Abstract:Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and organize geometric evidence into compact, structured and learnable tokens. Beyond field-centric volumetric sampling and edge-intersection surface sampling, we retarget mesh tokenization as \textit{local surface evidence sampling}: identifying the minimal geometric evidence inside each active voxel that is sufficient for deterministic surface recovery. To this end, we introduce \textbf{P2Voxel}, a pyramid pivot voxelization framework for compact and reconstruction-aware mesh tokenization. P2Voxel is built on three key innovations. Under the \textit{Local Planarity} assumption, Pivot Voxelization represents each active voxel with a surface pivot and an orientation sign, providing minimal local evidence that can induce the corner values required for deterministic reconstruction. Under the \textit{Spatial Complexity} assumption, Pyramid Pivot Voxelization exploits the spatial non-uniformity of real surfaces by allocating finer pivot tokens to geometrically complex regions while keeping smooth regions coarse and compact. Under the \textit{Block Reconstructability} assumption, a Pyramid VAE learns compact multi-resolution latent codes over locally reconstructable pivot blocks, avoiding the need to model the entire high-resolution voxelized shape as a dense global field. Together, these designs convert meshes into compact, structured, and learnable pyramid pivot tokens, enabling efficient mesh reconstruction for downstream 3D tasks.
Abstract:Accurate 3D part decomposition requires separating shapes into structurally meaningful components with precise boundaries while preserving articulation seams and thin attachments. Existing approaches often suffer from a structural-scale mismatch: geometric evidence for separation is most reliable at the meso scale, yet many pipelines operate either too globally to respect joints or too locally to remain robust to noise. We propose Hi-TOPS, a Hierarchical Topology-aware Scoring Prior that aggregates complementary intrinsic cues into a multi-resolution Flow-Freeze field. Flow regions provide expandable support for primitive coverage, while Freeze regions restrict growth near articulations and thin structures. A TSDF-guided body-surface superquadric fitter then captures dominant cores and residual surface structures, followed by SQ-to-mesh assignment for connected, boundary-aligned parts. Across diverse benchmarks, Hi-TOPS delivers stable, editable decompositions without semantic supervision or 2D foundation priors.
Abstract:Diffusion large language models (dLLMs) have emerged as a promising alternative to autoregressive LLMs, offering efficient generation through block-wise progressive unmasking. However, their strong general-purpose performance does not necessarily translate into reliable mathematical reasoning, where correctness depends on preserving coherent numerical-symbolic reasoning trajectories. In this work, we analyze the decoding trajectories of LLaDA 2.0 and identify a recurring diffusion confidence trap: local token confidence can become misaligned with global reasoning correctness during progressive block decoding. Our analysis reveals two representative failure regimes: sampling-sensitive failures, where correct paths exist but are unstable, and sampling-consistent failures, where repeated sampling converges to repetitive high-confidence but incorrect continuations. Motivated by this observation, we propose Evolutionary Decoding, a training-free test-time scaling framework that views diffusion decoding as an evolutionary process over candidate reasoning states. The framework combines step-wise selection, which preserves useful numerical-symbolic signals and suppresses repetitive patterns, with block-wise mutation, which introduces structured alternatives to escape incorrect high-confidence basins. Experiments on multiple benchmarks show that Evolutionary Decoding improves LLaDA 2.0 over confidence-based decoding, leading to more reliable mathematical reasoning.
Abstract:Although text-to-motion generation has achieved strong progress in synthesizing realistic single-person motions from language, extending it to text-driven 3D human-human interaction (HHI) remains non-trivial, as HHI requires modeling the underlying \textbf{social structure} that governs phase progression, actor roles, and inter-actor coordination. In this paper, we formulate HHI generation as a social structure modeling and grounding problem: the model must first infer how an interaction unfolds and how the two actors coordinate their roles, and then realize this structure as continuous, physically plausible, and partner-aware 3D motion. To study how such structure should be modeled, we first examine the capability boundary of large language models (LLMs) for HHI generation. Our analysis shows that LLMs can \textit{think} by recovering phase decompositions and partner-aware roles, but cannot directly \textit{move}, as they fail to generate dynamic, physically plausible, and interaction-aware motion. This motivates our planner-executor paradigm, \textbf{Think with LLM, Move with Motion Skill}. The LLM planner converts implicit interaction semantics into motion-aligned social supervision by decomposing interactions into phases, assigning partner-aware actor roles, and aligning them with motion sequence. The motion executor then grounds the planned social structure into coordinated two-person motion by adapting a pretrained solo motion model with LoRA, previous-phase self-conditioning, and ego-relative partner conditioning. Together, our Solo-to-Social framework bridges social organization and motion realization, producing 3D HHI with improved phase consistency, role alignment, and partner-aware coordination.
Abstract:Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
Abstract:Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically rely on explicit, step-wise updates, which are sensitive to step time and suffer from rapid accuracy degradation under complicated scenarios, such as high-stiffness materials or quasi-static movement. To address this, we introduce i-PhysGaussian, a framework that couples 3D Gaussian Splatting (3DGS) with an implicit Material Point Method (MPM) integrator. Unlike explicit methods, our solution obtains an end-of-step state by minimizing a momentum-balance residual through implicit Newton-type optimization with a GMRES solver. This formulation significantly reduces time-step sensitivity and ensures physical consistency. Our results demonstrate that i-PhysGaussian maintains stability at up to 20x larger time steps than explicit baselines, preserving structural coherence and smooth motion even in complex dynamic transitions.
Abstract:Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit lifelike spatial dynamics, collectively defining a broader objective of expressivity. However, achieving this remains challenging due to insufficient training data with limited subject identities, narrow audio representations, and restricted explicit controllability. In this paper, we propose 3DXTalker, an expressive 3D talking avatar through data-curated identity modeling, audio-rich representations, and spatial dynamics controllability. 3DXTalker enables scalable identity modeling via 2D-to-3D data curation pipeline and disentangled representations, alleviating data scarcity and improving identity generalization. Then, we introduce frame-wise amplitude and emotional cues beyond standard speech embeddings, ensuring superior lip synchronization and nuanced expression modulation. These cues are unified by a flow-matching-based transformer for coherent facial dynamics. Moreover, 3DXTalker also enables natural head-pose motion generation while supporting stylized control via prompt-based conditioning. Extensive experiments show that 3DXTalker integrates lip synchronization, emotional expression, and head-pose dynamics within a unified framework, achieves superior performance in 3D talking avatar generation.
Abstract:Reinforcement learning (RL) has emerged as a powerful paradigm for fine-tuning large-scale generative models, such as diffusion and flow models, to align with complex human preferences and user-specified tasks. A fundamental limitation remains \textit{the curse of diversity collapse}, where the objective formulation and optimization landscape inherently collapse the policy to a Dirac delta distribution. To address this challenge, we propose \textbf{DRIFT} (\textbf{D}ive\textbf{R}sity-\textbf{I}ncentivized Reinforcement \textbf{F}ine-\textbf{T}uning for Versatile Image Generation), an innovative framework that systematically incentivizes output diversity throughout the on-policy fine-tuning process, reconciling strong task alignment with high generation diversity to enhance versatility essential for applications that demand diverse candidate generations. We approach the problem across three representative perspectives: i) \textbf{sampling} a reward-concentrated subset that filters out reward outliers to prevent premature collapse; ii) \textbf{prompting} with stochastic variations to expand the conditioning space, and iii) \textbf{optimization} of the intra-group diversity with a potential-based reward shaping mechanism. Experimental results show that DRIFT achieves superior Pareto dominance regarding task alignment and generation diversity, yielding a $ 9.08\%\!\sim\! 43.46\%$ increase in diversity at equivalent alignment levels and a $ 59.65\% \!\sim\! 65.86\%$ increase in alignment at equivalent levels of diversity.




Abstract:Optimizing time series models via point-wise loss functions (e.g., MSE) relying on a flawed point-wise independent and identically distributed (i.i.d.) assumption that disregards the causal temporal structure, an issue with growing awareness yet lacking formal theoretical grounding. Focusing on the core independence issue under covariance stationarity, this paper aims to provide a first-principles analysis of the Expectation of Optimization Bias (EOB), formalizing it information-theoretically as the discrepancy between the true joint distribution and its flawed i.i.d. counterpart. Our analysis reveals a fundamental paradigm paradox: the more deterministic and structured the time series, the more severe the bias by point-wise loss function. We derive the first closed-form quantification for the non-deterministic EOB across linear and non-linear systems, and prove EOB is an intrinsic data property, governed exclusively by sequence length and our proposed Structural Signal-to-Noise Ratio (SSNR). This theoretical diagnosis motivates our principled debiasing program that eliminates the bias through sequence length reduction and structural orthogonalization. We present a concrete solution that simultaneously achieves both principles via DFT or DWT. Furthermore, a novel harmonized $\ell_p$ norm framework is proposed to rectify gradient pathologies of high-variance series. Extensive experiments validate EOB Theory's generality and the superior performance of debiasing program.
Abstract:Task decomposition has shown promise in complex cooperative multi-agent reinforcement learning (MARL) tasks, which enables efficient hierarchical learning for long-horizon tasks in dynamic and uncertain environments. However, learning dynamic task decomposition from scratch generally requires a large number of training samples, especially exploring the large joint action space under partial observability. In this paper, we present the Conditional Diffusion Model for Dynamic Task Decomposition (C$\text{D}^\text{3}$T), a novel two-level hierarchical MARL framework designed to automatically infer subtask and coordination patterns. The high-level policy learns subtask representation to generate a subtask selection strategy based on subtask effects. To capture the effects of subtasks on the environment, C$\text{D}^\text{3}$T predicts the next observation and reward using a conditional diffusion model. At the low level, agents collaboratively learn and share specialized skills within their assigned subtasks. Moreover, the learned subtask representation is also used as additional semantic information in a multi-head attention mixing network to enhance value decomposition and provide an efficient reasoning bridge between individual and joint value functions. Experimental results on various benchmarks demonstrate that C$\text{D}^\text{3}$T achieves better performance than existing baselines.