Surface reconstruction has traditionally relied on the Multi-View Stereo (MVS)-based pipeline, which often suffers from noisy and incomplete geometry. This is due to that although MVS has been proven to be an effective way to recover the geometry of the scenes, especially for locally detailed areas with rich textures, it struggles to deal with areas with low texture and large variations of illumination where the photometric consistency is unreliable. Recently, Neural Implicit Surface Reconstruction (NISR) combines surface rendering and volume rendering techniques and bypasses the MVS as an intermediate step, which has emerged as a promising alternative to overcome the limitations of traditional pipelines. While NISR has shown impressive results on simple scenes, it remains challenging to recover delicate geometry from uncontrolled real-world scenes which is caused by its underconstrained optimization. To this end, the framework PSDF is proposed which resorts to external geometric priors from a pretrained MVS network and internal geometric priors inherent in the NISR model to facilitate high-quality neural implicit surface learning. Specifically, the visibility-aware feature consistency loss and depth prior-assisted sampling based on external geometric priors are introduced. These proposals provide powerfully geometric consistency constraints and aid in locating surface intersection points, thereby significantly improving the accuracy and delicate reconstruction of NISR. Meanwhile, the internal prior-guided importance rendering is presented to enhance the fidelity of the reconstructed surface mesh by mitigating the biased rendering issue in NISR. Extensive experiments on the Tanks and Temples dataset show that PSDF achieves state-of-the-art performance on complex uncontrolled scenes.
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples and source code are available at https://real3dportrait.github.io .
Automatic evaluation is an integral aspect of dialogue system research. The traditional reference-based NLG metrics are generally found to be unsuitable for dialogue assessment. Consequently, recent studies have suggested various unique, reference-free neural metrics that better align with human evaluations. Notably among them, large language models (LLMs), particularly the instruction-tuned variants like ChatGPT, are shown to be promising substitutes for human judges. Yet, existing works on utilizing LLMs for automatic dialogue evaluation are limited in their scope in terms of the number of meta-evaluation datasets, mode of evaluation, coverage of LLMs, etc. Hence, it remains inconclusive how effective these LLMs are. To this end, we conduct a comprehensive study on the application of LLMs for automatic dialogue evaluation. Specifically, we analyze the multi-dimensional evaluation capability of 30 recently emerged LLMs at both turn and dialogue levels, using a comprehensive set of 12 meta-evaluation datasets. Additionally, we probe the robustness of the LLMs in handling various adversarial perturbations at both turn and dialogue levels. Finally, we explore how model-level and dimension-level ensembles impact the evaluation performance. All resources are available at https://github.com/e0397123/comp-analysis.
Speech bandwidth extension (BWE) has demonstrated promising performance in enhancing the perceptual speech quality in real communication systems. Most existing BWE researches primarily focus on fixed upsampling ratios, disregarding the fact that the effective bandwidth of captured audio may fluctuate frequently due to various capturing devices and transmission conditions. In this paper, we propose a novel streaming adaptive bandwidth extension solution dubbed BAE-Net, which is suitable to handle the low-resolution speech with unknown and varying effective bandwidth. To address the challenges of recovering both the high-frequency magnitude and phase speech content blindly, we devise a dual-stream architecture that incorporates the magnitude inpainting and phase refinement. For potential applications on edge devices, this paper also introduces BAE-NET-lite, which is a lightweight, streaming and efficient framework. Quantitative results demonstrate the superiority of BAE-Net in terms of both performance and computational efficiency when compared with existing state-of-the-art BWE methods.
Multi-hop Knowledge Base Question Answering(KBQA) aims to find the answer entity in a knowledge graph (KG), which requires multiple steps of reasoning. Existing retrieval-based approaches solve this task by concentrating on the specific relation at different hops and predicting the intermediate entity within the reasoning path. During the reasoning process of these methods, the representation of relations are fixed but the initial relation representation may not be optimal. We claim they fail to utilize information from head-tail entities and the semantic connection between relations to enhance the current relation representation, which undermines the ability to capture information of relations in KGs. To address this issue, we construct a \textbf{dual relation graph} where each node denotes a relation in the original KG (\textbf{primal entity graph}) and edges are constructed between relations sharing same head or tail entities. Then we iteratively do primal entity graph reasoning, dual relation graph information propagation, and interaction between these two graphs. In this way, the interaction between entity and relation is enhanced, and we derive better entity and relation representations. Experiments on two public datasets, WebQSP and CWQ, show that our approach achieves a significant performance gain over the prior state-of-the-art. Our code is available on \url{https://github.com/yanmenxue/RAH-KBQA}.
Neural surfaces learning has shown impressive performance in multi-view surface reconstruction. However, most existing methods use large multilayer perceptrons (MLPs) to train their models from scratch, resulting in hours of training for a single scene. Recently, how to accelerate the neural surfaces learning has received a lot of attention and remains an open problem. In this work, we propose a prior-based residual learning paradigm for fast multi-view neural surface reconstruction. This paradigm consists of two optimization stages. In the first stage, we propose to leverage generalization models to generate a basis signed distance function (SDF) field. This initial field can be quickly obtained by fusing multiple local SDF fields produced by generalization models. This provides a coarse global geometry prior. Based on this prior, in the second stage, a fast residual learning strategy based on hash-encoding networks is proposed to encode an offset SDF field for the basis SDF field. Moreover, we introduce a prior-guided sampling scheme to help the residual learning stage converge better, and thus recover finer structures. With our designed paradigm, experimental results show that our method only takes about 3 minutes to reconstruct the surface of a single scene, while achieving competitive surface quality. Our code will be released upon publication.
The goal of weakly supervised video anomaly detection is to learn a detection model using only video-level labeled data. However, prior studies typically divide videos into fixed-length segments without considering the complexity or duration of anomalies. Moreover, these studies usually just detect the most abnormal segments, potentially overlooking the completeness of anomalies. To address these limitations, we propose a Dynamic Erasing Network (DE-Net) for weakly supervised video anomaly detection, which learns multi-scale temporal features. Specifically, to handle duration variations of abnormal events, we first propose a multi-scale temporal modeling module, capable of extracting features from segments of varying lengths and capturing both local and global visual information across different temporal scales. Then, we design a dynamic erasing strategy, which dynamically assesses the completeness of the detected anomalies and erases prominent abnormal segments in order to encourage the model to discover gentle abnormal segments in a video. The proposed method obtains favorable performance compared to several state-of-the-art approaches on three datasets: XD-Violence, TAD, and UCF-Crime. Code will be made available at https://github.com/ArielZc/DE-Net.
We study the problem of teaching multiple learners simultaneously in the nonparametric iterative teaching setting, where the teacher iteratively provides examples to the learner for accelerating the acquisition of a target concept. This problem is motivated by the gap between current single-learner teaching setting and the real-world scenario of human instruction where a teacher typically imparts knowledge to multiple students. Under the new problem formulation, we introduce a novel framework -- Multi-learner Nonparametric Teaching (MINT). In MINT, the teacher aims to instruct multiple learners, with each learner focusing on learning a scalar-valued target model. To achieve this, we frame the problem as teaching a vector-valued target model and extend the target model space from a scalar-valued reproducing kernel Hilbert space used in single-learner scenarios to a vector-valued space. Furthermore, we demonstrate that MINT offers significant teaching speed-up over repeated single-learner teaching, particularly when the multiple learners can communicate with each other. Lastly, we conduct extensive experiments to validate the practicality and efficiency of MINT.
AI agents excel in executing predefined tasks, but the dynamic management of work state information during task execution remains an underexplored area. We propose a work state-centric AI agent model employing "work notes" to record and reflect the state throughout task execution. This paper details the model's architecture, featuring worker threads for task oversight, planner modules for task decomposition and planning, and executor modules for performing subtasks using a ReAct-inspired thought-action loop. We provide an exhaustive work state record incorporating plans and outcomes, constituting a comprehensive work journal. Our results show that this model not only improves task execution efficiency but also lays a solid foundation for subsequent task analysis and auditing.
Large-scale corpora play a vital role in the construction of large language models (LLMs). However, existing LLMs exhibit limited abilities in understanding low-resource languages, including the minority languages in China, due to a lack of training data. To improve the accessibility of these languages, we present MC^2, a Multilingual Corpus of Minority Languages in China, which is the largest open-source corpus so far. It encompasses four underrepresented languages, i.e., Tibetan, Uyghur, Kazakh in the Kazakh Arabic script, and Mongolian in the traditional Mongolian script. Notably, two writing systems in MC^2 are long neglected in previous corpora. As we identify serious contamination in the low-resource language split in the existing multilingual corpora, we propose a quality-centric solution for collecting MC^2, prioritizing quality and accuracy while enhancing representativeness and diversity. By in-depth analysis, we demonstrate the new research challenges MC^2 brings, such as long-text modeling and multiplicity of writing systems. We hope MC^2 can help enhance the equity of the underrepresented languages in China and provide a reliable data foundation for further research on low-resource languages.