In many image domains, the spatial distribution of objects in a scene exhibits meaningful patterns governed by their semantic relationships. In most modern detection pipelines, however, the detection proposals are processed independently, overlooking the underlying relationships between objects. In this work, we introduce a transformer-based approach to capture these inter-object relationships to refine classification and regression outcomes for detected objects. Building on two-stage detectors, we tokenize the region of interest (RoI) proposals to be processed by a transformer encoder. Specific spatial and geometric relations are incorporated into the attention weights and adaptively modulated and regularized. Experimental results demonstrate that the proposed method achieves consistent performance improvement on three benchmarks including DOTA-v1.0, DOTA-v1.5, and HRSC 2016, especially ranking first on both DOTA-v1.5 and HRSC 2016. Specifically, our new method has an increase of 1.59 mAP on DOTA-v1.0, 4.88 mAP on DOTA-v1.5, and 2.1 mAP on HRSC 2016, respectively, compared to the baselines.
Diffusion models have shown remarkable success in a variety of downstream generative tasks, yet remain under-explored in the important and challenging expressive talking head generation. In this work, we propose a DreamTalk framework to fulfill this gap, which employs meticulous design to unlock the potential of diffusion models in generating expressive talking heads. Specifically, DreamTalk consists of three crucial components: a denoising network, a style-aware lip expert, and a style predictor. The diffusion-based denoising network is able to consistently synthesize high-quality audio-driven face motions across diverse expressions. To enhance the expressiveness and accuracy of lip motions, we introduce a style-aware lip expert that can guide lip-sync while being mindful of the speaking styles. To eliminate the need for expression reference video or text, an extra diffusion-based style predictor is utilized to predict the target expression directly from the audio. By this means, DreamTalk can harness powerful diffusion models to generate expressive faces effectively and reduce the reliance on expensive style references. Experimental results demonstrate that DreamTalk is capable of generating photo-realistic talking faces with diverse speaking styles and achieving accurate lip motions, surpassing existing state-of-the-art counterparts.
Neuroscience studies have shown that the human visual system utilizes high-level feedback information to guide lower-level perception, enabling adaptation to signals of different characteristics. In light of this, we propose Feedback multi-Level feature Extractor (Flex) to incorporate a similar mechanism for object detection. Flex refines feature selection based on image-wise and instance-level feedback information in response to image quality variation and classification uncertainty. Experimental results show that Flex offers consistent improvement to a range of existing SOTA methods on the challenging aerial object detection datasets including DOTA-v1.0, DOTA-v1.5, and HRSC2016. Although the design originates in aerial image detection, further experiments on MS COCO also reveal our module's efficacy in general detection models. Quantitative and qualitative analyses indicate that the improvements are closely related to image qualities, which match our motivation.
3D vision-language grounding (3D-VL) is an emerging field that aims to connect the 3D physical world with natural language, which is crucial for achieving embodied intelligence. Current 3D-VL models rely heavily on sophisticated modules, auxiliary losses, and optimization tricks, which calls for a simple and unified model. In this paper, we propose 3D-VisTA, a pre-trained Transformer for 3D Vision and Text Alignment that can be easily adapted to various downstream tasks. 3D-VisTA simply utilizes self-attention layers for both single-modal modeling and multi-modal fusion without any sophisticated task-specific design. To further enhance its performance on 3D-VL tasks, we construct ScanScribe, the first large-scale 3D scene-text pairs dataset for 3D-VL pre-training. ScanScribe contains 2,995 RGB-D scans for 1,185 unique indoor scenes originating from ScanNet and 3R-Scan datasets, along with paired 278K scene descriptions generated from existing 3D-VL tasks, templates, and GPT-3. 3D-VisTA is pre-trained on ScanScribe via masked language/object modeling and scene-text matching. It achieves state-of-the-art results on various 3D-VL tasks, ranging from visual grounding and dense captioning to question answering and situated reasoning. Moreover, 3D-VisTA demonstrates superior data efficiency, obtaining strong performance even with limited annotations during downstream task fine-tuning.
Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between boxes, which inadequately capture contextual semantics for relationship modeling, practically limiting the development of the field. In this paper, we take the initiative to explore and propose a generic paradigm termed Superpixel-based Interaction Learning (SIL) to remedy coarse-grained interactions at the box level. It allows us to model fine-grained interactions at the superpixel level in SGG. Specifically, (i) we treat a scene as a set of points and cluster them into superpixels representing sub-regions of the scene. (ii) We explore intra-entity and cross-entity interactions among the superpixels to enrich fine-grained interactions between entities at an earlier stage. Extensive experiments on two challenging benchmarks (Visual Genome and Open Image V6) prove that our SIL enables fine-grained interaction at the superpixel level above previous box-level methods, and significantly outperforms previous state-of-the-art methods across all metrics. More encouragingly, the proposed method can be applied to boost the performance of existing box-level approaches in a plug-and-play fashion. In particular, SIL brings an average improvement of 2.0% mR (even up to 3.4%) of baselines for the PredCls task on Visual Genome, which facilitates its integration into any existing box-level method.
Dynamic scene graphs generated from video clips could help enhance the semantic visual understanding in a wide range of challenging tasks such as environmental perception, autonomous navigation, and task planning of self-driving vehicles and mobile robots. In the process of temporal and spatial modeling during dynamic scene graph generation, it is particularly intractable to learn time-variant relations in dynamic scene graphs among frames. In this paper, we propose a Time-variant Relation-aware TRansformer (TR$^2$), which aims to model the temporal change of relations in dynamic scene graphs. Explicitly, we leverage the difference of text embeddings of prompted sentences about relation labels as the supervision signal for relations. In this way, cross-modality feature guidance is realized for the learning of time-variant relations. Implicitly, we design a relation feature fusion module with a transformer and an additional message token that describes the difference between adjacent frames. Extensive experiments on the Action Genome dataset prove that our TR$^2$ can effectively model the time-variant relations. TR$^2$ significantly outperforms previous state-of-the-art methods under two different settings by 2.1% and 2.6% respectively.
In order to produce facial-expression-specified talking head videos, previous audio-driven one-shot talking head methods need to use a reference video with a matching speaking style (i.e., facial expressions). However, finding videos with a desired style may not be easy, potentially restricting their application. In this work, we propose an expression-controllable one-shot talking head method, dubbed TalkCLIP, where the expression in a speech is specified by the natural language. This would significantly ease the difficulty of searching for a video with a desired speaking style. Here, we first construct a text-video paired talking head dataset, in which each video has alternative prompt-alike descriptions. Specifically, our descriptions involve coarse-level emotion annotations and facial action unit (AU) based fine-grained annotations. Then, we introduce a CLIP-based style encoder that first projects natural language descriptions to the CLIP text embedding space and then aligns the textual embeddings to the representations of speaking styles. As extensive textual knowledge has been encoded by CLIP, our method can even generalize to infer a speaking style whose description has not been seen during training. Extensive experiments demonstrate that our method achieves the advanced capability of generating photo-realistic talking heads with vivid facial expressions guided by text descriptions.
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.
Existing permutation-invariant methods can be divided into two categories according to the aggregation scope, i.e. global aggregation and local one. Although the global aggregation methods, e. g., PointNet and Deep Sets, get involved in simpler structures, their performance is poorer than the local aggregation ones like PointNet++ and Point Transformer. It remains an open problem whether there exists a global aggregation method with a simple structure, competitive performance, and even much fewer parameters. In this paper, we propose a novel global aggregation permutation-invariant network based on dual MLP dot-product, called DuMLP-Pin, which is capable of being employed to extract features for set inputs, including unordered or unstructured pixel, attribute, and point cloud data sets. We strictly prove that any permutation-invariant function implemented by DuMLP-Pin can be decomposed into two or more permutation-equivariant ones in a dot-product way as the cardinality of the given input set is greater than a threshold. We also show that the DuMLP-Pin can be viewed as Deep Sets with strong constraints under certain conditions. The performance of DuMLP-Pin is evaluated on several different tasks with diverse data sets. The experimental results demonstrate that our DuMLP-Pin achieves the best results on the two classification problems for pixel sets and attribute sets. On both the point cloud classification and the part segmentation, the accuracy of DuMLP-Pin is very close to the so-far best-performing local aggregation method with only a 1-2% difference, while the number of required parameters is significantly reduced by more than 85% in classification and 69% in segmentation, respectively. The code is publicly available on https://github.com/JaronTHU/DuMLP-Pin.
In a complex road traffic scene, illegal lane intrusion of pedestrians or cyclists constitutes one of the main safety challenges in autonomous driving application. In this paper, we propose a novel object-level phase space reconstruction network (PSRNet) for motion time series classification, aiming to recognize lane intrusion actions that occur 150m ahead through a monocular camera fixed on moving vehicle. In the PSRNet, the movement of pedestrians and cyclists, specifically viewed as an observable object-level dynamic process, can be reconstructed as trajectories of state vectors in a latent phase space and further characterized by a learnable Lyapunov exponent-like classifier that indicates discrimination in terms of average exponential divergence of state trajectories. Additionally, in order to first transform video inputs into one-dimensional motion time series of each object, a lane width normalization based on visual object tracking-by-detection is presented. Extensive experiments are conducted on the THU-IntrudBehavior dataset collected from real urban roads. The results show that our PSRNet could reach the best accuracy of 98.0%, which remarkably exceeds existing action recognition approaches by more than 30%.