polishing, and requirement switching. Unlike existing benchmarks focusing solely on code generation, CodeEditorBench emphasizes real-world scenarios and practical aspects of software development. We curate diverse coding challenges and scenarios from five sources, covering various programming languages, complexity levels, and editing tasks. Evaluation of 19 LLMs reveals that closed-source models (particularly Gemini-Ultra and GPT-4), outperform open-source models in CodeEditorBench, highlighting differences in model performance based on problem types and prompt sensitivities. CodeEditorBench aims to catalyze advancements in LLMs by providing a robust platform for assessing code editing capabilities. We will release all prompts and datasets to enable the community to expand the dataset and benchmark emerging LLMs. By introducing CodeEditorBench, we contribute to the advancement of LLMs in code editing and provide a valuable resource for researchers and practitioners.
Abstract:The varying significance of distinct primitive behaviors during the policy learning process has been overlooked by prior model-free RL algorithms. Leveraging this insight, we explore the causal relationship between different action dimensions and rewards to evaluate the significance of various primitive behaviors during training. We introduce a causality-aware entropy term that effectively identifies and prioritizes actions with high potential impacts for efficient exploration. Furthermore, to prevent excessive focus on specific primitive behaviors, we analyze the gradient dormancy phenomenon and introduce a dormancy-guided reset mechanism to further enhance the efficacy of our method. Our proposed algorithm, ACE: Off-policy Actor-critic with Causality-aware Entropy regularization, demonstrates a substantial performance advantage across 29 diverse continuous control tasks spanning 7 domains compared to model-free RL baselines, which underscores the effectiveness, versatility, and efficient sample efficiency of our approach. Benchmark results and videos are available at https://ace-rl.github.io/.
Abstract:Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement Learning. However, these works encounter challenges in extending their capabilities to new tasks. Recent approaches integrate textual guidance or visual trajectory into decision networks to provide task-specific contextual cues, representing a promising direction. However, it is observed that relying solely on textual guidance or visual trajectory is insufficient for accurately conveying the contextual information of tasks. This paper explores enhanced forms of task guidance for agents, enabling them to comprehend gameplay instructions, thereby facilitating a "read-to-play" capability. Drawing inspiration from the success of multimodal instruction tuning in visual tasks, we treat the visual-based RL task as a long-horizon vision task and construct a set of multimodal game instructions to incorporate instruction tuning into a decision transformer. Experimental results demonstrate that incorporating multimodal game instructions significantly enhances the decision transformer's multitasking and generalization capabilities.