Abstract:Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.
Abstract:Tiny UAV detection from an onboard event camera is difficult when the observer and target move at the same time. In this motion-on-motion regime, ego-motion activates background edges across buildings, vegetation, and horizon structures, while the UAV may appear as a sparse event cluster. To explore this practical problem, we present M$^2$E-UAV, a benchmark and analysis setup for onboard motion-on-motion event-based tiny UAV detection. The processed M$^2$E-UAV benchmark contains 87,223 training samples and 21,395 validation samples across four scene families: sunny building-forest, sunny farm-village, sunset building-forest, and sunset farm-village. We provide M$^2$E-Point, a point-based event baseline, and M$^2$E-Point + IMU, an IMU-conditioned variant, to analyze the role of inertial cues under onboard motion-on-motion detection. M$^2$E-Point encodes events as $[x,y,t,p]$ point sets, extracts local event structure with EdgeConv, and predicts event-level UAV foreground scores, from which bounding boxes are derived via DBSCAN. Our validation-stage analysis shows that point-based event modeling is a strong baseline, while simple IMU conditioning provides only marginal aggregate gains. Under the train/validation split, M$^2$E-Point achieves 0.9673 F1 and 0.5501 mAP50-95, while the IMU-conditioned variant reaches 0.5561 mAP50-95 with only marginal aggregate changes, serving as an initial baseline for future exploration in this domain. Code will be ready in https://github.com/Wickyan/M2E-UAV.
Abstract:Egocentric videos provide a distinctive setting in which sound serves as crucial cues to understand user activities and surroundings, particularly when visual information is unstable or occluded due to continuous camera movement. State-of-the-art large audio-visual language models (AV-LLMs) can generate multimodal descriptions. However, we show in this work that they are prone to audio hallucinations, often inferring sounds from visual cues that are visible but not heard. We present a systematic and automatic evaluation framework for analyzing audio hallucinations in egocentric video through a targeted question-answering (Q/A) protocol. We curate a dataset of 300 egocentric videos and design 1,000 sound-focused questions to probe model outputs. To characterize hallucinations, we propose a grounded taxonomy that distinguishes between foreground action sounds from the user activities and background ambient sounds. Our evaluation shows that advanced AV-LLMs, such as Qwen2.5 Omni, exhibit high hallucination rates, achieving only 27.3% and 39.5% accuracy on Q/As related to foreground and background sounds, respectively. With this work, we highlight the need to measure the reliability of multimodal responses, emphasizing that robust evaluation of hallucinations is essential to develop reliable AV-LLMs.
Abstract:Large language models (LLMs) face a fundamental trade-off between computational efficiency (e.g., number of parameters) and output quality, especially when deployed on computationally limited devices such as phones or laptops. One way to address this challenge is by following the example of humans and have models ask for help when they believe they are incapable of solving a problem on their own; we can overcome this trade-off by allowing smaller models to respond to queries when they believe they can provide good responses, and deferring to larger models when they do not believe they can. To this end, in this paper, we investigate the viability of Predict-Answer/Act (PA) and Reason-Predict-Reason-Answer/Act (RPRA) paradigms where models predict -- prior to responding -- how an LLM judge would score their output. We evaluate three approaches: zero-shot prediction, prediction using an in-context report card, and supervised fine-tuning. Our results show that larger models (particularly reasoning models) perform well when predicting generic LLM judges zero-shot, while smaller models can reliably predict such judges well after being fine-tuned or provided with an in-context report card. Altogether, both approaches can substantially improve the prediction accuracy of smaller models, with report cards and fine-tuning achieving mean improvements of up to 55% and 52% across datasets, respectively. These findings suggest that models can learn to predict their own performance limitations, paving the way for more efficient and self-aware AI systems.
Abstract:We propose a new frontier: Neural Computers (NCs) -- an emerging machine form that unifies computation, memory, and I/O in a learned runtime state. Unlike conventional computers, which execute explicit programs, agents, which act over external execution environments, and world models, which learn environment dynamics, NCs aim to make the model itself the running computer. Our long-term goal is the Completely Neural Computer (CNC): the mature, general-purpose realization of this emerging machine form, with stable execution, explicit reprogramming, and durable capability reuse. As an initial step, we study whether early NC primitives can be learned solely from collected I/O traces, without instrumented program state. Concretely, we instantiate NCs as video models that roll out screen frames from instructions, pixels, and user actions (when available) in CLI and GUI settings. These implementations show that learned runtimes can acquire early interface primitives, especially I/O alignment and short-horizon control, while routine reuse, controlled updates, and symbolic stability remain open. We outline a roadmap toward CNCs around these challenges. If overcome, CNCs could establish a new computing paradigm beyond today's agents, world models, and conventional computers.
Abstract:Understanding egocentric videos plays a vital role for embodied intelligence. Recent multi-modal large language models (MLLMs) can accept both visual and audio inputs. However, due to the challenge of obtaining text labels with coherent joint-modality information, whether MLLMs can jointly understand both modalities in egocentric videos remains under-explored. To address this problem, we introduce EgoAVU, a scalable data engine to automatically generate egocentric audio-visual narrations, questions, and answers. EgoAVU enriches human narrations with multimodal context and generates audio-visual narrations through cross-modal correlation modeling. Token-based video filtering and modular, graph-based curation ensure both data diversity and quality. Leveraging EgoAVU, we construct EgoAVU-Instruct, a large-scale training dataset of 3M samples, and EgoAVU-Bench, a manually verified evaluation split covering diverse tasks. EgoAVU-Bench clearly reveals the limitations of existing MLLMs: they bias heavily toward visual signals, often neglecting audio cues or failing to correspond audio with the visual source. Finetuning MLLMs on EgoAVU-Instruct effectively addresses this issue, enabling up to 113% performance improvement on EgoAVU-Bench. Such benefits also transfer to other benchmarks such as EgoTempo and EgoIllusion, achieving up to 28% relative performance gain. Code will be released to the community.
Abstract:Contrastive language-audio pretraining (CLAP) has achieved notable success in learning semantically rich audio representations and is widely adopted for various audio-related tasks. However, current CLAP models face several key limitations. First, they are typically trained on relatively small datasets, often comprising a few million audio samples. Second, existing CLAP models are restricted to short and fixed duration, which constrains their usage in real-world scenarios with variable-duration audio. Third, the standard contrastive training objective operates on global representations, which may hinder the learning of dense, fine-grained audio features. To address these challenges, we introduce Scalable Language-Audio Pretraining (SLAP), which scales language-audio pretraining to 109 million audio-text pairs with variable audio durations and incorporates multiple training objectives. SLAP unifies contrastive loss with additional self-supervised and captioning losses in a single-stage training, facilitating the learning of richer dense audio representations. The proposed SLAP model achieves new state-of-the-art performance on audio-text retrieval and zero-shot audio classification tasks, demonstrating its effectiveness across diverse benchmarks.
Abstract:Kolmogorov-Arnold Networks (KANs) are highly effective in long-term time series forecasting due to their ability to efficiently represent nonlinear relationships and exhibit local plasticity. However, prior research on KANs has predominantly focused on the time domain, neglecting the potential of the frequency domain. The frequency domain of time series data reveals recurring patterns and periodic behaviors, which complement the temporal information captured in the time domain. To address this gap, we explore the application of KANs in the frequency domain for long-term time series forecasting. By leveraging KANs' adaptive activation functions and their comprehensive representation of signals in the frequency domain, we can more effectively learn global dependencies and periodic patterns. To integrate information from both time and frequency domains, we propose the $\textbf{T}$ime-$\textbf{F}$requency KAN (TFKAN). TFKAN employs a dual-branch architecture that independently processes features from each domain, ensuring that the distinct characteristics of each domain are fully utilized without interference. Additionally, to account for the heterogeneity between domains, we introduce a dimension-adjustment strategy that selectively upscales only in the frequency domain, enhancing efficiency while capturing richer frequency information. Experimental results demonstrate that TFKAN consistently outperforms state-of-the-art (SOTA) methods across multiple datasets. The code is available at https://github.com/LcWave/TFKAN.
Abstract:The optimal bit-width for achieving the best trade-off between quantized model size and accuracy has been a subject of ongoing debate. While some advocate for 4-bit quantization, others propose that 1.58-bit offers superior results. However, the lack of a cohesive framework for different bits has left such conclusions relatively tenuous. We present ParetoQ, the first unified framework that facilitates rigorous comparisons across 1-bit, 1.58-bit, 2-bit, 3-bit, and 4-bit quantization settings. Our findings reveal a notable learning transition between 2 and 3 bits: For 3-bits and above, the fine-tuned models stay close to their original pre-trained distributions, whereas for learning 2-bit networks or below, the representations change drastically. By optimizing training schemes and refining quantization functions, ParetoQ surpasses all previous methods tailored to specific bit widths. Remarkably, our ParetoQ ternary 600M-parameter model even outperforms the previous SoTA ternary 3B-parameter model in accuracy, using only one-fifth of the parameters. Extensive experimentation shows that ternary, 2-bit, and 3-bit quantization maintains comparable performance in the size-accuracy trade-off and generally exceeds 4-bit and binary quantization. Considering hardware constraints, 2-bit quantization offers promising potential for memory reduction and speedup.




Abstract:Deep learning models like Convolutional Neural Networks and transformers have shown impressive capabilities in speech verification, gaining considerable attention in the research community. However, CNN-based approaches struggle with modeling long-sequence audio effectively, resulting in suboptimal verification performance. On the other hand, transformer-based methods are often hindered by high computational demands, limiting their practicality. This paper presents the MASV model, a novel architecture that integrates the Mamba module into the ECAPA-TDNN framework. By introducing the Local Context Bidirectional Mamba and Tri-Mamba block, the model effectively captures both global and local context within audio sequences. Experimental results demonstrate that the MASV model substantially enhances verification performance, surpassing existing models in both accuracy and efficiency.