Neural image compression has surpassed state-of-the-art traditional codecs (H.266/VVC) for rate-distortion (RD) performance, but suffers from large complexity and separate models for different rate-distortion trade-offs. In this paper, we propose an Efficient single-model Variable-bit-rate Codec (EVC), which is able to run at 30 FPS with 768x512 input images and still outperforms VVC for the RD performance. By further reducing both encoder and decoder complexities, our small model even achieves 30 FPS with 1920x1080 input images. To bridge the performance gap between our different capacities models, we meticulously design the mask decay, which transforms the large model's parameters into the small model automatically. And a novel sparsity regularization loss is proposed to mitigate shortcomings of $L_p$ regularization. Our algorithm significantly narrows the performance gap by 50% and 30% for our medium and small models, respectively. At last, we advocate the scalable encoder for neural image compression. The encoding complexity is dynamic to meet different latency requirements. We propose decaying the large encoder multiple times to reduce the residual representation progressively. Both mask decay and residual representation learning greatly improve the RD performance of our scalable encoder. Our code is at https://github.com/microsoft/DCVC.
Representing a signal as a continuous function parameterized by neural network (a.k.a. Implicit Neural Representations, INRs) has attracted increasing attention in recent years. Neural Processes (NPs), which model the distributions over functions conditioned on partial observations (context set), provide a practical solution for fast inference of continuous functions. However, existing NP architectures suffer from inferior modeling capability for complex signals. In this paper, we propose an efficient NP framework dubbed Versatile Neural Processes (VNP), which largely increases the capability of approximating functions. Specifically, we introduce a bottleneck encoder that produces fewer and informative context tokens, relieving the high computational cost while providing high modeling capability. At the decoder side, we hierarchically learn multiple global latent variables that jointly model the global structure and the uncertainty of a function, enabling our model to capture the distribution of complex signals. We demonstrate the effectiveness of the proposed VNP on a variety of tasks involving 1D, 2D and 3D signals. Particularly, our method shows promise in learning accurate INRs w.r.t. a 3D scene without further finetuning.
Recently end-to-end neural audio/speech coding has shown its great potential to outperform traditional signal analysis based audio codecs. This is mostly achieved by following the VQ-VAE paradigm where blind features are learned, vector-quantized and coded. In this paper, instead of blind end-to-end learning, we propose to learn disentangled features for real-time neural speech coding. Specifically, more global-like speaker identity and local content features are learned with disentanglement to represent speech. Such a compact feature decomposition not only achieves better coding efficiency by exploiting bit allocation among different features but also provides the flexibility to do audio editing in embedding space, such as voice conversion in real-time communications. Both subjective and objective results demonstrate its coding efficiency and we find that the learned disentangled features show comparable performance on any-to-any voice conversion with modern self-supervised speech representation learning models with far less parameters and low latency, showing the potential of our neural coding framework.
We present a new method for estimating the Neural Reflectance Field (NReF) of an object from a set of posed multi-view images under unknown lighting. NReF represents 3D geometry and appearance of objects in a disentangled manner, and are hard to be estimated from images only. Our method solves this problem by exploiting the Neural Radiance Field (NeRF) as a proxy representation, from which we perform further decomposition. A high-quality NeRF decomposition relies on good geometry information extraction as well as good prior terms to properly resolve ambiguities between different components. To extract high-quality geometry information from radiance fields, we re-design a new ray-casting based method for surface point extraction. To efficiently compute and apply prior terms, we convert different prior terms into different type of filter operations on the surface extracted from radiance field. We then employ two type of auxiliary data structures, namely Gaussian KD-tree and octree, to support fast querying of surface points and efficient computation of surface filters during training. Based on this, we design a multi-stage decomposition optimization pipeline for estimating neural reflectance field from neural radiance fields. Extensive experiments show our method outperforms other state-of-the-art methods on different data, and enable high-quality free-view relighting as well as material editing tasks.
Temporal modeling is crucial for various video learning tasks. Most recent approaches employ either factorized (2D+1D) or joint (3D) spatial-temporal operations to extract temporal contexts from the input frames. While the former is more efficient in computation, the latter often obtains better performance. In this paper, we attribute this to a dilemma between the sufficiency and the efficiency of interactions among various positions in different frames. These interactions affect the extraction of task-relevant information shared among frames. To resolve this issue, we prove that frame-by-frame alignments have the potential to increase the mutual information between frame representations, thereby including more task-relevant information to boost effectiveness. Then we propose Alignment-guided Temporal Attention (ATA) to extend 1-dimensional temporal attention with parameter-free patch-level alignments between neighboring frames. It can act as a general plug-in for image backbones to conduct the action recognition task without any model-specific design. Extensive experiments on multiple benchmarks demonstrate the superiority and generality of our module.
As an emerging technology in the era of Industry 4.0, digital twin is gaining unprecedented attention because of its promise to further optimize process design, quality control, health monitoring, decision and policy making, and more, by comprehensively modeling the physical world as a group of interconnected digital models. In a two-part series of papers, we examine the fundamental role of different modeling techniques, twinning enabling technologies, and uncertainty quantification and optimization methods commonly used in digital twins. This second paper presents a literature review of key enabling technologies of digital twins, with an emphasis on uncertainty quantification, optimization methods, open source datasets and tools, major findings, challenges, and future directions. Discussions focus on current methods of uncertainty quantification and optimization and how they are applied in different dimensions of a digital twin. Additionally, this paper presents a case study where a battery digital twin is constructed and tested to illustrate some of the modeling and twinning methods reviewed in this two-part review. Code and preprocessed data for generating all the results and figures presented in the case study are available on GitHub.
As an emerging technology in the era of Industry 4.0, digital twin is gaining unprecedented attention because of its promise to further optimize process design, quality control, health monitoring, decision and policy making, and more, by comprehensively modeling the physical world as a group of interconnected digital models. In a two-part series of papers, we examine the fundamental role of different modeling techniques, twinning enabling technologies, and uncertainty quantification and optimization methods commonly used in digital twins. This first paper presents a thorough literature review of digital twin trends across many disciplines currently pursuing this area of research. Then, digital twin modeling and twinning enabling technologies are further analyzed by classifying them into two main categories: physical-to-virtual, and virtual-to-physical, based on the direction in which data flows. Finally, this paper provides perspectives on the trajectory of digital twin technology over the next decade, and introduces a few emerging areas of research which will likely be of great use in future digital twin research. In part two of this review, the role of uncertainty quantification and optimization are discussed, a battery digital twin is demonstrated, and more perspectives on the future of digital twin are shared.
We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by a mesh-based parametric 3D human model serving as a geometry proxy. Previous methods usually rely on multi-view videos or accurate 3D geometry information as additional inputs; besides, most methods suffer from degraded quality when generalized to unseen poses. We identify that the key to generalization is a good input embedding for querying dynamic NeRF: A good input embedding should define an injective mapping in the full volumetric space, guided by surface mesh deformation under pose variation. Based on this observation, we propose to embed the input query with its relationship to local surface regions spanned by a set of geodesic nearest neighbors on mesh vertices. By including both position and relative distance information, our embedding defines a distance-preserved deformation mapping and generalizes well to unseen poses. To reduce the dependency on additional inputs, we first initialize per-frame 3D meshes using off-the-shelf tools and then propose a pipeline to jointly optimize NeRF and refine the initial mesh. Extensive experiments show our method can synthesize plausible human rendering results under unseen poses and views.
Graph-based models have achieved great success in person re-identification tasks recently, which compute the graph topology structure (affinities) among different people first and then pass the information across them to achieve stronger features. But we find existing graph-based methods in the visible-infrared person re-identification task (VI-ReID) suffer from bad generalization because of two issues: 1) train-test modality balance gap, which is a property of VI-ReID task. The number of two modalities data are balanced in the training stage, but extremely unbalanced in inference, causing the low generalization of graph-based VI-ReID methods. 2) sub-optimal topology structure caused by the end-to-end learning manner to the graph module. We analyze that the well-trained input features weaken the learning of graph topology, making it not generalized enough during the inference process. In this paper, we propose a Counterfactual Intervention Feature Transfer (CIFT) method to tackle these problems. Specifically, a Homogeneous and Heterogeneous Feature Transfer (H2FT) is designed to reduce the train-test modality balance gap by two independent types of well-designed graph modules and an unbalanced scenario simulation. Besides, a Counterfactual Relation Intervention (CRI) is proposed to utilize the counterfactual intervention and causal effect tools to highlight the role of topology structure in the whole training process, which makes the graph topology structure more reliable. Extensive experiments on standard VI-ReID benchmarks demonstrate that CIFT outperforms the state-of-the-art methods under various settings.
Neural audio/speech coding has shown its capability to deliver a high quality at much lower bitrates than traditional methods recently. However, existing neural audio/speech codecs employ either acoustic features or learned blind features with a convolutional neural network for encoding, by which there are still temporal redundancies inside encoded features. This paper introduces latent-domain predictive coding into the VQ-VAE framework to fully remove such redundancies and proposes the TF-Codec for low-latency neural speech coding in an end-to-end way. Specifically, the extracted features are encoded conditioned on a prediction from past quantized latent frames so that temporal correlations are further removed. What's more, we introduce a learnable compression on the time-frequency input to adaptively adjust the attention paid on main frequencies and details at different bitrates. A differentiable vector quantization scheme based on distance-to-soft mapping and Gumbel-Softmax is proposed to better model the latent distributions with rate constraint. Subjective results on multilingual speech datasets show that with a latency of 40ms, the proposed TF-Codec at 1kbps can achieve a much better quality than Opus 9kbps and TF-Codec at 3kbps outperforms both EVS 9.6kbps and Opus 12kbps. Numerous studies are conducted to show the effectiveness of these techniques.