Music generation is the task of generating music or music-like sounds from a model or algorithm.
While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive ecosystem for music reward modeling under Compositional Multimodal Instruction (CMI), where the generated music may be conditioned on text descriptions, lyrics, and audio prompts. We first introduce CMI-Pref-Pseudo, a large-scale preference dataset comprising 110k pseudo-labeled samples, and CMI-Pref, a high-quality, human-annotated corpus tailored for fine-grained alignment tasks. To unify the evaluation landscape, we propose CMI-RewardBench, a unified benchmark that evaluates music reward models on heterogeneous samples across musicality, text-music alignment, and compositional instruction alignment. Leveraging these resources, we develop CMI reward models (CMI-RMs), a parameter-efficient reward model family capable of processing heterogeneous inputs. We evaluate their correlation with human judgments scores on musicality and alignment on CMI-Pref along with previous datasets. Further experiments demonstrate that CMI-RM not only correlates strongly with human judgments, but also enables effective inference-time scaling via top-k filtering. The necessary training data, benchmarks, and reward models are publicly available.
Recently, there have been significant advancements in music generation. However, existing models primarily focus on creating modern pop songs, making it challenging to produce ancient music with distinct rhythms and styles, such as ancient Chinese SongCi. In this paper, we introduce SongSong, the first music generation model capable of restoring Chinese SongCi to our knowledge. Our model first predicts the melody from the input SongCi, then separately generates the singing voice and accompaniment based on that melody, and finally combines all elements to create the final piece of music. Additionally, to address the lack of ancient music datasets, we create OpenSongSong, a comprehensive dataset of ancient Chinese SongCi music, featuring 29.9 hours of compositions by various renowned SongCi music masters. To assess SongSong's proficiency in performing SongCi, we randomly select 85 SongCi sentences that were not part of the training set for evaluation against SongSong and music generation platforms such as Suno and SkyMusic. The subjective and objective outcomes indicate that our proposed model achieves leading performance in generating high-quality SongCi music.
Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately capture the inherently sequential, rhythmical, and music-synchronized characteristics of dance. In this paper, we propose \emph{MambaDance}, a new dance generation approach that leverages a Mamba-based diffusion model. Mamba, well-suited to handling long and autoregressive sequences, is integrated into our two-stage diffusion architecture, substituting off-the-shelf Transformer. Additionally, considering the critical role of musical beats in dance choreography, we propose a Gaussian-based beat representation to explicitly guide the decoding of dance sequences. Experiments on AIST++ and FineDance datasets for each sequence length show that our proposed method effectively generates plausible dance movements while reflecting essential characteristics, consistently from short to long dances, compared to the previous methods. Additional qualitative results and demo videos are available at \small{https://vision3d-lab.github.io/mambadance}.
Recent advances in text-to-audio generation enable models to translate natural-language descriptions into diverse musical output. However, the robustness of these systems under semantically equivalent prompt variations remains largely unexplored. Small linguistic changes may lead to substantial variation in generated audio, raising concerns about reliability in practical use. In this study, we evaluate the semantic fragility of text-to-audio systems under controlled prompt perturbations. We selected MusicGen-small, MusicGen-large, and Stable Audio 2.5 as representative models, and we evaluated them under Minimal Lexical Substitution (MLS), Intensity Shifts (IS), and Structural Rephrasing (SR). The proposed dataset contains 75 prompt groups designed to preserve semantic intent while introducing localized linguistic variation. Generated outputs are compared through complementary spectral, temporal, and semantic similarity measures, enabling robustness analysis across multiple representational levels. Experimental results show that larger models achieve improved semantic consistency, with MusicGen-large reaching cosine similarities of 0.77 under MLS and 0.82 under IS. However, acoustic and temporal analyses reveal persistent divergence across all models, even when embedding similarity remains high. These findings indicate that fragility arises primarily during semantic-to-acoustic realization rather than multi-modal embedding alignment. Our study introduces a controlled framework for evaluating robustness in text-to-audio generation and highlights the need for multi-level stability assessment in generative audio systems.
Although existing 3D dance generation methods perform well in controlled scenarios, they often struggle to generalize in the wild. When conditioned on unseen music, existing methods often produce unstructured or physically implausible dance, largely due to limited music-to-dance data and restricted model capacity. This work aims to push the frontier of generalizable 3D dance generation by scaling up both data and model design. (1) On the data side, we develop a fully automated pipeline that reconstructs high-fidelity 3D dance motions from monocular videos. To eliminate the physical artifacts prevalent in existing reconstruction methods, we introduce a Foot Restoration Diffusion Model (FRDM) guided by foot-contact and geometric constraints that enforce physical plausibility while preserving kinematic smoothness and expressiveness, resulting in a diverse, high-quality multimodal 3D dance dataset totaling 100.69 hours. (2) On model design, we propose Choreographic LLaMA (ChoreoLLaMA), a scalable LLaMA-based architecture. To enhance robustness under unfamiliar music conditions, we integrate a retrieval-augmented generation (RAG) module that injects reference dance as a prompt. Additionally, we design a slow/fast-cadence Mixture-of-Experts (MoE) module that enables ChoreoLLaMA to smoothly adapt motion rhythms across varying music tempos. Extensive experiments across diverse dance genres show that our approach surpasses existing methods in both qualitative and quantitative evaluations, marking a step toward scalable, real-world 3D dance generation. Code, models, and data will be released.
Multimodal generative models have shown remarkable progress in single-modality video and audio synthesis, yet truly joint audio-video generation remains an open challenge. In this paper, I explore four key contributions to advance this field. First, I release two high-quality, paired audio-video datasets. The datasets consisting on 13 hours of video-game clips and 64 hours of concert performances, each segmented into consistent 34-second samples to facilitate reproducible research. Second, I train the MM-Diffusion architecture from scratch on our datasets, demonstrating its ability to produce semantically coherent audio-video pairs and quantitatively evaluating alignment on rapid actions and musical cues. Third, I investigate joint latent diffusion by leveraging pretrained video and audio encoder-decoders, uncovering challenges and inconsistencies in the multimodal decoding stage. Finally, I propose a sequential two-step text-to-audio-video generation pipeline: first generating video, then conditioning on both the video output and the original prompt to synthesize temporally synchronized audio. My experiments show that this modular approach yields high-fidelity generations of audio video generation.
Large audio language models (LALMs) can answer questions about speech, music, and environmental sounds, yet their internal reasoning is largely opaque and difficult to validate. We describe TalTech's solution to the Agent Track of the Interspeech 2026 Audio Reasoning Challenge, in which systems are evaluated on reasoning process quality, specifically the factual accuracy, logical soundness, and completeness of their reasoning chains. Our multi-source ensemble pipeline uses two LALMs that generate independent observations, while a separate text-only reasoning model cross-checks these against outputs from 25 acoustic tools organized into reliability tiers. By grounding every inference step in explicit, reliability-tagged evidence, the system produces dense, verifiable reasoning chains. Our system ranked first in the challenge, outperforming all competing systems by a wide margin in challenge's reasoning quality metric.
Music generation has advanced markedly through multimodal deep learning, enabling models to synthesize audio from text and, more recently, from images. However, existing image-conditioned systems suffer from two fundamental limitations: (i) they are typically trained on natural photographs, limiting their ability to capture the richer semantic, stylistic, and cultural content of artworks; and (ii) most rely on an image-to-text conversion stage, using language as a semantic shortcut that simplifies conditioning but prevents direct visual-to-audio learning. Motivated by these gaps, we introduce ArtSound, a large-scale multimodal dataset of 105,884 artwork-music pairs enriched with dual-modality captions, obtained by extending ArtGraph and the Free Music Archive. We further propose ArtToMus, the first framework explicitly designed for direct artwork-to-music generation, which maps digitized artworks to music without image-to-text translation or language-based semantic supervision. The framework projects visual embeddings into the conditioning space of a latent diffusion model, enabling music synthesis guided solely by visual information. Experimental results show that ArtToMus generates musically coherent and stylistically consistent outputs that reflect salient visual cues of the source artworks. While absolute alignment scores remain lower than those of text-conditioned systems-as expected given the substantially increased difficulty of removing linguistic supervision-ArtToMus achieves competitive perceptual quality and meaningful cross-modal correspondence. This work establishes direct visual-to-music generation as a distinct and challenging research direction, and provides resources that support applications in multimedia art, cultural heritage, and AI-assisted creative practice. Code and dataset will be publicly released upon acceptance.
Recent approaches in music generation rely on disentangled representations, often labeled as structure and timbre or local and global, to enable controllable synthesis. Yet the underlying properties of these embeddings remain underexplored. In this work, we evaluate such disentangled representations in a set of music audio models for controllable generation using a probing-based framework that goes beyond standard downstream tasks. The selected models reflect diverse unsupervised disentanglement strategies, including inductive biases, data augmentations, adversarial objectives, and staged training procedures. We further isolate specific strategies to analyze their effect. Our analysis spans four key axes: informativeness, equivariance, invariance, and disentanglement, which are assessed across datasets, tasks, and controlled transformations. Our findings reveal inconsistencies between intended and actual semantics of the embeddings, suggesting that current strategies fall short of producing truly disentangled representations, and prompting a re-examination of how controllability is approached in music generation.
We introduce Voices of Civilizations, the first multilingual QA benchmark for evaluating audio LLMs' cultural comprehension on full-length music recordings. Covering 380 tracks across 38 languages, our automated pipeline yields 1,190 multiple-choice questions through four stages - each followed by manual verification: 1) compiling a representative music list; 2) generating cultural-background documents for each sample in the music list via LLMs; 3) extracting key attributes from those documents; and 4) constructing multiple-choice questions probing language, region associations, mood, and thematic content. We evaluate models under four conditions and report per-language accuracy. Our findings demonstrate that even state-of-the-art audio LLMs struggle to capture subtle cultural nuances without rich textual context and exhibit systematic biases in interpreting music from different cultural traditions. The dataset is publicly available on Hugging Face to foster culturally inclusive music understanding research.