This paper proposes a do-it-all neural model of human hands, named LISA. The model can capture accurate hand shape and appearance, generalize to arbitrary hand subjects, provide dense surface correspondences, be reconstructed from images in the wild and easily animated. We train LISA by minimizing the shape and appearance losses on a large set of multi-view RGB image sequences annotated with coarse 3D poses of the hand skeleton. For a 3D point in the hand local coordinate, our model predicts the color and the signed distance with respect to each hand bone independently, and then combines the per-bone predictions using predicted skinning weights. The shape, color and pose representations are disentangled by design, allowing to estimate or animate only selected parameters. We experimentally demonstrate that LISA can accurately reconstruct a dynamic hand from monocular or multi-view sequences, achieving a noticeably higher quality of reconstructed hand shapes compared to baseline approaches. Project page: https://www.iri.upc.edu/people/ecorona/lisa/.
In this thesis, we address the problem of estimating the 6D pose of rigid objects from a single RGB or RGB-D input image, assuming that 3D models of the objects are available. This problem is of great importance to many application fields such as robotic manipulation, augmented reality, and autonomous driving. First, we propose EPOS, a method for 6D object pose estimation from an RGB image. The key idea is to represent an object by compact surface fragments and predict the probability distribution of corresponding fragments at each pixel of the input image by a neural network. Each pixel is linked with a data-dependent number of fragments, which allows systematic handling of symmetries, and the 6D poses are estimated from the links by a RANSAC-based fitting method. EPOS outperformed all RGB and most RGB-D and D methods on several standard datasets. Second, we present HashMatch, an RGB-D method that slides a window over the input image and searches for a match against templates, which are pre-generated by rendering 3D object models in different orientations. The method applies a cascade of evaluation stages to each window location, which avoids exhaustive matching against all templates. Third, we propose ObjectSynth, an approach to synthesize photorealistic images of 3D object models for training methods based on neural networks. The images yield substantial improvements compared to commonly used images of objects rendered on top of random photographs. Fourth, we introduce T-LESS, the first dataset for 6D object pose estimation that includes 3D models and RGB-D images of industry-relevant objects. Fifth, we define BOP, a benchmark that captures the status quo in the field. BOP comprises eleven datasets in a unified format, an evaluation methodology, an online evaluation system, and public challenges held at international workshops organized at the ICCV and ECCV conferences.
This paper presents the evaluation methodology, datasets, and results of the BOP Challenge 2020, the third in a series of public competitions organized with the goal to capture the status quo in the field of 6D object pose estimation from an RGB-D image. In 2020, to reduce the domain gap between synthetic training and real test RGB images, the participants were provided 350K photorealistic training images generated by BlenderProc4BOP, a new open-source and light-weight physically-based renderer (PBR) and procedural data generator. Methods based on deep neural networks have finally caught up with methods based on point pair features, which were dominating previous editions of the challenge. Although the top-performing methods rely on RGB-D image channels, strong results were achieved when only RGB channels were used at both training and test time - out of the 26 evaluated methods, the third method was trained on RGB channels of PBR and real images, while the fifth on RGB channels of PBR images only. Strong data augmentation was identified as a key component of the top-performing CosyPose method, and the photorealism of PBR images was demonstrated effective despite the augmentation. The online evaluation system stays open and is available on the project website: bop.felk.cvut.cz.
This paper proposes a technique for training a neural network by minimizing a surrogate loss that approximates the target evaluation metric, which may be non-differentiable. The surrogate is learned via a deep embedding where the Euclidean distance between the prediction and the ground truth corresponds to the value of the evaluation metric. The effectiveness of the proposed technique is demonstrated in a post-tuning setup, where a trained model is tuned using the learned surrogate. Without a significant computational overhead and any bells and whistles, improvements are demonstrated on challenging and practical tasks of scene-text recognition and detection. In the recognition task, the model is tuned using a surrogate approximating the edit distance metric and achieves up to $39\%$ relative improvement in the total edit distance. In the detection task, the surrogate approximates the intersection over union metric for rotated bounding boxes and yields up to $4.25\%$ relative improvement in the $F_{1}$ score.
We present a new method for estimating the 6D pose of rigid objects with available 3D models from a single RGB input image. The method is applicable to a broad range of objects, including challenging ones with global or partial symmetries. An object is represented by compact surface fragments which allow handling symmetries in a systematic manner. Correspondences between densely sampled pixels and the fragments are predicted using an encoder-decoder network. At each pixel, the network predicts: (i) the probability of each object's presence, (ii) the probability of the fragments given the object's presence, and (iii) the precise 3D location on each fragment. A data-dependent number of corresponding 3D locations is selected per pixel, and poses of possibly multiple object instances are estimated using a robust and efficient variant of the PnP-RANSAC algorithm. In the BOP Challenge 2019, the method outperforms all RGB and most RGB-D and D methods on the T-LESS and LM-O datasets. On the YCB-V dataset, it is superior to all competitors, with a large margin over the second-best RGB method. Source code is at: cmp.felk.cvut.cz/epos.
We present an approach to synthesize highly photorealistic images of 3D object models, which we use to train a convolutional neural network for detecting the objects in real images. The proposed approach has three key ingredients: (1) 3D object models are rendered in 3D models of complete scenes with realistic materials and lighting, (2) plausible geometric configuration of objects and cameras in a scene is generated using physics simulations, and (3) high photorealism of the synthesized images achieved by physically based rendering. When trained on images synthesized by the proposed approach, the Faster R-CNN object detector achieves a 24% absolute improvement of mAP@.75IoU on Rutgers APC and 11% on LineMod-Occluded datasets, compared to a baseline where the training images are synthesized by rendering object models on top of random photographs. This work is a step towards being able to effectively train object detectors without capturing or annotating any real images. A dataset of 600K synthetic images with ground truth annotations for various computer vision tasks will be released on the project website: thodan.github.io/objectsynth.
This document summarizes the 4th International Workshop on Recovering 6D Object Pose which was organized in conjunction with ECCV 2018 in Munich. The workshop featured four invited talks, oral and poster presentations of accepted workshop papers, and an introduction of the BOP benchmark for 6D object pose estimation. The workshop was attended by 100+ people working on relevant topics in both academia and industry who shared up-to-date advances and discussed open problems.
We propose a benchmark for 6D pose estimation of a rigid object from a single RGB-D input image. The training data consists of a texture-mapped 3D object model or images of the object in known 6D poses. The benchmark comprises of: i) eight datasets in a unified format that cover different practical scenarios, including two new datasets focusing on varying lighting conditions, ii) an evaluation methodology with a pose-error function that deals with pose ambiguities, iii) a comprehensive evaluation of 15 diverse recent methods that captures the status quo of the field, and iv) an online evaluation system that is open for continuous submission of new results. The evaluation shows that methods based on point-pair features currently perform best, outperforming template matching methods, learning-based methods and methods based on 3D local features. The project website is available at bop.felk.cvut.cz.