Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can attract users to dwell longer in the platform. This paper investigates the characteristics of user behaviors with respect to the online games on the Steam platform. Based on the observations, we argue that a satisfying recommender system for online games is able to characterize: personalization, game contextualization and social connection. However, simultaneously solving all is rather challenging for game recommendation. Firstly, personalization for game recommendation requires the incorporation of the dwelling time of engaged games, which are ignored in existing methods. Secondly, game contextualization should reflect the complex and high-order properties of those relations. Last but not least, it is problematic to use social connections directly for game recommendations due to the massive noise within social connections. To this end, we propose a Social-aware Contextualized Graph Neural Recommender System (SCGRec), which harnesses three perspectives to improve game recommendation. We conduct a comprehensive analysis of users' online game behaviors, which motivates the necessity of handling those three characteristics in the online game recommendation.
Sequential recommendation models the dynamics of a user's previous behaviors in order to forecast the next item, and has drawn a lot of attention. Transformer-based approaches, which embed items as vectors and use dot-product self-attention to measure the relationship between items, demonstrate superior capabilities among existing sequential methods. However, users' real-world sequential behaviors are \textit{\textbf{uncertain}} rather than deterministic, posing a significant challenge to present techniques. We further suggest that dot-product-based approaches cannot fully capture \textit{\textbf{collaborative transitivity}}, which can be derived in item-item transitions inside sequences and is beneficial for cold start items. We further argue that BPR loss has no constraint on positive and sampled negative items, which misleads the optimization. We propose a novel \textbf{STO}chastic \textbf{S}elf-\textbf{A}ttention~(STOSA) to overcome these issues. STOSA, in particular, embeds each item as a stochastic Gaussian distribution, the covariance of which encodes the uncertainty. We devise a novel Wasserstein Self-Attention module to characterize item-item position-wise relationships in sequences, which effectively incorporates uncertainty into model training. Wasserstein attentions also enlighten the collaborative transitivity learning as it satisfies triangle inequality. Moreover, we introduce a novel regularization term to the ranking loss, which assures the dissimilarity between positive and the negative items. Extensive experiments on five real-world benchmark datasets demonstrate the superiority of the proposed model over state-of-the-art baselines, especially on cold start items. The code is available in \url{https://github.com/zfan20/STOSA}.
Recommender systems have become prosperous nowadays, designed to predict users' potential interests in items by learning embeddings. Recent developments of the Graph Neural Networks~(GNNs) also provide recommender systems with powerful backbones to learn embeddings from a user-item graph. However, only leveraging the user-item interactions suffers from the cold-start issue due to the difficulty in data collection. Hence, current endeavors propose fusing social information with user-item interactions to alleviate it, which is the social recommendation problem. Existing work employs GNNs to aggregate both social links and user-item interactions simultaneously. However, they all require centralized storage of the social links and item interactions of users, which leads to privacy concerns. Additionally, according to strict privacy protection under General Data Protection Regulation, centralized data storage may not be feasible in the future, urging a decentralized framework of social recommendation. To this end, we devise a novel framework \textbf{Fe}drated \textbf{So}cial recommendation with \textbf{G}raph neural network (FeSoG). Firstly, FeSoG adopts relational attention and aggregation to handle heterogeneity. Secondly, FeSoG infers user embeddings using local data to retain personalization. Last but not least, the proposed model employs pseudo-labeling techniques with item sampling to protect the privacy and enhance training. Extensive experiments on three real-world datasets justify the effectiveness of FeSoG in completing social recommendation and privacy protection. We are the first work proposing a federated learning framework for social recommendation to the best of our knowledge.
Artificial intelligence (AI) provides a promising substitution for streamlining COVID-19 diagnoses. However, concerns surrounding security and trustworthiness impede the collection of large-scale representative medical data, posing a considerable challenge for training a well-generalised model in clinical practices. To address this, we launch the Unified CT-COVID AI Diagnostic Initiative (UCADI), where the AI model can be distributedly trained and independently executed at each host institution under a federated learning framework (FL) without data sharing. Here we show that our FL model outperformed all the local models by a large yield (test sensitivity /specificity in China: 0.973/0.951, in the UK: 0.730/0.942), achieving comparable performance with a panel of professional radiologists. We further evaluated the model on the hold-out (collected from another two hospitals leaving out the FL) and heterogeneous (acquired with contrast materials) data, provided visual explanations for decisions made by the model, and analysed the trade-offs between the model performance and the communication costs in the federated training process. Our study is based on 9,573 chest computed tomography scans (CTs) from 3,336 patients collected from 23 hospitals located in China and the UK. Collectively, our work advanced the prospects of utilising federated learning for privacy-preserving AI in digital health.
In the information explosion era, recommender systems (RSs) are widely studied and applied to discover user-preferred information. A RS performs poorly when suffering from the cold-start issue, which can be alleviated if incorporating Knowledge Graphs (KGs) as side information. However, most existing works neglect the facts that node degrees in KGs are skewed and massive amount of interactions in KGs are recommendation-irrelevant. To address these problems, in this paper, we propose Differentiable Sampling on Knowledge Graph for Recommendation with Relational GNN (DSKReG) that learns the relevance distribution of connected items from KGs and samples suitable items for recommendation following this distribution. We devise a differentiable sampling strategy, which enables the selection of relevant items to be jointly optimized with the model training procedure. The experimental results demonstrate that our model outperforms state-of-the-art KG-based recommender systems. The code is available online at https://github.com/YuWang-1024/DSKReG.
In order to model the evolution of user preference, we should learn user/item embeddings based on time-ordered item purchasing sequences, which is defined as Sequential Recommendation (SR) problem. Existing methods leverage sequential patterns to model item transitions. However, most of them ignore crucial temporal collaborative signals, which are latent in evolving user-item interactions and coexist with sequential patterns. Therefore, we propose to unify sequential patterns and temporal collaborative signals to improve the quality of recommendation, which is rather challenging. Firstly, it is hard to simultaneously encode sequential patterns and collaborative signals. Secondly, it is non-trivial to express the temporal effects of collaborative signals. Hence, we design a new framework Temporal Graph Sequential Recommender (TGSRec) upon our defined continuous-time bi-partite graph. We propose a novel Temporal Collaborative Trans-former (TCT) layer in TGSRec, which advances the self-attention mechanism by adopting a novel collaborative attention. TCT layer can simultaneously capture collaborative signals from both users and items, as well as considering temporal dynamics inside sequential patterns. We propagate the information learned fromTCTlayerover the temporal graph to unify sequential patterns and temporal collaborative signals. Empirical results on five datasets show that TGSRec significantly outperforms other baselines, in average up to 22.5% and 22.1%absolute improvements in Recall@10and MRR, respectively.
The sequential patterns within the user interactions are pivotal for representing the user's preference and capturing latent relationships among items. The recent advancements of sequence modeling by Transformers advocate the community to devise more effective encoders for the sequential recommendation. Most existing sequential methods assume users are deterministic. However, item-item transitions might fluctuate significantly in several item aspects and exhibit randomness of user interests. This \textit{stochastic characteristics} brings up a solid demand to include uncertainties in representing sequences and items. Additionally, modeling sequences and items with uncertainties expands users' and items' interaction spaces, thus further alleviating cold-start problems. In this work, we propose a Distribution-based Transformer for Sequential Recommendation (DT4SR), which injects uncertainties into sequential modeling. We use Elliptical Gaussian distributions to describe items and sequences with uncertainty. We describe the uncertainty in items and sequences as Elliptical Gaussian distribution. And we adopt Wasserstein distance to measure the similarity between distributions. We devise two novel Trans-formers for modeling mean and covariance, which guarantees the positive-definite property of distributions. The proposed method significantly outperforms the state-of-the-art methods. The experiments on three benchmark datasets also demonstrate its effectiveness in alleviating cold-start issues. The code is available inhttps://github.com/DyGRec/DT4SR.
Sequential Recommendation characterizes the evolving patterns by modeling item sequences chronologically. The essential target of it is to capture the item transition correlations. The recent developments of transformer inspire the community to design effective sequence encoders, \textit{e.g.,} SASRec and BERT4Rec. However, we observe that these transformer-based models suffer from the cold-start issue, \textit{i.e.,} performing poorly for short sequences. Therefore, we propose to augment short sequences while still preserving original sequential correlations. We introduce a new framework for \textbf{A}ugmenting \textbf{S}equential \textbf{Re}commendation with \textbf{P}seudo-prior items~(ASReP). We firstly pre-train a transformer with sequences in a reverse direction to predict prior items. Then, we use this transformer to generate fabricated historical items at the beginning of short sequences. Finally, we fine-tune the transformer using these augmented sequences from the time order to predict the next item. Experiments on two real-world datasets verify the effectiveness of ASReP. The code is available on \url{https://github.com/DyGRec/ASReP}.