Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure, however, when fewer known views are given (i.e., few-shot view synthesis), the model is prone to overfit the given views. To handle this issue, previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast, in this paper, we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue, but at the cost of missing details, we propose the multi-input MLP (mi-MLP) that incorporates the inputs (i.e., location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts, we propose to model colors and volume density separately and present two regularization terms. Extensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement, it is surprisingly effective as it boosts the PSNR of the baseline from $14.73$ to $24.23$. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks. We will release the code upon publication.
Neural Radiance Field (NeRF) has shown impressive results in novel view synthesis, particularly in Virtual Reality (VR) and Augmented Reality (AR), thanks to its ability to represent scenes continuously. However, when just a few input view images are available, NeRF tends to overfit the given views and thus make the estimated depths of pixels share almost the same value. Unlike previous methods that conduct regularization by introducing complex priors or additional supervisions, we propose a simple yet effective method that explicitly builds depth-aware consistency across input views to tackle this challenge. Our key insight is that by forcing the same spatial points to be sampled repeatedly in different input views, we are able to strengthen the interactions between views and therefore alleviate the overfitting problem. To achieve this, we build the neural networks on layered representations (\textit{i.e.}, multiplane images), and the sampling point can thus be resampled on multiple discrete planes. Furthermore, to regularize the unseen target views, we constrain the rendered colors and depths from different input views to be the same. Although simple, extensive experiments demonstrate that our proposed method can achieve better synthesis quality over state-of-the-art methods.
Recent advances in text-guided video editing have showcased promising results in appearance editing (e.g., stylization). However, video motion editing in the temporal dimension (e.g., from eating to waving), which distinguishes video editing from image editing, is underexplored. In this work, we present UniEdit, a tuning-free framework that supports both video motion and appearance editing by harnessing the power of a pre-trained text-to-video generator within an inversion-then-generation framework. To realize motion editing while preserving source video content, based on the insights that temporal and spatial self-attention layers encode inter-frame and intra-frame dependency respectively, we introduce auxiliary motion-reference and reconstruction branches to produce text-guided motion and source features respectively. The obtained features are then injected into the main editing path via temporal and spatial self-attention layers. Extensive experiments demonstrate that UniEdit covers video motion editing and various appearance editing scenarios, and surpasses the state-of-the-art methods. Our code will be publicly available.
3D virtual simulation, which generates diversified test scenarios and tests full-stack of Autonomous Driving Systems (ADSes) modules dynamically as a whole, is a promising approach for Safety of The Intended Functionality (SOTIF) ADS testing. However, as different configurations of a test scenario will affect the sensor perceptions and environment interaction, e.g. light pulses emitted by the LiDAR sensor will undergo backscattering and attenuation, which is usually overlooked by existing works, leading to false positives or wrong results. Moreover, the input space of an ADS is extremely large, with infinite number of possible initial scenarios and mutations, along both temporal and spatial domains. This paper proposes a first-principles based sensor modeling and environment interaction scheme, and integrates it into CARLA simulator. With this scheme, a long-overlooked category of adverse weather related corner cases are discovered, along with their root causes. Moreover, a meta-heuristic algorithm is designed based on several empirical insights, which guide both seed scenarios and mutations, significantly reducing the search dimensions of scenarios and enhancing the efficiency of corner case identification. Experimental results show that under identical simulation setups, our algorithm discovers about four times as many corner cases as compared to state-of-the-art work.
The complexity of psychological principles underscore a significant societal challenge, given the vast social implications of psychological problems. Bridging the gap between understanding these principles and their actual clinical and real-world applications demands rigorous exploration and adept implementation. In recent times, the swift advancement of highly adaptive and reusable artificial intelligence (AI) models has emerged as a promising way to unlock unprecedented capabilities in the realm of psychology. This paper emphasizes the importance of performance validation for these large-scale AI models, emphasizing the need to offer a comprehensive assessment of their verification from diverse perspectives. Moreover, we review the cutting-edge advancements and practical implementations of these expansive models in psychology, highlighting pivotal work spanning areas such as social media analytics, clinical nursing insights, vigilant community monitoring, and the nuanced exploration of psychological theories. Based on our review, we project an acceleration in the progress of psychological fields, driven by these large-scale AI models. These future generalist AI models harbor the potential to substantially curtail labor costs and alleviate social stress. However, this forward momentum will not be without its set of challenges, especially when considering the paradigm changes and upgrades required for medical instrumentation and related applications.
Zero-shot talking avatar generation aims at synthesizing natural talking videos from speech and a single portrait image. Previous methods have relied on domain-specific heuristics such as warping-based motion representation and 3D Morphable Models, which limit the naturalness and diversity of the generated avatars. In this work, we introduce GAIA (Generative AI for Avatar), which eliminates the domain priors in talking avatar generation. In light of the observation that the speech only drives the motion of the avatar while the appearance of the avatar and the background typically remain the same throughout the entire video, we divide our approach into two stages: 1) disentangling each frame into motion and appearance representations; 2) generating motion sequences conditioned on the speech and reference portrait image. We collect a large-scale high-quality talking avatar dataset and train the model on it with different scales (up to 2B parameters). Experimental results verify the superiority, scalability, and flexibility of GAIA as 1) the resulting model beats previous baseline models in terms of naturalness, diversity, lip-sync quality, and visual quality; 2) the framework is scalable since larger models yield better results; 3) it is general and enables different applications like controllable talking avatar generation and text-instructed avatar generation.
In gradient descent dynamics of neural networks, the top eigenvalue of the Hessian of the loss (sharpness) displays a variety of robust phenomena throughout training. This includes early time regimes where the sharpness may decrease during early periods of training (sharpness reduction), and later time behavior such as progressive sharpening and edge of stability. We demonstrate that a simple $2$-layer linear network (UV model) trained on a single training example exhibits all of the essential sharpness phenomenology observed in real-world scenarios. By analyzing the structure of dynamical fixed points in function space and the vector field of function updates, we uncover the underlying mechanisms behind these sharpness trends. Our analysis reveals (i) the mechanism behind early sharpness reduction and progressive sharpening, (ii) the required conditions for edge of stability, and (iii) a period-doubling route to chaos on the edge of stability manifold as learning rate is increased. Finally, we demonstrate that various predictions from this simplified model generalize to real-world scenarios and discuss its limitations.
The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural facial details (e.g., wrinkles). This limitation is mainly due to two aspects: 1) Collecting training set with detailed 3D facial shapes is highly expensive. This scarcity of detailed shape annotations hinders the training of models with expressive facial animation. 2) Compared to mouth movement, the head pose is much less correlated to speech content. Consequently, concurrent modeling of both mouth movement and head pose yields the lack of facial movement controllability. To address these challenges, we introduce VividTalker, a new framework designed to facilitate speech-driven 3D facial animation characterized by flexible head pose and natural facial details. Specifically, we explicitly disentangle facial animation into head pose and mouth movement and encode them separately into discrete latent spaces. Then, these attributes are generated through an autoregressive process leveraging a window-based Transformer architecture. To augment the richness of 3D facial animation, we construct a new 3D dataset with detailed shapes and learn to synthesize facial details in line with speech content. Extensive quantitative and qualitative experiments demonstrate that VividTalker outperforms state-of-the-art methods, resulting in vivid and realistic speech-driven 3D facial animation.
AI-empowered music processing is a diverse field that encompasses dozens of tasks, ranging from generation tasks (e.g., timbre synthesis) to comprehension tasks (e.g., music classification). For developers and amateurs, it is very difficult to grasp all of these task to satisfy their requirements in music processing, especially considering the huge differences in the representations of music data and the model applicability across platforms among various tasks. Consequently, it is necessary to build a system to organize and integrate these tasks, and thus help practitioners to automatically analyze their demand and call suitable tools as solutions to fulfill their requirements. Inspired by the recent success of large language models (LLMs) in task automation, we develop a system, named MusicAgent, which integrates numerous music-related tools and an autonomous workflow to address user requirements. More specifically, we build 1) toolset that collects tools from diverse sources, including Hugging Face, GitHub, and Web API, etc. 2) an autonomous workflow empowered by LLMs (e.g., ChatGPT) to organize these tools and automatically decompose user requests into multiple sub-tasks and invoke corresponding music tools. The primary goal of this system is to free users from the intricacies of AI-music tools, enabling them to concentrate on the creative aspect. By granting users the freedom to effortlessly combine tools, the system offers a seamless and enriching music experience.
Robust generalization is a major challenge in deep learning, particularly when the number of trainable parameters is very large. In general, it is very difficult to know if the network has memorized a particular set of examples or understood the underlying rule (or both). Motivated by this challenge, we study an interpretable model where generalizing representations are understood analytically, and are easily distinguishable from the memorizing ones. Namely, we consider two-layer neural networks trained on modular arithmetic tasks where ($\xi \cdot 100\%$) of labels are corrupted (\emph{i.e.} some results of the modular operations in the training set are incorrect). We show that (i) it is possible for the network to memorize the corrupted labels \emph{and} achieve $100\%$ generalization at the same time; (ii) the memorizing neurons can be identified and pruned, lowering the accuracy on corrupted data and improving the accuracy on uncorrupted data; (iii) regularization methods such as weight decay, dropout and BatchNorm force the network to ignore the corrupted data during optimization, and achieve $100\%$ accuracy on the uncorrupted dataset; and (iv) the effect of these regularization methods is (``mechanistically'') interpretable: weight decay and dropout force all the neurons to learn generalizing representations, while BatchNorm de-amplifies the output of memorizing neurons and amplifies the output of the generalizing ones. Finally, we show that in the presence of regularization, the training dynamics involves two consecutive stages: first, the network undergoes the \emph{grokking} dynamics reaching high train \emph{and} test accuracy; second, it unlearns the memorizing representations, where train accuracy suddenly jumps from $100\%$ to $100 (1-\xi)\%$.