Abstract:Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks.
Abstract:We introduce the sequential multi-object robotic grasp sampling algorithm SeqGrasp that can robustly synthesize stable grasps on diverse objects using the robotic hand's partial Degrees of Freedom (DoF). We use SeqGrasp to construct the large-scale Allegro Hand sequential grasping dataset SeqDataset and use it for training the diffusion-based sequential grasp generator SeqDiffuser. We experimentally evaluate SeqGrasp and SeqDiffuser against the state-of-the-art non-sequential multi-object grasp generation method MultiGrasp in simulation and on a real robot. The experimental results demonstrate that SeqGrasp and SeqDiffuser reach an 8.71%-43.33% higher grasp success rate than MultiGrasp. Furthermore, SeqDiffuser is approximately 1000 times faster at generating grasps than SeqGrasp and MultiGrasp.
Abstract:We address prehensile pushing, the problem of manipulating a grasped object by pushing against the environment. Our solution is an efficient nonlinear trajectory optimization problem relaxed from an exact mixed integer non-linear trajectory optimization formulation. The critical insight is recasting the external pushers (environment) as a discrete probability distribution instead of binary variables and minimizing the entropy of the distribution. The probabilistic reformulation allows all pushers to be used simultaneously, but at the optimum, the probability mass concentrates onto one due to the entropy minimization. We numerically compare our method against a state-of-the-art sampling-based baseline on a prehensile pushing task. The results demonstrate that our method finds trajectories 8 times faster and at a 20 times lower cost than the baseline. Finally, we demonstrate that a simulated and real Franka Panda robot can successfully manipulate different objects following the trajectories proposed by our method. Supplementary materials are available at https://probabilistic-prehensile-pushing.github.io/.
Abstract:We present a framework for learning dexterous in-hand manipulation with multifingered hands using visuomotor diffusion policies. Our system enables complex in-hand manipulation tasks, such as unscrewing a bottle lid with one hand, by leveraging a fast and responsive teleoperation setup for the four-fingered Allegro Hand. We collect high-quality expert demonstrations using an augmented reality (AR) interface that tracks hand movements and applies inverse kinematics and motion retargeting for precise control. The AR headset provides real-time visualization, while gesture controls streamline teleoperation. To enhance policy learning, we introduce a novel demonstration outlier removal approach based on HDBSCAN clustering and the Global-Local Outlier Score from Hierarchies (GLOSH) algorithm, effectively filtering out low-quality demonstrations that could degrade performance. We evaluate our approach extensively in real-world settings and provide all experimental videos on the project website: https://dex-manip.github.io/
Abstract:Recent progress in robotic manipulation has been fueled by large-scale datasets collected across diverse environments. Training robotic manipulation policies on these datasets is traditionally performed in a centralized manner, raising concerns regarding scalability, adaptability, and data privacy. While federated learning enables decentralized, privacy-preserving training, its application to robotic manipulation remains largely unexplored. We introduce FLAME (Federated Learning Across Manipulation Environments), the first benchmark designed for federated learning in robotic manipulation. FLAME consists of: (i) a set of large-scale datasets of over 160,000 expert demonstrations of multiple manipulation tasks, collected across a wide range of simulated environments; (ii) a training and evaluation framework for robotic policy learning in a federated setting. We evaluate standard federated learning algorithms in FLAME, showing their potential for distributed policy learning and highlighting key challenges. Our benchmark establishes a foundation for scalable, adaptive, and privacy-aware robotic learning.
Abstract:As voice assistants (VAs) become increasingly integrated into daily life, the need for emotion-aware systems that can recognize and respond appropriately to user emotions has grown. While significant progress has been made in speech emotion recognition (SER) and sentiment analysis, effectively addressing user emotions-particularly negative ones-remains a challenge. This study explores human emotional response strategies in VA interactions using a role-swapping approach, where participants regulate AI emotions rather than receiving pre-programmed responses. Through speech feature analysis and natural language processing (NLP), we examined acoustic and linguistic patterns across various emotional scenarios. Results show that participants favor neutral or positive emotional responses when engaging with negative emotional cues, highlighting a natural tendency toward emotional regulation and de-escalation. Key acoustic indicators such as root mean square (RMS), zero-crossing rate (ZCR), and jitter were identified as sensitive to emotional states, while sentiment polarity and lexical diversity (TTR) distinguished between positive and negative responses. These findings provide valuable insights for developing adaptive, context-aware VAs capable of delivering empathetic, culturally sensitive, and user-aligned responses. By understanding how humans naturally regulate emotions in AI interactions, this research contributes to the design of more intuitive and emotionally intelligent voice assistants, enhancing user trust and engagement in human-AI interactions.
Abstract:Human-robot collaboration (HRC) relies on accurate and timely recognition of human intentions to ensure seamless interactions. Among common HRC tasks, human-to-robot object handovers have been studied extensively for planning the robot's actions during object reception, assuming the human intention for object handover. However, distinguishing handover intentions from other actions has received limited attention. Most research on handovers has focused on visually detecting motion trajectories, which often results in delays or false detections when trajectories overlap. This paper investigates whether human intentions for object handovers are reflected in non-movement-based physiological signals. We conduct a multimodal analysis comparing three data modalities: electroencephalogram (EEG), gaze, and hand-motion signals. Our study aims to distinguish between handover-intended human motions and non-handover motions in an HRC setting, evaluating each modality's performance in predicting and classifying these actions before and after human movement initiation. We develop and evaluate human intention detectors based on these modalities, comparing their accuracy and timing in identifying handover intentions. To the best of our knowledge, this is the first study to systematically develop and test intention detectors across multiple modalities within the same experimental context of human-robot handovers. Our analysis reveals that handover intention can be detected from all three modalities. Nevertheless, gaze signals are the earliest as well as the most accurate to classify the motion as intended for handover or non-handover.
Abstract:The integration of robotics and augmented reality (AR) presents transformative opportunities for advancing human-robot interaction (HRI) by improving usability, intuitiveness, and accessibility. This work introduces a controller-free, LLM-driven voice-commanded AR puppeteering system, enabling users to teleoperate a robot by manipulating its virtual counterpart in real time. By leveraging natural language processing (NLP) and AR technologies, our system -- prototyped using Meta Quest 3 -- eliminates the need for physical controllers, enhancing ease of use while minimizing potential safety risks associated with direct robot operation. A preliminary user demonstration successfully validated the system's functionality, demonstrating its potential for safer, more intuitive, and immersive robotic control.
Abstract:Recent advances in skill learning has propelled robot manipulation to new heights by enabling it to learn complex manipulation tasks from a practical number of demonstrations. However, these skills are often limited to the particular action, object, and environment \textit{instances} that are shown in the training data, and have trouble transferring to other instances of the same category. In this work we present an open-vocabulary Spatial-Semantic Diffusion policy (S$^2$-Diffusion) which enables generalization from instance-level training data to category-level, enabling skills to be transferable between instances of the same category. We show that functional aspects of skills can be captured via a promptable semantic module combined with a spatial representation. We further propose leveraging depth estimation networks to allow the use of only a single RGB camera. Our approach is evaluated and compared on a diverse number of robot manipulation tasks, both in simulation and in the real world. Our results show that S$^2$-Diffusion is invariant to changes in category-irrelevant factors as well as enables satisfying performance on other instances within the same category, even if it was not trained on that specific instance. Full videos of all real-world experiments are available in the supplementary material.
Abstract:Modern embodied artificial agents excel in static, predefined tasks but fall short in dynamic and long-term interactions with humans. On the other hand, humans can adapt and evolve continuously, exploiting the situated knowledge embedded in their environment and other agents, thus contributing to meaningful interactions. We introduce the concept of co-existence for embodied artificial agents and argues that it is a prerequisite for meaningful, long-term interaction with humans. We take inspiration from biology and design theory to understand how human and non-human organisms foster entities that co-exist within their specific niches. Finally, we propose key research directions for the machine learning community to foster co-existing embodied agents, focusing on the principles, hardware and learning methods responsible for shaping them.