Learning on graph structured data has drawn increasing interest in recent years. Frameworks like Graph Convolutional Networks (GCNs) have demonstrated their ability to capture structural information and obtain good performance in various tasks. In these frameworks, node aggregation schemes are typically used to capture structural information: a node's feature vector is recursively computed by aggregating features of its neighboring nodes. However, most of aggregation schemes treat all connections in a graph equally, ignoring node feature similarities. In this paper, we re-interpret node aggregation from the perspective of kernel weighting, and present a framework to consider feature similarity in an aggregation scheme. Specifically, we show that normalized adjacency matrix is equivalent to a neighbor-based kernel matrix in a Krein Space. We then propose feature aggregation as the composition of the original neighbor-based kernel and a learnable kernel to encode feature similarities in a feature space. We further show how the proposed method can be extended to Graph Attention Network (GAT). Experimental results demonstrate better performance of our proposed framework in several real-world applications.
Skeleton-based action recognition has attracted increasing attention due to its strong adaptability to dynamic circumstances and potential for broad applications such as autonomous and anonymous surveillance. With the help of deep learning techniques, it has also witnessed substantial progress and currently achieved around 90\% accuracy in benign environment. On the other hand, research on the vulnerability of skeleton-based action recognition under different adversarial settings remains scant, which may raise security concerns about deploying such techniques into real-world systems. However, filling this research gap is challenging due to the unique physical constraints of skeletons and human actions. In this paper, we attempt to conduct a thorough study towards understanding the adversarial vulnerability of skeleton-based action recognition. We first formulate generation of adversarial skeleton actions as a constrained optimization problem by representing or approximating the physiological and physical constraints with mathematical formulations. Since the primal optimization problem with equality constraints is intractable, we propose to solve it by optimizing its unconstrained dual problem using ADMM. We then specify an efficient plug-in defense, inspired by recent theories and empirical observations, against the adversarial skeleton actions. Extensive evaluations demonstrate the effectiveness of the attack and defense method under different settings.
Text-based interactive recommendation provides richer user feedback and has demonstrated advantages over traditional interactive recommender systems. However, recommendations can easily violate preferences of users from their past natural-language feedback, since the recommender needs to explore new items for further improvement. To alleviate this issue, we propose a novel constraint-augmented reinforcement learning (RL) framework to efficiently incorporate user preferences over time. Specifically, we leverage a discriminator to detect recommendations violating user historical preference, which is incorporated into the standard RL objective of maximizing expected cumulative future rewards. Our proposed framework is general and is further extended to the task of constrained text generation. Empirical results show that the proposed method yields consistent improvement relative to standard RL methods.
Auto-regressive text generation models usually focus on local fluency, and may cause inconsistent semantic meaning in long text generation. Further, automatically generating words with similar semantics is challenging, and hand-crafted linguistic rules are difficult to apply. We consider a text planning scheme and present a model-based imitation-learning approach to alleviate the aforementioned issues. Specifically, we propose a novel guider network to focus on the generative process over a longer horizon, which can assist next-word prediction and provide intermediate rewards for generator optimization. Extensive experiments demonstrate that the proposed method leads to improved performance.
Text generation from a knowledge base aims to translate knowledge triples to natural language descriptions. Most existing methods ignore the faithfulness between a generated text description and the original table, leading to generated information that goes beyond the content of the table. In this paper, for the first time, we propose a novel Transformer-based generation framework to achieve the goal. The core techniques in our method to enforce faithfulness include a new table-text optimal-transport matching loss and a table-text embedding similarity loss based on the Transformer model. Furthermore, to evaluate faithfulness, we propose a new automatic metric specialized to the table-to-text generation problem. We also provide detailed analysis on each component of our model in our experiments. Automatic and human evaluations show that our framework can significantly outperform state-of-the-art by a large margin.
Variational autoencoders (VAEs) are important tools in end-to-end representation learning. VAEs can capture complex data distributions and have been applied extensively in many natural-language-processing (NLP) tasks. However, a common pitfall in sequence-to-sequence learning with VAEs is the posterior-collapse issue in latent space, wherein the model tends to ignore latent variables when a strong auto-regressive decoder is implemented. In this paper, we propose a principled approach to eliminate this issue by applying a discretized bottleneck in the latent space. Specifically, we impose a shared discrete latent space where each input is learned to choose a combination of shared latent atoms as its latent representation. Compared with VAEs employing continuous latent variables, our model endows more promising capability in modeling underlying semantics of discrete sequences and can thus provide more interpretative latent structures. Empirically, we demonstrate the efficiency and effectiveness of our model on a broad range of tasks, including language modeling, unaligned text style transfer, dialog response generation, and neural machine translation.
Effective inference for a generative adversarial model remains an important and challenging problem. We propose a novel approach, Decomposed Adversarial Learned Inference (DALI), which explicitly matches prior and conditional distributions in both data and code spaces, and puts a direct constraint on the dependency structure of the generative model. We derive an equivalent form of the prior and conditional matching objective that can be optimized efficiently without any parametric assumption on the data. We validate the effectiveness of DALI on the MNIST, CIFAR-10, and CelebA datasets by conducting quantitative and qualitative evaluations. Results demonstrate that DALI significantly improves both reconstruction and generation as compared to other adversarial inference models.
The instability in GAN training has been a long-standing problem despite remarkable research efforts. We identify that instability issues stem from difficulties of performing feature matching with mini-batch statistics, due to a fragile balance between the fixed target distribution and the progressively generated distribution. In this work, we propose Feature Quantization (FQ) for the discriminator, to embed both true and fake data samples into a shared discrete space. The quantized values of FQ are constructed as an evolving dictionary, which is consistent with feature statistics of the recent distribution history. Hence, FQ implicitly enables robust feature matching in a compact space. Our method can be easily plugged into existing GAN models, with little computational overhead in training. We apply FQ to 3 representative GAN models on 9 benchmarks: BigGAN for image generation, StyleGAN for face synthesis, and U-GAT-IT for unsupervised image-to-image translation. Extensive experimental results show that the proposed FQ-GAN can improve the FID scores of baseline methods by a large margin on a variety of tasks, achieving new state-of-the-art performance.
Reinforcement learning (RL) has been widely studied for improving sequence-generation models. However, the conventional rewards used for RL training typically cannot capture sufficient semantic information and therefore render model bias. Further, the sparse and delayed rewards make RL exploration inefficient. To alleviate these issues, we propose the concept of nested-Wasserstein distance for distributional semantic matching. To further exploit it, a novel nested-Wasserstein self-imitation learning framework is developed, encouraging the model to exploit historical high-rewarded sequences for enhanced exploration and better semantic matching. Our solution can be understood as approximately executing proximal policy optimization with Wasserstein trust-regions. Experiments on a variety of unconditional and conditional sequence-generation tasks demonstrate the proposed approach consistently leads to improved performance.
Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the original action space. Due to high dimensionality and potential noise, such modeling of action transitions is particularly challenging. In this paper, we focus on skeleton-based action generation and propose to model smooth and diverse transitions on a latent space of action sequences with much lower dimensionality. Conditioned on a latent sequence, actions are generated by a frame-wise decoder shared by all latent action-poses. Specifically, an implicit RNN is defined to model smooth latent sequences, whose randomness (diversity) is controlled by noise from the input. Different from standard action-prediction methods, our model can generate action sequences from pure noise without any conditional action poses. Remarkably, it can also generate unseen actions from mixed classes during training. Our model is learned with a bi-directional generative-adversarial-net framework, which not only can generate diverse action sequences of a particular class or mix classes, but also learns to classify action sequences within the same model. Experimental results show the superiority of our method in both diverse action-sequence generation and classification, relative to existing methods.