Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.




Generating 3D vehicle assets from in-the-wild observations is crucial to autonomous driving. Existing image-to-3D methods cannot well address this problem because they learn generation merely from image RGB information without a deeper understanding of in-the-wild vehicles (such as car models, manufacturers, etc.). This leads to their poor zero-shot prediction capability to handle real-world observations with occlusion or tricky viewing angles. To solve this problem, in this work, we propose VQA-Diff, a novel framework that leverages in-the-wild vehicle images to create photorealistic 3D vehicle assets for autonomous driving. VQA-Diff exploits the real-world knowledge inherited from the Large Language Model in the Visual Question Answering (VQA) model for robust zero-shot prediction and the rich image prior knowledge in the Diffusion model for structure and appearance generation. In particular, we utilize a multi-expert Diffusion Models strategy to generate the structure information and employ a subject-driven structure-controlled generation mechanism to model appearance information. As a result, without the necessity to learn from a large-scale image-to-3D vehicle dataset collected from the real world, VQA-Diff still has a robust zero-shot image-to-novel-view generation ability. We conduct experiments on various datasets, including Pascal 3D+, Waymo, and Objaverse, to demonstrate that VQA-Diff outperforms existing state-of-the-art methods both qualitatively and quantitatively.
LiDAR-based sensors employing optical spectrum signals play a vital role in providing significant information about the target objects in autonomous driving vehicle systems. However, the presence of fog in the atmosphere severely degrades the overall system's performance. This manuscript analyzes the role of fog particle size distributions in 3D object detection under adverse weather conditions. We utilise Mie theory and meteorological optical range (MOR) to calculate the attenuation and backscattering coefficient values for point cloud generation and analyze the overall system's accuracy in Car, Cyclist, and Pedestrian case scenarios under easy, medium and hard detection difficulties. Gamma and Junge (Power-Law) distributions are employed to mathematically model the fog particle size distribution under strong and moderate advection fog environments. Subsequently, we modified the KITTI dataset based on the backscattering coefficient values and trained it on the PV-RCNN++ deep neural network model for Car, Cyclist, and Pedestrian cases under different detection difficulties. The result analysis shows a significant variation in the system's accuracy concerning the changes in target object dimensionality, the nature of the fog environment and increasing detection difficulties, with the Car exhibiting the highest accuracy of around 99% and the Pedestrian showing the lowest accuracy of around 73%.




Trajectory prediction forecasts nearby agents' moves based on their historical trajectories. Accurate trajectory prediction is crucial for autonomous vehicles. Existing attacks compromise the prediction model of a victim AV by directly manipulating the historical trajectory of an attacker AV, which has limited real-world applicability. This paper, for the first time, explores an indirect attack approach that induces prediction errors via attacks against the perception module of a victim AV. Although it has been shown that physically realizable attacks against LiDAR-based perception are possible by placing a few objects at strategic locations, it is still an open challenge to find an object location from the vast search space in order to launch effective attacks against prediction under varying victim AV velocities. Through analysis, we observe that a prediction model is prone to an attack focusing on a single point in the scene. Consequently, we propose a novel two-stage attack framework to realize the single-point attack. The first stage of prediction-side attack efficiently identifies, guided by the distribution of detection results under object-based attacks against perception, the state perturbations for the prediction model that are effective and velocity-insensitive. In the second stage of location matching, we match the feasible object locations with the found state perturbations. Our evaluation using a public autonomous driving dataset shows that our attack causes a collision rate of up to 63% and various hazardous responses of the victim AV. The effectiveness of our attack is also demonstrated on a real testbed car. To the best of our knowledge, this study is the first security analysis spanning from LiDAR-based perception to prediction in autonomous driving, leading to a realistic attack on prediction. To counteract the proposed attack, potential defenses are discussed.




Accurately and promptly predicting accidents among surrounding traffic agents from camera footage is crucial for the safety of autonomous vehicles (AVs). This task presents substantial challenges stemming from the unpredictable nature of traffic accidents, their long-tail distribution, the intricacies of traffic scene dynamics, and the inherently constrained field of vision of onboard cameras. To address these challenges, this study introduces a novel accident anticipation framework for AVs, termed CRASH. It seamlessly integrates five components: object detector, feature extractor, object-aware module, context-aware module, and multi-layer fusion. Specifically, we develop the object-aware module to prioritize high-risk objects in complex and ambiguous environments by calculating the spatial-temporal relationships between traffic agents. In parallel, the context-aware is also devised to extend global visual information from the temporal to the frequency domain using the Fast Fourier Transform (FFT) and capture fine-grained visual features of potential objects and broader context cues within traffic scenes. To capture a wider range of visual cues, we further propose a multi-layer fusion that dynamically computes the temporal dependencies between different scenes and iteratively updates the correlations between different visual features for accurate and timely accident prediction. Evaluated on real-world datasets--Dashcam Accident Dataset (DAD), Car Crash Dataset (CCD), and AnAn Accident Detection (A3D) datasets--our model surpasses existing top baselines in critical evaluation metrics like Average Precision (AP) and mean Time-To-Accident (mTTA). Importantly, its robustness and adaptability are particularly evident in challenging driving scenarios with missing or limited training data, demonstrating significant potential for application in real-world autonomous driving systems.




To alleviate energy shortages and environmental impacts caused by transportation, this study introduces EcoFollower, a novel eco-car-following model developed using reinforcement learning (RL) to optimize fuel consumption in car-following scenarios. Employing the NGSIM datasets, the performance of EcoFollower was assessed in comparison with the well-established Intelligent Driver Model (IDM). The findings demonstrate that EcoFollower excels in simulating realistic driving behaviors, maintaining smooth vehicle operations, and closely matching the ground truth metrics of time-to-collision (TTC), headway, and comfort. Notably, the model achieved a significant reduction in fuel consumption, lowering it by 10.42\% compared to actual driving scenarios. These results underscore the capability of RL-based models like EcoFollower to enhance autonomous vehicle algorithms, promoting safer and more energy-efficient driving strategies.




Social norm is defined as a shared standard of acceptable behavior in a society. The emergence of social norms fosters coordination among agents without any hard-coded rules, which is crucial for the large-scale deployment of AVs in an intelligent transportation system. This paper explores the application of LLMs in understanding and modeling social norms in autonomous driving games. We introduce LLMs into autonomous driving games as intelligent agents who make decisions according to text prompts. These agents are referred to as LLM-based agents. Our framework involves LLM-based agents playing Markov games in a multi-agent system (MAS), allowing us to investigate the emergence of social norms among individual agents. We aim to identify social norms by designing prompts and utilizing LLMs on textual information related to the environment setup and the observations of LLM-based agents. Using the OpenAI Chat API powered by GPT-4.0, we conduct experiments to simulate interactions and evaluate the performance of LLM-based agents in two driving scenarios: unsignalized intersection and highway platoon. The results show that LLM-based agents can handle dynamically changing environments in Markov games, and social norms evolve among LLM-based agents in both scenarios. In the intersection game, LLM-based agents tend to adopt a conservative driving policy when facing a potential car crash. The advantage of LLM-based agents in games lies in their strong operability and analyzability, which facilitate experimental design.




Robust and realistic rendering for large-scale road scenes is essential in autonomous driving simulation. Recently, 3D Gaussian Splatting (3D-GS) has made groundbreaking progress in neural rendering, but the general fidelity of large-scale road scene renderings is often limited by the input imagery, which usually has a narrow field of view and focuses mainly on the street-level local area. Intuitively, the data from the drone's perspective can provide a complementary viewpoint for the data from the ground vehicle's perspective, enhancing the completeness of scene reconstruction and rendering. However, training naively with aerial and ground images, which exhibit large view disparity, poses a significant convergence challenge for 3D-GS, and does not demonstrate remarkable improvements in performance on road views. In order to enhance the novel view synthesis of road views and to effectively use the aerial information, we design an uncertainty-aware training method that allows aerial images to assist in the synthesis of areas where ground images have poor learning outcomes instead of weighting all pixels equally in 3D-GS training like prior work did. We are the first to introduce the cross-view uncertainty to 3D-GS by matching the car-view ensemble-based rendering uncertainty to aerial images, weighting the contribution of each pixel to the training process. Additionally, to systematically quantify evaluation metrics, we assemble a high-quality synthesized dataset comprising both aerial and ground images for road scenes.




In pursuit of autonomous vehicles, achieving human-like driving behavior is vital. This study introduces adaptive autopilot (AA), a unique framework utilizing constrained-deep reinforcement learning (C-DRL). AA aims to safely emulate human driving to reduce the necessity for driver intervention. Focusing on the car-following scenario, the process involves (i) extracting data from the highD natural driving study and categorizing it into three driving styles using a rule-based classifier; (ii) employing deep neural network (DNN) regressors to predict human-like acceleration across styles; and (iii) using C-DRL, specifically the soft actor-critic Lagrangian technique, to learn human-like safe driving policies. Results indicate effectiveness in each step, with the rule-based classifier distinguishing driving styles, the regressor model accurately predicting acceleration, outperforming traditional car-following models, and C-DRL agents learning optimal policies for humanlike driving across styles.




Adversarial attacks against monocular depth estimation (MDE) systems pose significant challenges, particularly in safety-critical applications such as autonomous driving. Existing patch-based adversarial attacks for MDE are confined to the vicinity of the patch, making it difficult to affect the entire target. To address this limitation, we propose a physics-based adversarial attack on monocular depth estimation, employing a framework called Attack with Shape-Varying Patches (ASP), aiming to optimize patch content, shape, and position to maximize effectiveness. We introduce various mask shapes, including quadrilateral, rectangular, and circular masks, to enhance the flexibility and efficiency of the attack. Furthermore, we propose a new loss function to extend the influence of the patch beyond the overlapping regions. Experimental results demonstrate that our attack method generates an average depth error of 18 meters on the target car with a patch area of 1/9, affecting over 98\% of the target area.




Recognizing a traffic accident is an essential part of any autonomous driving or road monitoring system. An accident can appear in a wide variety of forms, and understanding what type of accident is taking place may be useful to prevent it from reoccurring. The task of being able to classify a traffic scene as a specific type of accident is the focus of this work. We approach the problem by likening a traffic scene to a graph, where objects such as cars can be represented as nodes, and relative distances and directions between them as edges. This representation of an accident can be referred to as a scene graph, and is used as input for an accident classifier. Better results can be obtained with a classifier that fuses the scene graph input with representations from vision and language. This work introduces a multi-stage, multimodal pipeline to pre-process videos of traffic accidents, encode them as scene graphs, and align this representation with vision and language modalities for accident classification. When trained on 4 classes, our method achieves a balanced accuracy score of 57.77% on an (unbalanced) subset of the popular Detection of Traffic Anomaly (DoTA) benchmark, representing an increase of close to 5 percentage points from the case where scene graph information is not taken into account.