Abstract:Depth completion in dynamic scenes poses significant challenges due to rapid ego-motion and object motion, which can severely degrade the quality of input modalities such as RGB images and LiDAR measurements. Conventional RGB-D sensors often struggle to align precisely and capture reliable depth under such conditions. In contrast, event cameras with their high temporal resolution and sensitivity to motion at the pixel level provide complementary cues that are %particularly beneficial in dynamic environments.To this end, we propose EventDC, the first event-driven depth completion framework. It consists of two key components: Event-Modulated Alignment (EMA) and Local Depth Filtering (LDF). Both modules adaptively learn the two fundamental components of convolution operations: offsets and weights conditioned on motion-sensitive event streams. In the encoder, EMA leverages events to modulate the sampling positions of RGB-D features to achieve pixel redistribution for improved alignment and fusion. In the decoder, LDF refines depth estimations around moving objects by learning motion-aware masks from events. Additionally, EventDC incorporates two loss terms to further benefit global alignment and enhance local depth recovery. Moreover, we establish the first benchmark for event-based depth completion comprising one real-world and two synthetic datasets to facilitate future research. Extensive experiments on this benchmark demonstrate the superiority of our EventDC.
Abstract:Despite achieving significant progress in 2D image understanding, large multimodal models (LMMs) struggle in the physical world due to the lack of spatial representation. Typically, existing 3D LMMs mainly embed 3D positions as fixed spatial prompts within visual features to represent the scene. However, these methods are limited to understanding the static background and fail to capture temporally varying dynamic objects. In this paper, we propose LLaVA-4D, a general LMM framework with a novel spatiotemporal prompt for visual representation in 4D scene understanding. The spatiotemporal prompt is generated by encoding 3D position and 1D time into a dynamic-aware 4D coordinate embedding. Moreover, we demonstrate that spatial and temporal components disentangled from visual features are more effective in distinguishing the background from objects. This motivates embedding the 4D spatiotemporal prompt into these features to enhance the dynamic scene representation. By aligning visual spatiotemporal embeddings with language embeddings, LMMs gain the ability to understand both spatial and temporal characteristics of static background and dynamic objects in the physical world. Additionally, we construct a 4D vision-language dataset with spatiotemporal coordinate annotations for instruction fine-tuning LMMs. Extensive experiments have been conducted to demonstrate the effectiveness of our method across different tasks in 4D scene understanding.
Abstract:Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.
Abstract:This work presents IAAO, a novel framework that builds an explicit 3D model for intelligent agents to gain understanding of articulated objects in their environment through interaction. Unlike prior methods that rely on task-specific networks and assumptions about movable parts, our IAAO leverages large foundation models to estimate interactive affordances and part articulations in three stages. We first build hierarchical features and label fields for each object state using 3D Gaussian Splatting (3DGS) by distilling mask features and view-consistent labels from multi-view images. We then perform object- and part-level queries on the 3D Gaussian primitives to identify static and articulated elements, estimating global transformations and local articulation parameters along with affordances. Finally, scenes from different states are merged and refined based on the estimated transformations, enabling robust affordance-based interaction and manipulation of objects. Experimental results demonstrate the effectiveness of our method.
Abstract:The primary focus of most recent works on open-vocabulary neural fields is extracting precise semantic features from the VLMs and then consolidating them efficiently into a multi-view consistent 3D neural fields representation. However, most existing works over-trusted SAM to regularize image-level CLIP without any further refinement. Moreover, several existing works improved efficiency by dimensionality reduction of semantic features from 2D VLMs before fusing with 3DGS semantic fields, which inevitably leads to multi-view inconsistency. In this work, we propose econSG for open-vocabulary semantic segmentation with 3DGS. Our econSG consists of: 1) A Confidence-region Guided Regularization (CRR) that mutually refines SAM and CLIP to get the best of both worlds for precise semantic features with complete and precise boundaries. 2) A low dimensional contextual space to enforce 3D multi-view consistency while improving computational efficiency by fusing backprojected multi-view 2D features and follow by dimensional reduction directly on the fused 3D features instead of operating on each 2D view separately. Our econSG shows state-of-the-art performance on four benchmark datasets compared to the existing methods. Furthermore, we are also the most efficient training among all the methods.
Abstract:Reconstructing sharp 3D representations from blurry multi-view images are long-standing problem in computer vision. Recent works attempt to enhance high-quality novel view synthesis from the motion blur by leveraging event-based cameras, benefiting from high dynamic range and microsecond temporal resolution. However, they often reach sub-optimal visual quality in either restoring inaccurate color or losing fine-grained details. In this paper, we present DiET-GS, a diffusion prior and event stream-assisted motion deblurring 3DGS. Our framework effectively leverages both blur-free event streams and diffusion prior in a two-stage training strategy. Specifically, we introduce the novel framework to constraint 3DGS with event double integral, achieving both accurate color and well-defined details. Additionally, we propose a simple technique to leverage diffusion prior to further enhance the edge details. Qualitative and quantitative results on both synthetic and real-world data demonstrate that our DiET-GS is capable of producing significantly better quality of novel views compared to the existing baselines. Our project page is https://diet-gs.github.io
Abstract:Recent advances in auto-regressive transformers have revolutionized generative modeling across different domains, from language processing to visual generation, demonstrating remarkable capabilities. However, applying these advances to 3D generation presents three key challenges: the unordered nature of 3D data conflicts with sequential next-token prediction paradigm, conventional vector quantization approaches incur substantial compression loss when applied to 3D meshes, and the lack of efficient scaling strategies for higher resolution latent prediction. To address these challenges, we introduce MAR-3D, which integrates a pyramid variational autoencoder with a cascaded masked auto-regressive transformer (Cascaded MAR) for progressive latent upscaling in the continuous space. Our architecture employs random masking during training and auto-regressive denoising in random order during inference, naturally accommodating the unordered property of 3D latent tokens. Additionally, we propose a cascaded training strategy with condition augmentation that enables efficiently up-scale the latent token resolution with fast convergence. Extensive experiments demonstrate that MAR-3D not only achieves superior performance and generalization capabilities compared to existing methods but also exhibits enhanced scaling capabilities compared to joint distribution modeling approaches (e.g., diffusion transformers).
Abstract:We introduce TreeMeshGPT, an autoregressive Transformer designed to generate high-quality artistic meshes aligned with input point clouds. Instead of the conventional next-token prediction in autoregressive Transformer, we propose a novel Autoregressive Tree Sequencing where the next input token is retrieved from a dynamically growing tree structure that is built upon the triangle adjacency of faces within the mesh. Our sequencing enables the mesh to extend locally from the last generated triangular face at each step, and therefore reduces training difficulty and improves mesh quality. Our approach represents each triangular face with two tokens, achieving a compression rate of approximately 22% compared to the naive face tokenization. This efficient tokenization enables our model to generate highly detailed artistic meshes with strong point cloud conditioning, surpassing previous methods in both capacity and fidelity. Furthermore, our method generates mesh with strong normal orientation constraints, minimizing flipped normals commonly encountered in previous methods. Our experiments show that TreeMeshGPT enhances the mesh generation quality with refined details and normal orientation consistency.
Abstract:3D Gaussian Splatting (3DGS) has gained significant attention for its high-quality rendering capabilities, ultra-fast training, and inference speeds. However, when we apply 3DGS to surface reconstruction tasks, especially in environments with dynamic objects and distractors, the method suffers from floating artifacts and color errors due to inconsistency from different viewpoints. To address this challenge, we propose Multi-View Consistency Gaussian Splatting for the domain of Robust Surface Reconstruction (\textbf{MVGSR}), which takes advantage of lightweight Gaussian models and a {heuristics-guided distractor masking} strategy for robust surface reconstruction in non-static environments. Compared to existing methods that rely on MLPs for distractor segmentation strategies, our approach separates distractors from static scene elements by comparing multi-view feature consistency, allowing us to obtain precise distractor masks early in training. Furthermore, we introduce a pruning measure based on multi-view contributions to reset transmittance, effectively reducing floating artifacts. Finally, a multi-view consistency loss is applied to achieve high-quality performance in surface reconstruction tasks. Experimental results demonstrate that MVGSR achieves competitive geometric accuracy and rendering fidelity compared to the state-of-the-art surface reconstruction algorithms. More information is available on our project page (\href{https://mvgsr.github.io}{this url})
Abstract:Large multimodal models (LMMs) excel in scene understanding but struggle with fine-grained spatiotemporal reasoning due to weak alignment between linguistic and visual representations. Existing methods map textual positions and durations into the visual space encoded from frame-based videos, but suffer from temporal sparsity that limits language-vision temporal coordination. To address this issue, we introduce LLaFEA (Large Language and Frame-Event Assistant) to leverage event cameras for temporally dense perception and frame-event fusion. Our approach employs a cross-attention mechanism to integrate complementary spatial and temporal features, followed by self-attention matching for global spatio-temporal associations. We further embed textual position and duration tokens into the fused visual space to enhance fine-grained alignment. This unified framework ensures robust spatio-temporal coordinate alignment, enabling LMMs to interpret scenes at any position and any time. In addition, we construct a dataset of real-world frames-events with coordinate instructions and conduct extensive experiments to validate the effectiveness of the proposed method.