Abstract:Curved tactile fingertips for dexterous manipulation must resolve fine contact geometry, distinguish normal and tangential loads, and capture transient signals. Existing curved vision-based tactile sensors struggle to combine accurate 3D reconstruction, three-axis force estimation, and high-speed processing in a compact form. This article presents FasTac, a curved vision-based tactile sensor integrating multispectral photometric stereo, dynamic-convolution force estimation, and hardware acceleration on a field-programmable gate array (FPGA). Single-image-sensor simultaneous multispectral imaging provides spatially aligned observations for robust surface normal estimation, followed by boundary-prior fast Poisson depth reconstruction. HyperForce uses position-aware dynamic convolution to model the spatially nonuniform mechanical response of curved elastomers and estimate three-axis forces. The complete image-to-normal-force pipeline is deployed on an FPGA. Experiments show that near-infrared (NIR) illumination and the boundary prior decrease depth mean absolute error (MAE) from 0.2730 mm to 0.0415 mm; HyperForce achieves normalized mean absolute error (NMAE) values of 2.74% and 2.39% for normal and shear forces, respectively; and FPGA deployment shortens processing latency from 3.26 ms on the GPU to 1.09 ms. Multi-object reconstruction, feedback grasping, and vibration measurement validate fine geometric perception, stable force feedback, and dynamic contact sensing.
Abstract:Test-time reinforcement learning (TTRL) enables language models to self-evolve at inference time without labeled feedback. Existing methods rely on answer voting and therefore do not extend naturally to open-ended generation, where valid responses cannot be mapped to a shared canonical answer. Without external reward models or stronger judges, adaptation must instead construct reliable rewards from the model's own outputs. We introduce SERPO (Self-Evolving Rubric Policy Optimization), which replaces answer voting with a closed loop that co-evolves response evidence, query-specific rubrics, and policy parameters. Good-Normal-Bad (G-N-B) response evolution organizes maximally separated rollouts into ordered archives; rubric evolution retains criteria that discriminate these archives; probabilistic criterion scoring converts verdict-token likelihoods into reward signals; and policy evolution optimizes the actor with the resulting signals. New actor rollouts then refresh both the archives and rubrics, closing the three-way evolution loop. Across two model configurations, two in-domain benchmarks, and four OOD benchmarks, SERPO improves HealthBench and ResearchQA by up to 20.63 and 20.31 points over the corresponding base models, raises the six-benchmark macro-average by up to 8.06 points, and supports OOD transfer and continued cross-benchmark evolution.
Abstract:General-purpose robot policies should be modeled as dynamical systems, yet many VLA and generative imitation policies still rely on present observations or short windows. This Markovian shortcut fails in memory-dependent manipulation: identical observations can demand different actions after different histories. We present Chronos, a physics-informed full-history framework for non-Markovian long-horizon manipulation. The key idea is to elevate observation history from auxiliary context to the latent state of the policy dynamics. At each physical control step, Chronos forms one state-representative token by fusing observation and proprioception, so the token sequence is aligned one-to-one with physical time. A selective state space model propagates this causal historical state, which conditions a multimodal coarse action prior through implicit maximum likelihood estimation (IMLE). This prior is then refined by a second-order Schrodinger-inspired bridge that predicts acceleration fields, yielding smoother and more physically grounded robot motion. Across 16 simulated tasks and 4 real-world experiments, Chronos is evaluated on precision insertion, general manipulation, and memory-dependent long-horizon control. On RMBench, where success requires remembering task phase, Chronos achieves 73.6% average success, outperforming Markovian VLA baseline pi0.5 by +62.4 percentage points, a 6.6x relative gain, while using 10x fewer parameters. It also surpasses the memory VLA Mem-0 by 22.8 points while using over 30x fewer parameters. In real-world dual-arm experiments using a single RGB camera, Chronos achieves 78% average success over four tasks, including 72% on the three memory-dependent tasks, whereas pi0.5 achieves 7% overall and 0% on the memory-dependent subset. These results suggest that history should not be treated as auxiliary context, but as the latent state of the manipulation policy.
Abstract:Vision-and-Language Navigation in continuous environments requires agents to understand the spatial structure of previously unseen environments in order to follow language instructions. Although foundation models have opened a promising path toward zero-shot navigation without task-specific policy training, many navigators still rely on local visual cues and linear history-based reasoning, overlooking the spatial nature of navigation across explored regions, traversed paths, landmarks, and their spatial relations. In this paper, we propose SpaceVLN, a navigation agent built around Spatial Cognitive Memory and Task-Guided Spatial Reasoning. Specifically, SpaceVLN introduces an efficient stagewise closed-loop framework where planning and execution are organized around verifiable space--landmark stages. During navigation, the agent progressively abstracts explored regions into Spatial Waypoints and dynamically maintains subtask-grounded landmark evidence, forming a hierarchical Spatial Cognitive Memory for progress localization and spatial-relation understanding. Built on this memory, Spatial-CoT integrates task-progress reasoning with spatial perception, analysis, and prediction, enabling Task-Guided Spatial Reasoning for embodied navigation. The unified stage interface enables SpaceVLN to address both Vision-and-Language Navigation and Object-Goal Navigation under a unified zero-shot setting, without task-specific policy training. Across R2R-CE, RxR-CE, GN-Bench, and HM3D-OVON, SpaceVLN achieves state-of-the-art zero-shot performance, and real-robot deployment further validates its applicability. These results highlight Spatial Cognitive Memory and Task-Guided Spatial Reasoning as a practical foundation for stronger embodied navigation agents.
Abstract:Reconstructing dynamic 3D scenes from sparse multi-view videos is highly ill-posed, often leading to geometric collapse, trajectory drift, and floating artifacts. Recent attempts introduce generative priors to hallucinate missing content, yet naive integration frequently causes structural drift and temporal inconsistency due to the mismatch between stochastic 2D generation and deterministic 3D geometry. In this paper, we propose GeoRect4D, a novel unified framework for sparse-view dynamic reconstruction that couples explicit 3D consistency with generative refinement via a closed-loop optimization process. Specifically, GeoRect4D introduces a degradation-aware feedback mechanism that incorporates a robust anchor-based dynamic 3DGS substrate with a single-step diffusion rectifier to hallucinate high-fidelity details. This rectifier utilizes a structural locking mechanism and spatiotemporal coordinated attention, effectively preserving physical plausibility while restoring missing content. Furthermore, we present a progressive optimization strategy that employs stochastic geometric purification to eliminate floaters and generative distillation to infuse texture details into the explicit representation. Extensive experiments demonstrate that GeoRect4D achieves state-of-the-art performance in reconstruction fidelity, perceptual quality, and spatiotemporal consistency across multiple datasets.
Abstract:Personalized alignment of large language models seeks to adapt responses to individual user preferences, typically via reinforcement learning. A key challenge is obtaining accurate, user-specific reward signals in open-ended scenarios. Existing personalized reward models face two persistent limitations: (1) oversimplifying diverse, scenario-specific preferences into a small, fixed set of evaluation principles, and (2) struggling with generalization to new users with limited feedback. To this end, we propose P-GenRM, the first Personalized Generative Reward Model with test-time user-based scaling. P-GenRM transforms preference signals into structured evaluation chains that derive adaptive personas and scoring rubrics across various scenarios. It further clusters users into User Prototypes and introduces a dual-granularity scaling mechanism: at the individual level, it adaptively scales and aggregates each user's scoring scheme; at the prototype level, it incorporates preferences from similar users. This design mitigates noise in inferred preferences and enhances generalization to unseen users through prototype-based transfer. Empirical results show that P-GenRM achieves state-of-the-art results on widely-used personalized reward model benchmarks, with an average improvement of 2.31%, and demonstrates strong generalization on an out-of-distribution dataset. Notably, Test-time User-based scaling provides an additional 3% boost, demonstrating stronger personalized alignment with test-time scalability.
Abstract:Standard deep learning relies on Backpropagation (BP), which is constrained by biologically implausible weight symmetry and suffers from significant gradient interference within dense representations. To mitigate these bottlenecks, we propose Selective Adaptive Learning (SAL), a training method that combines selective parameter activation with adaptive area partitioning. Specifically, SAL decomposes the parameter space into mutually exclusive, sample-dependent regions. This decoupling mitigates gradient interference across divergent semantic patterns and addresses explicit weight symmetry requirements through our refined feedback alignment. Empirically, SAL demonstrates competitive convergence rates, leading to improved classification performance across 10 standard benchmarks. Additionally, SAL achieves numerical consistency and competitive accuracy even in deep regimes (up to 128 layers) and large-scale models (up to 1B parameters). Our approach is loosely inspired by biological learning mechanisms, offering a plausible alternative that contributes to the study of scalable neural network training.
Abstract:The success of large language models for code relies on vast amounts of code data, including public open-source repositories, such as GitHub, and private, confidential code from companies. This raises concerns about intellectual property compliance and the potential unauthorized use of license-restricted code. While membership inference (MI) techniques have been proposed to detect such unauthorized usage, their effectiveness can be undermined by semantically equivalent code transformation techniques, which modify code syntax while preserving semantic. In this work, we systematically investigate whether semantically equivalent code transformation rules might be leveraged to evade MI detection. The results reveal that model accuracy drops by only 1.5% in the worst case for each rule, demonstrating that transformed datasets can effectively serve as substitutes for fine-tuning. Additionally, we find that one of the rules (RenameVariable) reduces MI success by 10.19%, highlighting its potential to obscure the presence of restricted code. To validate these findings, we conduct a causal analysis confirming that variable renaming has the strongest causal effect in disrupting MI detection. Notably, we find that combining multiple transformations does not further reduce MI effectiveness. Our results expose a critical loophole in license compliance enforcement for training large language models for code, showing that MI detection can be substantially weakened by transformation-based obfuscation techniques.
Abstract:Large language models for code (LLM4Code) have greatly improved developer productivity but also raise privacy concerns due to their reliance on open-source repositories containing abundant personally identifiable information (PII). Prior work shows that commercial models can reproduce sensitive PII, yet existing studies largely treat PII as a single category and overlook the heterogeneous risks among different types. We investigate whether distinct PII types vary in their likelihood of being learned and leaked by LLM4Code, and whether this relationship is causal. Our methodology includes building a dataset with diverse PII types, fine-tuning representative models of different scales, computing training dynamics on real PII data, and formulating a structural causal model to estimate the causal effect of learnability on leakage. Results show that leakage risks differ substantially across PII types and correlate with their training dynamics: easy-to-learn instances such as IP addresses exhibit higher leakage, while harder types such as keys and passwords leak less frequently. Ambiguous types show mixed behaviors. This work provides the first causal evidence that leakage risks are type-dependent and offers guidance for developing type-aware and learnability-aware defenses for LLM4Code.
Abstract:To achieve human-like haptic perception in anthropomorphic grippers, the compliant sensing surfaces of vision tactile sensor (VTS) must evolve from conventional planar configurations to biomimetically curved topographies with continuous surface gradients. However, planar VTSs have challenges when extended to curved surfaces, including insufficient lighting of surfaces, blurring in reconstruction, and complex spatial boundary conditions for surface structures. With an end goal of constructing a human-like fingertip, our research (i) develops GelSplitter3D by expanding imaging channels with a prism and a near-infrared (NIR) camera, (ii) proposes a photometric stereo neural network with a CAD-based normal ground truth generation method to calibrate tactile geometry, and (iii) devises a normal integration method with boundary constraints of depth prior information to correcting the cumulative error of surface integrals. We demonstrate better tactile sensing performance, a 40$\%$ improvement in normal estimation accuracy, and the benefits of sensor shapes in grasping and manipulation tasks.