Picture for Yanting Zhang

Yanting Zhang

STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft

Add code
Jun 17, 2024
Viaarxiv icon

Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model

Add code
Apr 06, 2024
Viaarxiv icon

Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation

Add code
Mar 18, 2024
Viaarxiv icon

Generalized Correspondence Matching via Flexible Hierarchical Refinement and Patch Descriptor Distillation

Add code
Mar 08, 2024
Viaarxiv icon

Multi-Moving Camera Pedestrian Tracking with a New Dataset and Global Link Model

Add code
Jan 02, 2024
Viaarxiv icon

UniAP: Towards Universal Animal Perception in Vision via Few-shot Learning

Add code
Aug 19, 2023
Viaarxiv icon

DiffFashion: Reference-based Fashion Design with Structure-aware Transfer by Diffusion Models

Add code
Feb 14, 2023
Viaarxiv icon

High-fidelity 3D Model Compression based on Key Spheres

Add code
Jan 20, 2022
Figure 1 for High-fidelity 3D Model Compression based on Key Spheres
Figure 2 for High-fidelity 3D Model Compression based on Key Spheres
Figure 3 for High-fidelity 3D Model Compression based on Key Spheres
Figure 4 for High-fidelity 3D Model Compression based on Key Spheres
Viaarxiv icon

SN-Graph: a Minimalist 3D Object Representation for Classification

Add code
May 31, 2021
Figure 1 for SN-Graph: a Minimalist 3D Object Representation for Classification
Figure 2 for SN-Graph: a Minimalist 3D Object Representation for Classification
Figure 3 for SN-Graph: a Minimalist 3D Object Representation for Classification
Figure 4 for SN-Graph: a Minimalist 3D Object Representation for Classification
Viaarxiv icon