Music generation is the task of generating music or music-like sounds from a model or algorithm.
Neural audio codecs have recently emerged as powerful tools for high-quality and low-bitrate audio compression, leveraging deep generative models to learn latent representations of audio signals. However, existing approaches either rely on a single quantizer that only processes speech domain, or on multiple quantizers that are not well suited for downstream tasks. To address this issue, we propose MelCap, a unified "one-codebook-for-all" neural codec that effectively handles speech, music, and general sound. By decomposing audio reconstruction into two stages, our method preserves more acoustic details than previous single-codebook approaches, while achieving performance comparable to mainstream multi-codebook methods. In the first stage, audio is transformed into mel-spectrograms, which are compressed and quantized into compact single tokens using a 2D tokenizer. A perceptual loss is further applied to mitigate the over-smoothing artifacts observed in spectrogram reconstruction. In the second stage, a Vocoder recovers waveforms from the mel discrete tokens in a single forward pass, enabling real-time decoding. Both objective and subjective evaluations demonstrate that MelCap achieves quality on comparable to state-of-the-art multi-codebook codecs, while retaining the computational simplicity of a single-codebook design, thereby providing an effective representation for downstream tasks.
One particularly promising use case of Large Language Models (LLMs) for recommendation is the automatic generation of Natural Language (NL) user taste profiles from consumption data. These profiles offer interpretable and editable alternatives to opaque collaborative filtering representations, enabling greater transparency and user control. However, it remains unclear whether users consider these profiles to be an accurate representation of their taste, which is crucial for trust and usability. Moreover, because LLMs inherit societal and data-driven biases, profile quality may systematically vary across user and item characteristics. In this paper, we study this issue in the context of music streaming, where personalization is challenged by a large and culturally diverse catalog. We conduct a user study in which participants rate NL profiles generated from their own listening histories. We analyze whether identification with the profiles is biased by user attributes (e.g., mainstreamness, taste diversity) and item features (e.g., genre, country of origin). We also compare these patterns to those observed when using the profiles in a downstream recommendation task. Our findings highlight both the potential and limitations of scrutable, LLM-based profiling in personalized systems.



The recent surge in State Space Models (SSMs), particularly the emergence of Mamba, has established them as strong alternatives or complementary modules to Transformers across diverse domains. In this work, we aim to explore the potential of Mamba-based architectures for text-to-music generation. We adopt discrete tokens of Residual Vector Quantization (RVQ) as the modeling representation and empirically find that a single-layer codebook can capture semantic information in music. Motivated by this observation, we focus on modeling a single-codebook representation and adapt SiMBA, originally designed as a Mamba-based encoder, to function as a decoder for sequence modeling. We compare its performance against a standard Transformer-based decoder. Our results suggest that, under limited-resource settings, SiMBA achieves much faster convergence and generates outputs closer to the ground truth. This demonstrates the promise of SSMs for efficient and expressive text-to-music generation. We put audio examples on Github.


Many existing AI music generation tools rely on text prompts, complex interfaces, or instrument-like controls, which may require musical or technical knowledge that non-musicians do not possess. This paper introduces DeformTune, a prototype system that combines a tactile deformable interface with the MeasureVAE model to explore more intuitive, embodied, and explainable AI interaction. We conducted a preliminary study with 11 adult participants without formal musical training to investigate their experience with AI-assisted music creation. Thematic analysis of their feedback revealed recurring challenge--including unclear control mappings, limited expressive range, and the need for guidance throughout use. We discuss several design opportunities for enhancing explainability of AI, including multimodal feedback and progressive interaction support. These findings contribute early insights toward making AI music systems more explainable and empowering for novice users.
Human motion video generation has garnered significant research interest due to its broad applications, enabling innovations such as photorealistic singing heads or dynamic avatars that seamlessly dance to music. However, existing surveys in this field focus on individual methods, lacking a comprehensive overview of the entire generative process. This paper addresses this gap by providing an in-depth survey of human motion video generation, encompassing over ten sub-tasks, and detailing the five key phases of the generation process: input, motion planning, motion video generation, refinement, and output. Notably, this is the first survey that discusses the potential of large language models in enhancing human motion video generation. Our survey reviews the latest developments and technological trends in human motion video generation across three primary modalities: vision, text, and audio. By covering over two hundred papers, we offer a thorough overview of the field and highlight milestone works that have driven significant technological breakthroughs. Our goal for this survey is to unveil the prospects of human motion video generation and serve as a valuable resource for advancing the comprehensive applications of digital humans. A complete list of the models examined in this survey is available in Our Repository https://github.com/Winn1y/Awesome-Human-Motion-Video-Generation.
Existing multi-timbre transcription models struggle with generalization beyond pre-trained instruments and rigid source-count constraints. We address these limitations with a lightweight deep clustering solution featuring: 1) a timbre-agnostic backbone achieving state-of-the-art performance with only half the parameters of comparable models, and 2) a novel associative memory mechanism that mimics human auditory cognition to dynamically encode unseen timbres via attention-based clustering. Our biologically-inspired framework enables adaptive polyphonic separation with minimal training data (12.5 minutes), supported by a new synthetic dataset method offering cost-effective, high-precision multi-timbre generation. Experiments show the timbre-agnostic transcription model outperforms existing models on public benchmarks, while the separation module demonstrates promising timbre discrimination. This work provides an efficient framework for timbre-related music transcription and explores new directions for timbre-aware separation through cognitive-inspired architectures.
We present a system for automatic multi-axis perceptual quality prediction of generative audio, developed for Track 2 of the AudioMOS Challenge 2025. The task is to predict four Audio Aesthetic Scores--Production Quality, Production Complexity, Content Enjoyment, and Content Usefulness--for audio generated by text-to-speech (TTS), text-to-audio (TTA), and text-to-music (TTM) systems. A main challenge is the domain shift between natural training data and synthetic evaluation data. To address this, we combine BEATs, a pretrained transformer-based audio representation model, with a multi-branch long short-term memory (LSTM) predictor and use a triplet loss with buffer-based sampling to structure the embedding space by perceptual similarity. Our results show that this improves embedding discriminability and generalization, enabling domain-robust audio quality assessment without synthetic training data.
Automatic transcription of acoustic guitar fingerpicking performances remains a challenging task due to the scarcity of labeled training data and legal constraints connected with musical recordings. This work investigates a procedural data generation pipeline as an alternative to real audio recordings for training transcription models. Our approach synthesizes training data through four stages: knowledge-based fingerpicking tablature composition, MIDI performance rendering, physical modeling using an extended Karplus-Strong algorithm, and audio augmentation including reverb and distortion. We train and evaluate a CRNN-based note-tracking model on both real and synthetic datasets, demonstrating that procedural data can be used to achieve reasonable note-tracking results. Finetuning with a small amount of real data further enhances transcription accuracy, improving over models trained exclusively on real recordings. These results highlight the potential of procedurally generated audio for data-scarce music information retrieval tasks.
LLM-powered code generation has the potential to revolutionize creative coding endeavors, such as live-coding, by enabling users to focus on structural motifs over syntactic details. In such domains, when prompting an LLM, users may benefit from considering multiple varied code candidates to better realize their musical intentions. Code generation models, however, struggle to present unique and diverse code candidates, with no direct insight into the code's audio output. To better establish a relationship between code candidates and produced audio, we investigate the topology of the mapping between code and audio embedding spaces. We find that code and audio embeddings do not exhibit a simple linear relationship, but supplement this with a constructed predictive model that shows an embedding alignment map could be learned. Supplementing the aim for musically diverse output, we present a model that given code predicts output audio embedding, constructing a code-audio embedding alignment map.
Recent advancements have brought generated music closer to human-created compositions, yet evaluating these models remains challenging. While human preference is the gold standard for assessing quality, translating these subjective judgments into objective metrics, particularly for text-audio alignment and music quality, has proven difficult. In this work, we generate 6k songs using 12 state-of-the-art models and conduct a survey of 15k pairwise audio comparisons with 2.5k human participants to evaluate the correlation between human preferences and widely used metrics. To the best of our knowledge, this work is the first to rank current state-of-the-art music generation models and metrics based on human preference. To further the field of subjective metric evaluation, we provide open access to our dataset of generated music and human evaluations.