Real-world scenes are inherently crowded. Hence, estimating 3D poses of all nearby humans, tracking their movements over time, and understanding their activities within social and environmental contexts are essential for many applications, such as autonomous driving, robot perception, robot navigation, and human-robot interaction. However, most existing 3D human pose estimation datasets primarily focus on single-person scenes or are collected in controlled laboratory environments, which restricts their relevance to real-world applications. To bridge this gap, we introduce JRDB-Pose3D, which captures multi-human indoor and outdoor environments from a mobile robotic platform. JRDB-Pose3D provides rich 3D human pose annotations for such complex and dynamic scenes, including SMPL-based pose annotations with consistent body-shape parameters and track IDs for each individual over time. JRDB-Pose3D contains, on average, 5-10 human poses per frame, with some scenes featuring up to 35 individuals simultaneously. The proposed dataset presents unique challenges, including frequent occlusions, truncated bodies, and out-of-frame body parts, which closely reflect real-world environments. Moreover, JRDB-Pose3D inherits all available annotations from the JRDB dataset, such as 2D pose, information about social grouping, activities, and interactions, full-scene semantic masks with consistent human- and object-level tracking, and detailed annotations for each individual, such as age, gender, and race, making it a holistic dataset for a wide range of downstream perception and human-centric understanding tasks.
In this work, we introduce \textbf{XSIM}, a sensor simulation framework for autonomous driving. XSIM extends 3DGUT splatting with a generalized rolling-shutter modeling tailored for autonomous driving applications. Our framework provides a unified and flexible formulation for appearance and geometric sensor modeling, enabling rendering of complex sensor distortions in dynamic environments. We identify spherical cameras, such as LiDARs, as a critical edge case for existing 3DGUT splatting due to cyclic projection and time discontinuities at azimuth boundaries leading to incorrect particle projection. To address this issue, we propose a phase modeling mechanism that explicitly accounts temporal and shape discontinuities of Gaussians projected by the Unscented Transform at azimuth borders. In addition, we introduce an extended 3D Gaussian representation that incorporates two distinct opacity parameters to resolve mismatches between geometry and color distributions. As a result, our framework provides enhanced scene representations with improved geometric consistency and photorealistic appearance. We evaluate our framework extensively on multiple autonomous driving datasets, including Waymo Open Dataset, Argoverse 2, and PandaSet. Our framework consistently outperforms strong recent baselines and achieves state-of-the-art performance across all datasets. The source code is publicly available at \href{https://github.com/whesense/XSIM}{https://github.com/whesense/XSIM}.
We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D scene that reflects the real-world layout by compactly capturing the semantic cues of the surroundings. Prior works struggled to fully capture the contextual relationship between objects or mainly focused on synthesizing diverse shapes, making it challenging to generate 3D scenes aligned with object arrangements. We address these challenges by designing a graph network with cross-check feature attention for scene graph prediction and constructing a graph-variational autoencoder (graph-VAE), which consists of a joint shape and layout block for 3D scene generation. Experiments on the 3RScan/3DSSG and SG-FRONT datasets demonstrate that our approach outperforms state-of-the-art methods in both quantitative and qualitative evaluations, even in complex indoor environments and under challenging scene graph constraints. Our work enables users to generate consistent 3D spaces from their physical environments via scene graphs, allowing them to create spatial MR content. Project page is https://scenelinker2026.github.io.
Amodal sensing is critical for various real-world sensing applications because it can recover the complete shapes of partially occluded objects in complex environments. Among various amodal sensing paradigms, wireless amodal sensing is a potential solution due to its advantages of environmental robustness, privacy preservation, and low cost. However, the sensing data obtained by wireless system is sparse for shape reconstruction because of the low spatial resolution, and this issue is further intensified in complex environments with occlusion. To address this issue, we propose a Reconfigurable Intelligent Surface (RIS)-aided wireless amodal sensing scheme that leverages a large-scale RIS to enhance the spatial resolution and create reflection paths that can bypass the obstacles. A generative learning model is also employed to reconstruct the complete shape based on the sensing data captured from the viewpoint of the RIS. In such a system, it is challenging to optimize the RIS phase shifts because the relationship between RIS phase shifts and amodal sensing accuracy is complex and the closed-form expression is unknown. To tackle this challenge, we develop an error prediction model that learns the mapping from RIS phase shifts to amodal sensing accuracy, and optimizes RIS phase shifts based on this mapping. Experimental results on the benchmark dataset show that our method achieves at least a 56.73% reduction in reconstruction error compared to conventional schemes under the same number of RIS configurations.
Automated patient positioning plays an important role in optimizing scanning procedure and improving patient throughput. Leveraging depth information captured by RGB-D cameras presents a promising approach for estimating internal organ positions, thereby enabling more accurate and efficient positioning. In this work, we propose a learning-based framework that directly predicts the 3D locations and shapes of multiple internal organs from single 2D depth images of the body surface. Utilizing a large-scale dataset of full-body MRI scans, we synthesize depth images paired with corresponding anatomical segmentations to train a unified convolutional neural network architecture. Our method accurately localizes a diverse set of anatomical structures, including bones and soft tissues, without requiring explicit surface reconstruction. Experimental results demonstrate the potential of integrating depth sensors into radiology workflows to streamline scanning procedures and enhance patient experience through automated patient positioning.
Synthetic neuroimaging data can mitigate critical limitations of real-world datasets, including the scarcity of rare phenotypes, domain shifts across scanners, and insufficient longitudinal coverage. However, existing generative models largely rely on weak conditioning signals, such as labels or text, which lack anatomical grounding and often produce biologically implausible outputs. To this end, we introduce Cor2Vox, a cortex-grounded generative framework for brain magnetic resonance image (MRI) synthesis that ties image generation to continuous structural priors of the cerebral cortex. It leverages high-resolution cortical surfaces to guide a 3D shape-to-image Brownian bridge diffusion process, enabling topologically faithful synthesis and precise control over underlying anatomies. To support the generation of new, realistic brain shapes, we developed a large-scale statistical shape model of cortical morphology derived from over 33,000 UK Biobank scans. We validated the fidelity of Cor2Vox based on traditional image quality metrics, advanced cortical surface reconstruction, and whole-brain segmentation quality, outperforming many baseline methods. Across three applications, namely (i) anatomically consistent synthesis, (ii) simulation of progressive gray matter atrophy, and (iii) harmonization of in-house frontotemporal dementia scans with public datasets, Cor2Vox preserved fine-grained cortical morphology at the sub-voxel level, exhibiting remarkable robustness to variations in cortical geometry and disease phenotype without retraining.
In biomechanical modeling, the representation of ligament attachments is crucial for a realistic simulation of the forces acting between the vertebrae. These forces are typically modeled as vectors connecting ligament landmarks on adjacent vertebrae, making precise identification of these landmarks a key requirement for constructing reliable spine models. Existing automated detection methods are either limited to specific spinal regions or lack sufficient accuracy. This work presents a novel approach for detecting spinal ligament landmarks, which first performs shape-based segmentation of 3D vertebrae and subsequently applies domain-specific rules to identify different types of attachment points. The proposed method outperforms existing approaches by achieving high accuracy and demonstrating strong generalization across all spinal regions. Validation on two independent spinal datasets from multiple patients yielded a mean absolute error (MAE) of 0.7 mm and a root mean square error (RMSE) of 1.1 mm.
We present Motion 3-to-4, a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video and an optional 3D reference mesh. While recent advances have significantly improved 2D, video, and 3D content generation, 4D synthesis remains difficult due to limited training data and the inherent ambiguity of recovering geometry and motion from a monocular viewpoint. Motion 3-to-4 addresses these challenges by decomposing 4D synthesis into static 3D shape generation and motion reconstruction. Using a canonical reference mesh, our model learns a compact motion latent representation and predicts per-frame vertex trajectories to recover complete, temporally coherent geometry. A scalable frame-wise transformer further enables robustness to varying sequence lengths. Evaluations on both standard benchmarks and a new dataset with accurate ground-truth geometry show that Motion 3-to-4 delivers superior fidelity and spatial consistency compared to prior work. Project page is available at https://motion3-to-4.github.io/.
Textured 3D morphing seeks to generate smooth and plausible transitions between two 3D assets, preserving both structural coherence and fine-grained appearance. This ability is crucial not only for advancing 3D generation research but also for practical applications in animation, editing, and digital content creation. Existing approaches either operate directly on geometry, limiting them to shape-only morphing while neglecting textures, or extend 2D interpolation strategies into 3D, which often causes semantic ambiguity, structural misalignment, and texture blurring. These challenges underscore the necessity to jointly preserve geometric consistency, texture alignment, and robustness throughout the transition process. To address this, we propose Interp3D, a novel training-free framework for textured 3D morphing. It harnesses generative priors and adopts a progressive alignment principle to ensure both geometric fidelity and texture coherence. Starting from semantically aligned interpolation in condition space, Interp3D enforces structural consistency via SLAT (Structured Latent)-guided structure interpolation, and finally transfers appearance details through fine-grained texture fusion. For comprehensive evaluations, we construct a dedicated dataset, Interp3DData, with graded difficulty levels and assess generation results from fidelity, transition smoothness, and plausibility. Both quantitative metrics and human studies demonstrate the significant advantages of our proposed approach over previous methods. Source code is available at https://github.com/xiaolul2/Interp3D.
Recent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casually captured sequences. Given an image sequence, we leverage off-the-shelf visual-inertial SLAM, 3D detection algorithms, and vision-language models to extract, for each object, a set of sparse SLAM points, posed multi-view images, and machine-generated captions. A rectified flow transformer trained to effectively condition on these modalities then generates high-fidelity metric 3D shapes. To ensure robustness to the challenges of casually captured data, we employ a range of techniques including on-the-fly compositional augmentations, a curriculum training scheme spanning object- and scene-level datasets, and strategies to handle background clutter. Additionally, we introduce a new evaluation benchmark comprising 178 in-the-wild objects across 7 real-world scenes with geometry annotations. Experiments show that ShapeR significantly outperforms existing approaches in this challenging setting, achieving an improvement of 2.7x in Chamfer distance compared to state of the art.