Robotic manipulation of cloth has applications ranging from fabrics manufacturing to handling blankets and laundry. Cloth manipulation is challenging for robots largely due to their high degrees of freedom, complex dynamics, and severe self-occlusions when in folded or crumpled configurations. Prior work on robotic manipulation of cloth relies primarily on vision sensors alone, which may pose challenges for fine-grained manipulation tasks such as grasping a desired number of cloth layers from a stack of cloth. In this paper, we propose to use tactile sensing for cloth manipulation; we attach a tactile sensor (ReSkin) to one of the two fingertips of a Franka robot and train a classifier to determine whether the robot is grasping a specific number of cloth layers. During test-time experiments, the robot uses this classifier as part of its policy to grasp one or two cloth layers using tactile feedback to determine suitable grasping points. Experimental results over 180 physical trials suggest that the proposed method outperforms baselines that do not use tactile feedback and has better generalization to unseen cloth compared to methods that use image classifiers. Code, data, and videos are available at https://sites.google.com/view/reskin-cloth.
Deformable object manipulation has many applications such as cooking and laundry folding in our daily lives. Manipulating elastoplastic objects such as dough is particularly challenging because dough lacks a compact state representation and requires contact-rich interactions. We consider the task of flattening a piece of dough into a specific shape from RGB-D images. While the task is seemingly intuitive for humans, there exist local optima for common approaches such as naive trajectory optimization. We propose a novel trajectory optimizer that optimizes through a differentiable "reset" module, transforming a single-stage, fixed-initialization trajectory into a multistage, multi-initialization trajectory where all stages are optimized jointly. We then train a closed-loop policy on the demonstrations generated by our trajectory optimizer. Our policy receives partial point clouds as input, allowing ease of transfer from simulation to the real world. We show that our policy can perform real-world dough manipulation, flattening a ball of dough into a target shape.
Self-occlusion is challenging for cloth manipulation, as it makes it difficult to estimate the full state of the cloth. Ideally, a robot trying to unfold a crumpled or folded cloth should be able to reason about the cloth's occluded regions. We leverage recent advances in pose estimation for cloth to build a system that uses explicit occlusion reasoning to unfold a crumpled cloth. Specifically, we first learn a model to reconstruct the mesh of the cloth. However, the model will likely have errors due to the complexities of the cloth configurations and due to ambiguities from occlusions. Our main insight is that we can further refine the predicted reconstruction by performing test-time finetuning with self-supervised losses. The obtained reconstructed mesh allows us to use a mesh-based dynamics model for planning while reasoning about occlusions. We evaluate our system both on cloth flattening as well as on cloth canonicalization, in which the objective is to manipulate the cloth into a canonical pose. Our experiments show that our method significantly outperforms prior methods that do not explicitly account for occlusions or perform test-time optimization.
We explore a novel method to perceive and manipulate 3D articulated objects that generalizes to enable a robot to articulate unseen classes of objects. We propose a vision-based system that learns to predict the potential motions of the parts of a variety of articulated objects to guide downstream motion planning of the system to articulate the objects. To predict the object motions, we train a neural network to output a dense vector field representing the point-wise motion direction of the points in the point cloud under articulation. We then deploy an analytical motion planner based on this vector field to achieve a policy that yields maximum articulation. We train the vision system entirely in simulation, and we demonstrate the capability of our system to generalize to unseen object instances and novel categories in both simulation and the real world, deploying our policy on a Sawyer robot with no finetuning. Results show that our system achieves state-of-the-art performance in both simulated and real-world experiments.
We consider the problem of sequential robotic manipulation of deformable objects using tools. Previous works have shown that differentiable physics simulators provide gradients to the environment state and help trajectory optimization to converge orders of magnitude faster than model-free reinforcement learning algorithms for deformable object manipulation. However, such gradient-based trajectory optimization typically requires access to the full simulator states and can only solve short-horizon, single-skill tasks due to local optima. In this work, we propose a novel framework, named DiffSkill, that uses a differentiable physics simulator for skill abstraction to solve long-horizon deformable object manipulation tasks from sensory observations. In particular, we first obtain short-horizon skills using individual tools from a gradient-based optimizer, using the full state information in a differentiable simulator; we then learn a neural skill abstractor from the demonstration trajectories which takes RGBD images as input. Finally, we plan over the skills by finding the intermediate goals and then solve long-horizon tasks. We show the advantages of our method in a new set of sequential deformable object manipulation tasks compared to previous reinforcement learning algorithms and compared to the trajectory optimizer.
Benchmarks offer a scientific way to compare algorithms using objective performance metrics. Good benchmarks have two features: (a) they should be widely useful for many research groups; (b) and they should produce reproducible findings. In robotic manipulation research, there is a trade-off between reproducibility and broad accessibility. If the benchmark is kept restrictive (fixed hardware, objects), the numbers are reproducible but the setup becomes less general. On the other hand, a benchmark could be a loose set of protocols (e.g. object sets) but the underlying variation in setups make the results non-reproducible. In this paper, we re-imagine benchmarking for robotic manipulation as state-of-the-art algorithmic implementations, alongside the usual set of tasks and experimental protocols. The added baseline implementations will provide a way to easily recreate SOTA numbers in a new local robotic setup, thus providing credible relative rankings between existing approaches and new work. However, these local rankings could vary between different setups. To resolve this issue, we build a mechanism for pooling experimental data between labs, and thus we establish a single global ranking for existing (and proposed) SOTA algorithms. Our benchmark, called Ranking-Based Robotics Benchmark (RB2), is evaluated on tasks that are inspired from clinically validated Southampton Hand Assessment Procedures. Our benchmark was run across two different labs and reveals several surprising findings. For example, extremely simple baselines like open-loop behavior cloning, outperform more complicated models (e.g. closed loop, RNN, Offline-RL, etc.) that are preferred by the field. We hope our fellow researchers will use RB2 to improve their research's quality and rigor.
Liquid state estimation is important for robotics tasks such as pouring; however, estimating the state of transparent liquids is a challenging problem. We propose a novel segmentation pipeline that can segment transparent liquids such as water from a static, RGB image without requiring any manual annotations or heating of the liquid for training. Instead, we use a generative model that is capable of translating images of colored liquids into synthetically generated transparent liquid images, trained only on an unpaired dataset of colored and transparent liquid images. Segmentation labels of colored liquids are obtained automatically using background subtraction. Our experiments show that we are able to accurately predict a segmentation mask for transparent liquids without requiring any manual annotations. We demonstrate the utility of transparent liquid segmentation in a robotic pouring task that controls pouring by perceiving the liquid height in a transparent cup. Accompanying video and supplementary materials can be found
3D object detection plays an important role in autonomous driving and other robotics applications. However, these detectors usually require training on large amounts of annotated data that is expensive and time-consuming to collect. Instead, we propose leveraging large amounts of unlabeled point cloud videos by semi-supervised learning of 3D object detectors via temporal graph neural networks. Our insight is that temporal smoothing can create more accurate detection results on unlabeled data, and these smoothed detections can then be used to retrain the detector. We learn to perform this temporal reasoning with a graph neural network, where edges represent the relationship between candidate detections in different time frames. After semi-supervised learning, our method achieves state-of-the-art detection performance on the challenging nuScenes and H3D benchmarks, compared to baselines trained on the same amount of labeled data. Project and code are released at https://www.jianrenw.com/SOD-TGNN/.
Real-time object pose estimation is necessary for many robot manipulation algorithms. However, state-of-the-art methods for object pose estimation are trained for a specific set of objects; these methods thus need to be retrained to estimate the pose of each new object, often requiring tens of GPU-days of training for optimal performance. \revisef{In this paper, we propose the OSSID framework,} leveraging a slow zero-shot pose estimator to self-supervise the training of a fast detection algorithm. This fast detector can then be used to filter the input to the pose estimator, drastically improving its inference speed. We show that this self-supervised training exceeds the performance of existing zero-shot detection methods on two widely used object pose estimation and detection datasets, without requiring any human annotations. Further, we show that the resulting method for pose estimation has a significantly faster inference speed, due to the ability to filter out large parts of the image. Thus, our method for self-supervised online learning of a detector (trained using pseudo-labels from a slow pose estimator) leads to accurate pose estimation at real-time speeds, without requiring human annotations. Supplementary materials and code can be found at https://georgegu1997.github.io/OSSID/
When navigating in urban environments, many of the objects that need to be tracked and avoided are heavily occluded. Planning and tracking using these partial scans can be challenging. The aim of this work is to learn to complete these partial point clouds, giving us a full understanding of the object's geometry using only partial observations. Previous methods achieve this with the help of complete, ground-truth annotations of the target objects, which are available only for simulated datasets. However, such ground truth is unavailable for real-world LiDAR data. In this work, we present a self-supervised point cloud completion algorithm, PointPnCNet, which is trained only on partial scans without assuming access to complete, ground-truth annotations. Our method achieves this via inpainting. We remove a portion of the input data and train the network to complete the missing region. As it is difficult to determine which regions were occluded in the initial cloud and which were synthetically removed, our network learns to complete the full cloud, including the missing regions in the initial partial cloud. We show that our method outperforms previous unsupervised and weakly-supervised methods on both the synthetic dataset, ShapeNet, and real-world LiDAR dataset, Semantic KITTI.