Abstract:Self-critic has become an important mechanism for enhancing the reasoning performance of LLMs. However, current approaches mainly involve basic prompts without further training, which tend to be over-simplified, leading to limited accuracy.Moreover, there is a lack of in-depth investigation of the relationship between LLM's ability to criticism and its task-solving performance.To address these issues, we propose Critic-CoT, a novel framework that pushes LLMs toward System-2-like critic capability, via step-wise CoT reasoning format and distant-supervision data construction, without the need for human annotation. Experiments on GSM8K and MATH show that via filtering out invalid solutions or iterative refinement, our enhanced model boosts task-solving performance, which demonstrates the effectiveness of our method. Further, we find that training on critique and refinement alone improves the generation. We hope our work could shed light on future research on improving the reasoning and critic ability of LLMs.
Abstract:Traditional reinforcement learning control for quadruped robots often relies on privileged information, demanding meticulous selection and precise estimation, thereby imposing constraints on the development process. This work proposes a Self-learning Latent Representation (SLR) method, which achieves high-performance control policy learning without the need for privileged information. To enhance the credibility of our proposed method's evaluation, SLR is compared with open-source code repositories of state-of-the-art algorithms, retaining the original authors' configuration parameters. Across four repositories, SLR consistently outperforms the reference results. Ultimately, the trained policy and encoder empower the quadruped robot to navigate steps, climb stairs, ascend rocks, and traverse various challenging terrains. Robot experiment videos are at https://11chens.github.io/SLR/
Abstract:The accuracy of learning-based optical flow estimation models heavily relies on the realism of the training datasets. Current approaches for generating such datasets either employ synthetic data or generate images with limited realism. However, the domain gap of these data with real-world scenes constrains the generalization of the trained model to real-world applications. To address this issue, we investigate generating realistic optical flow datasets from real-world images. Firstly, to generate highly realistic new images, we construct a layered depth representation, known as multiplane images (MPI), from single-view images. This allows us to generate novel view images that are highly realistic. To generate optical flow maps that correspond accurately to the new image, we calculate the optical flows of each plane using the camera matrix and plane depths. We then project these layered optical flows into the output optical flow map with volume rendering. Secondly, to ensure the realism of motion, we present an independent object motion module that can separate the camera and dynamic object motion in MPI. This module addresses the deficiency in MPI-based single-view methods, where optical flow is generated only by camera motion and does not account for any object movement. We additionally devise a depth-aware inpainting module to merge new images with dynamic objects and address unnatural motion occlusions. We show the superior performance of our method through extensive experiments on real-world datasets. Moreover, our approach achieves state-of-the-art performance in both unsupervised and supervised training of learning-based models. The code will be made publicly available at: \url{https://github.com/Sharpiless/MPI-Flow}.
Abstract:Self-supervised video denoising has seen decent progress through the use of blind spot networks. However, under their blind spot constraints, previous self-supervised video denoising methods suffer from significant information loss and texture destruction in either the whole reference frame or neighbor frames, due to their inadequate consideration of the receptive field. Moreover, the limited number of available neighbor frames in previous methods leads to the discarding of distant temporal information. Nonetheless, simply adopting existing recurrent frameworks does not work, since they easily break the constraints on the receptive field imposed by self-supervision. In this paper, we propose RDRF for self-supervised video denoising, which not only fully exploits both the reference and neighbor frames with a denser receptive field, but also better leverages the temporal information from both local and distant neighbor features. First, towards a comprehensive utilization of information from both reference and neighbor frames, RDRF realizes a denser receptive field by taking more neighbor pixels along the spatial and temporal dimensions. Second, it features a self-supervised recurrent video denoising framework, which concurrently integrates distant and near-neighbor temporal features. This enables long-term bidirectional information aggregation, while mitigating error accumulation in the plain recurrent framework. Our method exhibits superior performance on both synthetic and real video denoising datasets. Codes will be available at https://github.com/Wang-XIaoDingdd/RDRF.
Abstract:The short-form videos have explosive popularity and have dominated the new social media trends. Prevailing short-video platforms,~\textit{e.g.}, Kuaishou (Kwai), TikTok, Instagram Reels, and YouTube Shorts, have changed the way we consume and create content. For video content creation and understanding, the shot boundary detection (SBD) is one of the most essential components in various scenarios. In this work, we release a new public Short video sHot bOundary deTection dataset, named SHOT, consisting of 853 complete short videos and 11,606 shot annotations, with 2,716 high quality shot boundary annotations in 200 test videos. Leveraging this new data wealth, we propose to optimize the model design for video SBD, by conducting neural architecture search in a search space encapsulating various advanced 3D ConvNets and Transformers. Our proposed approach, named AutoShot, achieves higher F1 scores than previous state-of-the-art approaches, e.g., outperforming TransNetV2 by 4.2%, when being derived and evaluated on our newly constructed SHOT dataset. Moreover, to validate the generalizability of the AutoShot architecture, we directly evaluate it on another three public datasets: ClipShots, BBC and RAI, and the F1 scores of AutoShot outperform previous state-of-the-art approaches by 1.1%, 0.9% and 1.2%, respectively. The SHOT dataset and code can be found in https://github.com/wentaozhu/AutoShot.git .
Abstract:Simultaneous localization and mapping (SLAM) is a critical technology that enables autonomous robots to be aware of their surrounding environment. With the development of deep learning, SLAM systems can achieve a higher level of perception of the environment, including the semantic and text levels. However, current works are limited in their ability to achieve a natural-language level of perception of the world. To address this limitation, we propose LP-SLAM, the first language-perceptive SLAM system that leverages large language models (LLMs). LP-SLAM has two major features: (a) it can detect text in the scene and determine whether it represents a landmark to be stored during the tracking and mapping phase, and (b) it can understand natural language input from humans and provide guidance based on the generated map. We illustrated three usages of the LLM in the system including text cluster, landmark judgment, and natural language navigation. Our proposed system represents an advancement in the field of LLMs based SLAM and opens up new possibilities for autonomous robots to interact with their environment in a more natural and intuitive way.
Abstract:Existing neural rendering methods for creating human avatars typically either require dense input signals such as video or multi-view images, or leverage a learned prior from large-scale specific 3D human datasets such that reconstruction can be performed with sparse-view inputs. Most of these methods fail to achieve realistic reconstruction when only a single image is available. To enable the data-efficient creation of realistic animatable 3D humans, we propose ELICIT, a novel method for learning human-specific neural radiance fields from a single image. Inspired by the fact that humans can easily reconstruct the body geometry and infer the full-body clothing from a single image, we leverage two priors in ELICIT: 3D geometry prior and visual semantic prior. Specifically, ELICIT introduces the 3D body shape geometry prior from a skinned vertex-based template model (i.e., SMPL) and implements the visual clothing semantic prior with the CLIP-based pre-trained models. Both priors are used to jointly guide the optimization for creating plausible content in the invisible areas. In order to further improve visual details, we propose a segmentation-based sampling strategy that locally refines different parts of the avatar. Comprehensive evaluations on multiple popular benchmarks, including ZJU-MoCAP, Human3.6M, and DeepFashion, show that ELICIT has outperformed current state-of-the-art avatar creation methods when only a single image is available. Code will be public for reseach purpose at https://elicit3d.github.io .
Abstract:Recent video text spotting methods usually require the three-staged pipeline, i.e., detecting text in individual images, recognizing localized text, tracking text streams with post-processing to generate final results. These methods typically follow the tracking-by-match paradigm and develop sophisticated pipelines. In this paper, rooted in Transformer sequence modeling, we propose a simple, but effective end-to-end video text DEtection, Tracking, and Recognition framework (TransDETR). TransDETR mainly includes two advantages: 1) Different from the explicit match paradigm in the adjacent frame, TransDETR tracks and recognizes each text implicitly by the different query termed text query over long-range temporal sequence (more than 7 frames). 2) TransDETR is the first end-to-end trainable video text spotting framework, which simultaneously addresses the three sub-tasks (e.g., text detection, tracking, recognition). Extensive experiments in four video text datasets (i.e.,ICDAR2013 Video, ICDAR2015 Video, Minetto, and YouTube Video Text) are conducted to demonstrate that TransDETR achieves state-of-the-art performance with up to around 8.0% improvements on video text spotting tasks. The code of TransDETR can be found at https://github.com/weijiawu/TransDETR.
Abstract:Most existing video text spotting benchmarks focus on evaluating a single language and scenario with limited data. In this work, we introduce a large-scale, Bilingual, Open World Video text benchmark dataset(BOVText). There are four features for BOVText. Firstly, we provide 2,000+ videos with more than 1,750,000+ frames, 25 times larger than the existing largest dataset with incidental text in videos. Secondly, our dataset covers 30+ open categories with a wide selection of various scenarios, e.g., Life Vlog, Driving, Movie, etc. Thirdly, abundant text types annotation (i.e., title, caption or scene text) are provided for the different representational meanings in video. Fourthly, the BOVText provides bilingual text annotation to promote multiple cultures live and communication. Besides, we propose an end-to-end video text spotting framework with Transformer, termed TransVTSpotter, which solves the multi-orient text spotting in video with a simple, but efficient attention-based query-key mechanism. It applies object features from the previous frame as a tracking query for the current frame and introduces a rotation angle prediction to fit the multiorient text instance. On ICDAR2015(video), TransVTSpotter achieves the state-of-the-art performance with 44.1% MOTA, 9 fps. The dataset and code of TransVTSpotter can be found at github:com=weijiawu=BOVText and github:com=weijiawu=TransVTSpotter, respectively.
Abstract:While contrastive learning greatly advances the representation of sentence embeddings, it is still limited by the size of the existing sentence datasets. In this paper, we present TransAug (Translate as Augmentation), which provide the first exploration of utilizing translated sentence pairs as data augmentation for text, and introduce a two-stage paradigm to advances the state-of-the-art sentence embeddings. Instead of adopting an encoder trained in other languages setting, we first distill a Chinese encoder from a SimCSE encoder (pretrained in English), so that their embeddings are close in semantic space, which can be regraded as implicit data augmentation. Then, we only update the English encoder via cross-lingual contrastive learning and frozen the distilled Chinese encoder. Our approach achieves a new state-of-art on standard semantic textual similarity (STS), outperforming both SimCSE and Sentence-T5, and the best performance in corresponding tracks on transfer tasks evaluated by SentEval.