Abstract:For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
Abstract:Building generalist robots capable of performing functional grasping in everyday, open-world environments remains a significant challenge due to the vast diversity of objects and tasks. Existing methods are either constrained to narrow object/task sets or rely on prohibitively large-scale data collection to capture real-world variability. In this work, we present an alternative approach, GraspDreamer, a method that leverages human demonstrations synthesized by visual generative models (VGMs) (e.g., video generation models) to enable zero-shot functional grasping without labor-intensive data collection. The key idea is that VGMs pre-trained on internet-scale human data implicitly encode generalized priors about how humans interact with the physical world, which can be combined with embodiment-specific action optimization to enable functional grasping with minimal effort. Extensive experiments on the public benchmarks with different robot hands demonstrate the superior data efficiency and generalization performance of GraspDreamer compared to previous methods. Real-world evaluations further validate the effectiveness on real robots. Additionally, we showcase that GraspDreamer can (1) be naturally extended to downstream manipulation tasks, and (2) can generate data to support visuomotor policy learning.
Abstract:Reinforcement learning (RL) is a core approach for robot control when expert demonstrations are unavailable. On-policy methods such as Proximal Policy Optimization (PPO) are widely used for their stability, but their reliance on narrowly distributed on-policy data limits accurate policy evaluation in high-dimensional state and action spaces. Off-policy methods can overcome this limitation by learning from a broader state-action distribution, yet suffer from slow convergence and instability, as fitting a value function over diverse data requires many gradient updates, causing critic errors to accumulate through bootstrapping. We present FlashSAC, a fast and stable off-policy RL algorithm built on Soft Actor-Critic. Motivated by scaling laws observed in supervised learning, FlashSAC sharply reduces gradient updates while compensating with larger models and higher data throughput. To maintain stability at increased scale, FlashSAC explicitly bounds weight, feature, and gradient norms, curbing critic error accumulation. Across over 60 tasks in 10 simulators, FlashSAC consistently outperforms PPO and strong off-policy baselines in both final performance and training efficiency, with the largest gains on high-dimensional tasks such as dexterous manipulation. In sim-to-real humanoid locomotion, FlashSAC reduces training time from hours to minutes, demonstrating the promise of off-policy RL for sim-to-real transfer.
Abstract:Dexterous manipulation enables robots to purposefully alter the physical world, transforming them from passive observers into active agents in unstructured environments. This capability is the cornerstone of physical artificial intelligence. Despite decades of advances in hardware, perception, control, and learning, progress toward general manipulation systems remains fragmented due to the absence of widely adopted standard benchmarks. The central challenge lies in reconciling the variability of the real world with the reproducibility and authenticity required for rigorous scientific evaluation. To address this, we introduce ManipulationNet, a global infrastructure that hosts real-world benchmark tasks for robotic manipulation. ManipulationNet delivers reproducible task setups through standardized hardware kits, and enables distributed performance evaluation via a unified software client that delivers real-time task instructions and collects benchmarking results. As a persistent and scalable infrastructure, ManipulationNet organizes benchmark tasks into two complementary tracks: 1) the Physical Skills Track, which evaluates low-level physical interaction skills, and 2) the Embodied Reasoning Track, which tests high-level reasoning and multimodal grounding abilities. This design fosters the systematic growth of an interconnected network of real-world abilities and skills, paving the path toward general robotic manipulation. By enabling comparable manipulation research in the real world at scale, this infrastructure establishes a sustainable foundation for measuring long-term scientific progress and identifying capabilities ready for real-world deployment.
Abstract:Estimating the state of an environment from high-dimensional, multimodal, and noisy observations is a fundamental challenge in reinforcement learning (RL). Traditional approaches rely on probabilistic models to account for the uncertainty, but often require explicit noise assumptions, in turn limiting generalization. In this work, we contribute a novel method to learn a structured latent representation, in which distances between states directly correlate with the minimum number of actions required to transition between them. The proposed metric space formulation provides a geometric interpretation of uncertainty without the need for explicit probabilistic modeling. To achieve this, we introduce a multimodal latent transition model and a sensor fusion mechanism based on inverse distance weighting, allowing for the adaptive integration of multiple sensor modalities without prior knowledge of noise distributions. We empirically validate the approach on a range of multimodal RL tasks, demonstrating improved robustness to sensor noise and superior state estimation compared to baseline methods. Our experiments show enhanced performance of an RL agent via the learned representation, eliminating the need of explicit noise augmentation. The presented results suggest that leveraging transition-aware metric spaces provides a principled and scalable solution for robust state estimation in sequential decision-making.
Abstract:Humans naturally develop preferences for how manipulation tasks should be performed, which are often subtle, personal, and difficult to articulate. Although it is important for robots to account for these preferences to increase personalization and user satisfaction, they remain largely underexplored in robotic manipulation, particularly in the context of deformable objects like garments and fabrics. In this work, we study how to adapt pretrained visuomotor diffusion policies to reflect preferred behaviors using limited demonstrations. We introduce RKO, a novel preference-alignment method that combines the benefits of two recent frameworks: RPO and KTO. We evaluate RKO against common preference learning frameworks, including these two, as well as a baseline vanilla diffusion policy, on real-world cloth-folding tasks spanning multiple garments and preference settings. We show that preference-aligned policies (particularly RKO) achieve superior performance and sample efficiency compared to standard diffusion policy fine-tuning. These results highlight the importance and feasibility of structured preference learning for scaling personalized robot behavior in complex deformable object manipulation tasks.
Abstract:Model-based controllers can offer strong guarantees on stability and convergence by relying on physically accurate dynamic models. However, these are rarely available for high-dimensional mechanical systems such as deformable objects or soft robots. While neural architectures can learn to approximate complex dynamics, they are either limited to low-dimensional systems or provide only limited formal control guarantees due to a lack of embedded physical structure. This paper introduces a latent control framework based on learned structure-preserving reduced-order dynamics for high-dimensional Lagrangian systems. We derive a reduced tracking law for fully actuated systems and adopt a Riemannian perspective on projection-based model-order reduction to study the resulting latent and projected closed-loop dynamics. By quantifying the sources of modeling error, we derive interpretable conditions for stability and convergence. We extend the proposed controller and analysis to underactuated systems by introducing learned actuation patterns. Experimental results on simulated and real-world systems validate our theoretical investigation and the accuracy of our controllers.
Abstract:Generalizing beyond the training domain in image-based behavior cloning remains challenging. Existing methods address individual axes of generalization, workspace shifts, viewpoint changes, and cross-embodiment transfer, yet they are typically developed in isolation and often rely on complex pipelines. We introduce PALM (Perception Alignment for Local Manipulation), which leverages the invariance of local action distributions between out-of-distribution (OOD) and demonstrated domains to address these OOD shifts concurrently, without additional input modalities, model changes, or data collection. PALM modularizes the manipulation policy into coarse global components and a local policy for fine-grained actions. We reduce the discrepancy between in-domain and OOD inputs at the local policy level by enforcing local visual focus and consistent proprioceptive representation, allowing the policy to retrieve invariant local actions under OOD conditions. Experiments show that PALM limits OOD performance drops to 8% in simulation and 24% in the real world, compared to 45% and 77% for baselines.
Abstract:Diffusion Policies have demonstrated impressive performance in robotic manipulation tasks. However, their long inference time, resulting from an extensive iterative denoising process, and the need to execute an action chunk before the next prediction to maintain consistent actions limit their applicability to latency-critical tasks or simple tasks with a short cycle time. While recent methods explored distillation or alternative policy structures to accelerate inference, these often demand additional training, which can be resource-intensive for large robotic models. In this paper, we introduce a novel approach inspired by the Real-Time Iteration (RTI) Scheme, a method from optimal control that accelerates optimization by leveraging solutions from previous time steps as initial guesses for subsequent iterations. We explore the application of this scheme in diffusion inference and propose a scaling-based method to effectively handle discrete actions, such as grasping, in robotic manipulation. The proposed scheme significantly reduces runtime computational costs without the need for distillation or policy redesign. This enables a seamless integration into many pre-trained diffusion-based models, in particular, to resource-demanding large models. We also provide theoretical conditions for the contractivity which could be useful for estimating the initial denoising step. Quantitative results from extensive simulation experiments show a substantial reduction in inference time, with comparable overall performance compared with Diffusion Policy using full-step denoising. Our project page with additional resources is available at: https://rti-dp.github.io/.
Abstract:The integration of robotics and augmented reality (AR) holds transformative potential for advancing human-robot interaction (HRI), offering enhancements in usability, intuitiveness, accessibility, and collaborative task performance. This paper introduces and evaluates a novel multimodal AR-based robot puppeteer framework that enables intuitive teleoperation via virtual counterpart through large language model (LLM)-driven voice commands and hand gesture interactions. Utilizing the Meta Quest 3, users interact with a virtual counterpart robot in real-time, effectively "puppeteering" its physical counterpart within an AR environment. We conducted a within-subject user study with 42 participants performing robotic cube pick-and-place with pattern matching tasks under two conditions: gesture-only interaction and combined voice-and-gesture interaction. Both objective performance metrics and subjective user experience (UX) measures were assessed, including an extended comparative analysis between roboticists and non-roboticists. The results provide key insights into how multimodal input influences contextual task efficiency, usability, and user satisfaction in AR-based HRI. Our findings offer practical design implications for designing effective AR-enhanced HRI systems.