Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.




Considerable study has already been conducted regarding autonomous driving in modern era. An autonomous driving system must be extremely good at detecting objects surrounding the car to ensure safety. In this paper, classification, and estimation of an object's (pedestrian) position (concerning an ego 3D coordinate system) are studied and the distance between the ego vehicle and the object in the context of autonomous driving is measured. To classify the object, faster Region-based Convolution Neural Network (R-CNN) with inception v2 is utilized. First, a network is trained with customized dataset to estimate the reference position of objects as well as the distance from the vehicle. From camera calibration to computing the distance, cutting-edge technologies of computer vision algorithms in a series of processes are applied to generate a 3D reference point of the region of interest. The foremost step in this process is generating a disparity map using the concept of stereo vision.




Uncertainty estimation is a necessary component when implementing AI in high-risk settings, such as autonomous cars, medicine, or insurances. Large Language Models (LLMs) have seen a surge in popularity in recent years, but they are subject to hallucinations, which may cause serious harm in high-risk settings. Despite their success, LLMs are expensive to train and run: they need a large amount of computations and memory, preventing the use of ensembling methods in practice. In this work, we present a novel method that allows for fast and memory-friendly training of LLM ensembles. We show that the resulting ensembles can detect hallucinations and are a viable approach in practice as only one GPU is needed for training and inference.




In real-world sequential decision making tasks like autonomous driving, robotics, and healthcare, learning from observed state-action trajectories is critical for tasks like imitation, classification, and clustering. For example, self-driving cars must replicate human driving behaviors, while robots and healthcare systems benefit from modeling decision sequences, whether or not they come from expert data. Existing trajectory encoding methods often focus on specific tasks or rely on reward signals, limiting their ability to generalize across domains and tasks. Inspired by the success of embedding models like CLIP and BERT in static domains, we propose a novel method for embedding state-action trajectories into a latent space that captures the skills and competencies in the dynamic underlying decision-making processes. This method operates without the need for reward labels, enabling better generalization across diverse domains and tasks. Our contributions are threefold: (1) We introduce a trajectory embedding approach that captures multiple abilities from state-action data. (2) The learned embeddings exhibit strong representational power across downstream tasks, including imitation, classification, clustering, and regression. (3) The embeddings demonstrate unique properties, such as controlling agent behaviors in IQ-Learn and an additive structure in the latent space. Experimental results confirm that our method outperforms traditional approaches, offering more flexible and powerful trajectory representations for various applications. Our code is available at https://github.com/Erasmo1015/vte.




In recent years, the number and importance of autonomous racing leagues, and consequently the number of studies on them, has been growing. The seamless integration between different series has gained attention due to the scene's diversity. However, the high cost of full scale racing makes it a more accessible development model, to research at smaller form factors and scale up the achieved results. This paper presents a scalable architecture designed for autonomous racing that emphasizes modularity, adaptability to diverse configurations, and the ability to supervise parallel execution of pipelines that allows the use of different dynamic strategies. The system showcased consistent racing performance across different environments, demonstrated through successful participation in two relevant competitions. The results confirm the architecture's scalability and versatility, providing a robust foundation for the development of competitive autonomous racing systems. The successful application in real-world scenarios validates its practical effectiveness and highlights its potential for future advancements in autonomous racing technology.




The autonomous driving industry is rapidly advancing, with Vehicle-to-Vehicle (V2V) communication systems highlighting as a key component of enhanced road safety and traffic efficiency. This paper introduces a novel Real-time Vehicle-to-Vehicle Communication Based Network Cooperative Control System (VVCCS), designed to revolutionize macro-scope traffic planning and collision avoidance in autonomous driving. Implemented on Quanser Car (Qcar) hardware platform, our system integrates the distributed databases into individual autonomous vehicles and an optional central server. We also developed a comprehensive multi-modal perception system with multi-objective tracking and radar sensing. Through a demonstration within a physical crossroad environment, our system showcases its potential to be applied in congested and complex urban environments.




This paper proposes a control technique for autonomous RC car racing. The presented method does not require any map-building phase beforehand since it operates only local path planning on the actual LiDAR point cloud. Racing control algorithms must have the capability to be optimized to the actual track layout for minimization of lap time. In the examined one, it is guaranteed with the improvement of the Stanley controller with additive control components to stabilize the movement in both low and high-speed ranges, and with the integration of an adaptive lookahead point to induce sharp and dynamic cornering for traveled distance reduction. The developed method is tested on a 1/10-sized RC car, and the tuning procedure from a base solution to the optimal setting in a real F1Tenth race is presented. Furthermore, the proposed method is evaluated with a comparison to a more simple reactive method, and in parallel to a more complex optimization-based technique that involves offline map building the global optimal trajectory calculation. The performance of the proposed method compared to the latter, referring to the lap time, is that the proposed one has only 8% lower average speed. This demonstrates that with appropriate tuning, a local planning-based method can be comparable with a more complex optimization-based one. Thus, the performance gap is lower than 10% from the state-of-the-art method. Moreover, the proposed technique has significantly higher similarity to real scenarios, therefore the results can be interesting in the context of automotive industry.




Robots can influence people to accomplish their tasks more efficiently: autonomous cars can inch forward at an intersection to pass through, and tabletop manipulators can go for an object on the table first. However, a robot's ability to influence can also compromise the safety of nearby people if naively executed. In this work, we pose and solve a novel robust reach-avoid dynamic game which enables robots to be maximally influential, but only when a safety backup control exists. On the human side, we model the human's behavior as goal-driven but conditioned on the robot's plan, enabling us to capture influence. On the robot side, we solve the dynamic game in the joint physical and belief space, enabling the robot to reason about how its uncertainty in human behavior will evolve over time. We instantiate our method, called SLIDE (Safely Leveraging Influence in Dynamic Environments), in a high-dimensional (39-D) simulated human-robot collaborative manipulation task solved via offline game-theoretic reinforcement learning. We compare our approach to a robust baseline that treats the human as a worst-case adversary, a safety controller that does not explicitly reason about influence, and an energy-function-based safety shield. We find that SLIDE consistently enables the robot to leverage the influence it has on the human when it is safe to do so, ultimately allowing the robot to be less conservative while still ensuring a high safety rate during task execution.




Perception is a key building block of autonomously acting vision systems such as autonomous vehicles. It is crucial that these systems are able to understand their surroundings in order to operate safely and robustly. Additionally, autonomous systems deployed in unconstrained real-world scenarios must be able of dealing with novel situations and object that have never been seen before. In this article, we tackle the problem of open-world panoptic segmentation, i.e., the task of discovering new semantic categories and new object instances at test time, while enforcing consistency among the categories that we incrementally discover. We propose Con2MAV, an approach for open-world panoptic segmentation that extends our previous work, ContMAV, which was developed for open-world semantic segmentation. Through extensive experiments across multiple datasets, we show that our model achieves state-of-the-art results on open-world segmentation tasks, while still performing competitively on the known categories. We will open-source our implementation upon acceptance. Additionally, we propose PANIC (Panoptic ANomalies In Context), a benchmark for evaluating open-world panoptic segmentation in autonomous driving scenarios. This dataset, recorded with a multi-modal sensor suite mounted on a car, provides high-quality, pixel-wise annotations of anomalous objects at both semantic and instance level. Our dataset contains 800 images, with more than 50 unknown classes, i.e., classes that do not appear in the training set, and 4000 object instances, making it an extremely challenging dataset for open-world segmentation tasks in the autonomous driving scenario. We provide competitions for multiple open-world tasks on a hidden test set. Our dataset and competitions are available at https://www.ipb.uni-bonn.de/data/panic.




Explanations for autonomous vehicle (AV) decisions may build trust, however, explanations can contain errors. In a simulated driving study (n = 232), we tested how AV explanation errors, driving context characteristics (perceived harm and driving difficulty), and personal traits (prior trust and expertise) affected a passenger's comfort in relying on an AV, preference for control, confidence in the AV's ability, and explanation satisfaction. Errors negatively affected all outcomes. Surprisingly, despite identical driving, explanation errors reduced ratings of the AV's driving ability. Severity and potential harm amplified the negative impact of errors. Contextual harm and driving difficulty directly impacted outcome ratings and influenced the relationship between errors and outcomes. Prior trust and expertise were positively associated with outcome ratings. Results emphasize the need for accurate, contextually adaptive, and personalized AV explanations to foster trust, reliance, satisfaction, and confidence. We conclude with design, research, and deployment recommendations for trustworthy AV explanation systems.
As the Computer Vision community rapidly develops and advances algorithms for autonomous driving systems, the goal of safer and more efficient autonomous transportation is becoming increasingly achievable. However, it is 2024, and we still do not have fully self-driving cars. One of the remaining core challenges lies in addressing the novelty problem, where self-driving systems still struggle to handle previously unseen situations on the open road. With our Challenge of Out-Of-Label (COOOL) benchmark, we introduce a novel dataset for hazard detection, offering versatile evaluation metrics applicable across various tasks, including novelty-adjacent domains such as Anomaly Detection, Open-Set Recognition, Open Vocabulary, and Domain Adaptation. COOOL comprises over 200 collections of dashcam-oriented videos, annotated by human labelers to identify objects of interest and potential driving hazards. It includes a diverse range of hazards and nuisance objects. Due to the dataset's size and data complexity, COOOL serves exclusively as an evaluation benchmark.