Abstract:High-fidelity 3D medical visualization supports applications such as clinical assessment and surgical planning. Sparse-view computed tomography (CT) can reduce projection requirements and associated radiation exposure, but limited observations may introduce structural artifacts and reconstruction uncertainty. Although 3D Gaussian Splatting (3DGS) provides an efficient explicit representation for volumetric rendering, existing CT methods based on standard Gaussian primitives may be sensitive to unreliable observations under sparse-view acquisition. We present TR-GS, a Gaussian-splatting framework for sparse view CT volumetric rendering. TR-GS replaces standard Gaussian primitives with projectable Student's t-distribution primitives and introduces a ray-confidence model that regulates their degrees of freedom according to local ray observability. Confidence-guided 3D wavelet regularization is further used to balance high-frequency detail preservation and noise suppression. This work is licensed under a Creative Commons Attribution 4.0 International License. Experiments on synthetic and real-world datasets show that TR-GS improves over representative baselines in most evaluated settings and remains competitive in the remaining cases. The resulting volumetric representations may support downstream medical multimedia applications, including XR-based visualization and interactive clinical rendering.
Abstract:Roles provide an interpretable interface for organizing language-model agents, yet most multi-agent systems treat them as hand-written prompt labels disconnected from learned behavior and parameter updates. We argue that a useful role should instead be an executable control variable: it should summarize behavior predictive of future utility, guide subsequent interaction, and identify the trainable capacity responsible for that behavior. We introduce ExRole, a trajectory-to-role framework that learns future-aware role prototypes from prefix-local team traces, resolves them into readable instructions and token-aligned role markers, and optionally routes shared LoRA rank slots with turn-aligned credit. Across MuSiQue and 2WikiMultiHopQA, ExRole improves over single-agent search by 15.0/14.4 and 13.5/16.1 EM/F1 points, respectively. Against the strongest non-ExRole controls, the corresponding gains remain 11.5/11.6 and 7.7/9.7 points. Across both benchmarks, the controlled results consistently favor trajectory-induced role conditioning over role-free, manual, random, and shuffled alternatives. Role-Agent-Turn interventions further show that the induced roles capture transferable behavioral specialization beyond fixed agent identities or turn positions.
Abstract:Computer-using agents can perceive rich software interfaces, yet their decisions often lack visual procedural memory: they may recognize individual controls without identifying which familiar workflow is active, which control matters next, or what evidence would confirm progress. Raw interaction traces preserve such information but are long and noisy to condition on, whereas text-only skills often omit the visual state that makes a procedure applicable. We introduce Visual Skill Cards (VSCs), a state-conditioned memory representation that binds reusable procedures with applicability cues, visual evidence, and verification signals. SkillLens constructs VSCs from heterogeneous interaction experience through Trace-to-Visual-Skill-Card and, at inference time, retrieves relevant cards and selectively expands only the evidence needed by a fixed visual-language model executor for grounded GUI action prediction. The same representation also supports CardDistill, which uses VSC evidence as privileged teacher context to train a student that acts without runtime card retrieval. Across Multimodal-Mind2Web and WebLINX-BrowserGym, SkillLens improves the frozen GPT-5.4-mini executor by +11.6 points in Step SR and +2.9 points in Overall, respectively; CardDistill further improves the corresponding student-only Qwen3-VL-2B metrics by +12.0 and +3.2 points.
Abstract:Low-resource target-language generation is often limited by scarce parallel data, while high-resource source-language monolingual data is abundant but difficult to use with standard supervised fine-tuning. We propose Source-Grounded Semantic Reinforcement Learning (SG-SRL), a resource-utilization framework that converts source-language monolingual data into cross-lingual semantic supervision for target-language generation. SG-SRL performs reference-free reinforcement learning (RL) on source-language data using a cross-lingual semantic reward model, instantiated by a cross-lingual reranker that scores the semantic relevance between the source input and the target-language generation. While this induces severe verbosity-based reward hacking, a lightweight recovery stage using a small parallel corpus restores fluency, conciseness, and task format while preserving the semantic gains. Experiments on Chinese-to-Thai generation show that SG-SRL improves semantic grounding and factual coverage over cold-start SFT. Additional analyses on long-form transfer and Tibetan embedding-based rewards clarify the generalization behavior of SG-SRL and show that an encoder-based semantic reward can substitute for an LLM-based reranker in a realistic low-resource language setting.
Abstract:Large language models increasingly rely on either reinforcement learning or multi-agent prompting to improve reasoning, yet these two paradigms remain difficult to combine. Directly applying single-agent reinforcement learning to multi-turn multi-agent systems faces following dilemmas: i) Sparse rewards, role-level free-riding and excessive training overhead. ii) Agents only imitate to collaborate. iii) Fixed collaboration protocol falls into oscillating local optimum. We introduce TRACER, a turn-level reinforcement framework for cooperative multi-LLM reasoning. TRACER separates collaborative decision making into a controller-regret layer, where controllers learn whether the agents should speak or skip the current round through regret matching, and a generation-credit layer, which optimizes proposer and reviewer utterances with role-specific GSPO rewards. This design i) assigns credit at the level of both action modes and generated utterances, thus avoiding free-riding and sparse rewards. We only expand the choices made by the controllers, thus greatly reducing computational cost of training. Moreover, ii) agents acquire collaborative capability as they learn when to utter and what to speak. Finally, iii) by designing binary actions ingeniously, we extend classical game theory established for finite action spaces to deep learning, thus achieving mathematically rigorous convergence. We train all local RL-style methods on the GSM8K training split and evaluate on held-out GSM8K, MATH500, and GPQA-Diamond to measure in-domain accuracy, cross-benchmark generalization, inference cost, and correction-preservation behavior. The resulting framework provides a compact and reproducible testbed for studying learned collaboration policies beyond fixed debate, voting, or aggregation protocols. Code is available at https://github.com/Shark-Forest/TRACER.
Abstract:Extending large language models (LLMs) to low-resource languages often incurs an "alignment tax": improvements in the target language come at the cost of catastrophic forgetting in general capabilities. We argue that this trade-off arises from the rigidity of supervised fine-tuning (SFT), which enforces token-level surface imitation on narrow and biased data distributions. To address this limitation, we propose a semantic-space alignment paradigm powered by Group Relative Policy Optimization (GRPO), where the model is optimized using embedding-level semantic rewards rather than likelihood maximization. This objective encourages meaning preservation through flexible realizations, enabling controlled updates that reduce destructive interference with pretrained knowledge. We evaluate our approach on Tibetan-Chinese machine translation and Tibetan headline generation. Experiments show that our method acquires low-resource capabilities while markedly mitigating alignment tax, preserving general competence more effectively than SFT. Despite producing less rigid surface overlap, semantic RL yields higher semantic quality and preference in open-ended generation, and few-shot transfer results indicate that it learns more transferable and robust representations under limited supervision. Overall, our study demonstrates that reinforcement learning with semantic rewards provides a safer and more reliable pathway for inclusive low-resource language expansion.
Abstract:High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed.
Abstract:Annotation-free skin lesion segmentation is attractive for low-resource dermoscopic deployment. However, its performance remains constrained by three coupled challenges: noisy pseudo-label supervision, unstable transfer under limited target-domain data, and boundary probability under-confidence. Most existing annotation-free methods primarily focus on pseudo-label denoising. In contrast, the effect of compressed boundary probabilities on final mask quality has received less explicit attention, although it directly affects contour completeness and cannot be adequately corrected by global threshold adjustment alone. To address this issue, we propose BPC-Net, a boundary probability calibration framework for annotation-free skin lesion segmentation. The core of the framework is Gaussian Probability Smoothing (GPS), which performs localized probability-space calibration before thresholding to recover under-confident lesion boundaries without inducing indiscriminate foreground expansion. To support this calibration under noisy pseudo-supervision and cross-domain transfer, we further incorporate two auxiliary designs: a feature-decoupled decoder that separately handles context suppression, detail recovery, and boundary refinement, and an interaction-branch adaptation strategy that updates only the pseudo-label interaction branch while preserving the deployed image-only segmentation path. Under a strictly annotation-free protocol, no manual masks are used during training or target-domain adaptation, and validation labels, when available, are used only for final operating-point selection. Experiments on ISIC-2017, ISIC-2018, and PH2 show that the proposed framework achieves state-of-the-art performance among published unsupervised methods, reaching a macro-average Dice coefficient and Jaccard index of 85.80\% and 76.97\%, respectively, while approaching supervised reference performance on PH2.
Abstract:World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib
Abstract:Reliable evaluation is essential for developing and deploying large language models, yet in practice it often requires substantial manual effort: practitioners must identify appropriate benchmarks, reproduce heterogeneous evaluation codebases, configure dataset schema mappings, and interpret aggregated metrics. To address these challenges, we present One-Eval, an agentic evaluation system that converts natural-language evaluation requests into executable, traceable, and customizable evaluation workflows. One-Eval integrates (i) NL2Bench for intent structuring and personalized benchmark planning, (ii) BenchResolve for benchmark resolution, automatic dataset acquisition, and schema normalization to ensure executability, and (iii) Metrics \& Reporting for task-aware metric selection and decision-oriented reporting beyond scalar scores. The system further incorporates human-in-the-loop checkpoints for review, editing, and rollback, while preserving sample evidence trails for debugging and auditability. Experiments show that One-Eval can execute end-to-end evaluations from diverse natural-language requests with minimal user effort, supporting more efficient and reproducible evaluation in industrial settings. Our framework is publicly available at https://github.com/OpenDCAI/One-Eval.