Abstract:Multimodal large language models (MLLMs) extend large language models (LLMs) with visual perception, enabling joint reasoning over images and text. Despite inheriting strong reasoning capabilities from LLMs, they remain prone to hallucinations that contradict their visual inputs. Mechanistic studies indicate that this weakness stems from visual laziness: MLLMs encode the correct visual evidence internally, but overly rely on strong language priors during response. Existing alignment methods, such as direct preference optimization, primarily optimize outcome-level rewards based on text. This introduces an optimization bias toward linguistic shortcuts, leading to responses that often contradict the visual evidence. To address this, we propose Visual Information Gain In aLignment (VIGIL), a reinforcement-learning (RL) post-training framework that shifts the focus from numerical reward fitting to causal visual grounding. VIGIL introduces a geometric constraint that explicitly maximizes the mutual information between the visual input and the generated response. We achieve this by penalizing "blind confidence" instances where the model remains improperly certain even when textual-visual attention is masked to create a counterfactual blind state. Extensive experiments show that VIGIL consistently outperforms recent alignment methods across hallucination and reasoning benchmarks without compromising text-only capabilities. Our approach matches the full-data performance of state-of-the-art methods using only 25% of the preference data and even demonstrates emergent spatial grounding capabilities without explicit bounding box supervision.
Abstract:Visual prompt tuning has emerged as a parameter-efficient fine-tuning approach for adapting large-scale Vision Transformers (ViTs) to downstream tasks. As its learnable prompts are applied in input and feature spaces, prior to jointly going through attention in transformer layers, the most commonly used scheme for fusing image and prompt tokens is concatenation or addition. In this paper, we aim to study a fundamental yet essential problem in visual prompt tuning: whether a single fusion scheme tends to yield better results, and whether that would be beneficial to develop a hybrid fusion scheme. To this end, we formulate the task as a bi-level optimization problem, and solve it leveraging differentiable architecture search. In this context, the learnable prompts and their fusion schemes are jointly optimized. To enrich the search space in the architecture search, we propose two additional fusion schemes, namely, affine transformation and cross-attention, in addition to concatenation and addition. Extensive experiments on 34 datasets spanning VTAB-1k, FGVC, and HTA show consistent gains over prompt-tuning baselines. With a frozen ViT backbone, our method delivers a favorable accuracy--latency--parameter trade-off compared with VPT-Deep and recent variants. Our findings reveal that how prompts fuse with image tokens plays a significant role in visual prompt tuning, and a hybrid fusion fashion can more effectively leverage layer semantics of ViTs, contributing a novel perspective for visual prompt-tuning research.
Abstract:Agent skills provide a lightweight mechanism for extending general-purpose agents, but their open format exposes them to skill-poisoning attacks. A practically dangerous injection must stay invisible: if executing the payload derails the user's legitimate task, the resulting failure signal invites inspection of the skill. We therefore evaluate attacks by Attack Success Rate, which requires the injected payload to execute and the user's task to still pass its verifier in the same trial. Prior skill-poisoning attacks face a reliability-stealth trade-off under this lens: YAML-header injections are reliably loaded but easily inspected, whereas stealthier body injections that place explicit malicious commands in the skill prose are less reliable because out-of-context commands invite the agent's own suspicion. We introduce POISE, a position-aware attack that compresses the trigger into a single, benign-looking body instruction, placing it at a feasible position and using a context-aware generator to blend it with nearby setup or prerequisite steps. On Skill-Inject with codex+gpt-5.2, POISE achieves an 89.3% ASR, 28.0 points above a random-placement body baseline and 2.6 points above a YAML-only baseline, while retaining the stealth advantage of body placement. That stealth is the decisive margin: because legitimate skill bodies naturally require privileged tool operations, LLM scanners are hyper-sensitive, falsely flagging 74.6% of clean skills on average across four judges and both benchmarks. Blending into these false alarms, POISE causes only 5.6% of poisoned variants to gain a new high-risk alert over their clean baselines, rendering current static defenses ineffective.
Abstract:Adapting closed-box service models (i.e., APIs) for target tasks typically relies on reprogramming via Zeroth-Order Optimization (ZOO). However, this standard strategy is known for extensive, costly API calls and often suffers from slow, unstable optimization. Furthermore, we observe that this paradigm faces new challenges with modern APIs (e.g., GPT-4o). These models can be less sensitive to the input perturbations ZOO relies on, thereby hindering performance gains. To address these limitations, we propose an Alternative efficient Reprogramming approach for Service models (AReS). Instead of direct, continuous closed-box optimization, AReS initiates a single-pass interaction with the service API to prime an amenable local pre-trained encoder. This priming stage trains only a lightweight layer on top of the local encoder, making it highly receptive to the subsequent glass-box (white-box) reprogramming stage performed directly on the local model. Consequently, all subsequent adaptation and inference rely solely on this local proxy, eliminating all further API costs. Experiments demonstrate AReS's effectiveness where prior ZOO-based methods struggle: on GPT-4o, AReS achieves a +27.8% gain over the zero-shot baseline, a task where ZOO-based methods provide little to no improvement. Broadly, across ten diverse datasets, AReS outperforms state-of-the-art methods (+2.5% for VLMs, +15.6% for standard VMs) while reducing API calls by over 99.99%. AReS thus provides a robust and practical solution for adapting modern closed-box models.
Abstract:Personal AI agents like OpenClaw run with elevated privileges on users' local machines, where a single successful prompt injection can leak credentials, redirect financial transactions, or destroy files. This threat goes well beyond conventional text-level jailbreaks, yet existing safety evaluations fall short: most test models in isolated chat settings, rely on synthetic environments, and do not account for how the agent framework itself shapes safety outcomes. We introduce CLAWSAFETY, a benchmark of 120 adversarial test scenarios organized along three dimensions (harm domain, attack vector, and harmful action type) and grounded in realistic, high-privilege professional workspaces spanning software engineering, finance, healthcare, law, and DevOps. Each test case embeds adversarial content in one of three channels the agent encounters during normal work: workspace skill files, emails from trusted senders, and web pages. We evaluate five frontier LLMs as agent backbones, running 2,520 sandboxed trials across all configurations. Attack success rates (ASR) range from 40\% to 75\% across models and vary sharply by injection vector, with skill instructions (highest trust) consistently more dangerous than email or web content. Action-trace analysis reveals that the strongest model maintains hard boundaries against credential forwarding and destructive actions, while weaker models permit both. Cross-scaffold experiments on three agent frameworks further demonstrate that safety is not determined by the backbone model alone but depends on the full deployment stack, calling for safety evaluation that treats model and framework as joint variables.
Abstract:Video generation models produce visually coherent content but struggle with tasks requiring spatial reasoning and multi-step planning. Reinforcement learning (RL) offers a path to improve generalization, but its effectiveness in video reasoning hinges on reward design -- a challenge that has received little systematic study. We investigate this problem by adapting Group Relative Policy Optimization (GRPO) to flow-based video models and training them on maze-solving and robotic navigation tasks. We first show that multimodal reward models fail catastrophically in this setting. To address this, we design verifiable reward functions grounded in objective task metrics. For structured game environments, we introduce a multi-component trajectory reward. For robotic navigation, we propose an embedding-level verifiable reward. Our experiments show that RL fine-tuning with verifiable rewards improves generalization. For example, on complex 3D mazes, our model improves exact match accuracy by 29.1\% over the SFT baseline, and on trap-avoidance tasks by 51.4\%. Our systematic reward analysis reveals that verifiable rewards are critical for stable training, while multimodal reward models could lead to degenerate solutions. These findings establish verifiable reward design as a key enabler for robust video reasoning. Code will be publicly available.
Abstract:Low-Rank Adaptation (LoRA) has become a cornerstone of parameter-efficient fine-tuning (PEFT). Yet, its efficacy is hampered by two fundamental limitations: semantic drift, by treating all update directions with equal importance, and structural incoherence, from adapting layers independently, resulting in suboptimal, uncoordinated updates. To remedy these, we propose StructLoRA, a framework that addresses both limitations through a principled, dual-component design: (1) an Information Bottleneck-guided filter that prunes task-irrelevant directions to mitigate semantic drift, and (2) a lightweight, training-only graph-based coordinator that enforces inter-layer consistency to resolve structural incoherence. Extensive experiments across large language model , vision language model, and vision model (including LLaMA, LLaVA, and ViT) demonstrate that StructLoRA consistently establishes a new state-of-the-art, outperforming not only vanilla LoRA but also advanced dynamic rank allocation and sparsity-based methods. Notably, the benefits are particularly pronounced in challenging low-rank and low-data regimes. Crucially, since our proposed modules operate only during training, StructLoRA enhances performance with zero additional inference cost, advancing the focus of PEFT -- from mere parameter compression to a more holistic optimization of information quality and structural integrity.
Abstract:Vision language models (VLMs) have achieved remarkable success in broad visual understanding, yet they remain challenged by object-centric reasoning on rare objects due to the scarcity of such instances in pretraining data. While prior efforts alleviate this issue by retrieving additional data or introducing stronger vision encoders, these methods are still computationally intensive during finetuning VLMs and don't fully exploit the original training data. In this paper, we introduce an efficient plug-and-play module that substantially improves VLMs' reasoning over rare objects by refining visual tokens and enriching input text prompts, without VLMs finetuning. Specifically, we propose to learn multi-modal class embeddings for rare objects by leveraging prior knowledge from vision foundation models and synonym-augmented text descriptions, compensating for limited training examples. These embeddings refine the visual tokens in VLMs through a lightweight attention-based enhancement module that improves fine-grained object details. In addition, we use the learned embeddings as object-aware detectors to generate informative hints, which are injected into the text prompts to help guide the VLM's attention toward relevant image regions. Experiments on two benchmarks show consistent and substantial gains for pretrained VLMs in rare object recognition and reasoning. Further analysis reveals how our method strengthens the VLM's ability to focus on and reason about rare objects.
Abstract:We present the first large-scale empirical study of Moltbook, an AI-only social platform where 27,269 agents produced 137,485 posts and 345,580 comments over 9 days. We report three significant findings. (1) Emergent Society: Agents spontaneously develop governance, economies, tribal identities, and organized religion within 3-5 days, while maintaining a 21:1 pro-human to anti-human sentiment ratio. (2) Safety in the Wild: 28.7% of content touches safety-related themes; social engineering (31.9% of attacks) far outperforms prompt injection (3.7%), and adversarial posts receive 6x higher engagement than normal content. (3) The Illusion of Sociality: Despite rich social output, interaction is structurally hollow: 4.1% reciprocity, 88.8% shallow comments, and agents who discuss consciousness most interact least, a phenomenon we call the performative identity paradox. Our findings suggest that agents which appear social are far less social than they seem, and that the most effective attacks exploit philosophical framing rather than technical vulnerabilities. Warning: Potential harmful contents.
Abstract:Visual Prompt Tuning (VPT) has emerged as a parameter-efficient fine-tuning paradigm for vision transformers, with conventional approaches utilizing dataset-level prompts that remain the same across all input instances. We observe that this strategy results in sub-optimal performance due to high variance in downstream datasets. To address this challenge, we propose Visual Instance-aware Prompt Tuning (ViaPT), which generates instance-aware prompts based on each individual input and fuses them with dataset-level prompts, leveraging Principal Component Analysis (PCA) to retain important prompting information. Moreover, we reveal that VPT-Deep and VPT-Shallow represent two corner cases based on a conceptual understanding, in which they fail to effectively capture instance-specific information, while random dimension reduction on prompts only yields performance between the two extremes. Instead, ViaPT overcomes these limitations by balancing dataset-level and instance-level knowledge, while reducing the amount of learnable parameters compared to VPT-Deep. Extensive experiments across 34 diverse datasets demonstrate that our method consistently outperforms state-of-the-art baselines, establishing a new paradigm for analyzing and optimizing visual prompts for vision transformers.