Abstract:Heatmaps generated on inputs of image classification networks via explainable AI methods like Grad-CAM and LRP have been observed to resemble segmentations of input images in many cases. Consequently, heatmaps have also been leveraged for achieving weakly supervised segmentation with image-level supervision. On the other hand, losses can be imposed on differentiable heatmaps, which has been shown to serve for (1)~improving heatmaps to be more human-interpretable, (2)~regularization of networks towards better generalization, (3)~training diverse ensembles of networks, and (4)~for explicitly ignoring confounding input features. Due to the latter use case, the paradigm of imposing losses on heatmaps is often referred to as "Right for the right reasons". We unify these two lines of research by investigating semi-supervised segmentation as a novel use case for the Right for the Right Reasons paradigm. First, we show formal parallels between differentiable heatmap architectures and standard encoder-decoder architectures for image segmentation. Second, we show that such differentiable heatmap architectures yield competitive results when trained with standard segmentation losses. Third, we show that such architectures allow for training with weak supervision in the form of image-level labels and small numbers of pixel-level labels, outperforming comparable encoder-decoder models. Code is available at \url{https://github.com/Kainmueller-Lab/TW-autoencoder}.
Abstract:Sequential decision-making refers to algorithms that take into account the dynamics of the environment, where early decisions affect subsequent decisions. With large language models (LLMs) demonstrating powerful capabilities between tasks, we can't help but ask: Can Current LLMs Effectively Make Sequential Decisions? In order to answer this question, we propose the UNO Arena based on the card game UNO to evaluate the sequential decision-making capability of LLMs and explain in detail why we choose UNO. In UNO Arena, We evaluate the sequential decision-making capability of LLMs dynamically with novel metrics based Monte Carlo methods. We set up random players, DQN-based reinforcement learning players, and LLM players (e.g. GPT-4, Gemini-pro) for comparison testing. Furthermore, in order to improve the sequential decision-making capability of LLMs, we propose the TUTRI player, which can involves having LLMs reflect their own actions wtih the summary of game history and the game strategy. Numerous experiments demonstrate that the TUTRI player achieves a notable breakthrough in the performance of sequential decision-making compared to the vanilla LLM player.
Abstract:Social Event Detection (SED) aims to identify significant events from social streams, and has a wide application ranging from public opinion analysis to risk management. In recent years, Graph Neural Network (GNN) based solutions have achieved state-of-the-art performance. However, GNN-based methods often struggle with noisy and missing edges between messages, affecting the quality of learned message embedding. Moreover, these methods statically initialize node embedding before training, which, in turn, limits the ability to learn from message texts and relations simultaneously. In this paper, we approach social event detection from a new perspective based on Pre-trained Language Models (PLMs), and present RPLM_SED (Relational prompt-based Pre-trained Language Models for Social Event Detection). We first propose a new pairwise message modeling strategy to construct social messages into message pairs with multi-relational sequences. Secondly, a new multi-relational prompt-based pairwise message learning mechanism is proposed to learn more comprehensive message representation from message pairs with multi-relational prompts using PLMs. Thirdly, we design a new clustering constraint to optimize the encoding process by enhancing intra-cluster compactness and inter-cluster dispersion, making the message representation more distinguishable. We evaluate the RPLM_SED on three real-world datasets, demonstrating that the RPLM_SED model achieves state-of-the-art performance in offline, online, low-resource, and long-tail distribution scenarios for social event detection tasks.
Abstract:Large Language Models (LLMs) have revolutionized open-domain dialogue agents but encounter challenges in multi-character role-playing (MCRP) scenarios. To address the issue, we present Neeko, an innovative framework designed for efficient multiple characters imitation. Unlike existing methods, Neeko employs a dynamic low-rank adapter (LoRA) strategy, enabling it to adapt seamlessly to diverse characters. Our framework breaks down the role-playing process into agent pre-training, multiple characters playing, and character incremental learning, effectively handling both seen and unseen roles. This dynamic approach, coupled with distinct LoRA blocks for each character, enhances Neeko's adaptability to unique attributes, personalities, and speaking patterns. As a result, Neeko demonstrates superior performance in MCRP over most existing methods, offering more engaging and versatile user interaction experiences. Code and data are available at https://github.com/weiyifan1023/Neeko.
Abstract:Visible-infrared person re-identification (VIReID) primarily deals with matching identities across person images from different modalities. Due to the modality gap between visible and infrared images, cross-modality identity matching poses significant challenges. Recognizing that high-level semantics of pedestrian appearance, such as gender, shape, and clothing style, remain consistent across modalities, this paper intends to bridge the modality gap by infusing visual features with high-level semantics. Given the capability of CLIP to sense high-level semantic information corresponding to visual representations, we explore the application of CLIP within the domain of VIReID. Consequently, we propose a CLIP-Driven Semantic Discovery Network (CSDN) that consists of Modality-specific Prompt Learner, Semantic Information Integration (SII), and High-level Semantic Embedding (HSE). Specifically, considering the diversity stemming from modality discrepancies in language descriptions, we devise bimodal learnable text tokens to capture modality-private semantic information for visible and infrared images, respectively. Additionally, acknowledging the complementary nature of semantic details across different modalities, we integrate text features from the bimodal language descriptions to achieve comprehensive semantics. Finally, we establish a connection between the integrated text features and the visual features across modalities. This process embed rich high-level semantic information into visual representations, thereby promoting the modality invariance of visual representations. The effectiveness and superiority of our proposed CSDN over existing methods have been substantiated through experimental evaluations on multiple widely used benchmarks. The code will be released at \url{https://github.com/nengdong96/CSDN}.
Abstract:Knowledge Editing (KE) for modifying factual knowledge in Large Language Models (LLMs) has been receiving increasing attention. However, existing knowledge editing methods are entity-centric, and it is unclear whether this approach is suitable for a relation-centric perspective. To address this gap, this paper constructs a new benchmark named RaKE, which focuses on Relation based Knowledge Editing. In this paper, we establish a suite of innovative metrics for evaluation and conduct comprehensive experiments involving various knowledge editing baselines. We notice that existing knowledge editing methods exhibit the potential difficulty in their ability to edit relations. Therefore, we further explore the role of relations in factual triplets within the transformer. Our research results confirm that knowledge related to relations is not only stored in the FFN network but also in the attention layers. This provides experimental support for future relation-based knowledge editing methods.
Abstract:Large language models (LLMs) have shown nearly saturated performance on many natural language processing (NLP) tasks. As a result, it is natural for people to believe that LLMs have also mastered abilities such as time understanding and reasoning. However, research on the temporal sensitivity of LLMs has been insufficiently emphasized. To fill this gap, this paper constructs Multiple Sensitive Factors Time QA (MenatQA), which encompasses three temporal factors (scope factor, order factor, counterfactual factor) with total 2,853 samples for evaluating the time comprehension and reasoning abilities of LLMs. This paper tests current mainstream LLMs with different parameter sizes, ranging from billions to hundreds of billions. The results show most LLMs fall behind smaller temporal reasoning models with different degree on these factors. In specific, LLMs show a significant vulnerability to temporal biases and depend heavily on the temporal information provided in questions. Furthermore, this paper undertakes a preliminary investigation into potential improvement strategies by devising specific prompts and leveraging external tools. These approaches serve as valuable baselines or references for future research endeavors.
Abstract:Conventional Intent Detection (ID) models are usually trained offline, which relies on a fixed dataset and a predefined set of intent classes. However, in real-world applications, online systems usually involve continually emerging new user intents, which pose a great challenge to the offline training paradigm. Recently, lifelong learning has received increasing attention and is considered to be the most promising solution to this challenge. In this paper, we propose Lifelong Intent Detection (LID), which continually trains an ID model on new data to learn newly emerging intents while avoiding catastrophically forgetting old data. Nevertheless, we find that existing lifelong learning methods usually suffer from a serious imbalance between old and new data in the LID task. Therefore, we propose a novel lifelong learning method, Multi-Strategy Rebalancing (MSR), which consists of cosine normalization, hierarchical knowledge distillation, and inter-class margin loss to alleviate the multiple negative effects of the imbalance problem. Experimental results demonstrate the effectiveness of our method, which significantly outperforms previous state-of-the-art lifelong learning methods on the ATIS, SNIPS, HWU64, and CLINC150 benchmarks.
Abstract:Metric learning has received conflicting assessments concerning its suitability for solving instance segmentation tasks. It has been dismissed as theoretically flawed due to the shift equivariance of the employed CNNs and their respective inability to distinguish same-looking objects. Yet it has been shown to yield state of the art results for a variety of tasks, and practical issues have mainly been reported in the context of tile-and-stitch approaches, where discontinuities at tile boundaries have been observed. To date, neither of the reported issues have undergone thorough formal analysis. In our work, we contribute a comprehensive formal analysis of the shift equivariance properties of encoder-decoder-style CNNs, which yields a clear picture of what can and cannot be achieved with metric learning in the face of same-looking objects. In particular, we prove that a standard encoder-decoder network that takes $d$-dimensional images as input, with $l$ pooling layers and pooling factor $f$, has the capacity to distinguish at most $f^{dl}$ same-looking objects, and we show that this upper limit can be reached. Furthermore, we show that to avoid discontinuities in a tile-and-stitch approach, assuming standard batch size 1, it is necessary to employ valid convolutions in combination with a training output window size strictly greater than $f^l$, while at test-time it is necessary to crop tiles to size $n\cdot f^l$ before stitching, with $n\geq 1$. We complement these theoretical findings by discussing a number of insightful special cases for which we show empirical results on synthetic data.
Abstract:A verification code is an automated test method used to distinguish between humans and computers. Humans can easily identify verification codes, whereas machines cannot. With the development of convolutional neural networks, automatically recognizing a verification code is now possible for machines. However, the advantages of convolutional neural networks depend on the data used by the training classifier, particularly the size of the training set. Therefore, identifying a verification code using a convolutional neural network is difficult when training data are insufficient. This study proposes an active and deep learning strategy to obtain new training data on a special verification code set without manual intervention. A feature learning model for a scene with less training data is presented in this work, and the verification code is identified by the designed convolutional neural network. Experiments show that the method can considerably improve the recognition accuracy of a neural network when the amount of initial training data is small.