What is music generation? Music generation is the task of generating music or music-like sounds from a model or algorithm.
Papers and Code
Apr 21, 2025
Abstract:We present Distributional RewArds for Generative OptimizatioN (DRAGON), a versatile framework for fine-tuning media generation models towards a desired outcome. Compared with traditional reinforcement learning with human feedback (RLHF) or pairwise preference approaches such as direct preference optimization (DPO), DRAGON is more flexible. It can optimize reward functions that evaluate either individual examples or distributions of them, making it compatible with a broad spectrum of instance-wise, instance-to-distribution, and distribution-to-distribution rewards. Leveraging this versatility, we construct novel reward functions by selecting an encoder and a set of reference examples to create an exemplar distribution. When cross-modality encoders such as CLAP are used, the reference examples may be of a different modality (e.g., text versus audio). Then, DRAGON gathers online and on-policy generations, scores them to construct a positive demonstration set and a negative set, and leverages the contrast between the two sets to maximize the reward. For evaluation, we fine-tune an audio-domain text-to-music diffusion model with 20 different reward functions, including a custom music aesthetics model, CLAP score, Vendi diversity, and Frechet audio distance (FAD). We further compare instance-wise (per-song) and full-dataset FAD settings while ablating multiple FAD encoders and reference sets. Over all 20 target rewards, DRAGON achieves an 81.45% average win rate. Moreover, reward functions based on exemplar sets indeed enhance generations and are comparable to model-based rewards. With an appropriate exemplar set, DRAGON achieves a 60.95% human-voted music quality win rate without training on human preference annotations. As such, DRAGON exhibits a new approach to designing and optimizing reward functions for improving human-perceived quality. Sound examples at https://ml-dragon.github.io/web.
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Feb 18, 2025
Abstract:The burgeoning growth of video-to-music generation can be attributed to the ascendancy of multimodal generative models. However, there is a lack of literature that comprehensively combs through the work in this field. To fill this gap, this paper presents a comprehensive review of video-to-music generation using deep generative AI techniques, focusing on three key components: visual feature extraction, music generation frameworks, and conditioning mechanisms. We categorize existing approaches based on their designs for each component, clarifying the roles of different strategies. Preceding this, we provide a fine-grained classification of video and music modalities, illustrating how different categories influence the design of components within the generation pipelines. Furthermore, we summarize available multimodal datasets and evaluation metrics while highlighting ongoing challenges in the field.
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Mar 11, 2025
Abstract:In this work, we implement music production for silent film clips using LLM-driven method. Given the strong professional demands of film music production, we propose the FilmComposer, simulating the actual workflows of professional musicians. FilmComposer is the first to combine large generative models with a multi-agent approach, leveraging the advantages of both waveform music and symbolic music generation. Additionally, FilmComposer is the first to focus on the three core elements of music production for film-audio quality, musicality, and musical development-and introduces various controls, such as rhythm, semantics, and visuals, to enhance these key aspects. Specifically, FilmComposer consists of the visual processing module, rhythm-controllable MusicGen, and multi-agent assessment, arrangement and mix. In addition, our framework can seamlessly integrate into the actual music production pipeline and allows user intervention in every step, providing strong interactivity and a high degree of creative freedom. Furthermore, we propose MusicPro-7k which includes 7,418 film clips, music, description, rhythm spots and main melody, considering the lack of a professional and high-quality film music dataset. Finally, both the standard metrics and the new specialized metrics we propose demonstrate that the music generated by our model achieves state-of-the-art performance in terms of quality, consistency with video, diversity, musicality, and musical development. Project page: https://apple-jun.github.io/FilmComposer.github.io/
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Mar 29, 2025
Abstract:Music similarity retrieval is fundamental for managing and exploring relevant content from large collections in streaming platforms. This paper presents a novel cross-modal contrastive learning framework that leverages the open-ended nature of text descriptions to guide music similarity modeling, addressing the limitations of traditional uni-modal approaches in capturing complex musical relationships. To overcome the scarcity of high-quality text-music paired data, this paper introduces a dual-source data acquisition approach combining online scraping and LLM-based prompting, where carefully designed prompts leverage LLMs' comprehensive music knowledge to generate contextually rich descriptions. Exten1sive experiments demonstrate that the proposed framework achieves significant performance improvements over existing benchmarks through objective metrics, subjective evaluations, and real-world A/B testing on the Huawei Music streaming platform.
* Accepted by ICME2025
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Mar 21, 2025
Abstract:Automatically generating natural, diverse and rhythmic human dance movements driven by music is vital for virtual reality and film industries. However, generating dance that naturally follows music remains a challenge, as existing methods lack proper beat alignment and exhibit unnatural motion dynamics. In this paper, we propose Danceba, a novel framework that leverages gating mechanism to enhance rhythm-aware feature representation for music-driven dance generation, which achieves highly aligned dance poses with enhanced rhythmic sensitivity. Specifically, we introduce Phase-Based Rhythm Extraction (PRE) to precisely extract rhythmic information from musical phase data, capitalizing on the intrinsic periodicity and temporal structures of music. Additionally, we propose Temporal-Gated Causal Attention (TGCA) to focus on global rhythmic features, ensuring that dance movements closely follow the musical rhythm. We also introduce Parallel Mamba Motion Modeling (PMMM) architecture to separately model upper and lower body motions along with musical features, thereby improving the naturalness and diversity of generated dance movements. Extensive experiments confirm that Danceba outperforms state-of-the-art methods, achieving significantly better rhythmic alignment and motion diversity. Project page: https://danceba.github.io/ .
* 10 pages, 6 figures
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Mar 04, 2025
Abstract:In recent decades, neuroscientific and psychological research has traced direct relationships between taste and auditory perceptions. This article explores multimodal generative models capable of converting taste information into music, building on this foundational research. We provide a brief review of the state of the art in this field, highlighting key findings and methodologies. We present an experiment in which a fine-tuned version of a generative music model (MusicGEN) is used to generate music based on detailed taste descriptions provided for each musical piece. The results are promising: according the participants' ($n=111$) evaluation, the fine-tuned model produces music that more coherently reflects the input taste descriptions compared to the non-fine-tuned model. This study represents a significant step towards understanding and developing embodied interactions between AI, sound, and taste, opening new possibilities in the field of generative AI. We release our dataset, code and pre-trained model at: https://osf.io/xs5jy/.
* 17 pages, 6 figures (2 + 2 figures with 2 subfigures each)
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Mar 08, 2025
Abstract:Generative systems of musical accompaniments are rapidly growing, yet there are no standardized metrics to evaluate how well generations align with the conditional audio prompt. We introduce a distribution-based measure called "Accompaniment Prompt Adherence" (APA), and validate it through objective experiments on synthetic data perturbations, and human listening tests. Results show that APA aligns well with human judgments of adherence and is discriminative to transformations that degrade adherence. We release a Python implementation of the metric using the widely adopted pre-trained CLAP embedding model, offering a valuable tool for evaluating and comparing accompaniment generation systems.
* Accepted for publication at the 2025 IEEE International Conference on
Acoustics, Speech, and Signal Processing (ICASSP 2025)
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Apr 06, 2025
Abstract:Recent advances in dance generation have enabled automatic synthesis of 3D dance motions. However, existing methods still struggle to produce high-fidelity dance sequences that simultaneously deliver exceptional realism, precise dance-music synchronization, high motion diversity, and physical plausibility. Moreover, existing methods lack the flexibility to edit dance sequences according to diverse guidance signals, such as musical prompts, pose constraints, action labels, and genre descriptions, significantly restricting their creative utility and adaptability. Unlike the existing approaches, DanceMosaic enables fast and high-fidelity dance generation, while allowing multimodal motion editing. Specifically, we propose a multimodal masked motion model that fuses the text-to-motion model with music and pose adapters to learn probabilistic mapping from diverse guidance signals to high-quality dance motion sequences via progressive generative masking training. To further enhance the motion generation quality, we propose multimodal classifier-free guidance and inference-time optimization mechanism that further enforce the alignment between the generated motions and the multimodal guidance. Extensive experiments demonstrate that our method establishes a new state-of-the-art performance in dance generation, significantly advancing the quality and editability achieved by existing approaches.
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May 05, 2025
Abstract:Biofeedback is being used more recently as a general control paradigm for human-computer interfaces (HCIs). While biofeedback especially from breath has seen increasing uptake as a controller for novel musical interfaces, new interfaces for musical expression (NIMEs), the community has not given as much attention to the heart. The heart is just as intimate a part of music as breath and it is argued that the heart determines our perception of time and so indirectly our perception of music. Inspired by this I demonstrate a photoplethysmogram (PPG)-based NIME controller using heart rate as a 1D control parameter to transform the qualities of sounds in real-time over a Bluetooth wireless HCI. I apply time scaling to "warp" audio buffers inbound to the sound card, and play these transformed audio buffers back to the listener wearing the PPG sensor, creating a hypothetical perceptual biofeedback loop: changes in sound change heart rate to change PPG measurements to change sound. I discuss how a sound-heart-PPG biofeedback loop possibly affords greater control and/or variety of movements with a 1D controller, how controlling the space and/or time scale of sound playback with biofeedback makes for possibilities in performance ambience, and I briefly discuss generative latent spaces as a possible way to extend a 1D PPG control space.
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Mar 18, 2025
Abstract:We introduce MusicInfuser, an approach for generating high-quality dance videos that are synchronized to a specified music track. Rather than attempting to design and train a new multimodal audio-video model, we show how existing video diffusion models can be adapted to align with musical inputs by introducing lightweight music-video cross-attention and a low-rank adapter. Unlike prior work requiring motion capture data, our approach fine-tunes only on dance videos. MusicInfuser achieves high-quality music-driven video generation while preserving the flexibility and generative capabilities of the underlying models. We introduce an evaluation framework using Video-LLMs to assess multiple dimensions of dance generation quality. The project page and code are available at https://susunghong.github.io/MusicInfuser.
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