Abstract:We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our approach combines the off-the-shelf active tracking methods with VLMs' reasoning capabilities, deploying a fast visual policy for normal tracking and activating VLM reasoning only upon failure detection. The framework features a memory-augmented self-reflection mechanism that enables the VLM to progressively improve by learning from past experiences, effectively addressing VLMs' limitations in 3D spatial reasoning. Experimental results demonstrate significant performance improvements, with our framework boosting success rates by $72\%$ with state-of-the-art RL-based approaches and $220\%$ with PID-based methods in challenging environments. This work represents the first integration of VLM-based reasoning to assist EVT agents in proactive failure recovery, offering substantial advances for real-world robotic applications that require continuous target monitoring in dynamic, unstructured environments. Project website: https://sites.google.com/view/evt-recovery-assistant.
Abstract:Fine-grained robot manipulation, such as lifting and rotating a bottle to display the label on the cap, requires robust reasoning about object parts and their relationships with intended tasks. Despite recent advances in training general-purpose robot manipulation policies guided by language instructions, there is a notable lack of large-scale datasets for fine-grained manipulation tasks with part-level instructions and diverse 3D object instances annotated with part-level labels. In this work, we introduce PartInstruct, the first large-scale benchmark for training and evaluating fine-grained robot manipulation models using part-level instructions. PartInstruct comprises 513 object instances across 14 categories, each annotated with part-level information, and 1302 fine-grained manipulation tasks organized into 16 task classes. Our training set consists of over 10,000 expert demonstrations synthesized in a 3D simulator, where each demonstration is paired with a high-level task instruction, a chain of base part-based skill instructions, and ground-truth 3D information about the object and its parts. Additionally, we designed a comprehensive test suite to evaluate the generalizability of learned policies across new states, objects, and tasks. We evaluated several state-of-the-art robot manipulation approaches, including end-to-end vision-language policy learning and bi-level planning models for robot manipulation on our benchmark. The experimental results reveal that current models struggle to robustly ground part concepts and predict actions in 3D space, and face challenges when manipulating object parts in long-horizon tasks.
Abstract:Metaphors are a crucial way for humans to express complex or subtle ideas by comparing one concept to another, often from a different domain. However, many large language models (LLMs) struggle to interpret and apply metaphors in multi-agent language games, hindering their ability to engage in covert communication and semantic evasion, which are crucial for strategic communication. To address this challenge, we introduce CoMet, a framework that enables LLM-based agents to engage in metaphor processing. CoMet combines a hypothesis-based metaphor reasoner with a metaphor generator that improves through self-reflection and knowledge integration. This enhances the agents' ability to interpret and apply metaphors, improving the strategic and nuanced quality of their interactions. We evaluate CoMet on two multi-agent language games - Undercover and Adversarial Taboo - which emphasize Covert Communication and Semantic Evasion. Experimental results demonstrate that CoMet significantly enhances the agents' ability to communicate strategically using metaphors.
Abstract:Concepts represent generalized abstractions that enable humans to categorize and reason efficiently, yet it is unclear to what extent Large Language Models (LLMs) comprehend these semantic relationships. Existing benchmarks typically focus on factual recall and isolated tasks, failing to evaluate the ability of LLMs to understand conceptual boundaries. To address this gap, we introduce CK-Arena, a multi-agent interaction game built upon the Undercover game, designed to evaluate the capacity of LLMs to reason with concepts in interactive settings. CK-Arena challenges models to describe, differentiate, and infer conceptual boundaries based on partial information, encouraging models to explore commonalities and distinctions between closely related concepts. By simulating real-world interaction, CK-Arena provides a scalable and realistic benchmark for assessing conceptual reasoning in dynamic environments. Experimental results show that LLMs' understanding of conceptual knowledge varies significantly across different categories and is not strictly aligned with parameter size or general model capabilities. The data and code are available at the project homepage: https://ck-arena.site.