Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.




The autonomous driving industry is rapidly advancing, with Vehicle-to-Vehicle (V2V) communication systems highlighting as a key component of enhanced road safety and traffic efficiency. This paper introduces a novel Real-time Vehicle-to-Vehicle Communication Based Network Cooperative Control System (VVCCS), designed to revolutionize macro-scope traffic planning and collision avoidance in autonomous driving. Implemented on Quanser Car (Qcar) hardware platform, our system integrates the distributed databases into individual autonomous vehicles and an optional central server. We also developed a comprehensive multi-modal perception system with multi-objective tracking and radar sensing. Through a demonstration within a physical crossroad environment, our system showcases its potential to be applied in congested and complex urban environments.




This paper proposes a control technique for autonomous RC car racing. The presented method does not require any map-building phase beforehand since it operates only local path planning on the actual LiDAR point cloud. Racing control algorithms must have the capability to be optimized to the actual track layout for minimization of lap time. In the examined one, it is guaranteed with the improvement of the Stanley controller with additive control components to stabilize the movement in both low and high-speed ranges, and with the integration of an adaptive lookahead point to induce sharp and dynamic cornering for traveled distance reduction. The developed method is tested on a 1/10-sized RC car, and the tuning procedure from a base solution to the optimal setting in a real F1Tenth race is presented. Furthermore, the proposed method is evaluated with a comparison to a more simple reactive method, and in parallel to a more complex optimization-based technique that involves offline map building the global optimal trajectory calculation. The performance of the proposed method compared to the latter, referring to the lap time, is that the proposed one has only 8% lower average speed. This demonstrates that with appropriate tuning, a local planning-based method can be comparable with a more complex optimization-based one. Thus, the performance gap is lower than 10% from the state-of-the-art method. Moreover, the proposed technique has significantly higher similarity to real scenarios, therefore the results can be interesting in the context of automotive industry.




Robots can influence people to accomplish their tasks more efficiently: autonomous cars can inch forward at an intersection to pass through, and tabletop manipulators can go for an object on the table first. However, a robot's ability to influence can also compromise the safety of nearby people if naively executed. In this work, we pose and solve a novel robust reach-avoid dynamic game which enables robots to be maximally influential, but only when a safety backup control exists. On the human side, we model the human's behavior as goal-driven but conditioned on the robot's plan, enabling us to capture influence. On the robot side, we solve the dynamic game in the joint physical and belief space, enabling the robot to reason about how its uncertainty in human behavior will evolve over time. We instantiate our method, called SLIDE (Safely Leveraging Influence in Dynamic Environments), in a high-dimensional (39-D) simulated human-robot collaborative manipulation task solved via offline game-theoretic reinforcement learning. We compare our approach to a robust baseline that treats the human as a worst-case adversary, a safety controller that does not explicitly reason about influence, and an energy-function-based safety shield. We find that SLIDE consistently enables the robot to leverage the influence it has on the human when it is safe to do so, ultimately allowing the robot to be less conservative while still ensuring a high safety rate during task execution.




Perception is a key building block of autonomously acting vision systems such as autonomous vehicles. It is crucial that these systems are able to understand their surroundings in order to operate safely and robustly. Additionally, autonomous systems deployed in unconstrained real-world scenarios must be able of dealing with novel situations and object that have never been seen before. In this article, we tackle the problem of open-world panoptic segmentation, i.e., the task of discovering new semantic categories and new object instances at test time, while enforcing consistency among the categories that we incrementally discover. We propose Con2MAV, an approach for open-world panoptic segmentation that extends our previous work, ContMAV, which was developed for open-world semantic segmentation. Through extensive experiments across multiple datasets, we show that our model achieves state-of-the-art results on open-world segmentation tasks, while still performing competitively on the known categories. We will open-source our implementation upon acceptance. Additionally, we propose PANIC (Panoptic ANomalies In Context), a benchmark for evaluating open-world panoptic segmentation in autonomous driving scenarios. This dataset, recorded with a multi-modal sensor suite mounted on a car, provides high-quality, pixel-wise annotations of anomalous objects at both semantic and instance level. Our dataset contains 800 images, with more than 50 unknown classes, i.e., classes that do not appear in the training set, and 4000 object instances, making it an extremely challenging dataset for open-world segmentation tasks in the autonomous driving scenario. We provide competitions for multiple open-world tasks on a hidden test set. Our dataset and competitions are available at https://www.ipb.uni-bonn.de/data/panic.
Vehicle make and model recognition (VMMR) is a crucial component of the Intelligent Transport System, garnering significant attention in recent years. VMMR has been widely utilized for detecting suspicious vehicles, monitoring urban traffic, and autonomous driving systems. The complexity of VMMR arises from the subtle visual distinctions among vehicle models and the wide variety of classes produced by manufacturers. Convolutional Neural Networks (CNNs), a prominent type of deep learning model, have been extensively employed in various computer vision tasks, including VMMR, yielding remarkable results. As VMMR is a fine-grained classification problem, it primarily faces inter-class similarity and intra-class variation challenges. In this study, we implement an attention module to address these challenges and enhance the model's focus on critical areas containing distinguishing features. This module, which does not increase the parameters of the original model, generates three-dimensional (3-D) attention weights to refine the feature map. Our proposed model integrates the attention module into two different locations within the middle section of a convolutional model, where the feature maps from these sections offer sufficient information about the input frames without being overly detailed or overly coarse. The performance of our proposed model, along with state-of-the-art (SOTA) convolutional and transformer-based models, was evaluated using the Stanford Cars dataset. Our proposed model achieved the highest accuracy, 90.69\%, among the compared models.
As the Computer Vision community rapidly develops and advances algorithms for autonomous driving systems, the goal of safer and more efficient autonomous transportation is becoming increasingly achievable. However, it is 2024, and we still do not have fully self-driving cars. One of the remaining core challenges lies in addressing the novelty problem, where self-driving systems still struggle to handle previously unseen situations on the open road. With our Challenge of Out-Of-Label (COOOL) benchmark, we introduce a novel dataset for hazard detection, offering versatile evaluation metrics applicable across various tasks, including novelty-adjacent domains such as Anomaly Detection, Open-Set Recognition, Open Vocabulary, and Domain Adaptation. COOOL comprises over 200 collections of dashcam-oriented videos, annotated by human labelers to identify objects of interest and potential driving hazards. It includes a diverse range of hazards and nuisance objects. Due to the dataset's size and data complexity, COOOL serves exclusively as an evaluation benchmark.




Explanations for autonomous vehicle (AV) decisions may build trust, however, explanations can contain errors. In a simulated driving study (n = 232), we tested how AV explanation errors, driving context characteristics (perceived harm and driving difficulty), and personal traits (prior trust and expertise) affected a passenger's comfort in relying on an AV, preference for control, confidence in the AV's ability, and explanation satisfaction. Errors negatively affected all outcomes. Surprisingly, despite identical driving, explanation errors reduced ratings of the AV's driving ability. Severity and potential harm amplified the negative impact of errors. Contextual harm and driving difficulty directly impacted outcome ratings and influenced the relationship between errors and outcomes. Prior trust and expertise were positively associated with outcome ratings. Results emphasize the need for accurate, contextually adaptive, and personalized AV explanations to foster trust, reliance, satisfaction, and confidence. We conclude with design, research, and deployment recommendations for trustworthy AV explanation systems.




Vision-centric autonomous driving has demonstrated excellent performance with economical sensors. As the fundamental step, 3D perception aims to infer 3D information from 2D images based on 3D-2D projection. This makes driving perception models susceptible to sensor configuration (e.g., camera intrinsics and extrinsics) variations. However, generalizing across camera configurations is important for deploying autonomous driving models on different car models. In this paper, we present UniDrive, a novel framework for vision-centric autonomous driving to achieve universal perception across camera configurations. We deploy a set of unified virtual cameras and propose a ground-aware projection method to effectively transform the original images into these unified virtual views. We further propose a virtual configuration optimization method by minimizing the expected projection error between original cameras and virtual cameras. The proposed virtual camera projection can be applied to existing 3D perception methods as a plug-and-play module to mitigate the challenges posed by camera parameter variability, resulting in more adaptable and reliable driving perception models. To evaluate the effectiveness of our framework, we collect a dataset on Carla by driving the same routes while only modifying the camera configurations. Experimental results demonstrate that our method trained on one specific camera configuration can generalize to varying configurations with minor performance degradation.




Object detection and global localization play a crucial role in robotics, spanning across a great spectrum of applications from autonomous cars to multi-layered 3D Scene Graphs for semantic scene understanding. This article proposes BOX3D, a novel multi-modal and lightweight scheme for localizing objects of interest by fusing the information from RGB camera and 3D LiDAR. BOX3D is structured around a three-layered architecture, building up from the local perception of the incoming sequential sensor data to the global perception refinement that covers for outliers and the general consistency of each object's observation. More specifically, the first layer handles the low-level fusion of camera and LiDAR data for initial 3D bounding box extraction. The second layer converts each LiDAR's scan 3D bounding boxes to the world coordinate frame and applies a spatial pairing and merging mechanism to maintain the uniqueness of objects observed from different viewpoints. Finally, BOX3D integrates the third layer that supervises the consistency of the results on the global map iteratively, using a point-to-voxel comparison for identifying all points in the global map that belong to the object. Benchmarking results of the proposed novel architecture are showcased in multiple experimental trials on public state-of-the-art large-scale dataset of urban environments.



The joint use of event-based vision and Spiking Neural Networks (SNNs) is expected to have a large impact in robotics in the near future, in tasks such as, visual odometry and obstacle avoidance. While researchers have used real-world event datasets for optical flow prediction (mostly captured with Unmanned Aerial Vehicles (UAVs)), these datasets are limited in diversity, scalability, and are challenging to collect. Thus, synthetic datasets offer a scalable alternative by bridging the gap between reality and simulation. In this work, we address the lack of datasets by introducing eWiz, a comprehensive library for processing event-based data. It includes tools for data loading, augmentation, visualization, encoding, and generation of training data, along with loss functions and performance metrics. We further present a synthetic event-based datasets and data generation pipelines for optical flow prediction tasks. Built on top of eWiz, eCARLA-scenes makes use of the CARLA simulator to simulate self-driving car scenarios. The ultimate goal of this dataset is the depiction of diverse environments while laying a foundation for advancing event-based camera applications in autonomous field vehicle navigation, paving the way for using SNNs on neuromorphic hardware such as the Intel Loihi.