The majority of recent progress in Optical Music Recognition (OMR) has been achieved with Deep Learning methods, especially models following the end-to-end paradigm, reading input images and producing a linear sequence of tokens. Unfortunately, many music scores, especially piano music, cannot be easily converted to a linear sequence. This has led OMR researchers to use custom linearized encodings, instead of broadly accepted structured formats for music notation. Their diversity makes it difficult to compare the performance of OMR systems directly. To bring recent OMR model progress closer to useful results: (a) We define a sequential format called Linearized MusicXML, allowing to train an end-to-end model directly and maintaining close cohesion and compatibility with the industry-standard MusicXML format. (b) We create a dev and test set for benchmarking typeset OMR with MusicXML ground truth based on the OpenScore Lieder corpus. They contain 1,438 and 1,493 pianoform systems, each with an image from IMSLP. (c) We train and fine-tune an end-to-end model to serve as a baseline on the dataset and employ the TEDn metric to evaluate the model. We also test our model against the recently published synthetic pianoform dataset GrandStaff and surpass the state-of-the-art results.
Choreographers determine what the dances look like, while cameramen determine the final presentation of dances. Recently, various methods and datasets have showcased the feasibility of dance synthesis. However, camera movement synthesis with music and dance remains an unsolved challenging problem due to the scarcity of paired data. Thus, we present DCM, a new multi-modal 3D dataset, which for the first time combines camera movement with dance motion and music audio. This dataset encompasses 108 dance sequences (3.2 hours) of paired dance-camera-music data from the anime community, covering 4 music genres. With this dataset, we uncover that dance camera movement is multifaceted and human-centric, and possesses multiple influencing factors, making dance camera synthesis a more challenging task compared to camera or dance synthesis alone. To overcome these difficulties, we propose DanceCamera3D, a transformer-based diffusion model that incorporates a novel body attention loss and a condition separation strategy. For evaluation, we devise new metrics measuring camera movement quality, diversity, and dancer fidelity. Utilizing these metrics, we conduct extensive experiments on our DCM dataset, providing both quantitative and qualitative evidence showcasing the effectiveness of our DanceCamera3D model. Code and video demos are available at https://github.com/Carmenw1203/DanceCamera3D-Official.
Dance typically involves professional choreography with complex movements that follow a musical rhythm and can also be influenced by lyrical content. The integration of lyrics in addition to the auditory dimension, enriches the foundational tone and makes motion generation more amenable to its semantic meanings. However, existing dance synthesis methods tend to model motions only conditioned on audio signals. In this work, we make two contributions to bridge this gap. First, we propose LM2D, a novel probabilistic architecture that incorporates a multimodal diffusion model with consistency distillation, designed to create dance conditioned on both music and lyrics in one diffusion generation step. Second, we introduce the first 3D dance-motion dataset that encompasses both music and lyrics, obtained with pose estimation technologies. We evaluate our model against music-only baseline models with objective metrics and human evaluations, including dancers and choreographers. The results demonstrate LM2D is able to produce realistic and diverse dance matching both lyrics and music. A video summary can be accessed at: https://youtu.be/4XCgvYookvA.
Automatically estimating the performance difficulty of a music piece represents a key process in music education to create tailored curricula according to the individual needs of the students. Given its relevance, the Music Information Retrieval (MIR) field depicts some proof-of-concept works addressing this task that mainly focuses on high-level music abstractions such as machine-readable scores or music sheet images. In this regard, the potential of directly analyzing audio recordings has been generally neglected, which prevents students from exploring diverse music pieces that may not have a formal symbolic-level transcription. This work pioneers in the automatic estimation of performance difficulty of music pieces on audio recordings with two precise contributions: (i) the first audio-based difficulty estimation dataset -- namely, Piano Syllabus (PSyllabus) dataset -- featuring 7,901 piano pieces across 11 difficulty levels from 1,233 composers; and (ii) a recognition framework capable of managing different input representations -- both unimodal and multimodal manners -- directly derived from audio to perform the difficulty estimation task. The comprehensive experimentation comprising different pre-training schemes, input modalities, and multi-task scenarios prove the validity of the proposal and establishes PSyllabus as a reference dataset for audio-based difficulty estimation in the MIR field. The dataset as well as the developed code and trained models are publicly shared to promote further research in the field.
For music indexing robust to sound degradations and scalable for big music catalogs, this scientific report presents an approach based on audio descriptors relevant to the music content and invariant to sound transformations (noise addition, distortion, lossy coding, pitch/time transformations, or filtering e.g.). To achieve this task, one of the key point of the proposed method is the definition of high-dimensional audio prints, which are intrinsically (by design) robust to some sound degradations. The high dimensionality of this first representation is then used to learn a linear projection to a sub-space significantly smaller, which reduces again the sensibility to sound degradations using a series of discriminant analyses. Finally, anchoring the analysis times on local maxima of a selected onset function, an approximative hashing is done to provide a better tolerance to bit corruptions, and in the same time to make easier the scaling of the method.
In the domain of music production and audio processing, the implementation of automatic pitch correction of the singing voice, also known as Auto-Tune, has significantly transformed the landscape of vocal performance. While auto-tuning technology has offered musicians the ability to tune their vocal pitches and achieve a desired level of precision, its use has also sparked debates regarding its impact on authenticity and artistic integrity. As a result, detecting and analyzing Auto-Tuned vocals in music recordings has become essential for music scholars, producers, and listeners. However, to the best of our knowledge, no prior effort has been made in this direction. This study introduces a data-driven approach leveraging triplet networks for the detection of Auto-Tuned songs, backed by the creation of a dataset composed of original and Auto-Tuned audio clips. The experimental results demonstrate the superiority of the proposed method in both accuracy and robustness compared to Rawnet2, an end-to-end model proposed for anti-spoofing and widely used for other audio forensic tasks.
Modelling musical structure is vital yet challenging for artificial intelligence systems that generate symbolic music compositions. This literature review dissects the evolution of techniques for incorporating coherent structure, from symbolic approaches to foundational and transformative deep learning methods that harness the power of computation and data across a wide variety of training paradigms. In the later stages, we review an emerging technique which we refer to as "sub-task decomposition" that involves decomposing music generation into separate high-level structural planning and content creation stages. Such systems incorporate some form of musical knowledge or neuro-symbolic methods by extracting melodic skeletons or structural templates to guide the generation. Progress is evident in capturing motifs and repetitions across all three eras reviewed, yet modelling the nuanced development of themes across extended compositions in the style of human composers remains difficult. We outline several key future directions to realize the synergistic benefits of combining approaches from all eras examined.
Music generated by deep learning methods often suffers from a lack of coherence and long-term organization. Yet, multi-scale hierarchical structure is a distinctive feature of music signals. To leverage this information, we propose a structure-informed positional encoding framework for music generation with Transformers. We design three variants in terms of absolute, relative and non-stationary positional information. We comprehensively test them on two symbolic music generation tasks: next-timestep prediction and accompaniment generation. As a comparison, we choose multiple baselines from the literature and demonstrate the merits of our methods using several musically-motivated evaluation metrics. In particular, our methods improve the melodic and structural consistency of the generated pieces.
Dance generation, as a branch of human motion generation, has attracted increasing attention. Recently, a few works attempt to enhance dance expressiveness, which includes genre matching, beat alignment, and dance dynamics, from certain aspects. However, the enhancement is quite limited as they lack comprehensive consideration of the aforementioned three factors. In this paper, we propose ExpressiveBailando, a novel dance generation method designed to generate expressive dances, concurrently taking all three factors into account. Specifically, we mitigate the issue of speed homogenization by incorporating frequency information into VQ-VAE, thus improving dance dynamics. Additionally, we integrate music style information by extracting genre- and beat-related features with a pre-trained music model, hence achieving improvements in the other two factors. Extensive experimental results demonstrate that our proposed method can generate dances with high expressiveness and outperforms existing methods both qualitatively and quantitatively.
In music source separation, a standard training data augmentation procedure is to create new training samples by randomly combining instrument stems from different songs. These random mixes have mismatched characteristics compared to real music, e.g., the different stems do not have consistent beat or tonality, resulting in a cacophony. In this work, we investigate why random mixing is effective when training a state-of-the-art music source separation model in spite of the apparent distribution shift it creates. Additionally, we examine why performance levels off despite potentially limitless combinations, and examine the sensitivity of music source separation performance to differences in beat and tonality of the instrumental sources in a mixture.