Music generation is the task of generating music or music-like sounds from a model or algorithm.
Current audio foundation models typically rely on rigid, task-specific supervision, addressing isolated factors of audio rather than the whole. In contrast, human intelligence processes audio holistically, seamlessly bridging physical signals with abstract cognitive concepts to execute complex tasks. Grounded in this philosophy, we introduce Bagpiper, an 8B audio foundation model that interprets physical audio via rich captions, i.e., comprehensive natural language descriptions that encapsulate the critical cognitive concepts inherent in the signal (e.g., transcription, audio events). By pre-training on a massive corpus of 600B tokens, the model establishes a robust bidirectional mapping between raw audio and this high-level conceptual space. During fine-tuning, Bagpiper adopts a caption-then-process workflow, simulating an intermediate cognitive reasoning step to solve diverse tasks without task-specific priors. Experimentally, Bagpiper outperforms Qwen-2.5-Omni on MMAU and AIRBench for audio understanding and surpasses CosyVoice3 and TangoFlux in generation quality, capable of synthesizing arbitrary compositions of speech, music, and sound effects. To the best of our knowledge, Bagpiper is among the first works that achieve unified understanding generation for general audio. Model, data, and code are available at Bagpiper Home Page.
Recent advances in text-to-music generation (TTM) have yielded high-quality results, but often at the cost of extensive compute and the use of large proprietary internal data. To improve the affordability and openness of TTM training, an open-source generative model backbone that is more training- and data-efficient is needed. In this paper, we constrain the number of trainable parameters in the generative model to match that of the MusicGen-small benchmark (with about 300M parameters), and replace its Transformer backbone with the emerging class of state-space models (SSMs). Specifically, we explore different SSM variants for sequence modeling, and compare a single-stage SSM-based design with a decomposable two-stage SSM/diffusion hybrid design. All proposed models are trained from scratch on a purely public dataset comprising 457 hours of CC-licensed music, ensuring full openness. Our experimental findings are three-fold. First, we show that SSMs exhibit superior training efficiency compared to the Transformer counterpart. Second, despite using only 9% of the FLOPs and 2% of the training data size compared to the MusicGen-small benchmark, our model achieves competitive performance in both objective metrics and subjective listening tests based on MusicCaps captions. Finally, our scaling-down experiment demonstrates that SSMs can maintain competitive performance relative to the Transformer baseline even at the same training budget (measured in iterations), when the model size is reduced to four times smaller. To facilitate the democratization of TTM research, the processed captions, model checkpoints, and source code are available on GitHub via the project page: https://lonian6.github.io/ssmttm/.
Music shapes the tone of videos, yet creators often struggle to find soundtracks that match their video's mood and narrative. Recent text-to-music models let creators generate music from text prompts, but our formative study (N=8) shows creators struggle to construct diverse prompts, quickly review and compare tracks, and understand their impact on the video. We present VidTune, a system that supports soundtrack creation by generating diverse music options from a creator's prompt and producing contextual thumbnails for rapid review. VidTune extracts representative video subjects to ground thumbnails in context, maps each track's valence and energy onto visual cues like color and brightness, and depicts prominent genres and instruments. Creators can refine tracks through natural language edits, which VidTune expands into new generations. In a controlled user study (N=12) and an exploratory case study (N=6), participants found VidTune helpful for efficiently reviewing and comparing music options and described the process as playful and enriching.
Audio codecs power discrete music generative modelling, music streaming, and immersive media by shrinking PCM audio to bandwidth-friendly bitrates. Recent works have gravitated towards processing in the spectral domain; however, spectrogram domains typically struggle with phase modeling, which is naturally complex-valued. Most frequency-domain neural codecs either disregard phase information or encode it as two separate real-valued channels, limiting spatial fidelity. This entails the need to introduce adversarial discriminators at the expense of convergence speed and training stability to compensate for the inadequate representation power of the audio signal. In this work we introduce an end-to-end complex-valued RVQ-VAE audio codec that preserves magnitude-phase coupling across the entire analysis-quantization-synthesis pipeline and removes adversarial discriminators and diffusion post-filters. Without GANs or diffusion, we match or surpass much longer-trained baselines in-domain and reach SOTA out-of-domain performance on phase coherence and waveform fidelity. Compared to standard baselines that train for hundreds of thousands of steps, our model, which reduces the training budget by an order of magnitude, is markedly more compute-efficient while preserving high perceptual quality.
Traditional ontologies excel at describing domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs that lack structural validity, hallucinating mechanisms without components, goals without end conditions. We introduce Generative Ontology, a framework that synthesizes these complementary strengths: ontology provides the grammar; the LLM provides the creativity. Generative Ontology encodes domain knowledge as executable Pydantic schemas that constrain LLM generation via DSPy signatures. A multi-agent pipeline assigns specialized roles to different ontology domains: a Mechanics Architect designs game systems, a Theme Weaver integrates narrative, a Balance Critic identifies exploits. Each agent carrying a professional "anxiety" that prevents shallow, agreeable outputs. Retrieval-augmented generation grounds novel designs in precedents from existing exemplars, while iterative validation ensures coherence between mechanisms and components. We demonstrate the framework through GameGrammar, a system for generating complete tabletop game designs. Given a thematic prompt ("bioluminescent fungi competing in a cave ecosystem"), the pipeline produces structurally complete, playable game specifications with mechanisms, components, victory conditions, and setup instructions. These outputs satisfy ontological constraints while remaining genuinely creative. The pattern generalizes beyond games. Any domain with expert vocabulary, validity constraints, and accumulated exemplars (music composition, software architecture, culinary arts) is a candidate for Generative Ontology. We argue that constraints do not limit creativity but enable it: just as grammar makes poetry possible, ontology makes structured generation possible.
Due to recent advancements in Large Audio-Language Models (LALMs) that demonstrate remarkable performance across a range of sound-, speech- and music-related tasks, there is a growing interest in proposing benchmarks to assess these models. Existing benchmarks generally focus only on reasoning with internal knowledge, neglecting real-world scenarios that require external information grounding. To bridge this gap, we introduce AudioRAG, a novel benchmark designed to evaluate audio-based reasoning augmented by information retrieval in realistic web environments. This benchmark comprises both LLM-generated and manually curated question-answer pairs. Our evaluations reveal that even the state-of-the-art LALMs struggle to answer these questions. We therefore propose an agentic pipeline that integrates audio reasoning with retrieval-augmented generation, providing a stronger baseline for future research.
Discrete audio tokenizers are fundamental to empowering large language models with native audio processing and generation capabilities. Despite recent progress, existing approaches often rely on pretrained encoders, semantic distillation, or heterogeneous CNN-based architectures. These designs introduce fixed inductive biases that limit reconstruction fidelity and hinder effective scaling. In this paper, we argue that discrete audio tokenization should be learned fully end-to-end using a homogeneous and scalable architecture. To this end, we first propose CAT (Causal Audio Tokenizer with Transformer), a purely Transformer-based architecture that jointly optimizes the encoder, quantizer, and decoder from scratch for high-fidelity reconstruction. Building on the CAT architecture, we develop MOSS-Audio-Tokenizer, a large-scale audio tokenizer featuring 1.6 billion parameters, pre-trained on 3 million hours of diverse, general audio data. We show that this simple, fully end-to-end approach built from homogeneous, causal Transformer blocks scales gracefully and supports high-fidelity reconstruction across diverse audio domains. Across speech, sound, and music, MOSS-Audio-Tokenizer consistently outperforms prior codecs over a wide range of bitrates, while exhibiting predictable improvements with increased scale. Notably, leveraging the discrete tokens from our model, we develop the first purely autoregressive TTS model that surpasses prior non-autoregressive and cascaded systems. Furthermore, MOSS-Audio-Tokenizer enables competitive ASR performance without auxiliary encoders. Our findings position the CAT architecture as a unified, scalable interface for the next generation of native audio foundation models.
This study explores the capacity of generative artificial intelligence (Gen AI) to contribute to the construction of peace narratives and the revitalization of musical heritage in Mali. The study has been made in a political and social context where inter-community tensions and social fractures motivate a search for new symbolic frameworks for reconciliation. The study empirically explores three questions: (1) how Gen AI can be used as a tool for musical creation rooted in national languages and traditions; (2) to what extent Gen AI systems enable a balanced hybridization between technological innovation and cultural authenticity; and (3) how AI-assisted musical co-creation can strengthen social cohesion and cultural sovereignty. The experimental results suggest that Gen AI, embedded in a culturally conscious participatory framework, can act as a catalyst for symbolic diplomacy, amplifying local voices instead of standardizing them. However, challenges persist regarding the availability of linguistic corpora, algorithmic censorship, and the ethics of generating compositions derived from copyrighted sources.
Melodic harmonization, the task of generating harmonic accompaniments for a given melody, remains a central challenge in computational music generation. Recent single encoder transformer approaches have framed harmonization as a masked sequence modeling problem, but existing training curricula inspired by discrete diffusion often result in weak (cross) attention between melody and harmony. This leads to limited exploitation of melodic cues, particularly in out-of-domain contexts. In this work, we introduce a training curriculum, FF (full-to-full), which keeps all harmony tokens masked for several training steps before progressively unmasking entire sequences during training to strengthen melody-harmony interactions. We systematically evaluate this approach against prior curricula across multiple experimental axes, including temporal quantization (quarter vs. sixteenth note), bar-level vs. time-signature conditioning, melody representation (full range vs. pitch class), and inference-time unmasking strategies. Models are trained on the HookTheory dataset and evaluated both in-domain and on a curated collection of jazz standards, using a comprehensive set of metrics that assess chord progression structure, harmony-melody alignment, and rhythmic coherence. Results demonstrate that the proposed FF curriculum consistently outperforms baselines in nearly all metrics, with particularly strong gains in out-of-domain evaluations where harmonic adaptability to novel melodic queues is crucial. We further find that quarter-note quantization, intertwining of bar tokens, and pitch-class melody representations are advantageous in the FF setting. Our findings highlight the importance of training curricula in enabling effective melody conditioning and suggest that full-to-full unmasking offers a robust strategy for single encoder harmonization.
Generative recommendation systems have achieved significant advances by leveraging semantic IDs to represent items. However, existing approaches that tokenize each modality independently face two critical limitations: (1) redundancy across modalities that reduces efficiency, and (2) failure to capture inter-modal interactions that limits item representation. We introduce FusID, a modality-fused semantic ID framework that addresses these limitations through three key components: (i) multimodal fusion that learns unified representations by jointly encoding information across modalities, (ii) representation learning that brings frequently co-occurring item embeddings closer while maintaining distinctiveness and preventing feature redundancy, and (iii) product quantization that converts the fused continuous embeddings into multiple discrete tokens to mitigate ID conflict. Evaluated on a multimodal next-song recommendation (i.e., playlist continuation) benchmark, FusID achieves zero ID conflicts, ensuring that each token sequence maps to exactly one song, mitigates codebook underutilization, and outperforms baselines in terms of MRR and Recall@k (k = 1, 5, 10, 20).