Music generation is the task of generating music or music-like sounds from a model or algorithm.
SEATER is a generative retrieval model that improves recommendation inference efficiency and retrieval quality by utilizing balanced tree-structured item identifiers and contrastive training objectives. We reproduce and validate SEATER's reported improvements in retrieval quality over strong baselines across all datasets from the original work, and extend the evaluation to Yambda, a large-scale music recommendation dataset. Our experiments verify SEATER's strong performance, but show that its tree construction step during training becomes a major bottleneck as the number of items grows. To address this, we implement and evaluate two alternative construction algorithms: a greedy method optimized for minimal build time, and a hybrid method that combines greedy clustering at high levels with more precise grouping at lower levels. The greedy method reduces tree construction time to less than 2% of the original with only a minor drop in quality on the dataset with the largest item collection. The hybrid method achieves retrieval quality on par with the original, and even improves on the largest dataset, while cutting construction time to just 5-8%. All data and code are publicly available for full reproducibility at https://github.com/joshrosie/re-seater.
In recent years, the music research community has examined risks of AI models for music, with generative AI models in particular, raised concerns about copyright, deepfakes, and transparency. In our work, we raise concerns about cultural and genre biases in AI for music systems (music-AI systems) which affect stakeholders including creators, distributors, and listeners shaping representation in AI for music. These biases can misrepresent marginalized traditions, especially from the Global South, producing inauthentic outputs (e.g., distorted ragas) that reduces creators' trust on these systems. Such harms risk reinforcing biases, limiting creativity, and contributing to cultural erasure. To address this, we offer recommendations at dataset, model and interface level in music-AI systems.




Music Emotion Recogniser (MER) research faces challenges due to limited high-quality annotated datasets and difficulties in addressing cross-track feature drift. This work presents two primary contributions to address these issues. Memo2496, a large-scale dataset, offers 2496 instrumental music tracks with continuous valence arousal labels, annotated by 30 certified music specialists. Annotation quality is ensured through calibration with extreme emotion exemplars and a consistency threshold of 0.25, measured by Euclidean distance in the valence arousal space. Furthermore, the Dual-view Adaptive Music Emotion Recogniser (DAMER) is introduced. DAMER integrates three synergistic modules: Dual Stream Attention Fusion (DSAF) facilitates token-level bidirectional interaction between Mel spectrograms and cochleagrams via cross attention mechanisms; Progressive Confidence Labelling (PCL) generates reliable pseudo labels employing curriculum-based temperature scheduling and consistency quantification using Jensen Shannon divergence; and Style Anchored Memory Learning (SAML) maintains a contrastive memory queue to mitigate cross-track feature drift. Extensive experiments on the Memo2496, 1000songs, and PMEmo datasets demonstrate DAMER's state-of-the-art performance, improving arousal dimension accuracy by 3.43%, 2.25%, and 0.17%, respectively. Ablation studies and visualisation analyses validate each module's contribution. Both the dataset and source code are publicly available.
Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.




The rise of AI-generated music is diluting royalty pools and revealing structural flaws in existing remuneration frameworks, challenging the well-established artist compensation systems in the music industry. Existing compensation solutions, such as piecemeal licensing agreements, lack scalability and technical rigour, while current data attribution mechanisms provide only uncertain estimates and are rarely implemented in practice. This paper introduces a framework for a generative music infrastructure centred on direct attribution, transparent royalty distribution, and granular control for artists and rights' holders. We distinguish ontologically between the training set and the inference set, which allows us to propose two complementary forms of attribution: training-time attribution and inference-time attribution. We here favour inference-time attribution, as it enables direct, verifiable compensation whenever an artist's catalogue is used to condition a generated output. Besides, users benefit from the ability to condition generations on specific songs and receive transparent information about attribution and permitted usage. Our approach offers an ethical and practical solution to the pressing need for robust compensation mechanisms in the era of AI-generated music, ensuring that provenance and fairness are embedded at the core of generative systems.
While recent years have seen remarkable progress in music generation models, research on their biases across countries, languages, cultures, and musical genres remains underexplored. This gap is compounded by the lack of datasets and benchmarks that capture the global diversity of music. To address these challenges, we introduce GlobalDISCO, a large-scale dataset consisting of 73k music tracks generated by state-of-the-art commercial generative music models, along with paired links to 93k reference tracks in LAION-DISCO-12M. The dataset spans 147 languages and includes musical style prompts extracted from MusicBrainz and Wikipedia. The dataset is globally balanced, representing musical styles from artists across 79 countries and five continents. Our evaluation reveals large disparities in music quality and alignment with reference music between high-resource and low-resource regions. Furthermore, we find marked differences in model performance between mainstream and geographically niche genres, including cases where models generate music for regional genres that more closely align with the distribution of mainstream styles.


World models have demonstrated impressive performance on robotic learning tasks. Many such tasks inherently demand multimodal reasoning; for example, filling a bottle with water will lead to visual information alone being ambiguous or incomplete, thereby requiring reasoning over the temporal evolution of audio, accounting for its underlying physical properties and pitch patterns. In this paper, we propose a generative latent flow matching model to anticipate future audio observations, enabling the system to reason about long-term consequences when integrated into a robot policy. We demonstrate the superior capabilities of our system through two manipulation tasks that require perceiving in-the-wild audio or music signals, compared to methods without future lookahead. We further emphasize that successful robot action learning for these tasks relies not merely on multi-modal input, but critically on the accurate prediction of future audio states that embody intrinsic rhythmic patterns.
In this paper, we trace the evolution of Music Information Retrieval (MIR) over the past 25 years. While MIR gathers all kinds of research related to music informatics, a large part of it focuses on signal processing techniques for music data, fostering a close relationship with the IEEE Audio and Acoustic Signal Processing Technical Commitee. In this paper, we reflect the main research achievements of MIR along the three EDICS related to music analysis, processing and generation. We then review a set of successful practices that fuel the rapid development of MIR research. One practice is the annual research benchmark, the Music Information Retrieval Evaluation eXchange, where participants compete on a set of research tasks. Another practice is the pursuit of reproducible and open research. The active engagement with industry research and products is another key factor for achieving large societal impacts and motivating younger generations of students to join the field. Last but not the least, the commitment to diversity, equity and inclusion ensures MIR to be a vibrant and open community where various ideas, methodologies, and career pathways collide. We finish by providing future challenges MIR will have to face.
Emotions are fundamental to the creation and perception of music performances. However, achieving human-like expression and emotion through machine learning models for performance rendering remains a challenging task. In this work, we present SyMuPe, a novel framework for developing and training affective and controllable symbolic piano performance models. Our flagship model, PianoFlow, uses conditional flow matching trained to solve diverse multi-mask performance inpainting tasks. By design, it supports both unconditional generation and infilling of music performance features. For training, we use a curated, cleaned dataset of 2,968 hours of aligned musical scores and expressive MIDI performances. For text and emotion control, we integrate a piano performance emotion classifier and tune PianoFlow with the emotion-weighted Flan-T5 text embeddings provided as conditional inputs. Objective and subjective evaluations against transformer-based baselines and existing models show that PianoFlow not only outperforms other approaches, but also achieves performance quality comparable to that of human-recorded and transcribed MIDI samples. For emotion control, we present and analyze samples generated under different text conditioning scenarios. The developed model can be integrated into interactive applications, contributing to the creation of more accessible and engaging music performance systems.
Understanding and modeling the relationship between language and sound is critical for applications such as music information retrieval,text-guided music generation, and audio captioning. Central to these tasks is the use of joint language-audio embedding spaces, which map textual descriptions and auditory content into a shared embedding space. While multimodal embedding models such as MS-CLAP, LAION-CLAP, and MuQ-MuLan have shown strong performance in aligning language and audio, their correspondence to human perception of timbre, a multifaceted attribute encompassing qualities such as brightness, roughness, and warmth, remains underexplored. In this paper, we evaluate the above three joint language-audio embedding models on their ability to capture perceptual dimensions of timbre. Our findings show that LAION-CLAP consistently provides the most reliable alignment with human-perceived timbre semantics across both instrumental sounds and audio effects.