In the realm of media technology, digital humans have gained prominence due to rapid advancements in computer technology. However, the manual modeling and control required for the majority of digital humans pose significant obstacles to efficient development. The speech-driven methods offer a novel avenue for manipulating the mouth shape and expressions of digital humans. Despite the proliferation of driving methods, the quality of many generated talking head (TH) videos remains a concern, impacting user visual experiences. To tackle this issue, this paper introduces the Talking Head Quality Assessment (THQA) database, featuring 800 TH videos generated through 8 diverse speech-driven methods. Extensive experiments affirm the THQA database's richness in character and speech features. Subsequent subjective quality assessment experiments analyze correlations between scoring results and speech-driven methods, ages, and genders. In addition, experimental results show that mainstream image and video quality assessment methods have limitations for the THQA database, underscoring the imperative for further research to enhance TH video quality assessment. The THQA database is publicly accessible at https://github.com/zyj-2000/THQA.
With the rapid advancements in AI-Generated Content (AIGC), AI-Generated Images (AIGIs) have been widely applied in entertainment, education, and social media. However, due to the significant variance in quality among different AIGIs, there is an urgent need for models that consistently match human subjective ratings. To address this issue, we organized a challenge towards AIGC quality assessment on NTIRE 2024 that extensively considers 15 popular generative models, utilizing dynamic hyper-parameters (including classifier-free guidance, iteration epochs, and output image resolution), and gather subjective scores that consider perceptual quality and text-to-image alignment altogether comprehensively involving 21 subjects. This approach culminates in the creation of the largest fine-grained AIGI subjective quality database to date with 20,000 AIGIs and 420,000 subjective ratings, known as AIGIQA-20K. Furthermore, we conduct benchmark experiments on this database to assess the correspondence between 16 mainstream AIGI quality models and human perception. We anticipate that this large-scale quality database will inspire robust quality indicators for AIGIs and propel the evolution of AIGC for vision. The database is released on https://www.modelscope.cn/datasets/lcysyzxdxc/AIGCQA-30K-Image.
Point clouds are widely used in 3D content representation and have various applications in multimedia. However, compression and simplification processes inevitably result in the loss of quality-aware information under storage and bandwidth constraints. Therefore, there is an increasing need for effective methods to quantify the degree of distortion in point clouds. In this paper, we propose simple baselines for projection-based point cloud quality assessment (PCQA) to tackle this challenge. We use multi-projections obtained via a common cube-like projection process from the point clouds for both full-reference (FR) and no-reference (NR) PCQA tasks. Quality-aware features are extracted with popular vision backbones. The FR quality representation is computed as the similarity between the feature maps of reference and distorted projections while the NR quality representation is obtained by simply squeezing the feature maps of distorted projections with average pooling The corresponding quality representations are regressed into visual quality scores by fully-connected layers. Taking part in the ICIP 2023 PCVQA Challenge, we succeeded in achieving the top spot in four out of the five competition tracks.
In recent years, digital humans have been widely applied in augmented/virtual reality (A/VR), where viewers are allowed to freely observe and interact with the volumetric content. However, the digital humans may be degraded with various distortions during the procedure of generation and transmission. Moreover, little effort has been put into the perceptual quality assessment of digital humans. Therefore, it is urgent to carry out objective quality assessment methods to tackle the challenge of digital human quality assessment (DHQA). In this paper, we develop a novel no-reference (NR) method based on Transformer to deal with DHQA in a multi-task manner. Specifically, the front 2D projections of the digital humans are rendered as inputs and the vision transformer (ViT) is employed for the feature extraction. Then we design a multi-task module to jointly classify the distortion types and predict the perceptual quality levels of digital humans. The experimental results show that the proposed method well correlates with the subjective ratings and outperforms the state-of-the-art quality assessment methods.
Dynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs to be perceptually evaluated. Usually, DDHs are displayed as 2D rendered animation videos and it is natural to adapt video quality assessment (VQA) methods to DDH quality assessment (DDH-QA) tasks. However, the VQA methods are highly dependent on viewpoints and less sensitive to geometry-based distortions. Therefore, in this paper, we propose a novel no-reference (NR) geometry-aware video quality assessment method for DDH-QA challenge. Geometry characteristics are described by the statistical parameters estimated from the DDHs' geometry attribute distributions. Spatial and temporal features are acquired from the rendered videos. Finally, all kinds of features are integrated and regressed into quality values. Experimental results show that the proposed method achieves state-of-the-art performance on the DDH-QA database.
Digital humans have witnessed extensive applications in various domains, necessitating related quality assessment studies. However, there is a lack of comprehensive digital human quality assessment (DHQA) databases. To address this gap, we propose SJTU-H3D, a subjective quality assessment database specifically designed for full-body digital humans. It comprises 40 high-quality reference digital humans and 1,120 labeled distorted counterparts generated with seven types of distortions. The SJTU-H3D database can serve as a benchmark for DHQA research, allowing evaluation and refinement of processing algorithms. Further, we propose a zero-shot DHQA approach that focuses on no-reference (NR) scenarios to ensure generalization capabilities while mitigating database bias. Our method leverages semantic and distortion features extracted from projections, as well as geometry features derived from the mesh structure of digital humans. Specifically, we employ the Contrastive Language-Image Pre-training (CLIP) model to measure semantic affinity and incorporate the Naturalness Image Quality Evaluator (NIQE) model to capture low-level distortion information. Additionally, we utilize dihedral angles as geometry descriptors to extract mesh features. By aggregating these measures, we introduce the Digital Human Quality Index (DHQI), which demonstrates significant improvements in zero-shot performance. The DHQI can also serve as a robust baseline for DHQA tasks, facilitating advancements in the field. The database and the code are available at https://github.com/zzc-1998/SJTU-H3D.
Nowadays, most 3D model quality assessment (3DQA) methods have been aimed at improving performance. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus in this paper, we address this challenge by proposing a no-reference (NR) projection-based \textit{\underline{G}rid \underline{M}ini-patch \underline{S}ampling \underline{3D} Model \underline{Q}uality \underline{A}ssessment (GMS-3DQA)} method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code will be available at https://github.com/zzc-1998/GMS-3DQA.
Binary feature descriptors have been widely used in various visual measurement tasks, particularly those with limited computing resources and storage capacities. Existing binary descriptors may not perform well for long-term visual measurement tasks due to their sensitivity to illumination variations. It can be observed that when image illumination changes dramatically, the relative relationship among local patches mostly remains intact. Based on the observation, consequently, this study presents an illumination-insensitive binary (IIB) descriptor by leveraging the local inter-patch invariance exhibited in multiple spatial granularities to deal with unfavorable illumination variations. By taking advantage of integral images for local patch feature computation, a highly efficient IIB descriptor is achieved. It can encode scalable features in multiple spatial granularities, thus facilitating a computationally efficient hierarchical matching from coarse to fine. Moreover, the IIB descriptor can also apply to other types of image data, such as depth maps and semantic segmentation results, when available in some applications. Numerical experiments on both natural and synthetic datasets reveal that the proposed IIB descriptor outperforms state-of-the-art binary descriptors and some testing float descriptors. The proposed IIB descriptor has also been successfully employed in a demo system for long-term visual localization. The code of the IIB descriptor will be publicly available.
Line segment detection plays a cornerstone role in computer vision tasks. Among numerous detection methods that have been recently proposed, the ones based on edge drawing attract increasing attention owing to their excellent detection efficiency. However, the existing methods are not robust enough due to the inadequate usage of image gradients for edge drawing and line segment fitting. Based on the observation that the line segments should locate on the edge points with both consistent coordinates and level-line information, i.e., the unit vector perpendicular to the gradient orientation, this paper proposes a level-line guided edge drawing for robust line segment detection (GEDRLSD). The level-line information provides potential directions for edge tracking, which could be served as a guideline for accurate edge drawing. Additionally, the level-line information is fused in line segment fitting to improve the robustness. Numerical experiments show the superiority of the proposed GEDRLSD algorithm compared with state-of-the-art methods.
Detection and description of line segments lay the basis for numerous vision tasks. Although many studies have aimed to detect and describe line segments, a comprehensive review is lacking, obstructing their progress. This study fills the gap by comprehensively reviewing related studies on detecting and describing two-dimensional image line segments to provide researchers with an overall picture and deep understanding. Based on their mechanisms, two taxonomies for line segment detection and description are presented to introduce, analyze, and summarize these studies, facilitating researchers to learn about them quickly and extensively. The key issues, core ideas, advantages and disadvantages of existing methods, and their potential applications for each category are analyzed and summarized, including previously unknown findings. The challenges in existing methods and corresponding insights for potentially solving them are also provided to inspire researchers. In addition, some state-of-the-art line segment detection and description algorithms are evaluated without bias, and the evaluation code will be publicly available. The theoretical analysis, coupled with the experimental results, can guide researchers in selecting the best method for their intended vision applications. Finally, this study provides insights for potentially interesting future research directions to attract more attention from researchers to this field.