May
Abstract:Experience-driven self-evolving agents aim to overcome the static nature of large language models by distilling reusable experience from past interactions, thus enabling adaptation to novel tasks at deployment time. This process places substantial demands on the foundation model's capacities for abstraction, generalization, and in-context learning. However, most existing studies focus primarily on system-level design choices, such as how experience is represented and managed, neglecting the inherent capabilities of the underlying model. While some recent works have started to optimize the experience utilization stage via reinforcement learning, they still fail to treat self-evolution as a unified process to be jointly optimized. To this end, we propose Evolving-RL, an efficient algorithmic framework that jointly improves the experience extraction and utilization capabilities required for self-evolution. Specifically, we center the learning process on experience extraction and evaluation, using the two supervisory signals derived from evaluation to optimize the extractor and solver separately and thus enable their coordinated co-evolution. Experiments on ALFWorld and Mind2Web show that Evolving-RL effectively enhances LLMs' ability to extract and reuse experience, leading to strong performance gains on out-of-distribution tasks (up to 98.7% relative improvement over the GRPO baseline on ALFWorld unseen tasks and 35.8% on Mind2Web), and these gains are fully unlocked only through the coordinated co-evolution of experience extraction and utilization. Furthermore, Evolving-RL inherently functions as an experience-augmented RL algorithm. By internalizing reusable experience patterns directly into model parameters, it achieves remarkable performance gains over standard baselines on both seen and unseen tasks, even in the absence of test-time experience accumulation.
Abstract:Terminal agents have demonstrated strong potential for autonomous command-line execution, yet their training remains constrained by the scarcity of high-quality and diverse execution trajectories. Existing approaches mitigate this bottleneck by synthesizing large-scale terminal task instances for trajectory sampling. However, they primarily focus on scaling the number of tasks while providing limited control over the diversity of execution trajectories that agents actually experience during training. In this paper, we present SkillSynth, an automated framework for terminal task synthesis built on a scenario-mediated skill graph. SkillSynth first constructs a large-scale skill graph, where scenarios serve as intermediate transition nodes that connect diverse command-line skills. It then samples paths from this graph as abstractions of real-world workflows, and uses a multi-agent harness to instantiate them into executable task instances. By grounding task synthesis in graph-sampled workflow paths, SkillSynth explicitly controls the diversity of minimal execution trajectories required to solve the synthesized tasks. Experiments on Terminal-Bench demonstrate the effectiveness of SkillSynth. Moreover, task instances synthesized by SkillSynth have been adopted to train Hy3 Preview, contributing to its enhanced agentic capabilities in terminal-based settings.
Abstract:The formal reasoning capabilities of LLMs are crucial for advancing automated software engineering. However, existing benchmarks for LLMs lack systematic evaluation based on computation and complexity, leaving a critical gap in understanding their formal reasoning capabilities. Therefore, it is still unknown whether SOTA LLMs can grasp the structured, hierarchical complexity of formal languages as defined by Computation Theory. To address this, we introduce ChomskyBench, a benchmark for systematically evaluating LLMs through the lens of Chomsky Hierarchy. Unlike prior work that uses vectorized classification for neural networks, ChomskyBench is the first to combine full Chomsky Hierarchy coverage, process-trace evaluation via natural language, and deterministic symbolic verifiability. ChomskyBench is composed of a comprehensive suite of language recognition and generation tasks designed to test capabilities at each level. Extensive experiments indicate a clear performance stratification that correlates with the hierarchy's levels of complexity. Our analysis reveals a direct relationship where increasing task difficulty substantially impacts both inference length and performance. Furthermore, we find that while larger models and advanced inference methods offer notable relative gains, they face severe efficiency barriers: achieving practical reliability would require prohibitive computational costs, revealing that current limitations stem from inefficiency rather than absolute capability bounds. A time complexity analysis further indicates that LLMs are significantly less efficient than traditional algorithmic programs for these formal tasks. These results delineate the practical limits of current LLMs, highlight the indispensability of traditional software tools, and provide insights to guide the development of future LLMs with more powerful formal reasoning capabilities.
Abstract:Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms rely on \emph{numeric} utility feedback from the environment, which may be unavailable in human-in-the-loop applications and/or may be restricted by privacy concerns. In this paper, we study an online learning model in which the learner only observes a \emph{ranking} over a set of proposed actions at each timestep. We consider two ranking mechanisms: rankings induced by the \emph{instantaneous} utility at the current timestep, and rankings induced by the \emph{time-average} utility up to the current timestep, under both \emph{full-information} and \emph{bandit} feedback settings. Using the standard external-regret metric, we show that sublinear regret is impossible with instantaneous-utility ranking feedback in general. Moreover, when the ranking model is relatively deterministic, \emph{i.e.}, under the Plackett-Luce model with a temperature that is sufficiently small, sublinear regret is also impossible with time-average utility ranking feedback. We then develop new algorithms that achieve sublinear regret under the additional assumption that the utility sequence has sublinear total variation. Notably, for full-information time-average utility ranking feedback, this additional assumption can be removed. As a consequence, when all players in a normal-form game follow our algorithms, repeated play yields an approximate coarse correlated equilibrium. We also demonstrate the effectiveness of our algorithms in an online large-language-model routing task.
Abstract:Reinforcement learning significantly enhances LLM capabilities but suffers from a critical issue: length inflation, where models adopt verbosity or inefficient reasoning to maximize rewards. Prior approaches struggle to address this challenge in a general and lossless manner, primarily because additive penalties introduce a compensatory effect that creates optimization shortcuts, while heuristic gating strategies lack generality beyond binary feedback. To bridge this gap, we present Group Relative Reward Rescaling (GR$^3$), which reframes length control as a multiplicative rescaling paradigm, effectively establishing a generalized, continuous, and reward-dependent gating mechanism. To further ensure lossless optimization, we incorporate group-relative regularization and advantage-aware calibration, which dynamically adapt length budgets to instance difficulty and preserve the advantage signal of high-quality trajectories. Empirically, across both RLHF and RLVR settings, GR$^3$~maintains training dynamics and downstream performance comparable to standard GRPO while significantly mitigating length inflation, outperforming state-of-the-art length-regularized baselines.
Abstract:As large language models (LLMs) advance their mathematical capabilities toward the IMO level, the scarcity of challenging, high-quality problems for training and evaluation has become a significant bottleneck. Simultaneously, recent code agents have demonstrated sophisticated skills in agentic coding and reasoning, suggesting that code execution can serve as a scalable environment for mathematical experimentation. In this paper, we investigate the potential of code agents to autonomously evolve existing math problems into more complex variations. We introduce a multi-agent framework designed to perform problem evolution while validating the solvability and increased difficulty of the generated problems. Our experiments demonstrate that, given sufficient test-time exploration, code agents can synthesize new, solvable problems that are structurally distinct from and more challenging than the originals. This work provides empirical evidence that code-driven agents can serve as a viable mechanism for synthesizing high-difficulty mathematical reasoning problems within scalable computational environments. Our data is available at https://github.com/TarferSoul/Code2Math.
Abstract:Evaluating the instruction-following (IF) capabilities of Multimodal Large Language Models (MLLMs) is essential for rigorously assessing how faithfully model outputs adhere to user-specified intentions. Nevertheless, existing benchmarks for evaluating MLLMs' instruction-following capability primarily focus on verbal instructions in the textual modality. These limitations hinder a thorough analysis of instruction-following capabilities, as they overlook the implicit constraints embedded in the semantically rich visual modality. To address this gap, we introduce VC-IFEval, a new benchmark accompanied by a systematically constructed dataset that evaluates MLLMs' instruction-following ability under multimodal settings. Our benchmark systematically incorporates vision-dependent constraints into instruction design, enabling a more rigorous and fine-grained assessment of how well MLLMs align their outputs with both visual input and textual instructions. Furthermore, by fine-tuning MLLMs on our dataset, we achieve substantial gains in visual instruction-following accuracy and adherence. Through extensive evaluation across representative MLLMs, we provide new insights into the strengths and limitations of current models.




Abstract:The development of clinical-grade artificial intelligence in pathology is limited by the scarcity of diverse, high-quality annotated datasets. Generative models offer a potential solution but suffer from semantic instability and morphological hallucinations that compromise diagnostic reliability. To address this challenge, we introduce a Correlation-Regulated Alignment Framework for Tissue Synthesis (CRAFTS), the first generative foundation model for pathology-specific text-to-image synthesis. By leveraging a dual-stage training strategy on approximately 2.8 million image-caption pairs, CRAFTS incorporates a novel alignment mechanism that suppresses semantic drift to ensure biological accuracy. This model generates diverse pathological images spanning 30 cancer types, with quality rigorously validated by objective metrics and pathologist evaluations. Furthermore, CRAFTS-augmented datasets enhance the performance across various clinical tasks, including classification, cross-modal retrieval, self-supervised learning, and visual question answering. In addition, coupling CRAFTS with ControlNet enables precise control over tissue architecture from inputs such as nuclear segmentation masks and fluorescence images. By overcoming the critical barriers of data scarcity and privacy concerns, CRAFTS provides a limitless source of diverse, annotated histology data, effectively unlocking the creation of robust diagnostic tools for rare and complex cancer phenotypes.
Abstract:LLM-based agents can autonomously accomplish complex tasks across various domains. However, to further cultivate capabilities such as adaptive behavior and long-term decision-making, training on static datasets built from human-level knowledge is insufficient. These datasets are costly to construct and lack both dynamism and realism. A growing consensus is that agents should instead interact directly with environments and learn from experience through reinforcement learning. We formalize this iterative process as the Generation-Execution-Feedback (GEF) loop, where environments generate tasks to challenge agents, return observations in response to agents' actions during task execution, and provide evaluative feedback on rollouts for subsequent learning. Under this paradigm, environments function as indispensable producers of experiential data, highlighting the need to scale them toward greater complexity, realism, and interactivity. In this survey, we systematically review representative methods for environment scaling from a pioneering environment-centric perspective and organize them along the stages of the GEF loop, namely task generation, task execution, and feedback. We further analyze benchmarks, implementation strategies, and applications, consolidating fragmented advances and outlining future research directions for agent intelligence.




Abstract:Large reasoning models (LRM) with long chain-of-thought (CoT) capabilities have shown strong performance on objective tasks, such as math reasoning and coding. However, their effectiveness on subjective questions that may have different responses from different perspectives is still limited by a tendency towards homogeneous reasoning, introduced by the reliance on a single ground truth in supervised fine-tuning and verifiable reward in reinforcement learning. Motivated by the finding that increasing role perspectives consistently improves performance, we propose MultiRole-R1, a diversity-enhanced framework with multiple role perspectives, to improve the accuracy and diversity in subjective reasoning tasks. MultiRole-R1 features an unsupervised data construction pipeline that generates reasoning chains that incorporate diverse role perspectives. We further employ reinforcement learning via Group Relative Policy Optimization (GRPO) with reward shaping, by taking diversity as a reward signal in addition to the verifiable reward. With specially designed reward functions, we successfully promote perspective diversity and lexical diversity, uncovering a positive relation between reasoning diversity and accuracy. Our experiment on six benchmarks demonstrates MultiRole-R1's effectiveness and generalizability in enhancing both subjective and objective reasoning, showcasing the potential of diversity-enhanced training in LRMs.