Peking University
Abstract:Multimodal large language models (MLLMs) integrate strong text reasoning with visual inputs, yet their responses can be inconsistent with the underlying images, indicating ineffective utilization of visual evidence during inference. The prevailing training paradigm relies on large-scale caption-based pretraining for general alignment, followed by supervised fine-tuning and reinforcement learning to enable instruction following and complex reasoning. However, such pretraining provides only weak visual grounding: short, coarse captions bias models toward salient objects while neglecting fine-grained visual evidence. In this paper, we introduce Visual Evidence Pre-Alignment (VEPA), an intermediate stage between pretraining and post-training that explores a novel sufficiency-driven objective with Group Relative Policy Optimization (GRPO) to optimize question-conditioned visual evidence descriptions. Extensive experiments across diverse benchmarks show that our VEPA consistently enhances performance on visually demanding evaluations and complements standard supervised post-training. Further analyses show that the income stems from strengthened, transferable visual grounding, rather than from additional task-specific training.
Abstract:Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based radiance caching methods commonly rely on positional feature encodings or spatially organized caches, which makes it difficult to represent sharp directional radiance variations without increasing the model complexity or sampling cost. To address this challenge, we propose OctaOctree, an efficient spatial-angular radiance representation for global illumination. OctaOctree organizes outgoing radiance with an adaptive octree in 3D space, and associates each spatial node with an octahedral directional map. By coupling the spatial hierarchy with direction-dependent storage, our representation allocates fine spatial resolution to local illumination and visibility changes, while using coarser spatial levels with richer angular resolution to capture glossy and specular radiance distributions. This design embeds a reflectance-aware spatial-angular prior directly into the radiance representation, reducing the burden on neural networks or reconstruction modules to recover high-frequency view-dependent effects from positional features alone. As a result, OctaOctree provides a compact and expressive neural encoding for a wide range of indirect illumination effects, from diffuse interreflection to sharp glossy reflections. Experiments demonstrate that our method produces high-quality, direction-aware global illumination with single network query at primary intersections, achieving improved fidelity and real-time performance compared with baseline neural radiosity and radiance caching approaches.
Abstract:We present BlitzGS, a distributed 3DGS framework that reduces active Gaussian workload for fast city-scale reconstruction. BlitzGS manages this workload at three coupled levels. At the system level, the framework shards Gaussians across GPUs by index parity rather than spatial blocks. This approach mitigates the cross-block visibility redundancy inherent in spatial partitioning. Furthermore, it distributes each rendering step through a single cross-GPU exchange that routes projected Gaussians to their tile owners. At the model level, scheduled importance-scoring passes shrink the global Gaussian population. During these passes, the framework generates a per-Gaussian visibility weight to bias density-control updates toward contributing primitives and a per-view importance mask for the view-level renderer. At the view level, BlitzGS trims each camera's active set with a distance-based LOD gate to exclude excessively fine primitives for the current frustum and the importance-based culling mask to skip Gaussians with negligible cross-view contribution. On large-scale benchmarks, BlitzGS matches the rendering quality of recent large-scale baselines while delivering an order-of-magnitude speedup, training city-scale scenes in tens of minutes. Our code is available at https: //github.com/AkierRaee/BlitzGS.
Abstract:While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate multi-view consistency. Existing methods face a circular dependency: accurate transient detection requires a well-reconstructed static scene, while clean reconstruction itself depends on reliable transient masks. We address this challenge with DualSplat, a Failure-to-Prior framework that converts first-pass reconstruction failures into explicit priors for a second reconstruction stage. We observe that transients, which appear in only a subset of views, often manifest as incomplete fragments during conservative initial training. We exploit these failures to construct object-level pseudo-masks by combining photometric residuals, feature mismatches, and SAM2 instance boundaries. These pseudo-masks then guide a clean second-pass 3DGS optimization, while a lightweight MLP refines them online by gradually shifting from prior supervision to self-consistency. Experiments on RobustNeRF and NeRF On-the-go show that DualSplat outperforms existing baselines, demonstrating particularly clear advantages in transient-heavy scenes and transient regions.
Abstract:3D Gaussian Splatting enables efficient optimization and high-quality rendering, yet accurate surface reconstruction remains challenging. Prior methods improve surface reconstruction by refining Gaussian depth estimates, either via multi-view geometric consistency or through monocular depth priors. However, multi-view constraints become unreliable under large geometric discrepancies, while monocular priors suffer from scale ambiguity and local inconsistency, ultimately leading to inaccurate Gaussian depth supervision. To address these limitations, we introduce a Gaussian visibility-aware multi-view geometric consistency constraint that aggregates the visibility of shared Gaussian primitives across views, enabling more accurate and stable geometric supervision. In addition, we propose a progressive quadtree-calibrated Monocular depth constraint that performs block-wise affine calibration from coarse to fine spatial scales, mitigating the scale ambiguity of depth priors while preserving fine-grained surface details. Extensive experiments on DTU and TNT datasets demonstrate consistent improvements in geometric accuracy over prior Gaussian-based and implicit surface reconstruction methods. Codes are available at an anonymous repository: https://github.com/GVGScode/GVGS.
Abstract:Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative energy within a narrow lobe and are highly sensitive to changes in view direction. However, existing neural radiosity methods, which primarily rely on positional feature encoding, exhibit notable limitations in capturing these high-frequency, strongly view-dependent radiance distributions. To address this, we propose a highly-efficient approach by reflectance-aware ray cone encoding based on the neural radiosity framework, named neural cone radiosity. The core idea is to employ a pre-filtered multi-resolution hash grid to accurately approximate the glossy BSDF lobe, embedding view-dependent reflectance characteristics directly into the encoding process through continuous spatial aggregation. Our design not only significantly improves the network's ability to model high-frequency reflection distributions but also effectively handles surfaces with a wide range of glossiness levels, from highly glossy to low-gloss finishes. Meanwhile, our method reduces the network's burden in fitting complex radiance distributions, allowing the overall architecture to remain compact and efficient. Comprehensive experimental results demonstrate that our method consistently produces high-quality, noise-free renderings in real time under various glossiness conditions, and delivers superior fidelity and realism compared to baseline approaches.
Abstract:Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from substantial memory footprint, posing a significant bottleneck for modern parallel computing hardware. In this paper, we present neural vertex features, a generalized formulation of learnable representation for neural rendering tasks involving explicit mesh surfaces. Instead of uniformly distributing neural features throughout 3D space, our method stores learnable features directly at mesh vertices, leveraging the underlying geometry as a compact and structured representation for neural processing. This not only optimizes memory efficiency, but also improves feature representation by aligning compactly with the surface using task-specific geometric priors. We validate our neural representation across diverse neural rendering tasks, with a specific emphasis on neural radiosity. Experimental results demonstrate that our method reduces memory consumption to only one-fifth (or even less) of grid-based representations, while maintaining comparable rendering quality and lowering inference overhead.




Abstract:Semantic segmentation of remote sensing imagery demands precise spatial boundaries and robust intra-class consistency, challenging conventional hierarchical models. To address limitations arising from spatial domain feature fusion and insufficient receptive fields, this paper introduces SAIP-Net, a novel frequency-aware segmentation framework that leverages Spectral Adaptive Information Propagation. SAIP-Net employs adaptive frequency filtering and multi-scale receptive field enhancement to effectively suppress intra-class feature inconsistencies and sharpen boundary lines. Comprehensive experiments demonstrate significant performance improvements over state-of-the-art methods, highlighting the effectiveness of spectral-adaptive strategies combined with expanded receptive fields for remote sensing image segmentation.
Abstract:As urban 3D scenes become increasingly complex and the demand for high-quality rendering grows, efficient scene reconstruction and rendering techniques become crucial. We present HUG, a novel approach to address inefficiencies in handling large-scale urban environments and intricate details based on 3D Gaussian splatting. Our method optimizes data partitioning and the reconstruction pipeline by incorporating a hierarchical neural Gaussian representation. We employ an enhanced block-based reconstruction pipeline focusing on improving reconstruction quality within each block and reducing the need for redundant training regions around block boundaries. By integrating neural Gaussian representation with a hierarchical architecture, we achieve high-quality scene rendering at a low computational cost. This is demonstrated by our state-of-the-art results on public benchmarks, which prove the effectiveness and advantages in large-scale urban scene representation.
Abstract:This study reveals the important role of prevention care and medication adherence in reducing hospitalizations. By using a structured dataset of 1,171 patients, four machine learning models Logistic Regression, Gradient Boosting, Random Forest, and Artificial Neural Networks are applied to predict five-year hospitalization risk, with the Gradient Boosting model achieving the highest accuracy of 81.2%. The result demonstrated that patients with high medication adherence and consistent preventive care can reduce 38.3% and 37.7% in hospitalization risk. The finding also suggests that targeted preventive care can have positive Return on Investment (ROI), and therefore ML models can effectively direct personalized interventions and contribute to long-term medical savings.