Federated recommendation system is a recently emerging architecture, which provides recommendation services without exposing users' private data. Existing methods are mainly designed to recommend items already existing in the system. In practical scenarios, the system continuously introduces new items and recommends them to users, i.e., cold-start recommendation. To recommend cold items, existing federated recommendation models require collecting new interactions from users and retraining the model, which is time-consuming and poses a privacy threat to users' sensitive information. This paper presents a novel Item-guided Federated aggregation for cold-start Recommendation (IFedRec) framework. The IFedRec exchanges the item embedding to learn the common item preference semantic and preserves other model parameters locally to capture user personalization. Besides, it deploys a meta attribute network on the server to learn the item feature semantic, and a semantic alignment mechanism is presented to align both kinds of item semantic. When the new items arrive, each client can make recommendations with item feature semantic learned from the meta attribute network by incorporating the locally personalized model without retraining. Experiments on four benchmark datasets demonstrate IFedRec's outstanding performance for cold-start recommendation. Besides, in-depth analysis verifies IFedRec's learning ability for cold items while protecting user's privacy.
As deep learning gains popularity in modelling dynamical systems, we expose an underappreciated misunderstanding relevant to modelling dynamics on networks. Strongly influenced by graph neural networks, latent vertex embeddings are naturally adopted in many neural dynamical network models. However, we show that embeddings tend to induce a model that fits observations well but simultaneously has incorrect dynamical behaviours. Recognising that previous studies narrowly focus on short-term predictions during the transient phase of a flow, we propose three tests for correct long-term behaviour, and illustrate how an embedding-based dynamical model fails these tests, and analyse the causes, particularly through the lens of topological conjugacy. In doing so, we show that the difficulties can be avoided by not using embedding. We propose a simple embedding-free alternative based on parametrising two additive vector-field components. Through extensive experiments, we verify that the proposed model can reliably recover a broad class of dynamics on different network topologies from time series data.
Federated Recommendation is a new service architecture providing recommendations without sharing user data with the server. Existing methods deploy a recommendation model on each client and coordinate their training by synchronizing and aggregating item embeddings. However, while users usually hold diverse preferences toward certain items, these methods indiscriminately aggregate item embeddings from all clients, neutralizing underlying user-specific preferences. Such neglect will leave the aggregated embedding less discriminative and hinder personalized recommendations. This paper proposes a novel Graph-guided Personalization framework (GPFedRec) for the federated recommendation. The GPFedRec enhances cross-client collaboration by leveraging an adaptive graph structure to capture the correlation of user preferences. Besides, it guides training processes on clients by formulating them into a unified federated optimization framework, where models can simultaneously use shared and personalized user preferences. Experiments on five benchmark datasets demonstrate GPFedRec's superior performance in providing personalized recommendations.
Automatic speech recognition (ASR) technique is becoming increasingly popular to improve the efficiency and safety of air traffic control (ATC) operations. However, the conversation between ATC controllers and pilots using multilingual speech brings a great challenge to building high-accuracy ASR systems. In this work, we present a two-stage multilingual ASR framework. The first stage is to train a language identifier (LID), that based on a recurrent neural network (RNN) to obtain sentence language identification in the form of one-hot encoding. The second stage aims to train an RNN-based end-to-end multilingual recognition model that utilizes sentence language features generated by LID to enhance input features. In this work, We introduce Featurewise Linear Modulation (FiLM) to improve the performance of multilingual ASR by utilizing sentence language identification. Furthermore, we introduce a new sentence language identification learning module called SLIL, which consists of a FiLM layer and a Squeeze-and-Excitation Networks layer. Extensive experiments on the ATCSpeech dataset show that our proposed method outperforms the baseline model. Compared to the vanilla FiLMed backbone model, the proposed multilingual ASR model obtains about 7.50% character error rate relative performance improvement.
Multi-view shape reconstruction has achieved impressive progresses thanks to the latest advances in neural implicit surface rendering. However, existing methods based on signed distance function (SDF) are limited to closed surfaces, failing to reconstruct a wide range of real-world objects that contain open-surface structures. In this work, we introduce a new neural rendering framework, coded NeUDF, that can reconstruct surfaces with arbitrary topologies solely from multi-view supervision. To gain the flexibility of representing arbitrary surfaces, NeUDF leverages the unsigned distance function (UDF) as surface representation. While a naive extension of an SDF-based neural renderer cannot scale to UDF, we propose two new formulations of weight function specially tailored for UDF-based volume rendering. Furthermore, to cope with open surface rendering, where the in/out test is no longer valid, we present a dedicated normal regularization strategy to resolve the surface orientation ambiguity. We extensively evaluate our method over a number of challenging datasets, including DTU}, MGN, and Deep Fashion 3D. Experimental results demonstrate that nEudf can significantly outperform the state-of-the-art method in the task of multi-view surface reconstruction, especially for complex shapes with open boundaries.
The use of pretrained embeddings has become widespread in modern e-commerce machine learning (ML) systems. In practice, however, we have encountered several key issues when using pretrained embedding in a real-world production system, many of which cannot be fully explained by current knowledge. Unfortunately, we find that there is a lack of a thorough understanding of how pre-trained embeddings work, especially their intrinsic properties and interactions with downstream tasks. Consequently, it becomes challenging to make interactive and scalable decisions regarding the use of pre-trained embeddings in practice. Our investigation leads to two significant discoveries about using pretrained embeddings in e-commerce applications. Firstly, we find that the design of the pretraining and downstream models, particularly how they encode and decode information via embedding vectors, can have a profound impact. Secondly, we establish a principled perspective of pre-trained embeddings via the lens of kernel analysis, which can be used to evaluate their predictability, interactively and scalably. These findings help to address the practical challenges we faced and offer valuable guidance for successful adoption of pretrained embeddings in real-world production. Our conclusions are backed by solid theoretical reasoning, benchmark experiments, as well as online testings.
There is a renewed interest in radar sensors in the autonomous driving industry. As a relatively mature technology, radars have seen steady improvement over the last few years, making them an appealing alternative or complement to the commonly used LiDARs. An emerging trend is to leverage rich, low-level radar data for perception. In this work we push this trend to the extreme -- we propose a method to perform end-to-end learning on the raw radar analog-to-digital (ADC) data. Specifically, we design a learnable signal processing module inside the neural network, and a pre-training method guided by traditional signal processing algorithms. Experiment results corroborate the overall efficacy of the end-to-end learning method, while an ablation study validates the effectiveness of our individual innovations.
Recent progress in neural implicit functions has set new state-of-the-art in reconstructing high-fidelity 3D shapes from a collection of images. However, these approaches are limited to closed surfaces as they require the surface to be represented by a signed distance field. In this paper, we propose NeAT, a new neural rendering framework that can learn implicit surfaces with arbitrary topologies from multi-view images. In particular, NeAT represents the 3D surface as a level set of a signed distance function (SDF) with a validity branch for estimating the surface existence probability at the query positions. We also develop a novel neural volume rendering method, which uses SDF and validity to calculate the volume opacity and avoids rendering points with low validity. NeAT supports easy field-to-mesh conversion using the classic Marching Cubes algorithm. Extensive experiments on DTU, MGN, and Deep Fashion 3D datasets indicate that our approach is able to faithfully reconstruct both watertight and non-watertight surfaces. In particular, NeAT significantly outperforms the state-of-the-art methods in the task of open surface reconstruction both quantitatively and qualitatively.
Recent works in robotic manipulation through reinforcement learning (RL) or imitation learning (IL) have shown potential for tackling a range of tasks e.g., opening a drawer or a cupboard. However, these techniques generalize poorly to unseen objects. We conjecture that this is due to the high-dimensional action space for joint control. In this paper, we take an alternative approach and separate the task of learning 'what to do' from 'how to do it' i.e., whole-body control. We pose the RL problem as one of determining the skill dynamics for a disembodied virtual manipulator interacting with articulated objects. The whole-body robotic kinematic control is optimized to execute the high-dimensional joint motion to reach the goals in the workspace. It does so by solving a quadratic programming (QP) model with robotic singularity and kinematic constraints. Our experiments on manipulating complex articulated objects show that the proposed approach is more generalizable to unseen objects with large intra-class variations, outperforming previous approaches. The evaluation results indicate that our approach generates more compliant robotic motion and outperforms the pure RL and IL baselines in task success rates. Additional information and videos are available at https://kl-research.github.io/decoupskill