Abstract:One-step diffusion editors are fast because they avoid inversion and iterative optimization, but a single transport update must be aggressive enough to realize the target prompt and conservative enough to preserve the source image--and no fixed update strength satisfies both demands across edit types. We treat this tension as a post-hoc candidate-selection problem on top of energy-field transport rather than as a new editing model. Our proposed method, Riemannian Residual Line Search, first builds a stronger edit by estimating the local time curvature of the prompt-delta field and projecting the corrected direction back onto the update norm of the original first-order energy-field transport estimation. It then forms a small residual path from the source image to this strong edit, retains the original first-order output as one candidate, and picks the final image by maximizing target-prompt CLIP alignment. On a 700-sample PIE-Bench++ evaluation across 10 edit type IDs, our method achieves state-of-the-art (SOTA) performance among current one-step update algorithms.
Abstract:As LLM-based shopping agents enter production, existing benchmarks fail to capture how a shopper's requirements arrive: stated implicitly in the query, recorded in a profile, or revealed only when the right question is asked. Benchmarks that expose full intent upfront and grade only the final choice can neither pose this long-horizon challenge nor explain which requirement an agent missed. To address this gap, we introduce EComAgentBench, a benchmark of 662 tasks grounded in real Amazon products and reviews. Each task scatters these requirements across a visible query, a tool-gated profile, and scripted clarification; an agent must uncover hidden intent, verify candidates against attributes and review evidence, and commit to a single product within 100 tool calls. Moreover, typed, source-tagged rubrics grade every task, attributing each failure to a requirement and its source. Construction is automated yet reliable, with every answer fixed in code before any text is generated and every sample validated. Our evaluation of seven models reveals that even the strongest attains only 57.1% overall accuracy, and rubric satisfaction degrades from visible to hidden sources. Overall, we believe EComAgentBench will serve as a reproducible foundation for moving shopping agents from single-query search toward dependable assistance over long horizons.
Abstract:Recently, industrial pioneers like Amazon, Tencent, ByteDance, and Huawei have been adopting BBR as their congestion control algorithm for live-streaming applications, including TikTok Live. However, BBR, originally crafted for bulk data transmission, faces multiple challenges in live-streaming scenarios. In this paper, we first explore two key issues associated with BBR due to inaccurate bandwidth estimation in live-streaming scenarios: (i) BBR cannot easily exit its startup phase, resulting in a fierce self-inflicted loss. (ii) BBR sends data at a lower rate than the available bandwidth during its stable phase. We then propose BBR-Copilot, an auxiliary congestion control component that cooperates with BBR, making BBR better adapt to live-streaming scenarios. BBR-Copilot allows for proactively generating accurate bandwidth measurement samples by smartly creating and sending extra data. We implement the BBR-Copilot prototype upon QUIC and evaluate it via testbed. Experimental evaluation results show that BBR-Copilot effectively enhances BBR's performance in live-streaming scenarios.
Abstract:Prompt engineering is crucial for effective interaction with generative artificial intelligence systems, yet existing optimisation methods often operate over an unstructured and vast prompt space, leading to high computational costs and potential distortions of the original intent. We introduce Prompt Segmentation and Annotation Optimisation (PSAO), a structured prompt optimisation framework designed to improve prompt optimisation controllability and efficiency. PSAO decomposes a prompt into interpretable segments (e.g., sentences) and augments each with human-readable annotations (e.g., {not important}, {important}, {very important}). These annotations guide large language models (LLMs) in allocating focus and clarifying confusion during response generation. We formally define the segmentations and annotations and demonstrate that optimised segment-level annotations can lead to improved LLM responses, with the original prompt retained as a candidate in the optimisation space to prevent performance degradation. Empirical evaluations indicate that PSAO benefits from annotations in terms of improved reasoning accuracy and self-consistency. However, developing efficient methods for identifying optimal segmentations and annotations remains challenging and is reserved for future investigation. This work is intended as a proof of concept, demonstrating the feasibility and potential of segment-level annotation optimisation.
Abstract:The online 3D bin packing problem is important in logistics, warehousing and intelligent manufacturing, with solutions shifting to deep reinforcement learning (DRL) which faces challenges like low sample efficiency. This paper proposes a diffusion reinforcement learning-based algorithm, using a Markov decision chain for packing modeling, height map-based state representation and a diffusion model-based actor network. Experiments show it significantly improves the average number of packed items compared to state-of-the-art DRL methods, with excellent application potential in complex online scenarios.
Abstract:Quality inspection in smart manufacturing requires identifying intrinsic material and surface properties beyond visible geometry, yet vision-only methods remain vulnerable to occlusion and reflection. We propose VitaTouch, a property-aware vision-tactile-language model for material-property inference and natural-language attribute description. VitaTouch uses modality-specific encoders and a dual Q-Former to extract language-relevant visual and tactile features, which are compressed into prefix tokens for a large language model. We align each modality with text and explicitly couple vision and touch through contrastive learning. We also construct VitaSet, a multimodal dataset with 186 objects, 52k images, and 5.1k human-verified instruction-answer pairs. VitaTouch achieves the best performance on HCT and the overall TVL benchmark, while remaining competitive on SSVTP. On VitaSet, it reaches 88.89% hardness accuracy, 75.13% roughness accuracy, and 54.81% descriptor recall; the material-description task further achieves a peak semantic similarity of 0.9009. With LoRA-based fine-tuning, VitaTouch attains 100.0%, 96.0%, and 92.0% accuracy for 2-, 3-, and 5-category defect recognition, respectively, and delivers 94.0% closed-loop recognition accuracy and 94.0% end-to-end sorting success in 100 laboratory robotic trials. More details are available at the project page: https://vitatouch.github.io/
Abstract:Reinforcement learning algorithms have been widely used for decision-making tasks in various domains. However, the performance of these algorithms can be impacted by high variance and instability, particularly in environments with noise or sparse rewards. In this paper, we propose a framework to perform statistical online inference for a sample-averaged Q-learning approach. We adapt the functional central limit theorem (FCLT) for the modified algorithm under some general conditions and then construct confidence intervals for the Q-values via random scaling. We conduct experiments to perform inference on both the modified approach and its traditional counterpart, Q-learning using random scaling and report their coverage rates and confidence interval widths on two problems: a grid world problem as a simple toy example and a dynamic resource-matching problem as a real-world example for comparison between the two solution approaches.
Abstract:Aspect-based recommendation methods extract aspect terms from reviews, such as price, to model fine-grained user preferences on items, making them a critical approach in personalized recommender systems. Existing methods utilize graphs to represent the relationships among users, items, and aspect terms, modeling user preferences based on graph neural networks. However, they overlook the dynamic nature of user interests - users may temporarily focus on aspects they previously paid little attention to - making it difficult to assign accurate weights to aspect terms for each user-item interaction. In this paper, we propose a long-short-term aspect interest Transformer (LSA) for aspect-based recommendation, which effectively captures the dynamic nature of user preferences by integrating both long-term and short-term aspect interests. Specifically, the short-term interests model the temporal changes in the importance of recently interacted aspect terms, while the long-term interests consider global behavioral patterns, including aspects that users have not interacted with recently. Finally, LSA combines long- and short-term interests to evaluate the importance of aspects within the union of user and item aspect neighbors, therefore accurately assigns aspect weights for each user-item interaction. Experiments conducted on four real-world datasets demonstrate that LSA improves MSE by 2.55% on average over the best baseline.
Abstract:Real-world contextual bandit problems with complex reward models are often tackled with iteratively trained models, such as boosting trees. However, it is difficult to directly apply simple and effective exploration strategies--such as Thompson Sampling or UCB--on top of those black-box estimators. Existing approaches rely on sophisticated assumptions or intractable procedures that are hard to verify and implement in practice. In this work, we explore the use of an exploration-free (pure-greedy) action selection strategy, that exploits the randomness inherent in model fitting process as an intrinsic source of exploration. More specifically, we note that the stochasticity in cross-validation based regularization process can naturally induce Thompson Sampling-like exploration. We show that this regularization-induced exploration is theoretically equivalent to Thompson Sampling in the two-armed bandit case and empirically leads to reliable exploration in large-scale business environments compared to benchmark methods such as epsilon-greedy and other state-of-the-art approaches. Overall, our work reveals how regularized estimator training itself can induce effective exploration, offering both theoretical insight and practical guidance for contextual bandit design.
Abstract:Vision-language model (VLM) shows promise for high-level planning in smart manufacturing, yet their deployment in dynamic workcells faces two critical challenges: (1) stateless operation, they cannot persistently track out-of-view states, causing world-state drift; and (2) opaque reasoning, failures are difficult to diagnose, leading to costly blind retries. This paper presents VLM-DEWM, a cognitive architecture that decouples VLM reasoning from world-state management through a persistent, queryable Dynamic External World Model (DEWM). Each VLM decision is structured into an Externalizable Reasoning Trace (ERT), comprising action proposal, world belief, and causal assumption, which is validated against DEWM before execution. When failures occur, discrepancy analysis between predicted and observed states enables targeted recovery instead of global replanning. We evaluate VLM-DEWM on multi-station assembly, large-scale facility exploration, and real-robot recovery under induced failures. Compared to baseline memory-augmented VLM systems, VLM DEWM improves state-tracking accuracy from 56% to 93%, increases recovery success rate from below 5% to 95%, and significantly reduces computational overhead through structured memory. These results establish VLM-DEWM as a verifiable and resilient solution for long-horizon robotic operations in dynamic manufacturing environments.