Abstract:Open-ended tabletop manipulation requires agents to not only understand natural language but also adapt to dynamic environments and execution failures. We present ACE (Agentic Control for Embodied Manipulation), a zero-shot workflow reasoning framework for tabletop pick-and-place from natural language. Rather than relying on direct low-level action mapping, ACE combines agentic workflow reasoning with two robot-facing executable skills: a visual grounding interface and a reusable pick-and-place primitive. To bridge semantic reasoning and physical control, the active sub-goal is grounded into a mask-mediated vision-action interface. This unified mask specifies the target object and destination, is tracked over time, exposed for human verification, and ultimately passed to a task-agnostic downstream policy for execution. Crucially, ACE operates in a closed loop supported by a multi-timescale memory. After an action is executed, the system automatically verifies whether the intended sub-goal succeeded, using the outcome to advance, retry, repair, or replan. This enables online adaptation to user corrections, scene changes, and physical failures. We evaluate ACE on logically complex, long-horizon tasks, including zero-shot multi-step equation formation with number cubes and constraint-based object retrieval. ACE demonstrates task-level zero-shot generalization on novel semantic constraints and randomized tabletop scenes without task-specific retraining. Specifically, while standard end-to-end baselines struggle to complete these logically demanding tasks, ACE achieves a 50% success rate in equation formation and a 70% success rate in constraint retrieval. This contrast demonstrates that explicit workflow reasoning and mask-mediated control offer a robust, practical route toward adaptable robotic manipulation.
Abstract:Large Vision-Language Models (LVLMs) have shown strong multimodal understanding and spatial grounding, but their computational cost limits real-time robotic control. In contrast, lightweight models are suitable for edge deployment but often suffer from "spatial blindness", namely weak native spatial prediction ability. Training Vision-Language-Action (VLA) models on mixed human demonstrations can also degrade policy performance due to highly diverse behaviors. To address these limitations, we propose XS-VLA, a two-stage framework for efficient and spatially grounded robotic manipulation. First, we distill spatial semantic knowledge from Qwen3-VL-4B into the SmolVLM2-0.25B backbone by fine-tuning on curated coarse-grained spatial descriptions, turning the lightweight model into a spatially grounded engine. Second, we use this enhanced backbone to condition a Latent Flow Matching policy. Unlike deterministic controllers, our policy combines a Conditional Variational Autoencoder (CVAE) with Flow Matching dynamics to model complex multimodal action distributions. On the LIBERO benchmark, XS-VLA achieves state-of-the-art performance among models with fewer than 0.5B parameters. It improves average success rates by up to 7.2 percent, including a 23 percent gain on LIBERO-Long, over the SmolVLA 0.25B baseline, and outperforms the larger 2.2B vanilla SmolVLA. Ablations show that spatial tuning and generative latent flow control substantially improve lightweight VLA performance, delivering a 3.2 times speedup in mission execution over the previous lightweight flow matching policy.
Abstract:Although vision-language-action (VLA) models have received widespread attention, many challenges remain in manipulating dynamic moving objects. In most existing approaches, end-to-end forward or inverse dynamics models, i.e., world models, are incorporated into high-performance base VLA architectures, which may degrade the performance of well-pretrained base VLA models due to inappropriate fine-tuning. In this paper, we propose DynaWM, a base-VLA-guided world foundation model that adapts to a wide variety of fine-tuned and coarse-tuned base-VLA checkpoints for moving-object manipulation. DynaWM uses a Mamba-3-based action encoder to encode the base action chunk produced by the base VLA into an action-conditioning representation, a V-JEPA 2.1 vision encoder to extract features from multi-view observation history, and a proprioceptive state encoder to encode robotic-arm proprioceptive states. These feature representations jointly condition a flow-matching DiT to regenerate motion-aware action trajectories for moving-object manipulation. For systematic evaluation, we construct the DynaGrasp-32 benchmark, covering six categories of moving-object manipulation tasks, including velocity variation, trajectory variation, and multi-object manipulation, as well as the DynaGrasp-1600 dataset, which consists of 32 scenarios, 1,600 demonstration trajectories, and approximately 1.53M images. For fine-tuned base-VLA checkpoints, DynaWM achieves percentage improvements of 7.19, 45.31, 1.88, and 10.94 over SmolVLA, X-VLA, π0, and π0.5, respectively. For coarse-tuned base-VLA checkpoints, performance increases by 35.13, 44.06, 35.69, and 26.13 percentage, respectively. Ablation experiments show that visual encoding enhances success by 27.50%, while reducing success by 45.44% if action conditioning is removed.
Abstract:Open-environment tabletop robotic manipulation requires systems to possess semantic understanding, precise geometric pose estimation, and high-frequency action generation. While end-to-end vision-language-action (VLA) models excel at semantic generalization, they often lack explicit geometric constraints for fine-grained tasks and require costly training. To bridge the gap between high-level semantics and low-level physical execution, we propose OpenSPM, an open environment spatial persistent memory framework consisting of spatial pose memory and flow-matching action generation model. OpenSPM first leverages semantically conditioned 3D perception and Kalman filtering to track continuous 6D poses. It then extracts key spatial poses from human demonstrations, keeping them as transferable, object-centric spatial persistent memory entries. During inference, OpenSPM retrieves relevant memory entries in terms of natural language instructions, transfers the spatial poses to new scenes using SE(3) transformations, and generates high-frequency action chunks via a lightweight conditional flow-matching model. Combined with real-time proprioceptive state feedback and terminal residual correction, the system effectively suppresses trajectory error accumulation. Evaluated on ten LIBERO-GOAL tasks, OpenSPM achieves an 85.6% success rate and an equivalent control frequency of 1033.3 Hz, while requiring minimal inference AI computing power. Extensive ablations illustrate that structured spatial persistent memory and closed-loop residual correction play a crucial role in reliable, high-frequency robotic manipulation.
Abstract:Grounding deictic gestures in natural images is fundamental to AR and human-robot collaboration, providing a basis for seamless spatial interaction. While Transformer-based visual models have achieved significant progress in general object detection, their global attention mechanisms often neglect micro-geometric relationships, degrading orientation accuracy. In pointing tasks, this deficiency manifests as an inability to accurately capture the pointing ray implied by finger poses, which results in pointing drift and localization ambiguity when dealing with distant or densely packed objects. To address this, we propose VistaRef, a framework designed to explicitly enhance spatial orientation awareness. First, we develop the Local Hand Entity Modeling (LHEM) module, which incorporates hand-pose embeddings to strengthen the model's capability to capture subtle finger deviations. Second, drawing inspiration from multi-view geometry, we construct the Geometric Ray Modeling (GRM) module to transform implicit orientation information into explicit spatial geometric features, guiding feature aggregation and deep fusion via attention mechanisms. Furthermore, we introduce a novel Orientation-Consistent Alignment Loss (OCAL) to synergistically supervise hand presence and pointing consistency, ensuring that all architectural improvements collectively serve the core objective of spatial localization. Experimental results demonstrate that VistaRef significantly outperforms the baseline, achieving a 14-point absolute gain in grounding accuracy. Qualitative analysis further confirms that VistaRef effectively models the geometric correlation from hand to target, bridging the spatial perception gap inherent in traditional Transformers for complex scenarios. Code: https://github.com/lingli1724/VistaRef.
Abstract:Pointing-based visual grounding requires models to precisely locate target objects by deciphering complex spatial relationships between the visual scene and pointing gestures. Traditional methods typically encode input images into static feature representations and perform reasoning primarily within the linguistic domain, often overlooking the rich perceptual cues and explicit spatial geometry inherent in images. In this study, we aim to mitigate the cognitive vulnerability of models in interpreting gestural spatial relations by proposing PointVG-R, a reasoning-guided Multi-modal Large Language Model (MLLM). PointVG-R introduces geometric-aware reasoning for pointing-based grounding, enabling the model to think with images through the strategic integration of Reinforcement Learning (RL) and cold-start data. Specifically, we design a novel geometric reasoning pipeline that simulates the iterative cognitive process humans employ when interpreting pointing gestures. Furthermore, we construct EgoPoint-CoT, a high-quality visual Chain-of-Thought (CoT) dataset featuring detailed reasoning trajectories to guide the model via Supervised Fine-Tuning (SFT) and RL. To address the varying quality of learning signals encountered during training, we further propose an Adaptive Importance Weighting strategy based on Group Variance, which dynamically adjusts reward signals to optimize the learning process. Experimental results demonstrate that PointVG-R achieves SOTA performance, outperforming the baseline by $\textbf{15.86}$ points in mIoU. Extensive ablation studies further validate the efficacy of our proposed modules. Code: https://github.com/lingli1724/PointVG-R.
Abstract:Embodied control increasingly requires models to follow compositional language instructions while reasoning over dynamic visual states. However, current vision-language-action policies and world-action models often couple linguistic knowledge with visual computation in a shared backbone or conditioning pathway, leading to modality competition and making knowledge extension dependent on backbone updates. In this paper, we introduce Key-Gram, a conditional-memory framework that separates language-derived world knowledge from visual-state reasoning for embodied control. At its core is a memory module that decomposes an instruction into task-specific key-grams, retrieves static linguistic priors through deterministic hashed lookup, and injects the retrieved entries into selected hidden layers through context-aware gating and lightweight convolutional fusion. This design allows the backbone to devote its main capacity to visual reasoning and action inference, while reusable instruction knowledge is stored in an extensible external memory. The logical memory table can be conveniently partitioned during training and, due to its $O(1)$ lookup pattern, efficiently placed on host memory during inference. Across RoboTwin2.0, LIBERO/LIBERO-Plus, and real-world dual-arm manipulation, Key-Gram consistently improves both $π_{0}$ and $π_{0.5}$ backbones, with average relative gains of $29.5\%/9.9\%$ on RoboTwin2.0, $35.8\%/4.5\%$ on LIBERO-Plus transfer without target-domain fine-tuning, and $15.4\%/8.1\%$ on real-world long-horizon tasks. These results demonstrate that externalized linguistic memory provides an effective and extensible mechanism for improving compositional grounding, transfer, and real-world manipulation.
Abstract:In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time $t$ and View 2 at time $t+δ$), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance. The source code for this work is available at: https://github.com/lingli1724/DenseWarper-ICLR2026
Abstract:Traditional Visual Grounding (VG) predominantly relies on textual descriptions to localize objects, a paradigm that inherently struggles with linguistic ambiguity and often ignores non-verbal deictic cues prevalent in real-world interactions. In natural egocentric engagements, hand-pointing combined with speech forms the most intuitive referring mechanism. To bridge this gap, we introduce EgoPoint-Ground, the first large-scale multimodal dataset dedicated to egocentric deictic visual grounding. Comprising over \textbf{15k} interactive samples in complex scenes, the dataset provides rich, multi-grained annotations including hand-target bounding box pairs and dense semantic captions. We establish a comprehensive benchmark for hand-pointing referring expression resolution, evaluating a wide spectrum of mainstream Multimodal Large Language Models (MLLMs) and state-of-the-art VG architectures. Furthermore, we propose SV-CoT, a novel baseline framework that reformulates grounding as a structured inference process, synergizing gestural and linguistic cues through a Visual Chain-of-Thought paradigm. Extensive experiments demonstrate that SV-CoT achieves an $\textbf{11.7\%}$ absolute improvement over existing methods, effectively mitigating semantic ambiguity and advancing the capability of agents to comprehend multimodal physical intents. The dataset and code will be made publicly available.
Abstract:This paper introduces a new control signal for facial motion generation: timeline control. Compared to audio and text signals, timelines provide more fine-grained control, such as generating specific facial motions with precise timing. Users can specify a multi-track timeline of facial actions arranged in temporal intervals, allowing precise control over the timing of each action. To model the timeline control capability, We first annotate the time intervals of facial actions in natural facial motion sequences at a frame-level granularity. This process is facilitated by Toeplitz Inverse Covariance-based Clustering to minimize human labor. Based on the annotations, we propose a diffusion-based generation model capable of generating facial motions that are natural and accurately aligned with input timelines. Our method supports text-guided motion generation by using ChatGPT to convert text into timelines. Experimental results show that our method can annotate facial action intervals with satisfactory accuracy, and produces natural facial motions accurately aligned with timelines.