Abstract:As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe. We study this problem through camera planning in dynamic 3D story worlds, where the camera must not only generate smooth motion, but also decide what visual evidence should be acquired before it moves. We formulate this capability as Narrative-Grounded World Visual Attention, where the camera acts as an embodied observer that determines what to observe, how to compose the observation, and how to shift attention over time under narrative intent and physical 3D constraints. To realize this capability, we propose Look-Before-Move, a camera planning framework that separates observation specification from motion execution. It first builds a Semantic Observation Contract to convert directorial intent into executable visual constraints, then performs Monte Carlo Viewpoint Search to find narrative-compliant and geometrically feasible viewpoints, and finally applies Semantic Trajectory Grounding to connect selected viewpoints into continuous, collision-aware, and temporally coherent camera motion. We further construct a dynamic 3D Story World Benchmark based on StoryBlender, covering 50 stories, 457 scenes, and 1585 shots with animated characters, semantic scene configurations, and executable 3D environments. Experiments show that our framework improves subject perception, intent consistency, and trajectory quality over representative baselines, demonstrating the importance of organizing visual attention before generating camera motion.
Abstract:Although text-to-motion generation has achieved strong progress in synthesizing realistic single-person motions from language, extending it to text-driven 3D human-human interaction (HHI) remains non-trivial, as HHI requires modeling the underlying \textbf{social structure} that governs phase progression, actor roles, and inter-actor coordination. In this paper, we formulate HHI generation as a social structure modeling and grounding problem: the model must first infer how an interaction unfolds and how the two actors coordinate their roles, and then realize this structure as continuous, physically plausible, and partner-aware 3D motion. To study how such structure should be modeled, we first examine the capability boundary of large language models (LLMs) for HHI generation. Our analysis shows that LLMs can \textit{think} by recovering phase decompositions and partner-aware roles, but cannot directly \textit{move}, as they fail to generate dynamic, physically plausible, and interaction-aware motion. This motivates our planner-executor paradigm, \textbf{Think with LLM, Move with Motion Skill}. The LLM planner converts implicit interaction semantics into motion-aligned social supervision by decomposing interactions into phases, assigning partner-aware actor roles, and aligning them with motion sequence. The motion executor then grounds the planned social structure into coordinated two-person motion by adapting a pretrained solo motion model with LoRA, previous-phase self-conditioning, and ego-relative partner conditioning. Together, our Solo-to-Social framework bridges social organization and motion realization, producing 3D HHI with improved phase consistency, role alignment, and partner-aware coordination.
Abstract:Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
Abstract:Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit lifelike spatial dynamics, collectively defining a broader objective of expressivity. However, achieving this remains challenging due to insufficient training data with limited subject identities, narrow audio representations, and restricted explicit controllability. In this paper, we propose 3DXTalker, an expressive 3D talking avatar through data-curated identity modeling, audio-rich representations, and spatial dynamics controllability. 3DXTalker enables scalable identity modeling via 2D-to-3D data curation pipeline and disentangled representations, alleviating data scarcity and improving identity generalization. Then, we introduce frame-wise amplitude and emotional cues beyond standard speech embeddings, ensuring superior lip synchronization and nuanced expression modulation. These cues are unified by a flow-matching-based transformer for coherent facial dynamics. Moreover, 3DXTalker also enables natural head-pose motion generation while supporting stylized control via prompt-based conditioning. Extensive experiments show that 3DXTalker integrates lip synchronization, emotional expression, and head-pose dynamics within a unified framework, achieves superior performance in 3D talking avatar generation.
Abstract:CAPTCHAs are widely used by websites to block bots and spam by presenting challenges that are easy for humans but difficult for automated programs to solve. To improve accessibility, audio CAPTCHAs are designed to complement visual ones. However, the robustness of audio CAPTCHAs against advanced Large Audio Language Models (LALMs) and Automatic Speech Recognition (ASR) models remains unclear. In this paper, we introduce AI-CAPTCHA, a unified framework that offers (i) an evaluation framework, ACEval, which includes advanced LALM- and ASR-based solvers, and (ii) a novel audio CAPTCHA approach, IllusionAudio, leveraging audio illusions. Through extensive evaluations of seven widely deployed audio CAPTCHAs, we show that most existing methods can be solved with high success rates by advanced LALMs and ASR models, exposing critical security weaknesses. To address these vulnerabilities, we design a new audio CAPTCHA approach, IllusionAudio, which exploits perceptual illusion cues rooted in human auditory mechanisms. Extensive experiments demonstrate that our method defeats all tested LALM- and ASR-based attacks while achieving a 100% human pass rate, significantly outperforming existing audio CAPTCHA methods.
Abstract:This paper introduces a novel deep learning-based multimodal fusion architecture aimed at enhancing the perception capabilities of autonomous navigation robots in complex environments. By utilizing innovative feature extraction modules, adaptive fusion strategies, and time-series modeling mechanisms, the system effectively integrates RGB images and LiDAR data. The key contributions of this work are as follows: a. the design of a lightweight feature extraction network to enhance feature representation; b. the development of an adaptive weighted cross-modal fusion strategy to improve system robustness; and c. the incorporation of time-series information modeling to boost dynamic scene perception accuracy. Experimental results on the KITTI dataset demonstrate that the proposed approach increases navigation and positioning accuracy by 3.5% and 2.2%, respectively, while maintaining real-time performance. This work provides a novel solution for autonomous robot navigation in complex environments.
Abstract:This paper presents two attack strategies designed to evade detection in ADMM-based systems by preventing significant changes to the residual during the attacked iteration. While many detection algorithms focus on identifying false data injection through residual changes, we show that our attacks remain undetected by keeping the residual largely unchanged. The first strategy uses a random starting point combined with Gram-Schmidt orthogonalization to ensure stealth, with potential for refinement by enhancing the orthogonal component to increase system disruption. The second strategy builds on the first, targeting financial gains by manipulating reactive power and pushing the system to its upper voltage limit, exploiting operational constraints. The effectiveness of the proposed attack-resilient mechanism is demonstrated through case studies on the IEEE 14-bus system. A comparison of the two strategies, along with commonly used naive attacks, reveals trade-offs between simplicity, detectability, and effectiveness, providing insights into ADMM system vulnerabilities. These findings underscore the need for more robust monitoring algorithms to protect against advanced attack strategies.
Abstract:Text-to-image (T2I) generation models often struggle with multi-instance synthesis (MIS), where they must accurately depict multiple distinct instances in a single image based on complex prompts detailing individual features. Traditional MIS control methods for UNet architectures like SD v1.5/SDXL fail to adapt to DiT-based models like FLUX and SD v3.5, which rely on integrated attention between image and text tokens rather than text-image cross-attention. To enhance MIS in DiT, we first analyze the mixed attention mechanism in DiT. Our token-wise and layer-wise analysis of attention maps reveals a hierarchical response structure: instance tokens dominate early layers, background tokens in middle layers, and attribute tokens in later layers. Building on this observation, we propose a training-free approach for enhancing MIS in DiT-based models with hierarchical and step-layer-wise attention specialty tuning (AST). AST amplifies key regions while suppressing irrelevant areas in distinct attention maps across layers and steps, guided by the hierarchical structure. This optimizes multimodal interactions by hierarchically decoupling the complex prompts with instance-based sketches. We evaluate our approach using upgraded sketch-based layouts for the T2I-CompBench and customized complex scenes. Both quantitative and qualitative results confirm our method enhances complex layout generation, ensuring precise instance placement and attribute representation in MIS.




Abstract:This paper introduces Fusion PEFT Energy LLM (FPE-LLM), a large language model (LLM) fine-tuned for energy system forecasting using a combination of Prefix and Lora Parameter-Efficient Fine-Tuning (PEFT) methods. FPE-LLM addresses three key challenges in the energy system and LLM fields: 1. Enhancing few-shot learning for handling extreme environmental conditions. FPE-LLM can leverage both textual and time-series data to achieve accurate predictions in few-shot contexts. 2. Reducing dependence on expert input to improve efficiency. FPE-LLM can provide guidance and results on related problems, acting like an expert system. Even non-experts can use FPE-LLM to complete all tasks related to forecasting and its associated tasks. 3. Mitigating hallucination risks through standardized fine-tuning. We validated this through multi-task learning and the self-reasoning characteristics of LLMs. Our research opens the door to fully realizing the intelligent potential of FPE-LLM in the energy forecasting field. With the injection of more knowledge and data, FPE-LLM is expected to replace a significant amount of manual work and contribute to the stability and efficiency of energy forecasting.




Abstract:The 2019-20 Australia bushfire incurred numerous economic losses and significantly affected the operations of power systems. A power station or transmission line can be significantly affected due to bushfires, leading to an increase in operational costs. We study a fundamental but challenging problem of planning the optimal power flow (OPF) for power systems subject to bushfires. Considering the stochastic nature of bushfire spread, we develop a model to capture such dynamics based on Moore's neighborhood model. Under a periodic inspection scheme that reveals the in-situ bushfire status, we propose an online optimization modeling framework that sequentially plans the power flows in the electricity network. Our framework assumes that the spread of bushfires is non-stationary over time, and the spread and containment probabilities are unknown. To meet these challenges, we develop a contextual online learning algorithm that treats the in-situ geographical information of the bushfire as a 'spatial context'. The online learning algorithm learns the unknown probabilities sequentially based on the observed data and then makes the OPF decision accordingly. The sequential OPF decisions aim to minimize the regret function, which is defined as the cumulative loss against the clairvoyant strategy that knows the true model parameters. We provide a theoretical guarantee of our algorithm by deriving a bound on the regret function, which outperforms the regret bound achieved by other benchmark algorithms. Our model assumptions are verified by the real bushfire data from NSW, Australia, and we apply our model to two power systems to illustrate its applicability.