Music generation is the task of generating music or music-like sounds from a model or algorithm.
Editing the video content with audio alignment forms a digital human-made art in current social media. However, the time-consuming and repetitive nature of manual video editing has long been a challenge for filmmakers and professional content creators alike. In this paper, we introduce CutClaw, an autonomous multi-agent framework designed to edit hours-long raw footage into meaningful short videos that leverages the capabilities of multiple Multimodal Language Models~(MLLMs) as an agent system. It produces videos with synchronized music, followed by instructions, and a visually appealing appearance. In detail, our approach begins by employing a hierarchical multimodal decomposition that captures both fine-grained details and global structures across visual and audio footage. Then, to ensure narrative consistency, a Playwriter Agent orchestrates the whole storytelling flow and structures the long-term narrative, anchoring visual scenes to musical shifts. Finally, to construct a short edited video, Editor and Reviewer Agents collaboratively optimize the final cut via selecting fine-grained visual content based on rigorous aesthetic and semantic criteria. We conduct detailed experiments to demonstrate that CutClaw significantly outperforms state-of-the-art baselines in generating high-quality, rhythm-aligned videos. The code is available at: https://github.com/GVCLab/CutClaw.
Multi-track music generation has garnered significant research interest due to its precise mixing and remixing capabilities. However, existing models often overlook essential attributes such as rhythmic stability and synchronization, leading to a focus on differences between tracks rather than their inherent properties. In this paper, we introduce SyncTrack, a synchronous multi-track waveform music generation model designed to capture the unique characteristics of multi-track music. SyncTrack features a novel architecture that includes track-shared modules to establish a common rhythm across all tracks and track-specific modules to accommodate diverse timbres and pitch ranges. Each track-shared module employs two cross-track attention mechanisms to synchronize rhythmic information, while each track-specific module utilizes learnable instrument priors to better represent timbre and other unique features. Additionally, we enhance the evaluation of multi-track music quality by introducing rhythmic consistency through three novel metrics: Inner-track Rhythmic Stability (IRS), Cross-track Beat Synchronization (CBS), and Cross-track Beat Dispersion (CBD). Experiments demonstrate that SyncTrack significantly improves the multi-track music quality by enhancing rhythmic consistency.
Large Language Models (LLMs) have advanced audio generation through discrete representation learning. However, most existing neural codecs focus on speech and emphasize reconstruction fidelity, overlooking unified low frame rate modeling across diverse audio domains, including speech, music, and general sound. Moreover, high reconstruction quality does not necessarily yield semantically informative representations, limiting effectiveness in downstream generation tasks. We propose OmniCodec, a universal neural audio codec tailored for low frame rate. It adopts a hierarchical multi-codebook design with semantic-acoustic decoupling by leveraging the audio encoder of the pre-trained understanding model, along with a self-guidance strategy to improve codebook utilization and reconstruction. Compared with the Mimi codec, experiments show that OmniCodec achieves outstanding performance at the same bitrate, delivering superior reconstruction quality while also providing more semantically informative representations that benefit downstream generation tasks. Our model and code will be open-sourced. Our demo page is available.
Symbolic music generation is a challenging task in multimedia generation, involving long sequences with hierarchical temporal structures, long-range dependencies, and fine-grained local details. Though recent diffusion-based models produce high quality generations, they tend to suffer from high training and inference costs with long symbolic sequences due to iterative denoising and sequence-length-related costs. To deal with such problem, we put forth a diffusing strategy named SMDIM to combine efficient global structure construction and light local refinement. SMDIM uses structured state space models to capture long range musical context at near linear cost, and selectively refines local musical details via a hybrid refinement scheme. Experiments performed on a wide range of symbolic music datasets which encompass various Western classical music, popular music and traditional folk music show that the SMDIM model outperforms the other state-of-the-art approaches on both the generation quality and the computational efficiency, and it has robust generalization to underexplored musical styles. These results show that SMDIM offers a principled solution for long-sequence symbolic music generation, including associated attributes that accompany the sequences. We provide a project webpage with audio examples and supplementary materials at https://3328702107.github.io/smdim-music/.
Cinematic Audio Source Separation (CASS) aims to decompose mixed film audio into speech, music, and sound effects, enabling applications like dubbing and remastering. Existing CASS approaches are audio-only, overlooking the inherent audio-visual nature of films, where sounds often align with visual cues. We present the first framework for audio-visual CASS (AV-CASS), leveraging visual context to enhance separation quality. Our method formulates CASS as a conditional generative modeling problem using conditional flow matching, enabling multimodal audio source separation. To address the lack of cinematic datasets with isolated sound tracks, we introduce a training data synthesis pipeline that pairs in-the-wild audio and video streams (e.g., facial videos for speech, scene videos for effects) and design a dedicated visual encoder for this dual-stream setup. Trained entirely on synthetic data, our model generalizes effectively to real-world cinematic content and achieves strong performance on synthetic, real-world, and audio-only CASS benchmarks. Code and demo are available at \url{https://cass-flowmatching.github.io}.
While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive ecosystem for music reward modeling under Compositional Multimodal Instruction (CMI), where the generated music may be conditioned on text descriptions, lyrics, and audio prompts. We first introduce CMI-Pref-Pseudo, a large-scale preference dataset comprising 110k pseudo-labeled samples, and CMI-Pref, a high-quality, human-annotated corpus tailored for fine-grained alignment tasks. To unify the evaluation landscape, we propose CMI-RewardBench, a unified benchmark that evaluates music reward models on heterogeneous samples across musicality, text-music alignment, and compositional instruction alignment. Leveraging these resources, we develop CMI reward models (CMI-RMs), a parameter-efficient reward model family capable of processing heterogeneous inputs. We evaluate their correlation with human judgments scores on musicality and alignment on CMI-Pref along with previous datasets. Further experiments demonstrate that CMI-RM not only correlates strongly with human judgments, but also enables effective inference-time scaling via top-k filtering. The necessary training data, benchmarks, and reward models are publicly available.
Recently, there have been significant advancements in music generation. However, existing models primarily focus on creating modern pop songs, making it challenging to produce ancient music with distinct rhythms and styles, such as ancient Chinese SongCi. In this paper, we introduce SongSong, the first music generation model capable of restoring Chinese SongCi to our knowledge. Our model first predicts the melody from the input SongCi, then separately generates the singing voice and accompaniment based on that melody, and finally combines all elements to create the final piece of music. Additionally, to address the lack of ancient music datasets, we create OpenSongSong, a comprehensive dataset of ancient Chinese SongCi music, featuring 29.9 hours of compositions by various renowned SongCi music masters. To assess SongSong's proficiency in performing SongCi, we randomly select 85 SongCi sentences that were not part of the training set for evaluation against SongSong and music generation platforms such as Suno and SkyMusic. The subjective and objective outcomes indicate that our proposed model achieves leading performance in generating high-quality SongCi music.
Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately capture the inherently sequential, rhythmical, and music-synchronized characteristics of dance. In this paper, we propose \emph{MambaDance}, a new dance generation approach that leverages a Mamba-based diffusion model. Mamba, well-suited to handling long and autoregressive sequences, is integrated into our two-stage diffusion architecture, substituting off-the-shelf Transformer. Additionally, considering the critical role of musical beats in dance choreography, we propose a Gaussian-based beat representation to explicitly guide the decoding of dance sequences. Experiments on AIST++ and FineDance datasets for each sequence length show that our proposed method effectively generates plausible dance movements while reflecting essential characteristics, consistently from short to long dances, compared to the previous methods. Additional qualitative results and demo videos are available at \small{https://vision3d-lab.github.io/mambadance}.
To advance integrated sensing and communications (ISAC) in sixth-generation (6G) extremely large-scale multiple-input multiple-output (XL-MIMO) networks, a low-complexity compressed sensing (CS)-based dictionary design is proposed for wideband near-field (WB-NF) target localization. Currently, the massive signal dimensions in the WB-NF regime impose severe computational burdens and high spatial-frequency coherence on conventional grid-based algorithms. Furthermore, a unified framework exploiting both wideband (WB) and near-field (NF) effects is lacking, and the analytical conditions for simplifying this model into decoupled approximations remain uncharacterized. To address these challenges, the proposed algorithm mathematically decouples the mutual coherence function and introduces a novel angle-distance sampling grid with customized distance adjustments, drastically reducing dictionary dimensions while ensuring low coherence. To isolate the individual WB and NF impacts, two coherence-based metrics are formulated to establish the effective boundaries of the narrowband near-field (NB-NF) and wideband far-field (WB-FF) regions, where respective multiple signal classification (MUSIC) algorithms are utilized. Simulations demonstrate that the CS-based method achieves robust performance across the entire regime, and the established boundaries provide crucial theoretical guidelines for WB and NF effect decoupling.
Although existing 3D dance generation methods perform well in controlled scenarios, they often struggle to generalize in the wild. When conditioned on unseen music, existing methods often produce unstructured or physically implausible dance, largely due to limited music-to-dance data and restricted model capacity. This work aims to push the frontier of generalizable 3D dance generation by scaling up both data and model design. (1) On the data side, we develop a fully automated pipeline that reconstructs high-fidelity 3D dance motions from monocular videos. To eliminate the physical artifacts prevalent in existing reconstruction methods, we introduce a Foot Restoration Diffusion Model (FRDM) guided by foot-contact and geometric constraints that enforce physical plausibility while preserving kinematic smoothness and expressiveness, resulting in a diverse, high-quality multimodal 3D dance dataset totaling 100.69 hours. (2) On model design, we propose Choreographic LLaMA (ChoreoLLaMA), a scalable LLaMA-based architecture. To enhance robustness under unfamiliar music conditions, we integrate a retrieval-augmented generation (RAG) module that injects reference dance as a prompt. Additionally, we design a slow/fast-cadence Mixture-of-Experts (MoE) module that enables ChoreoLLaMA to smoothly adapt motion rhythms across varying music tempos. Extensive experiments across diverse dance genres show that our approach surpasses existing methods in both qualitative and quantitative evaluations, marking a step toward scalable, real-world 3D dance generation. Code, models, and data will be released.