Music generation is the task of generating music or music-like sounds from a model or algorithm.
With the rise of generative AI technology, anyone can now easily create and deploy AI-generated music, which has heightened the need for technical solutions to address copyright and ownership issues. While existing works mainly focused on short-audio, the challenge of full-audio detection, which requires modeling long-term structure and context, remains insufficiently explored. To address this, we propose an improved version of the Segment Transformer, termed the Fusion Segment Transformer. As in our previous work, we extract content embeddings from short music segments using diverse feature extractors. Furthermore, we enhance the architecture for full-audio AI-generated music detection by introducing a Gated Fusion Layer that effectively integrates content and structural information, enabling the capture of long-term context. Experiments on the SONICS and AIME datasets show that our approach outperforms the previous model and recent baselines, achieving state-of-the-art results in AI-generated music detection.
While recent years have witnessed rapid progress in speech synthesis, open-source singing voice synthesis (SVS) systems still face significant barriers to industrial deployment, particularly in terms of robustness and zero-shot generalization. In this report, we introduce SoulX-Singer, a high-quality open-source SVS system designed with practical deployment considerations in mind. SoulX-Singer supports controllable singing generation conditioned on either symbolic musical scores (MIDI) or melodic representations, enabling flexible and expressive control in real-world production workflows. Trained on more than 42,000 hours of vocal data, the system supports Mandarin Chinese, English, and Cantonese and consistently achieves state-of-the-art synthesis quality across languages under diverse musical conditions. Furthermore, to enable reliable evaluation of zero-shot SVS performance in practical scenarios, we construct SoulX-Singer-Eval, a dedicated benchmark with strict training-test disentanglement, facilitating systematic assessment in zero-shot settings.
Music often shares notable parallels with language, motivating the use of pretrained large language models (LLMs) for symbolic music understanding and generation. Despite growing interest, the practical effectiveness of adapting instruction-tuned LLMs to symbolic music remains insufficiently characterized. We present a controlled comparative study of finetuning strategies for ABC-based generation and understanding, comparing an off-the-shelf instruction-tuned backbone to domain-adapted variants and a music-specialized LLM baseline. Across multiple symbolic music corpora and evaluation signals, we provide some insights into adaptation choices for symbolic music applications. We highlight the domain adaptation vs.~preserving prior information tradeoff as well as the distinct behaviour of metrics used to measure the domain adaptation for symbolic music.
This paper introduces TRAILDREAMS, a framework that uses a large language model (LLM) to automate the production of movie trailers. The purpose of LLM is to select key visual sequences and impactful dialogues, and to help TRAILDREAMS to generate audio elements such as music and voiceovers. The goal is to produce engaging and visually appealing trailers efficiently. In comparative evaluations, TRAILDREAMS surpasses current state-of-the-art trailer generation methods in viewer ratings. However, it still falls short when compared to real, human-crafted trailers. While TRAILDREAMS demonstrates significant promise and marks an advancement in automated creative processes, further improvements are necessary to bridge the quality gap with traditional trailers.
While existing Singing Voice Synthesis systems achieve high-fidelity solo performances, they are constrained by global timbre control, failing to address dynamic multi-singer arrangement and vocal texture within a single song. To address this, we propose Tutti, a unified framework designed for structured multi-singer generation. Specifically, we introduce a Structure-Aware Singer Prompt to enable flexible singer scheduling evolving with musical structure, and propose Complementary Texture Learning via Condition-Guided VAE to capture implicit acoustic textures (e.g., spatial reverberation and spectral fusion) that are complementary to explicit controls. Experiments demonstrate that Tutti excels in precise multi-singer scheduling and significantly enhances the acoustic realism of choral generation, offering a novel paradigm for complex multi-singer arrangement. Audio samples are available at https://annoauth123-ctrl.github.io/Tutii_Demo/.
Generative retrieval has emerged as a promising paradigm in recommender systems, offering superior sequence modeling capabilities over traditional dual-tower architectures. However, in large-scale industrial scenarios, such models often suffer from inherent myopia: due to single-step inference and strict latency constraints, they tend to collapse diverse user intents into locally optimal predictions, failing to capture long-horizon and multi-item consumption patterns. Moreover, real-world retrieval systems must follow explicit retrieval instructions, such as category-level control and policy constraints. Incorporating such instruction-following behavior into generative retrieval remains challenging, as existing conditioning or post-hoc filtering approaches often compromise relevance or efficiency. In this work, we present Climber-Pilot, a unified generative retrieval framework to address both limitations. First, we introduce Time-Aware Multi-Item Prediction (TAMIP), a novel training paradigm designed to mitigate inherent myopia in generative retrieval. By distilling long-horizon, multi-item foresight into model parameters through time-aware masking, TAMIP alleviates locally optimal predictions while preserving efficient single-step inference. Second, to support flexible instruction-following retrieval, we propose Condition-Guided Sparse Attention (CGSA), which incorporates business constraints directly into the generative process via sparse attention, without introducing additional inference steps. Extensive offline experiments and online A/B testing at NetEase Cloud Music, one of the largest music streaming platforms, demonstrate that Climber-Pilot significantly outperforms state-of-the-art baselines, achieving a 4.24\% lift of the core business metric.
Music shapes the tone of videos, yet creators often struggle to find soundtracks that match their video's mood and narrative. Recent text-to-music models let creators generate music from text prompts, but our formative study (N=8) shows creators struggle to construct diverse prompts, quickly review and compare tracks, and understand their impact on the video. We present VidTune, a system that supports soundtrack creation by generating diverse music options from a creator's prompt and producing contextual thumbnails for rapid review. VidTune extracts representative video subjects to ground thumbnails in context, maps each track's valence and energy onto visual cues like color and brightness, and depicts prominent genres and instruments. Creators can refine tracks through natural language edits, which VidTune expands into new generations. In a controlled user study (N=12) and an exploratory case study (N=6), participants found VidTune helpful for efficiently reviewing and comparing music options and described the process as playful and enriching.
Recent advances in text-to-music generation (TTM) have yielded high-quality results, but often at the cost of extensive compute and the use of large proprietary internal data. To improve the affordability and openness of TTM training, an open-source generative model backbone that is more training- and data-efficient is needed. In this paper, we constrain the number of trainable parameters in the generative model to match that of the MusicGen-small benchmark (with about 300M parameters), and replace its Transformer backbone with the emerging class of state-space models (SSMs). Specifically, we explore different SSM variants for sequence modeling, and compare a single-stage SSM-based design with a decomposable two-stage SSM/diffusion hybrid design. All proposed models are trained from scratch on a purely public dataset comprising 457 hours of CC-licensed music, ensuring full openness. Our experimental findings are three-fold. First, we show that SSMs exhibit superior training efficiency compared to the Transformer counterpart. Second, despite using only 9% of the FLOPs and 2% of the training data size compared to the MusicGen-small benchmark, our model achieves competitive performance in both objective metrics and subjective listening tests based on MusicCaps captions. Finally, our scaling-down experiment demonstrates that SSMs can maintain competitive performance relative to the Transformer baseline even at the same training budget (measured in iterations), when the model size is reduced to four times smaller. To facilitate the democratization of TTM research, the processed captions, model checkpoints, and source code are available on GitHub via the project page: https://lonian6.github.io/ssmttm/.
Audio codecs power discrete music generative modelling, music streaming, and immersive media by shrinking PCM audio to bandwidth-friendly bitrates. Recent works have gravitated towards processing in the spectral domain; however, spectrogram domains typically struggle with phase modeling, which is naturally complex-valued. Most frequency-domain neural codecs either disregard phase information or encode it as two separate real-valued channels, limiting spatial fidelity. This entails the need to introduce adversarial discriminators at the expense of convergence speed and training stability to compensate for the inadequate representation power of the audio signal. In this work we introduce an end-to-end complex-valued RVQ-VAE audio codec that preserves magnitude-phase coupling across the entire analysis-quantization-synthesis pipeline and removes adversarial discriminators and diffusion post-filters. Without GANs or diffusion, we match or surpass much longer-trained baselines in-domain and reach SOTA out-of-domain performance on phase coherence and waveform fidelity. Compared to standard baselines that train for hundreds of thousands of steps, our model, which reduces the training budget by an order of magnitude, is markedly more compute-efficient while preserving high perceptual quality.
Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and degrade overall quality. While systems such as Veo 3 and Sora 2 emphasize the value of simultaneous generation, joint multimodal modeling introduces unique challenges in architecture, data, and training. Moreover, the closed-source nature of existing systems limits progress in the field. In this work, we introduce MOVA (MOSS Video and Audio), an open-source model capable of generating high-quality, synchronized audio-visual content, including realistic lip-synced speech, environment-aware sound effects, and content-aligned music. MOVA employs a Mixture-of-Experts (MoE) architecture, with a total of 32B parameters, of which 18B are active during inference. It supports IT2VA (Image-Text to Video-Audio) generation task. By releasing the model weights and code, we aim to advance research and foster a vibrant community of creators. The released codebase features comprehensive support for efficient inference, LoRA fine-tuning, and prompt enhancement.