Abstract:Resolving the dichotomy between the human-like yet constrained reasoning processes of Cognitive Architectures and the broad but often noisy inference behavior of Large Language Models (LLMs) remains a challenging but exciting pursuit, for enabling reliable machine reasoning capabilities in production systems. Because Cognitive Architectures are famously developed for the purpose of modeling the internal mechanisms of human cognitive decision-making at a computational level, new investigations consider the goal of informing LLMs with the knowledge necessary for replicating such processes, e.g., guided perception, memory, goal-setting, and action. Previous approaches that use LLMs for grounded decision-making struggle with complex reasoning tasks that require slower, deliberate cognition over fast and intuitive inference -- reporting issues related to the lack of sufficient grounding, as in hallucination. To resolve these challenges, we introduce LLM-ACTR, a novel neuro-symbolic architecture that provides human-aligned and versatile decision-making by integrating the ACT-R Cognitive Architecture with LLMs. Our framework extracts and embeds knowledge of ACT-R's internal decision-making process as latent neural representations, injects this information into trainable LLM adapter layers, and fine-tunes the LLMs for downstream prediction. Our experiments on novel Design for Manufacturing tasks show both improved task performance as well as improved grounded decision-making capability of our approach, compared to LLM-only baselines that leverage chain-of-thought reasoning strategies.
Abstract:Humans are capable of continuously manipulating a wide variety of deformable objects into complex shapes. This is made possible by our intuitive understanding of material properties and mechanics of the object, for reasoning about object states even when visual perception is occluded. These capabilities allow us to perform diverse tasks ranging from cooking with dough to expressing ourselves with pottery-making. However, developing robotic systems to robustly perform similar tasks remains challenging, as current methods struggle to effectively model volumetric deformable objects and reason about the complex behavior they typically exhibit. To study the robotic systems and algorithms capable of deforming volumetric objects, we introduce a novel robotics task of continuously deforming clay on a pottery wheel. We propose a pipeline for perception and pottery skill-learning, called RoPotter, wherein we demonstrate that structural priors specific to the task of pottery-making can be exploited to simplify the pottery skill-learning process. Namely, we can project the cross-section of the clay to a plane to represent the state of the clay, reducing dimensionality. We also demonstrate a mesh-based method of occluded clay state recovery, toward robotic agents capable of continuously deforming clay. Our experiments show that by using the reduced representation with structural priors based on the deformation behaviors of the clay, RoPotter can perform the long-horizon pottery task with 44.4% lower final shape error compared to the state-of-the-art baselines.
Abstract:In order to develop robots that can effectively serve as versatile and capable home assistants, it is crucial for them to reliably perceive and interact with a wide variety of objects across diverse environments. To this end, we proposed Open Vocabulary Mobile Manipulation as a key benchmark task for robotics: finding any object in a novel environment and placing it on any receptacle surface within that environment. We organized a NeurIPS 2023 competition featuring both simulation and real-world components to evaluate solutions to this task. Our baselines on the most challenging version of this task, using real perception in simulation, achieved only an 0.8% success rate; by the end of the competition, the best participants achieved an 10.8\% success rate, a 13x improvement. We observed that the most successful teams employed a variety of methods, yet two common threads emerged among the best solutions: enhancing error detection and recovery, and improving the integration of perception with decision-making processes. In this paper, we detail the results and methodologies used, both in simulation and real-world settings. We discuss the lessons learned and their implications for future research. Additionally, we compare performance in real and simulated environments, emphasizing the necessity for robust generalization to novel settings.
Abstract:Recognizing a traffic accident is an essential part of any autonomous driving or road monitoring system. An accident can appear in a wide variety of forms, and understanding what type of accident is taking place may be useful to prevent it from reoccurring. The task of being able to classify a traffic scene as a specific type of accident is the focus of this work. We approach the problem by likening a traffic scene to a graph, where objects such as cars can be represented as nodes, and relative distances and directions between them as edges. This representation of an accident can be referred to as a scene graph, and is used as input for an accident classifier. Better results can be obtained with a classifier that fuses the scene graph input with representations from vision and language. This work introduces a multi-stage, multimodal pipeline to pre-process videos of traffic accidents, encode them as scene graphs, and align this representation with vision and language modalities for accident classification. When trained on 4 classes, our method achieves a balanced accuracy score of 57.77% on an (unbalanced) subset of the popular Detection of Traffic Anomaly (DoTA) benchmark, representing an increase of close to 5 percentage points from the case where scene graph information is not taken into account.
Abstract:Deep Learning models are incredibly data-hungry and require very large labeled datasets for supervised learning. As a consequence, these models often suffer from overfitting, limiting their ability to generalize to real-world examples. Recent advancements in diffusion models have enabled the generation of photorealistic images based on textual inputs. Leveraging the substantial datasets used to train these diffusion models, we propose a technique to utilize generated images to augment existing datasets. This paper explores various strategies for effective data augmentation to improve the out-of-domain generalization capabilities of deep learning models.
Abstract:Multimodal machine learning has gained significant attention in recent years due to its potential for integrating information from multiple modalities to enhance learning and decision-making processes. However, it is commonly observed that unimodal models outperform multimodal models, despite the latter having access to richer information. Additionally, the influence of a single modality often dominates the decision-making process, resulting in suboptimal performance. This research project aims to address these challenges by proposing a novel regularization term that encourages multimodal models to effectively utilize information from all modalities when making decisions. The focus of this project lies in the video-audio domain, although the proposed regularization technique holds promise for broader applications in embodied AI research, where multiple modalities are involved. By leveraging this regularization term, the proposed approach aims to mitigate the issue of unimodal dominance and improve the performance of multimodal machine learning systems. Through extensive experimentation and evaluation, the effectiveness and generalizability of the proposed technique will be assessed. The findings of this research project have the potential to significantly contribute to the advancement of multimodal machine learning and facilitate its application in various domains, including multimedia analysis, human-computer interaction, and embodied AI research.
Abstract:Simulation is an indispensable tool in the development and testing of autonomous vehicles (AVs), offering an efficient and safe alternative to road testing by allowing the exploration of a wide range of scenarios. Despite its advantages, a significant challenge within simulation-based testing is the generation of safety-critical scenarios, which are essential to ensure that AVs can handle rare but potentially fatal situations. This paper addresses this challenge by introducing a novel generative framework, CaDRE, which is specifically designed for generating diverse and controllable safety-critical scenarios using real-world trajectories. Our approach optimizes for both the quality and diversity of scenarios by employing a unique formulation and algorithm that integrates real-world data, domain knowledge, and black-box optimization techniques. We validate the effectiveness of our framework through extensive testing in three representative types of traffic scenarios. The results demonstrate superior performance in generating diverse and high-quality scenarios with greater sample efficiency than existing reinforcement learning and sampling-based methods.
Abstract:Building general-purpose robots that can operate seamlessly, in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. Unfortunately, however, most existing robotic systems have been constrained - having been designed for specific tasks, trained on specific datasets, and deployed within specific environments. These systems usually require extensively-labeled data, rely on task-specific models, have numerous generalization issues when deployed in real-world scenarios, and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing an overview of what constitutes a conventional robotic system and the fundamental barriers to making it universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository of resources, including papers reviewed in this survey as well as related projects and repositories for developing foundation models for robotics.
Abstract:As autonomous driving technology matures, safety and robustness of its key components, including trajectory prediction, is vital. Though real-world datasets, such as Waymo Open Motion, provide realistic recorded scenarios for model development, they often lack truly safety-critical situations. Rather than utilizing unrealistic simulation or dangerous real-world testing, we instead propose a framework to characterize such datasets and find hidden safety-relevant scenarios within. Our approach expands the spectrum of safety-relevance, allowing us to study trajectory prediction models under a safety-informed, distribution shift setting. We contribute a generalized scenario characterization method, a novel scoring scheme to find subtly-avoided risky scenarios, and an evaluation of trajectory prediction models in this setting. We further contribute a remediation strategy, achieving a 10% average reduction in prediction collision rates. To facilitate future research, we release our code to the public: github.com/cmubig/SafeShift
Abstract:A holistic understanding of object properties across diverse sensory modalities (e.g., visual, audio, and haptic) is essential for tasks ranging from object categorization to complex manipulation. Drawing inspiration from cognitive science studies that emphasize the significance of multi-sensory integration in human perception, we introduce MOSAIC (Multi-modal Object property learning with Self-Attention and Integrated Comprehension), a novel framework designed to facilitate the learning of unified multi-sensory object property representations. While it is undeniable that visual information plays a prominent role, we acknowledge that many fundamental object properties extend beyond the visual domain to encompass attributes like texture, mass distribution, or sounds, which significantly influence how we interact with objects. In MOSAIC, we leverage this profound insight by distilling knowledge from the extensive pre-trained Contrastive Language-Image Pre-training (CLIP) model, aligning these representations not only across vision but also haptic and auditory sensory modalities. Through extensive experiments on a dataset where a humanoid robot interacts with 100 objects across 10 exploratory behaviors, we demonstrate the versatility of MOSAIC in two task families: object categorization and object-fetching tasks. Our results underscore the efficacy of MOSAIC's unified representations, showing competitive performance in category recognition through a simple linear probe setup and excelling in the fetch object task under zero-shot transfer conditions. This work pioneers the application of CLIP-based sensory grounding in robotics, promising a significant leap in multi-sensory perception capabilities for autonomous systems. We have released the code, datasets, and additional results: https://github.com/gtatiya/MOSAIC.