We present PointInfinity, an efficient family of point cloud diffusion models. Our core idea is to use a transformer-based architecture with a fixed-size, resolution-invariant latent representation. This enables efficient training with low-resolution point clouds, while allowing high-resolution point clouds to be generated during inference. More importantly, we show that scaling the test-time resolution beyond the training resolution improves the fidelity of generated point clouds and surfaces. We analyze this phenomenon and draw a link to classifier-free guidance commonly used in diffusion models, demonstrating that both allow trading off fidelity and variability during inference. Experiments on CO3D show that PointInfinity can efficiently generate high-resolution point clouds (up to 131k points, 31 times more than Point-E) with state-of-the-art quality.
Manipulation of articulated and deformable objects can be difficult due to their compliant and under-actuated nature. Unexpected disturbances can cause the object to deviate from a predicted state, making it necessary to use Model-Predictive Control (MPC) methods to plan motion. However, these methods need a short planning horizon to be practical. Thus, MPC is ill-suited for long-horizon manipulation tasks due to local minima. In this paper, we present a diffusion-based method that guides an MPC method to accomplish long-horizon manipulation tasks by dynamically specifying sequences of subgoals for the MPC to follow. Our method, called Subgoal Diffuser, generates subgoals in a coarse-to-fine manner, producing sparse subgoals when the task is easily accomplished by MPC and more dense subgoals when the MPC method needs more guidance. The density of subgoals is determined dynamically based on a learned estimate of reachability, and subgoals are distributed to focus on challenging parts of the task. We evaluate our method on two robot manipulation tasks and find it improves the planning performance of an MPC method, and also outperforms prior diffusion-based methods.
This technical report introduces TripoSR, a 3D reconstruction model leveraging transformer architecture for fast feed-forward 3D generation, producing 3D mesh from a single image in under 0.5 seconds. Building upon the LRM network architecture, TripoSR integrates substantial improvements in data processing, model design, and training techniques. Evaluations on public datasets show that TripoSR exhibits superior performance, both quantitatively and qualitatively, compared to other open-source alternatives. Released under the MIT license, TripoSR is intended to empower researchers, developers, and creatives with the latest advancements in 3D generative AI.
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.
The prominent large language models (LLMs) of today differ from past language models not only in size, but also in the fact that they are trained on a combination of natural language and formal language (code). As a medium between humans and computers, code translates high-level goals into executable steps, featuring standard syntax, logical consistency, abstraction, and modularity. In this survey, we present an overview of the various benefits of integrating code into LLMs' training data. Specifically, beyond enhancing LLMs in code generation, we observe that these unique properties of code help (i) unlock the reasoning ability of LLMs, enabling their applications to a range of more complex natural language tasks; (ii) steer LLMs to produce structured and precise intermediate steps, which can then be connected to external execution ends through function calls; and (iii) take advantage of code compilation and execution environment, which also provides diverse feedback for model improvement. In addition, we trace how these profound capabilities of LLMs, brought by code, have led to their emergence as intelligent agents (IAs) in situations where the ability to understand instructions, decompose goals, plan and execute actions, and refine from feedback are crucial to their success on downstream tasks. Finally, we present several key challenges and future directions of empowering LLMs with code.
This paper introduces Low-shot Object Learning with Mutual Exclusivity Bias (LSME), the first computational framing of mutual exclusivity bias, a phenomenon commonly observed in infants during word learning. We provide a novel dataset, comprehensive baselines, and a state-of-the-art method to enable the ML community to tackle this challenging learning task. The goal of LSME is to analyze an RGB image of a scene containing multiple objects and correctly associate a previously-unknown object instance with a provided category label. This association is then used to perform low-shot learning to test category generalization. We provide a data generation pipeline for the LSME problem and conduct a thorough analysis of the factors that contribute to its difficulty. Additionally, we evaluate the performance of multiple baselines, including state-of-the-art foundation models. Finally, we present a baseline approach that outperforms state-of-the-art models in terms of low-shot accuracy.
Captions are crucial for understanding scientific visualizations and documents. Existing captioning methods for scientific figures rely on figure-caption pairs extracted from documents for training, many of which fall short with respect to metrics like helpfulness, explainability, and visual-descriptiveness [15] leading to generated captions being misaligned with reader preferences. To enable the generation of high-quality figure captions, we introduce FigCaps-HF a new framework for figure-caption generation that can incorporate domain expert feedback in generating captions optimized for reader preferences. Our framework comprises of 1) an automatic method for evaluating quality of figure-caption pairs, 2) a novel reinforcement learning with human feedback (RLHF) method to optimize a generative figure-to-caption model for reader preferences. We demonstrate the effectiveness of our simple learning framework by improving performance over standard fine-tuning across different types of models. In particular, when using BLIP as the base model, our RLHF framework achieves a mean gain of 35.7%, 16.9%, and 9% in ROUGE, BLEU, and Meteor, respectively. Finally, we release a large-scale benchmark dataset with human feedback on figure-caption pairs to enable further evaluation and development of RLHF techniques for this problem.
We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set of single-view segmented images. The key idea is to facilitate shape learning via CLIP-based shape consistency, where we encourage objects with similar CLIP encodings to share similar shapes. We also leverage off-the-shelf normals as an additional geometric constraint so the model can learn better bottom-up reasoning of detailed surface geometry. These two novel consistency constraints, when used to regularize our model, improve its ability to learn both global shape structure and local geometric details. We evaluate our method over three challenging real-world datasets, Pix3D, Pascal3D+, and OpenImages, where we achieve superior performance over state-of-the-art methods.