Quadruped locomotion now has acquired the skill to traverse or even sprint on uneven terrains in remote uncontrolled environment. However, surviving in the wild requires not only the maneuverability, but also the ability to handle unexpected hardware failures. We present the first deep reinforcement learning based methodology to train fault-tolerant controllers, which can bring an injured quadruped back home safely and speedily. We adopt the teacher-student framework to train the controller with close-to-reality joint-locking failure in the simulation, which can be zero-shot transferred to the physical robot without any fine-tuning. Extensive simulation and real-world experiments demonstrate that our fault-tolerant controller can efficiently lead a quadruped stably when it faces joint failure during locomotion.
3D human pose and shape estimation (a.k.a. "human mesh recovery") has achieved substantial progress. Researchers mainly focus on the development of novel algorithms, while less attention has been paid to other critical factors involved. This could lead to less optimal baselines, hindering the fair and faithful evaluations of newly designed methodologies. To address this problem, this work presents the first comprehensive benchmarking study from three under-explored perspectives beyond algorithms. 1) Datasets. An analysis on 31 datasets reveals the distinct impacts of data samples: datasets featuring critical attributes (i.e. diverse poses, shapes, camera characteristics, backbone features) are more effective. Strategical selection and combination of high-quality datasets can yield a significant boost to the model performance. 2) Backbones. Experiments with 10 backbones, ranging from CNNs to transformers, show the knowledge learnt from a proximity task is readily transferable to human mesh recovery. 3) Training strategies. Proper augmentation techniques and loss designs are crucial. With the above findings, we achieve a PA-MPJPE of 47.3 mm on the 3DPW test set with a relatively simple model. More importantly, we provide strong baselines for fair comparisons of algorithms, and recommendations for building effective training configurations in the future. Codebase is available at http://github.com/smplbody/hmr-benchmarks
Deep learning (DL) shows its prosperity in a wide variety of fields. The development of a DL model is a time-consuming and resource-intensive procedure. Hence, dedicated GPU accelerators have been collectively constructed into a GPU datacenter. An efficient scheduler design for such GPU datacenter is crucially important to reduce the operational cost and improve resource utilization. However, traditional approaches designed for big data or high performance computing workloads can not support DL workloads to fully utilize the GPU resources. Recently, substantial schedulers are proposed to tailor for DL workloads in GPU datacenters. This paper surveys existing research efforts for both training and inference workloads. We primarily present how existing schedulers facilitate the respective workloads from the scheduling objectives and resource consumption features. Finally, we prospect several promising future research directions. More detailed summary with the surveyed paper and code links can be found at our project website: https://github.com/S-Lab-System-Group/Awesome-DL-Scheduling-Papers
Adversarial training (AT) has proven to be one of the most effective ways to defend Deep Neural Networks (DNNs) against adversarial attacks. However, the phenomenon of robust overfitting, i.e., the robustness will drop sharply at a certain stage, always exists during AT. It is of great importance to decrease this robust generalization gap in order to obtain a robust model. In this paper, we present an in-depth study towards the robust overfitting from a new angle. We observe that consistency regularization, a popular technique in semi-supervised learning, has a similar goal as AT and can be used to alleviate robust overfitting. We empirically validate this observation, and find a majority of prior solutions have implicit connections to consistency regularization. Motivated by this, we introduce a new AT solution, which integrates the consistency regularization and Mean Teacher (MT) strategy into AT. Specifically, we introduce a teacher model, coming from the average weights of the student models over the training steps. Then we design a consistency loss function to make the prediction distribution of the student models over adversarial examples consistent with that of the teacher model over clean samples. Experiments show that our proposed method can effectively alleviate robust overfitting and improve the robustness of DNN models against common adversarial attacks.
Multiplication-less neural networks significantly reduce the time and energy cost on the hardware platform, as the compute-intensive multiplications are replaced with lightweight bit-shift operations. However, existing bit-shift networks are all directly transferred from state-of-the-art convolutional neural networks (CNNs), which lead to non-negligible accuracy drop or even failure of model convergence. To combat this, we propose ShiftNAS, the first framework tailoring Neural Architecture Search (NAS) to substantially reduce the accuracy gap between bit-shift neural networks and their real-valued counterparts. Specifically, we pioneer dragging NAS into a shift-oriented search space and endow it with the robust topology-related search strategy and custom regularization and stabilization. As a result, our ShiftNAS breaks through the incompatibility of traditional NAS methods for bit-shift neural networks and achieves more desirable performance in terms of accuracy and convergence. Extensive experiments demonstrate that ShiftNAS sets a new state-of-the-art for bit-shift neural networks, where the accuracy increases (1.69-8.07)% on CIFAR10, (5.71-18.09)% on CIFAR100 and (4.36-67.07)% on ImageNet, especially when many conventional CNNs fail to converge on ImageNet with bit-shift weights.
Inspired by recent advances in retrieval augmented methods in NLP~\citep{khandelwal2019generalization,khandelwal2020nearest,meng2021gnn}, in this paper, we introduce a $k$ nearest neighbor NER ($k$NN-NER) framework, which augments the distribution of entity labels by assigning $k$ nearest neighbors retrieved from the training set. This strategy makes the model more capable of handling long-tail cases, along with better few-shot learning abilities. $k$NN-NER requires no additional operation during the training phase, and by interpolating $k$ nearest neighbors search into the vanilla NER model, $k$NN-NER consistently outperforms its vanilla counterparts: we achieve a new state-of-the-art F1-score of 72.03 (+1.25) on the Chinese Weibo dataset and improved results on a variety of widely used NER benchmarks. Additionally, we show that $k$NN-NER can achieve comparable results to the vanilla NER model with 40\% less amount of training data. Code available at \url{https://github.com/ShannonAI/KNN-NER}.
In this paper, we propose a unified whole-body control framework for velocity-controlled mobile collaborative robots which can distribute task motion into the base and arm according to specific task requirements by adjusting weighting factors. Our framework focuses on addressing two challenging issues in whole-body coordination: 1) different dynamic characteristics of base and arm; 2) avoidance of violating constraints of both safety and configuration. In addition, our controller involves Coupling Dynamic Movement Primitive to enable the essential compliance capabilities for collaboration and interaction applications, such as obstacle avoidance, hand guiding, and force control. Based on these, we design a motion mode of intuitive physical human-robot interaction through an adjusting strategy of the weighting factors. The proposed controller is in closed-form and thus quite computationally efficient against the-state-of-art optimization-based methods. Experimental results of a real mobile collaborative robot validate the effectiveness of the proposed controller. The documented video of the experiments is available at https://youtu.be/x2Z593dV9C8.
This work presents a novel dense RGB-D SLAM approach for dynamic planar environments that enables simultaneous multi-object tracking, camera localisation and background reconstruction. Previous dynamic SLAM methods either rely on semantic segmentation to directly detect dynamic objects; or assume that dynamic objects occupy a smaller proportion of the camera view than the static background and can, therefore, be removed as outliers. Our approach, however, enables dense SLAM when the camera view is largely occluded by multiple dynamic objects with the aid of camera motion prior. The dynamic planar objects are separated by their different rigid motions and tracked independently. The remaining dynamic non-planar areas are removed as outliers and not mapped into the background. The evaluation demonstrates that our approach outperforms the state-of-the-art methods in terms of localisation, mapping, dynamic segmentation and object tracking. We also demonstrate its robustness to large drift in the camera motion prior.
We present the first backdoor attack against the lane detection systems in the physical world. Modern autonomous vehicles adopt various deep learning methods to train lane detection models, making it challenging to devise a universal backdoor attack technique. In our solution, (1) we propose a novel semantic trigger design, which leverages the traffic cones with specific poses and locations to activate the backdoor. Such trigger can be easily realized under the physical setting, and looks very natural not to be detected. (2) We introduce a new clean-annotation approach to generate poisoned samples. These samples have correct annotations but are still capable of embedding the backdoor to the model. Comprehensive evaluations on public datasets and physical autonomous vehicles demonstrate that our backdoor attack is effective, stealthy and robust.