We study both stream-based and pool-based active learning with neural network approximations. A recent line of works proposed bandit-based approaches that transformed active learning into a bandit problem, achieving both theoretical and empirical success. However, the performance and computational costs of these methods may be susceptible to the number of classes, denoted as $K$, due to this transformation. Therefore, this paper seeks to answer the question: "How can we mitigate the adverse impacts of $K$ while retaining the advantages of principled exploration and provable performance guarantees in active learning?" To tackle this challenge, we propose two algorithms based on the newly designed exploitation and exploration neural networks for stream-based and pool-based active learning. Subsequently, we provide theoretical performance guarantees for both algorithms in a non-parametric setting, demonstrating a slower error-growth rate concerning $K$ for the proposed approaches. We use extensive experiments to evaluate the proposed algorithms, which consistently outperform state-of-the-art baselines.
In the dynamic landscape of online businesses, recommender systems are pivotal in enhancing user experiences. While traditional approaches have relied on static supervised learning, the quest for adaptive, user-centric recommendations has led to the emergence of the formulation of contextual bandits. This tutorial investigates the contextual bandits as a powerful framework for personalized recommendations. We delve into the challenges, advanced algorithms and theories, collaborative strategies, and open challenges and future prospects within this field. Different from existing related tutorials, (1) we focus on the exploration perspective of contextual bandits to alleviate the ``Matthew Effect'' in the recommender systems, i.e., the rich get richer and the poor get poorer, concerning the popularity of items; (2) in addition to the conventional linear contextual bandits, we will also dedicated to neural contextual bandits which have emerged as an important branch in recent years, to investigate how neural networks benefit contextual bandits for personalized recommendation both empirically and theoretically; (3) we will cover the latest topic, collaborative neural contextual bandits, to incorporate both user heterogeneity and user correlations customized for recommender system; (4) we will provide and discuss the new emerging challenges and open questions for neural contextual bandits with applications in the personalized recommendation, especially for large neural models.
Recent works have shown a reduction from contextual bandits to online regression under a realizability assumption [Foster and Rakhlin, 2020, Foster and Krishnamurthy, 2021]. In this work, we investigate the use of neural networks for such online regression and associated Neural Contextual Bandits (NeuCBs). Using existing results for wide networks, one can readily show a ${\mathcal{O}}(\sqrt{T})$ regret for online regression with square loss, which via the reduction implies a ${\mathcal{O}}(\sqrt{K} T^{3/4})$ regret for NeuCBs. Departing from this standard approach, we first show a $\mathcal{O}(\log T)$ regret for online regression with almost convex losses that satisfy QG (Quadratic Growth) condition, a generalization of the PL (Polyak-\L ojasiewicz) condition, and that have a unique minima. Although not directly applicable to wide networks since they do not have unique minima, we show that adding a suitable small random perturbation to the network predictions surprisingly makes the loss satisfy QG with unique minima. Based on such a perturbed prediction, we show a ${\mathcal{O}}(\log T)$ regret for online regression with both squared loss and KL loss, and subsequently convert these respectively to $\tilde{\mathcal{O}}(\sqrt{KT})$ and $\tilde{\mathcal{O}}(\sqrt{KL^*} + K)$ regret for NeuCB, where $L^*$ is the loss of the best policy. Separately, we also show that existing regret bounds for NeuCBs are $\Omega(T)$ or assume i.i.d. contexts, unlike this work. Finally, our experimental results on various datasets demonstrate that our algorithms, especially the one based on KL loss, persistently outperform existing algorithms.
Contextual bandits algorithms aim to choose the optimal arm with the highest reward out of a set of candidates based on the contextual information. Various bandit algorithms have been applied to real-world applications due to their ability of tackling the exploitation-exploration dilemma. Motivated by online recommendation scenarios, in this paper, we propose a framework named Graph Neural Bandits (GNB) to leverage the collaborative nature among users empowered by graph neural networks (GNNs). Instead of estimating rigid user clusters as in existing works, we model the "fine-grained" collaborative effects through estimated user graphs in terms of exploitation and exploration respectively. Then, to refine the recommendation strategy, we utilize separate GNN-based models on estimated user graphs for exploitation and adaptive exploration. Theoretical analysis and experimental results on multiple real data sets in comparison with state-of-the-art baselines are provided to demonstrate the effectiveness of our proposed framework.
In this paper, we study utilizing neural networks for the exploitation and exploration of contextual multi-armed bandits. Contextual multi-armed bandits have been studied for decades with various applications. To solve the exploitation-exploration trade-off in bandits, there are three main techniques: epsilon-greedy, Thompson Sampling (TS), and Upper Confidence Bound (UCB). In recent literature, a series of neural bandit algorithms have been proposed to adapt to the non-linear reward function, combined with TS or UCB strategies for exploration. In this paper, instead of calculating a large-deviation based statistical bound for exploration like previous methods, we propose, ``EE-Net,'' a novel neural-based exploitation and exploration strategy. In addition to using a neural network (Exploitation network) to learn the reward function, EE-Net uses another neural network (Exploration network) to adaptively learn the potential gains compared to the currently estimated reward for exploration. We provide an instance-based $\widetilde{\mathcal{O}}(\sqrt{T})$ regret upper bound for EE-Net and show that EE-Net outperforms related linear and neural contextual bandit baselines on real-world datasets.
We improve the theoretical and empirical performance of neural-network(NN)-based active learning algorithms for the non-parametric streaming setting. In particular, we introduce two regret metrics by minimizing the population loss that are more suitable in active learning than the one used in state-of-the-art (SOTA) related work. Then, the proposed algorithm leverages the powerful representation of NNs for both exploitation and exploration, has the query decision-maker tailored for $k$-class classification problems with the performance guarantee, utilizes the full feedback, and updates parameters in a more practical and efficient manner. These careful designs lead to a better regret upper bound, improving by a multiplicative factor $O(\log T)$ and removing the curse of both input dimensionality and the complexity of the function to be learned. Furthermore, we show that the algorithm can achieve the same performance as the Bayes-optimal classifier in the long run under the hard-margin setting in classification problems. In the end, we use extensive experiments to evaluate the proposed algorithm and SOTA baselines, to show the improved empirical performance.
Contextual bandits aim to identify among a set of arms the optimal one with the highest reward based on their contextual information. Motivated by the fact that the arms usually exhibit group behaviors and the mutual impacts exist among groups, we introduce a new model, Arm Group Graph (AGG), where the nodes represent the groups of arms and the weighted edges formulate the correlations among groups. To leverage the rich information in AGG, we propose a bandit algorithm, AGG-UCB, where the neural networks are designed to estimate rewards, and we propose to utilize graph neural networks (GNN) to learn the representations of arm groups with correlations. To solve the exploitation-exploration dilemma in bandits, we derive a new upper confidence bound (UCB) built on neural networks (exploitation) for exploration. Furthermore, we prove that AGG-UCB can achieve a near-optimal regret bound with over-parameterized neural networks, and provide the convergence analysis of GNN with fully-connected layers which may be of independent interest. In the end, we conduct extensive experiments against state-of-the-art baselines on multiple public data sets, showing the effectiveness of the proposed algorithm.
Disinformation refers to false information deliberately spread to influence the general public, and the negative impact of disinformation on society can be observed for numerous issues, such as political agendas and manipulating financial markets. In this paper, we identify prevalent challenges and advances related to automated disinformation detection from multiple aspects, and propose a comprehensive and explainable disinformation detection framework called DISCO. It leverages the heterogeneity of disinformation and addresses the prediction opaqueness. Then we provide a demonstration of DISCO on a real-world fake news detection task with satisfactory detection accuracy and explanation. The demo video and source code of DISCO is now publicly available. We expect that our demo could pave the way for addressing the limitations of identification, comprehension, and explainability as a whole.
Contextual multi-armed bandits have been studied for decades and adapted to various applications such as online advertising and personalized recommendation. To solve the exploitation-exploration tradeoff in bandits, there are three main techniques: epsilon-greedy, Thompson Sampling (TS), and Upper Confidence Bound (UCB). In recent literature, linear contextual bandits have adopted ridge regression to estimate the reward function and combine it with TS or UCB strategies for exploration. However, this line of works explicitly assumes the reward is based on a linear function of arm vectors, which may not be true in real-world datasets. To overcome this challenge, a series of neural-based bandit algorithms have been proposed, where a neural network is assigned to learn the underlying reward function and TS or UCB are adapted for exploration. In this paper, we propose "EE-Net", a neural-based bandit approach with a novel exploration strategy. In addition to utilizing a neural network (Exploitation network) to learn the reward function, EE-Net adopts another neural network (Exploration network) to adaptively learn potential gains compared to currently estimated reward. Then, a decision-maker is constructed to combine the outputs from the Exploitation and Exploration networks. We prove that EE-Net achieves $\mathcal{O}(\sqrt{T\log T})$ regret, which is tighter than existing state-of-the-art neural bandit algorithms ($\mathcal{O}(\sqrt{T}\log T)$ for both UCB-based and TS-based). Through extensive experiments on four real-world datasets, we show that EE-Net outperforms existing linear and neural bandit approaches.