Transformers are ubiquitous in Natural Language Processing (NLP) tasks, but they are difficult to be deployed on hardware due to the intensive computation. To enable low-latency inference on resource-constrained hardware platforms, we propose to design Hardware-Aware Transformers (HAT) with neural architecture search. We first construct a large design space with $\textit{arbitrary encoder-decoder attention}$ and $\textit{heterogeneous layers}$. Then we train a $\textit{SuperTransformer}$ that covers all candidates in the design space, and efficiently produces many $\textit{SubTransformers}$ with weight sharing. Finally, we perform an evolutionary search with a hardware latency constraint to find a specialized $\textit{SubTransformer}$ dedicated to run fast on the target hardware. Extensive experiments on four machine translation tasks demonstrate that HAT can discover efficient models for different hardware (CPU, GPU, IoT device). When running WMT'14 translation task on Raspberry Pi-4, HAT can achieve $\textbf{3}\times$ speedup, $\textbf{3.7}\times$ smaller size over baseline Transformer; $\textbf{2.7}\times$ speedup, $\textbf{3.6}\times$ smaller size over Evolved Transformer with $\textbf{12,041}\times$ less search cost and no performance loss. HAT code is https://github.com/mit-han-lab/hardware-aware-transformers.git
Transformer has become ubiquitous in natural language processing (e.g., machine translation, question answering); however, it requires enormous amount of computations to achieve high performance, which makes it not suitable for mobile applications that are tightly constrained by the hardware resources and battery. In this paper, we present an efficient mobile NLP architecture, Lite Transformer to facilitate deploying mobile NLP applications on edge devices. The key primitive is the Long-Short Range Attention (LSRA), where one group of heads specializes in the local context modeling (by convolution) while another group specializes in the long-distance relationship modeling (by attention). Such specialization brings consistent improvement over the vanilla transformer on three well-established language tasks: machine translation, abstractive summarization, and language modeling. Under constrained resources (500M/100M MACs), Lite Transformer outperforms transformer on WMT'14 English-French by 1.2/1.7 BLEU, respectively. Lite Transformer reduces the computation of transformer base model by 2.5x with 0.3 BLEU score degradation. Combining with pruning and quantization, we further compressed the model size of Lite Transformer by 18.2x. For language modeling, Lite Transformer achieves 1.8 lower perplexity than the transformer at around 500M MACs. Notably, Lite Transformer outperforms the AutoML-based Evolved Transformer by 0.5 higher BLEU for the mobile NLP setting without the costly architecture search that requires more than 250 GPU years. Code has been made available at https://github.com/mit-han-lab/lite-transformer.
Conditional Generative Adversarial Networks (cGANs) have enabled controllable image synthesis for many computer vision and graphics applications. However, recent cGANs are 1-2 orders of magnitude more computationally-intensive than modern recognition CNNs. For example, GauGAN consumes 281G MACs per image, compared to 0.44G MACs for MobileNet-v3, making it difficult for interactive deployment. In this work, we propose a general-purpose compression framework for reducing the inference time and model size of the generator in cGANs. Directly applying existing CNNs compression methods yields poor performance due to the difficulty of GAN training and the differences in generator architectures. We address these challenges in two ways. First, to stabilize the GAN training, we transfer knowledge of multiple intermediate representations of the original model to its compressed model, and unify unpaired and paired learning. Second, instead of reusing existing CNN designs, our method automatically finds efficient architectures via neural architecture search (NAS). To accelerate the search process, we decouple the model training and architecture search via weight sharing. Experiments demonstrate the effectiveness of our method across different supervision settings (paired and unpaired), model architectures, and learning methods (e.g., pix2pix, GauGAN, CycleGAN). Without losing image quality, we reduce the computation of CycleGAN by more than 20X and GauGAN by 9X, paving the way for interactive image synthesis. The code and demo are publicly available.
We present Point-Voxel CNN (PVCNN) for efficient, fast 3D deep learning. Previous work processes 3D data using either voxel-based or point-based NN models. However, both approaches are computationally inefficient. The computation cost and memory footprints of the voxel-based models grow cubically with the input resolution, making it memory-prohibitive to scale up the resolution. As for point-based networks, up to 80% of the time is wasted on structuring the irregular data which have rather poor memory locality, not on the actual feature extraction. In this paper, we propose PVCNN that represents the 3D input data in points to reduce the memory consumption, while performing the convolutions in voxels to largely reduce the irregular data access and improve the locality. Our PVCNN model is both memory and computation efficient. Evaluated on semantic and part segmentation datasets, it achieves much higher accuracy than the voxel-based baseline with 10x GPU memory reduction; it also outperforms the state-of-the-art point-based models with 7x measured speedup on average. Remarkably, narrower version of PVCNN achieves 2x speedup over PointNet (an extremely efficient model) on part and scene segmentation benchmarks with much higher accuracy. We validate the general effectiveness of our PVCNN on 3D object detection: by replacing the primitives in Frustrum PointNet with PVConv, it outperforms Frustrum PointNet++ by 2.4% mAP on average with 1.5x measured speedup and GPU memory reduction.
Exchanging gradients is a widely used method in modern multi-node machine learning system (e.g., distributed training, collaborative learning). For a long time, people believed that gradients are safe to share: i.e., the training data will not be leaked by gradient exchange. However, we show that it is possible to obtain the private training data from the publicly shared gradients. We name this leakage as Deep Leakage from Gradient and empirically validate the effectiveness on both computer vision and natural language processing tasks. Experimental results show that our attack is much stronger than previous approaches: the recovery is pixel-wise accurate for images and token-wise matching for texts. We want to raise people's awareness to rethink the gradient's safety. Finally, we discuss several possible strategies to prevent such deep leakage. The most effective defense method is gradient pruning.
Efficient deep learning computing requires algorithm and hardware co-design to enable specialization: we usually need to change the algorithm to reduce memory footprint and improve energy efficiency. However, the extra degree of freedom from the algorithm makes the design space much larger: it's not only about designing the hardware but also about how to tweak the algorithm to best fit the hardware. Human engineers can hardly exhaust the design space by heuristics. It's labor consuming and sub-optimal. We propose design automation techniques for efficient neural networks. We investigate automatically designing specialized fast models, auto channel pruning, and auto mixed-precision quantization. We demonstrate such learning-based, automated design achieves superior performance and efficiency than rule-based human design. Moreover, we shorten the design cycle by 200x than previous work, so that we can afford to design specialized neural network models for different hardware platforms.
Humans easily recognize object parts and their hierarchical structure by watching how they move; they can then predict how each part moves in the future. In this paper, we propose a novel formulation that simultaneously learns a hierarchical, disentangled object representation and a dynamics model for object parts from unlabeled videos. Our Parts, Structure, and Dynamics (PSD) model learns to, first, recognize the object parts via a layered image representation; second, predict hierarchy via a structural descriptor that composes low-level concepts into a hierarchical structure; and third, model the system dynamics by predicting the future. Experiments on multiple real and synthetic datasets demonstrate that our PSD model works well on all three tasks: segmenting object parts, building their hierarchical structure, and capturing their motion distributions.
Model quantization is a widely used technique to compress and accelerate deep neural network (DNN) inference. Emergent DNN hardware accelerators begin to support flexible bitwidth (1-8 bits) to further improve the computation efficiency, which raises a great challenge to find the optimal bitwidth for each layer: it requires domain experts to explore the vast design space trading off among accuracy, latency, energy, and model size, which is both time-consuming and sub-optimal. Conventional quantization algorithm ignores the different hardware architectures and quantizes all the layers in a uniform way. In this paper, we introduce the Hardware-Aware Automated Quantization (HAQ) framework which leverages the reinforcement learning to automatically determine the quantization policy, and we take the hardware accelerator's feedback in the design loop. Rather than relying on proxy signals such as FLOPs and model size, we employ a hardware simulator to generate direct feedback signals to the RL agent. Compared with conventional methods, our framework is fully automated and can specialize the quantization policy for different neural network architectures and hardware architectures. Our framework effectively reduced the latency by 1.4-1.95x and the energy consumption by 1.9x with negligible loss of accuracy compared with the fixed bitwidth (8 bits) quantization. Our framework reveals that the optimal policies on different hardware architectures (i.e., edge and cloud architectures) under different resource constraints (i.e., latency, energy and model size) are drastically different. We interpreted the implication of different quantization policies, which offer insights for both neural network architecture design and hardware architecture design.
Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.
Model compression is a critical technique to efficiently deploy neural network models on mobile devices which have limited computation resources and tight power budgets. Conventional model compression techniques rely on hand-crafted heuristics and rule-based policies that require domain experts to explore the large design space trading off among model size, speed, and accuracy, which is usually sub-optimal and time-consuming. In this paper, we propose AutoML for Model Compression (AMC) which leverage reinforcement learning to provide the model compression policy. This learning-based compression policy outperforms conventional rule-based compression policy by having higher compression ratio, better preserving the accuracy and freeing human labor. Under 4x FLOPs reduction, we achieved 2.7% better accuracy than the hand- crafted model compression policy for VGG-16 on ImageNet. We applied this automated, push-the-button compression pipeline to MobileNet and achieved 1.81x speedup of measured inference latency on an Android phone and 1.43x speedup on the Titan XP GPU, with only 0.1% loss of ImageNet Top-1 accuracy.