Recent research on mobile robots has focused on increasing their adaptability to unpredictable and unstructured environments using soft materials and structures. However, the determination of key design parameters and control over these compliant robots are predominantly iterated through experiments, lacking a solid theoretical foundation. To improve their efficiency, this paper aims to provide mathematics modeling over two locomotion, crawling and swimming. Specifically, a dynamic model is first devised to reveal the influence of the contact surfaces' frictional coefficients on displacements in different motion phases. Besides, a swimming kinematics model is provided using coordinate transformation, based on which, we further develop an algorithm that systematically plans human-like swimming gaits, with maximum thrust obtained. The proposed algorithm is highly generalizable and has the potential to be applied in other soft robots with multiple joints. Simulation experiments have been conducted to illustrate the effectiveness of the proposed modeling.
Listening head generation aims to synthesize a non-verbal responsive listener head by modeling the correlation between the speaker and the listener in dynamic conversion.The applications of listener agent generation in virtual interaction have promoted many works achieving the diverse and fine-grained motion generation. However, they can only manipulate motions through simple emotional labels, but cannot freely control the listener's motions. Since listener agents should have human-like attributes (e.g. identity, personality) which can be freely customized by users, this limits their realism. In this paper, we propose a user-friendly framework called CustomListener to realize the free-form text prior guided listener generation. To achieve speaker-listener coordination, we design a Static to Dynamic Portrait module (SDP), which interacts with speaker information to transform static text into dynamic portrait token with completion rhythm and amplitude information. To achieve coherence between segments, we design a Past Guided Generation Module (PGG) to maintain the consistency of customized listener attributes through the motion prior, and utilize a diffusion-based structure conditioned on the portrait token and the motion prior to realize the controllable generation. To train and evaluate our model, we have constructed two text-annotated listening head datasets based on ViCo and RealTalk, which provide text-video paired labels. Extensive experiments have verified the effectiveness of our model.
Heterogeneous graph neural networks (HGNs) are prominent approaches to node classification tasks on heterogeneous graphs. Despite the superior performance, insights about the predictions made from HGNs are obscure to humans. Existing explainability techniques are mainly proposed for GNNs on homogeneous graphs. They focus on highlighting salient graph objects to the predictions whereas the problem of how these objects affect the predictions remains unsolved. Given heterogeneous graphs with complex structures and rich semantics, it is imperative that salient objects can be accompanied with their influence paths to the predictions, unveiling the reasoning process of HGNs. In this paper, we develop xPath, a new framework that provides fine-grained explanations for black-box HGNs specifying a cause node with its influence path to the target node. In xPath, we differentiate the influence of a node on the prediction w.r.t. every individual influence path, and measure the influence by perturbing graph structure via a novel graph rewiring algorithm. Furthermore, we introduce a greedy search algorithm to find the most influential fine-grained explanations efficiently. Empirical results on various HGNs and heterogeneous graphs show that xPath yields faithful explanations efficiently, outperforming the adaptations of advanced GNN explanation approaches.
Recently, an audio-visual segmentation (AVS) task has been introduced, aiming to group pixels with sounding objects within a given video. This task necessitates a first-ever audio-driven pixel-level understanding of the scene, posing significant challenges. In this paper, we propose an innovative audio-visual transformer framework, termed COMBO, an acronym for COoperation of Multi-order Bilateral relatiOns. For the first time, our framework explores three types of bilateral entanglements within AVS: pixel entanglement, modality entanglement, and temporal entanglement. Regarding pixel entanglement, we employ a Siam-Encoder Module (SEM) that leverages prior knowledge to generate more precise visual features from the foundational model. For modality entanglement, we design a Bilateral-Fusion Module (BFM), enabling COMBO to align corresponding visual and auditory signals bi-directionally. As for temporal entanglement, we introduce an innovative adaptive inter-frame consistency loss according to the inherent rules of temporal. Comprehensive experiments and ablation studies on AVSBench-object (84.7 mIoU on S4, 59.2 mIou on MS3) and AVSBench-semantic (42.1 mIoU on AVSS) datasets demonstrate that COMBO surpasses previous state-of-the-art methods. Code and more results will be publicly available at https://combo-avs.github.io/.
Speech recognition has become an important task in the development of machine learning and artificial intelligence. In this study, we explore the important task of keyword spotting using speech recognition machine learning and deep learning techniques. We implement feature engineering by converting raw waveforms to Mel Frequency Cepstral Coefficients (MFCCs), which we use as inputs to our models. We experiment with several different algorithms such as Hidden Markov Model with Gaussian Mixture, Convolutional Neural Networks and variants of Recurrent Neural Networks including Long Short-Term Memory and the Attention mechanism. In our experiments, RNN with BiLSTM and Attention achieves the best performance with an accuracy of 93.9 %
Human-centric perception (e.g. pedetrian detection, segmentation, pose estimation, and attribute analysis) is a long-standing problem for computer vision. This paper introduces a unified and versatile framework (HQNet) for single-stage multi-person multi-task human-centric perception (HCP). Our approach centers on learning a unified human query representation, denoted as Human Query, which captures intricate instance-level features for individual persons and disentangles complex multi-person scenarios. Although different HCP tasks have been well-studied individually, single-stage multi-task learning of HCP tasks has not been fully exploited in the literature due to the absence of a comprehensive benchmark dataset. To address this gap, we propose COCO-UniHuman benchmark dataset to enable model development and comprehensive evaluation. Experimental results demonstrate the proposed method's state-of-the-art performance among multi-task HCP models and its competitive performance compared to task-specific HCP models. Moreover, our experiments underscore Human Query's adaptability to new HCP tasks, thus demonstrating its robust generalization capability. Codes and data will be publicly accessible.
Digital mental health (DMH) interventions, such as text-message-based lessons and activities, offer immense potential for accessible mental health support. While these interventions can be effective, real-world experimental testing can further enhance their design and impact. Adaptive experimentation, utilizing algorithms like Thompson Sampling for (contextual) multi-armed bandit (MAB) problems, can lead to continuous improvement and personalization. However, it remains unclear when these algorithms can simultaneously increase user experience rewards and facilitate appropriate data collection for social-behavioral scientists to analyze with sufficient statistical confidence. Although a growing body of research addresses the practical and statistical aspects of MAB and other adaptive algorithms, further exploration is needed to assess their impact across diverse real-world contexts. This paper presents a software system developed over two years that allows text-messaging intervention components to be adapted using bandit and other algorithms while collecting data for side-by-side comparison with traditional uniform random non-adaptive experiments. We evaluate the system by deploying a text-message-based DMH intervention to 1100 users, recruited through a large mental health non-profit organization, and share the path forward for deploying this system at scale. This system not only enables applications in mental health but could also serve as a model testbed for adaptive experimentation algorithms in other domains.
Generating safe and non-conservative behaviors in dense, dynamic environments remains challenging for automated vehicles due to the stochastic nature of traffic participants' behaviors and their implicit interaction with the ego vehicle. This paper presents a novel planning framework, Multipolicy And Risk-aware Contingency planning (MARC), that systematically addresses these challenges by enhancing the multipolicy-based pipelines from both behavior and motion planning aspects. Specifically, MARC realizes a critical scenario set that reflects multiple possible futures conditioned on each semantic-level ego policy. Then, the generated policy-conditioned scenarios are further formulated into a tree-structured representation with a dynamic branchpoint based on the scene-level divergence. Moreover, to generate diverse driving maneuvers, we introduce risk-aware contingency planning, a bi-level optimization algorithm that simultaneously considers multiple future scenarios and user-defined risk tolerance levels. Owing to the more unified combination of behavior and motion planning layers, our framework achieves efficient decision-making and human-like driving maneuvers. Comprehensive experimental results demonstrate superior performance to other strong baselines in various environments.
Cities play an important role in achieving sustainable development goals (SDGs) to promote economic growth and meet social needs. Especially satellite imagery is a potential data source for studying sustainable urban development. However, a comprehensive dataset in the United States (U.S.) covering multiple cities, multiple years, multiple scales, and multiple indicators for SDG monitoring is lacking. To support the research on SDGs in U.S. cities, we develop a satellite imagery dataset using deep learning models for five SDGs containing 25 sustainable development indicators. The proposed dataset covers the 100 most populated U.S. cities and corresponding Census Block Groups from 2014 to 2023. Specifically, we collect satellite imagery and identify objects with state-of-the-art object detection and semantic segmentation models to observe cities' bird's-eye view. We further gather population, nighttime light, survey, and built environment data to depict SDGs regarding poverty, health, education, inequality, and living environment. We anticipate the dataset to help urban policymakers and researchers to advance SDGs-related studies, especially applying satellite imagery to monitor long-term and multi-scale SDGs in cities.