Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the potential of text modal, and their generators mainly follow the source-oriented feature rearrange paradigm coupled with unstable GAN frameworks. In this work, we first represent the emotion in the text prompt, which could inherit rich semantics from the CLIP, allowing flexible and generalized emotion control. We further reorganize these tasks as the target-oriented texture transfer and adopt the Diffusion Models. More specifically, given a textured face as the source and the rendered face projected from the desired 3DMM coefficients as the target, our proposed Texture-Geometry-aware Diffusion Model decomposes the complex transfer problem into multi-conditional denoising process, where a Texture Attention-based module accurately models the correspondences between appearance and geometry cues contained in source and target conditions, and incorporate extra implicit information for high-fidelity talking face generation. Additionally, TGDM can be gracefully tailored for face swapping. We derive a novel paradigm free of unstable seesaw-style optimization, resulting in simple, stable, and effective training and inference schemes. Extensive experiments demonstrate the superiority of our method.
Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the potential of text modal, and their generators mainly follow the source-oriented feature rearrange paradigm coupled with unstable GAN frameworks. In this work, we first represent the emotion in the text prompt, which could inherit rich semantics from the CLIP, allowing flexible and generalized emotion control. We further reorganize these tasks as the target-oriented texture transfer and adopt the Diffusion Models. More specifically, given a textured face as the source and the rendered face projected from the desired 3DMM coefficients as the target, our proposed Texture-Geometry-aware Diffusion Model decomposes the complex transfer problem into multi-conditional denoising process, where a Texture Attention-based module accurately models the correspondences between appearance and geometry cues contained in source and target conditions, and incorporate extra implicit information for high-fidelity talking face generation. Additionally, TGDM can be gracefully tailored for face swapping. We derive a novel paradigm free of unstable seesaw-style optimization, resulting in simple, stable, and effective training and inference schemes. Extensive experiments demonstrate the superiority of our method.
Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing to handle unseen emotion styles due to limited semantics. They either ignore the one-shot setting or the quality of generated faces. In this paper, we propose a more flexible and generalized framework. Specifically, we supplement the emotion style in text prompts and use an Aligned Multi-modal Emotion encoder to embed the text, image, and audio emotion modality into a unified space, which inherits rich semantic prior from CLIP. Consequently, effective multi-modal emotion space learning helps our method support arbitrary emotion modality during testing and could generalize to unseen emotion styles. Besides, an Emotion-aware Audio-to-3DMM Convertor is proposed to connect the emotion condition and the audio sequence to structural representation. A followed style-based High-fidelity Emotional Face generator is designed to generate arbitrary high-resolution realistic identities. Our texture generator hierarchically learns flow fields and animated faces in a residual manner. Extensive experiments demonstrate the flexibility and generalization of our method in emotion control and the effectiveness of high-quality face synthesis.
Auto-Regressive (AR) models have achieved impressive results in 2D image generation by modeling joint distributions in the grid space. While this approach has been extended to the 3D domain for powerful shape generation, it still has two limitations: expensive computations on volumetric grids and ambiguous auto-regressive order along grid dimensions. To overcome these limitations, we propose the Improved Auto-regressive Model (ImAM) for 3D shape generation, which applies discrete representation learning based on a latent vector instead of volumetric grids. Our approach not only reduces computational costs but also preserves essential geometric details by learning the joint distribution in a more tractable order. Moreover, thanks to the simplicity of our model architecture, we can naturally extend it from unconditional to conditional generation by concatenating various conditioning inputs, such as point clouds, categories, images, and texts. Extensive experiments demonstrate that ImAM can synthesize diverse and faithful shapes of multiple categories, achieving state-of-the-art performance.
The last decades are marked by massive and diverse image data, which shows increasingly high resolution and quality. However, some images we obtained may be corrupted, affecting the perception and the application of downstream tasks. A generic method for generating a high-quality image from the degraded one is in demand. In this paper, we present a novel GAN inversion framework that utilizes the powerful generative ability of StyleGAN-XL for this problem. To ease the inversion challenge with StyleGAN-XL, Clustering \& Regularize Inversion (CRI) is proposed. Specifically, the latent space is firstly divided into finer-grained sub-spaces by clustering. Instead of initializing the inversion with the average latent vector, we approximate a centroid latent vector from the clusters, which generates an image close to the input image. Then, an offset with a regularization term is introduced to keep the inverted latent vector within a certain range. We validate our CRI scheme on multiple restoration tasks (i.e., inpainting, colorization, and super-resolution) of complex natural images, and show preferable quantitative and qualitative results. We further demonstrate our technique is robust in terms of data and different GAN models. To our best knowledge, we are the first to adopt StyleGAN-XL for generating high-quality natural images from diverse degraded inputs. Code is available at https://github.com/Booooooooooo/CRI.
To achieve promising results on blind image super-resolution (SR), some attempts leveraged the low resolution (LR) images to predict the kernel and improve the SR performance. However, these Supervised Kernel Prediction (SKP) methods are impractical due to the unavailable real-world blur kernels. Although some Unsupervised Degradation Prediction (UDP) methods are proposed to bypass this problem, the \textit{inconsistency} between degradation embedding and SR feature is still challenging. By exploring the correlations between degradation embedding and SR feature, we observe that jointly learning the content and degradation aware feature is optimal. Based on this observation, a Content and Degradation aware SR Network dubbed CDSR is proposed. Specifically, CDSR contains three newly-established modules: (1) a Lightweight Patch-based Encoder (LPE) is applied to jointly extract content and degradation features; (2) a Domain Query Attention based module (DQA) is employed to adaptively reduce the inconsistency; (3) a Codebook-based Space Compress module (CSC) that can suppress the redundant information. Extensive experiments on several benchmarks demonstrate that the proposed CDSR outperforms the existing UDP models and achieves competitive performance on PSNR and SSIM even compared with the state-of-the-art SKP methods.
Point cloud completion has become increasingly popular among generation tasks of 3D point clouds, as it is a challenging yet indispensable problem to recover the complete shape of a 3D object from its partial observation. In this paper, we propose a novel SeedFormer to improve the ability of detail preservation and recovery in point cloud completion. Unlike previous methods based on a global feature vector, we introduce a new shape representation, namely Patch Seeds, which not only captures general structures from partial inputs but also preserves regional information of local patterns. Then, by integrating seed features into the generation process, we can recover faithful details for complete point clouds in a coarse-to-fine manner. Moreover, we devise an Upsample Transformer by extending the transformer structure into basic operations of point generators, which effectively incorporates spatial and semantic relationships between neighboring points. Qualitative and quantitative evaluations demonstrate that our method outperforms state-of-the-art completion networks on several benchmark datasets. Our code is available at https://github.com/hrzhou2/seedformer.
Unsupervised Domain Adaptation (UDA) aims to adapt the model trained on the labeled source domain to an unlabeled target domain. In this paper, we present Prototypical Contrast Adaptation (ProCA), a simple and efficient contrastive learning method for unsupervised domain adaptive semantic segmentation. Previous domain adaptation methods merely consider the alignment of the intra-class representational distributions across various domains, while the inter-class structural relationship is insufficiently explored, resulting in the aligned representations on the target domain might not be as easily discriminated as done on the source domain anymore. Instead, ProCA incorporates inter-class information into class-wise prototypes, and adopts the class-centered distribution alignment for adaptation. By considering the same class prototypes as positives and other class prototypes as negatives to achieve class-centered distribution alignment, ProCA achieves state-of-the-art performance on classical domain adaptation tasks, {\em i.e., GTA5 $\to$ Cityscapes \text{and} SYNTHIA $\to$ Cityscapes}. Code is available at \href{https://github.com/jiangzhengkai/ProCA}{ProCA}
Prevailing video frame interpolation algorithms, that generate the intermediate frames from consecutive inputs, typically rely on complex model architectures with heavy parameters or large delay, hindering them from diverse real-time applications. In this work, we devise an efficient encoder-decoder based network, termed IFRNet, for fast intermediate frame synthesizing. It first extracts pyramid features from given inputs, and then refines the bilateral intermediate flow fields together with a powerful intermediate feature until generating the desired output. The gradually refined intermediate feature can not only facilitate intermediate flow estimation, but also compensate for contextual details, making IFRNet do not need additional synthesis or refinement module. To fully release its potential, we further propose a novel task-oriented optical flow distillation loss to focus on learning the useful teacher knowledge towards frame synthesizing. Meanwhile, a new geometry consistency regularization term is imposed on the gradually refined intermediate features to keep better structure layout. Experiments on various benchmarks demonstrate the excellent performance and fast inference speed of proposed approaches. Code is available at https://github.com/ltkong218/IFRNet.
Image harmonization aims to generate a more realistic appearance of foreground and background for a composite image. Existing methods perform the same harmonization process for the whole foreground. However, the implanted foreground always contains different appearance patterns. All the existing solutions ignore the difference of each color block and losing some specific details. Therefore, we propose a novel global-local two stages framework for Fine-grained Region-aware Image Harmonization (FRIH), which is trained end-to-end. In the first stage, the whole input foreground mask is used to make a global coarse-grained harmonization. In the second stage, we adaptively cluster the input foreground mask into several submasks by the corresponding pixel RGB values in the composite image. Each submask and the coarsely adjusted image are concatenated respectively and fed into a lightweight cascaded module, adjusting the global harmonization performance according to the region-aware local feature. Moreover, we further designed a fusion prediction module by fusing features from all the cascaded decoder layers together to generate the final result, which could utilize the different degrees of harmonization results comprehensively. Without bells and whistles, our FRIH algorithm achieves the best performance on iHarmony4 dataset (PSNR is 38.19 dB) with a lightweight model. The parameters for our model are only 11.98 M, far below the existing methods.