MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to compete with humans, less on exploring how to collaborate with humans. To this end, this paper makes the first attempt to investigate human-agent collaboration in MOBA games. In this paper, we propose to enable humans and agents to collaborate through explicit communication by designing an efficient and interpretable Meta-Command Communication-based framework, dubbed MCC, for accomplishing effective human-agent collaboration in MOBA games. The MCC framework consists of two pivotal modules: 1) an interpretable communication protocol, i.e., the Meta-Command, to bridge the communication gap between humans and agents; 2) a meta-command value estimator, i.e., the Meta-Command Selector, to select a valuable meta-command for each agent to achieve effective human-agent collaboration. Experimental results in Honor of Kings demonstrate that MCC agents can collaborate reasonably well with human teammates and even generalize to collaborate with different levels and numbers of human teammates. Videos are available at https://sites.google.com/view/mcc-demo.
The research fields of parametric face models and 3D face reconstruction have been extensively studied. However, a critical question remains unanswered: how to tailor the face model for specific reconstruction settings. We argue that reconstruction with multi-view uncalibrated images demands a new model with stronger capacity. Our study shifts attention from data-dependent 3D Morphable Models (3DMM) to an understudied human-designed skinning model. We propose Adaptive Skinning Model (ASM), which redefines the skinning model with more compact and fully tunable parameters. With extensive experiments, we demonstrate that ASM achieves significantly improved capacity than 3DMM, with the additional advantage of model size and easy implementation for new topology. We achieve state-of-the-art performance with ASM for multi-view reconstruction on the Florence MICC Coop benchmark. Our quantitative analysis demonstrates the importance of a high-capacity model for fully exploiting abundant information from multi-view input in reconstruction. Furthermore, our model with physical-semantic parameters can be directly utilized for real-world applications, such as in-game avatar creation. As a result, our work opens up new research directions for the parametric face models and facilitates future research on multi-view reconstruction.
In recent years, deep learning has been widely used in SAR ATR and achieved excellent performance on the MSTAR dataset. However, due to constrained imaging conditions, MSTAR has data biases such as background correlation, i.e., background clutter properties have a spurious correlation with target classes. Deep learning can overfit clutter to reduce training errors. Therefore, the degree of overfitting for clutter reflects the non-causality of deep learning in SAR ATR. Existing methods only qualitatively analyze this phenomenon. In this paper, we quantify the contributions of different regions to target recognition based on the Shapley value. The Shapley value of clutter measures the degree of overfitting. Moreover, we explain how data bias and model bias contribute to non-causality. Concisely, data bias leads to comparable signal-to-clutter ratios and clutter textures in training and test sets. And various model structures have different degrees of overfitting for these biases. The experimental results of various models under standard operating conditions on the MSTAR dataset support our conclusions. Our code is available at https://github.com/waterdisappear/Data-Bias-in-MSTAR.
Due to Synthetic Aperture Radar (SAR) imaging characteristics, SAR vehicle recognition faces the problem of extracting discriminative and robust target features from a small dataset. Deep learning has shown impressive performance on the MSTAR dataset. However, data bias in a small dataset, such as background correlation, impairs the causality of these methods, i.e., discriminative features contain target and background differences. Moreover, different operating conditions of SAR lead to target signatures and background clutter variations in imaging results. However, many deep learning-based methods only verify robustness to target or background variations in the current experimental setting. In this paper, we propose a novel domain alignment framework named Hierarchical Disentanglement-Alignment Network (HDANet) to enhance features' causality and robustness. Concisely, HDANet consists of three parts: The first part uses data augmentation to generate signature variations for domain alignment. The second part disentangles the target features through a multitask-assisted mask to prevent non-causal clutter from interfering with subsequent alignment and recognition. Thirdly, a contrastive loss is employed for domain alignment to extract robust target features, and the SimSiam structure is applied to mitigate conflicts between contrastive loss and feature discrimination. Finally, the proposed method shows high robustness across MSTAR's multiple target, sensor, and environment variants. Noteworthy, we add a new scene variant to verify the robustness to target and background variations. Moreover, the saliency map and Shapley value qualitatively and quantitatively demonstrate causality. Our code is available in \url{https://github.com/waterdisappear/SAR-ATR-HDANet}.
Recovering the physical attributes of an object's appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Recent approaches adopt the emerging implicit scene representations and have shown impressive results.However, they unanimously adopt a surface-based representation,and hence can not well handle scenes with very complex geometry, translucent object and etc. In this paper, we propose to conduct inverse volume rendering, in contrast to surface-based, by representing a scene using microflake volume, which assumes the space is filled with infinite small flakes and light reflects or scatters at each spatial location according to microflake distributions. We further adopt the coordinate networks to implicitly encode the microflake volume, and develop a differentiable microflake volume renderer to train the network in an end-to-end way in principle.Our NeMF enables effective recovery of appearance attributes for highly complex geometry and scattering object, enables high-quality relighting, material editing, and especially simulates volume rendering effects, such as scattering, which is infeasible for surface-based approaches.
We propose the first framework to learn control policies for vision-based human-to-robot handovers, a critical task for human-robot interaction. While research in Embodied AI has made significant progress in training robot agents in simulated environments, interacting with humans remains challenging due to the difficulties of simulating humans. Fortunately, recent research has developed realistic simulated environments for human-to-robot handovers. Leveraging this result, we introduce a method that is trained with a human-in-the-loop via a two-stage teacher-student framework that uses motion and grasp planning, reinforcement learning, and self-supervision. We show significant performance gains over baselines on a simulation benchmark, sim-to-sim transfer and sim-to-real transfer.
Learning discriminative features for effectively separating abnormal events from normality is crucial for weakly supervised video anomaly detection (WS-VAD) tasks. Existing approaches, both video and segment-level label oriented, mainly focus on extracting representations for anomaly data while neglecting the implication of normal data. We observe that such a scheme is sub-optimal, i.e., for better distinguishing anomaly one needs to understand what is a normal state, and may yield a higher false alarm rate. To address this issue, we propose an Uncertainty Regulated Dual Memory Units (UR-DMU) model to learn both the representations of normal data and discriminative features of abnormal data. To be specific, inspired by the traditional global and local structure on graph convolutional networks, we introduce a Global and Local Multi-Head Self Attention (GL-MHSA) module for the Transformer network to obtain more expressive embeddings for capturing associations in videos. Then, we use two memory banks, one additional abnormal memory for tackling hard samples, to store and separate abnormal and normal prototypes and maximize the margins between the two representations. Finally, we propose an uncertainty learning scheme to learn the normal data latent space, that is robust to noise from camera switching, object changing, scene transforming, etc. Extensive experiments on XD-Violence and UCF-Crime datasets demonstrate that our method outperforms the state-of-the-art methods by a sizable margin.
Recent success in Deep Reinforcement Learning (DRL) methods has shown that policy optimization with respect to an off-policy distribution via importance sampling is effective for sample reuse. In this paper, we show that the use of importance sampling could introduce high variance in the objective estimate. Specifically, we show in a principled way that the variance of importance sampling estimate grows quadratically with importance ratios and the large ratios could consequently jeopardize the effectiveness of surrogate objective optimization. We then propose a technique called sample dropout to bound the estimation variance by dropping out samples when their ratio deviation is too high. We instantiate this sample dropout technique on representative policy optimization algorithms, including TRPO, PPO, and ESPO, and demonstrate that it consistently boosts the performance of those DRL algorithms on both continuous and discrete action controls, including MuJoCo, DMControl and Atari video games. Our code is open-sourced at \url{https://github.com/LinZichuan/sdpo.git}.
Transformer framework has been showing superior performances in visual object tracking for its great strength in information aggregation across the template and search image with the well-known attention mechanism. Most recent advances focus on exploring attention mechanism variants for better information aggregation. We find these schemes are equivalent to or even just a subset of the basic self-attention mechanism. In this paper, we prove that the vanilla self-attention structure is sufficient for information aggregation, and structural adaption is unnecessary. The key is not the attention structure, but how to extract the discriminative feature for tracking and enhance the communication between the target and search image. Based on this finding, we adopt the basic vision transformer (ViT) architecture as our main tracker and concatenate the template and search image for feature embedding. To guide the encoder to capture the invariant feature for tracking, we attach a lightweight correlative masked decoder which reconstructs the original template and search image from the corresponding masked tokens. The correlative masked decoder serves as a plugin for the compact transform tracker and is skipped in inference. Our compact tracker uses the most simple structure which only consists of a ViT backbone and a box head, and can run at 40 fps. Extensive experiments show the proposed compact transform tracker outperforms existing approaches, including advanced attention variants, and demonstrates the sufficiency of self-attention in tracking tasks. Our method achieves state-of-the-art performance on five challenging datasets, along with the VOT2020, UAV123, LaSOT, TrackingNet, and GOT-10k benchmarks. Our project is available at https://github.com/HUSTDML/CTTrack.