Point cloud based 3D deep model has wide applications in many applications such as autonomous driving, house robot, and so on. Inspired by the recent prompt learning in natural language processing, this work proposes a novel Multi-view Vision-Prompt Fusion Network (MvNet) for few-shot 3D point cloud classification. MvNet investigates the possibility of leveraging the off-the-shelf 2D pre-trained models to achieve the few-shot classification, which can alleviate the over-dependence issue of the existing baseline models towards the large-scale annotated 3D point cloud data. Specifically, MvNet first encodes a 3D point cloud into multi-view image features for a number of different views. Then, a novel multi-view prompt fusion module is developed to effectively fuse information from different views to bridge the gap between 3D point cloud data and 2D pre-trained models. A set of 2D image prompts can then be derived to better describe the suitable prior knowledge for a large-scale pre-trained image model for few-shot 3D point cloud classification. Extensive experiments on ModelNet, ScanObjectNN, and ShapeNet datasets demonstrate that MvNet achieves new state-of-the-art performance for 3D few-shot point cloud image classification. The source code of this work will be available soon.
Medical image segmentation is a challenging task with inherent ambiguity and high uncertainty, attributed to factors such as unclear tumor boundaries and multiple plausible annotations. The accuracy and diversity of segmentation masks are both crucial for providing valuable references to radiologists in clinical practice. While existing diffusion models have shown strong capacities in various visual generation tasks, it is still challenging to deal with discrete masks in segmentation. To achieve accurate and diverse medical image segmentation masks, we propose a novel conditional Bernoulli Diffusion model for medical image segmentation (BerDiff). Instead of using the Gaussian noise, we first propose to use the Bernoulli noise as the diffusion kernel to enhance the capacity of the diffusion model for binary segmentation tasks, resulting in more accurate segmentation masks. Second, by leveraging the stochastic nature of the diffusion model, our BerDiff randomly samples the initial Bernoulli noise and intermediate latent variables multiple times to produce a range of diverse segmentation masks, which can highlight salient regions of interest that can serve as valuable references for radiologists. In addition, our BerDiff can efficiently sample sub-sequences from the overall trajectory of the reverse diffusion, thereby speeding up the segmentation process. Extensive experimental results on two medical image segmentation datasets with different modalities demonstrate that our BerDiff outperforms other recently published state-of-the-art methods. Our results suggest diffusion models could serve as a strong backbone for medical image segmentation.
In recent years, research on few-shot learning (FSL) has been fast-growing in the 2D image domain due to the less requirement for labeled training data and greater generalization for novel classes. However, its application in 3D point cloud data is relatively under-explored. Not only need to distinguish unseen classes as in the 2D domain, 3D FSL is more challenging in terms of irregular structures, subtle inter-class differences, and high intra-class variances {when trained on a low number of data.} Moreover, different architectures and learning algorithms make it difficult to study the effectiveness of existing 2D FSL algorithms when migrating to the 3D domain. In this work, for the first time, we perform systematic and extensive investigations of directly applying recent 2D FSL works to 3D point cloud related backbone networks and thus suggest a strong learning baseline for few-shot 3D point cloud classification. Furthermore, we propose a new network, Point-cloud Correlation Interaction (PCIA), with three novel plug-and-play components called Salient-Part Fusion (SPF) module, Self-Channel Interaction Plus (SCI+) module, and Cross-Instance Fusion Plus (CIF+) module to obtain more representative embeddings and improve the feature distinction. These modules can be inserted into most FSL algorithms with minor changes and significantly improve the performance. Experimental results on three benchmark datasets, ModelNet40-FS, ShapeNet70-FS, and ScanObjectNN-FS, demonstrate that our method achieves state-of-the-art performance for the 3D FSL task. Code and datasets are available at https://github.com/cgye96/A_Closer_Look_At_3DFSL.
Due to the emergence of powerful computing resources and large-scale annotated datasets, deep learning has seen wide applications in our daily life. However, most current methods require extensive data collection and retraining when dealing with novel classes never seen before. On the other hand, we humans can quickly recognize new classes by looking at a few samples, which motivates the recent popularity of few-shot learning (FSL) in machine learning communities. Most current FSL approaches work on 2D image domain, however, its implication in 3D perception is relatively under-explored. Not only needs to recognize the unseen examples as in 2D domain, 3D few-shot learning is more challenging with unordered structures, high intra-class variances, and subtle inter-class differences. Moreover, different architectures and learning algorithms make it difficult to study the effectiveness of existing 2D methods when migrating to the 3D domain. In this work, for the first time, we perform systematic and extensive studies of recent 2D FSL and 3D backbone networks for benchmarking few-shot point cloud classification, and we suggest a strong baseline and learning architectures for 3D FSL. Then, we propose a novel plug-and-play component called Cross-Instance Adaptation (CIA) module, to address the high intra-class variances and subtle inter-class differences issues, which can be easily inserted into current baselines with significant performance improvement. Extensive experiments on two newly introduced benchmark datasets, ModelNet40-FS and ShapeNet70-FS, demonstrate the superiority of our proposed network for 3D FSL.
In this work, we aim to learn dexterous manipulation of deformable objects using multi-fingered hands. Reinforcement learning approaches for dexterous rigid object manipulation would struggle in this setting due to the complexity of physics interaction with deformable objects. At the same time, previous trajectory optimization approaches with differentiable physics for deformable manipulation would suffer from local optima caused by the explosion of contact modes from hand-object interactions. To address these challenges, we propose DexDeform, a principled framework that abstracts dexterous manipulation skills from human demonstration and refines the learned skills with differentiable physics. Concretely, we first collect a small set of human demonstrations using teleoperation. And we then train a skill model using demonstrations for planning over action abstractions in imagination. To explore the goal space, we further apply augmentations to the existing deformable shapes in demonstrations and use a gradient optimizer to refine the actions planned by the skill model. Finally, we adopt the refined trajectories as new demonstrations for finetuning the skill model. To evaluate the effectiveness of our approach, we introduce a suite of six challenging dexterous deformable object manipulation tasks. Compared with baselines, DexDeform is able to better explore and generalize across novel goals unseen in the initial human demonstrations.
We study the problem of object retrieval in scenarios where visual sensing is absent, object shapes are unknown beforehand and objects can move freely, like grabbing objects out of a drawer. Successful solutions require localizing free objects, identifying specific object instances, and then grasping the identified objects, only using touch feedback. Unlike vision, where cameras can observe the entire scene, touch sensors are local and only observe parts of the scene that are in contact with the manipulator. Moreover, information gathering via touch sensors necessitates applying forces on the touched surface which may disturb the scene itself. Reasoning with touch, therefore, requires careful exploration and integration of information over time -- a challenge we tackle. We present a system capable of using sparse tactile feedback from fingertip touch sensors on a dexterous hand to localize, identify and grasp novel objects without any visual feedback. Videos are available at https://taochenshh.github.io/projects/tactofind.
Global channel pruning (GCP) aims to remove a subset of channels (filters) across different layers from a deep model without hurting the performance. Previous works focus on either single task model pruning or simply adapting it to multitask scenario, and still face the following problems when handling multitask pruning: 1) Due to the task mismatch, a well-pruned backbone for classification task focuses on preserving filters that can extract category-sensitive information, causing filters that may be useful for other tasks to be pruned during the backbone pruning stage; 2) For multitask predictions, different filters within or between layers are more closely related and interacted than that for single task prediction, making multitask pruning more difficult. Therefore, aiming at multitask model compression, we propose a Performance-Aware Global Channel Pruning (PAGCP) framework. We first theoretically present the objective for achieving superior GCP, by considering the joint saliency of filters from intra- and inter-layers. Then a sequentially greedy pruning strategy is proposed to optimize the objective, where a performance-aware oracle criterion is developed to evaluate sensitivity of filters to each task and preserve the globally most task-related filters. Experiments on several multitask datasets show that the proposed PAGCP can reduce the FLOPs and parameters by over 60% with minor performance drop, and achieves 1.2x$\sim$3.3x acceleration on both cloud and mobile platforms.
Current 3D object detection models follow a single dataset-specific training and testing paradigm, which often faces a serious detection accuracy drop when they are directly deployed in another dataset. In this paper, we study the task of training a unified 3D detector from multiple datasets. We observe that this appears to be a challenging task, which is mainly due to that these datasets present substantial data-level differences and taxonomy-level variations caused by different LiDAR types and data acquisition standards. Inspired by such observation, we present a Uni3D which leverages a simple data-level correction operation and a designed semantic-level coupling-and-recoupling module to alleviate the unavoidable data-level and taxonomy-level differences, respectively. Our method is simple and easily combined with many 3D object detection baselines such as PV-RCNN and Voxel-RCNN, enabling them to effectively learn from multiple off-the-shelf 3D datasets to obtain more discriminative and generalizable representations. Experiments are conducted on many dataset consolidation settings including Waymo-nuScenes, nuScenes-KITTI, Waymo-KITTI, and Waymo-nuScenes-KITTI consolidations. Their results demonstrate that Uni3D exceeds a series of individual detectors trained on a single dataset, with a 1.04x parameter increase over a selected baseline detector. We expect this work will inspire the research of 3D generalization since it will push the limits of perceptual performance.
Unsupervised Domain Adaptation (UDA) technique has been explored in 3D cross-domain tasks recently. Though preliminary progress has been made, the performance gap between the UDA-based 3D model and the supervised one trained with fully annotated target domain is still large. This motivates us to consider selecting partial-yet-important target data and labeling them at a minimum cost, to achieve a good trade-off between high performance and low annotation cost. To this end, we propose a Bi-domain active learning approach, namely Bi3D, to solve the cross-domain 3D object detection task. The Bi3D first develops a domainness-aware source sampling strategy, which identifies target-domain-like samples from the source domain to avoid the model being interfered by irrelevant source data. Then a diversity-based target sampling strategy is developed, which selects the most informative subset of target domain to improve the model adaptability to the target domain using as little annotation budget as possible. Experiments are conducted on typical cross-domain adaptation scenarios including cross-LiDAR-beam, cross-country, and cross-sensor, where Bi3D achieves a promising target-domain detection accuracy (89.63% on KITTI) compared with UDAbased work (84.29%), even surpassing the detector trained on the full set of the labeled target domain (88.98%). Our code is available at: https://github.com/PJLabADG/3DTrans.
Object detection on VHR remote sensing images plays a vital role in applications such as urban planning, land resource management, and rescue missions. The large-scale variation of the remote-sensing targets is one of the main challenges in VHR remote-sensing object detection. Existing methods improve the detection accuracy of high-resolution remote sensing objects by improving the structure of feature pyramids and adopting different attention modules. However, for small targets, there still be seriously missed detections due to the loss of key detail features. There is still room for improvement in the way of multiscale feature fusion and balance. To address this issue, this paper proposes two novel modules: Guided Attention and Tucker Bilinear Attention, which are applied to the stages of early fusion and late fusion respectively. The former can effectively retain clean key detail features, and the latter can better balance features through semantic-level correlation mining. Based on two modules, we build a new multi-scale remote sensing object detection framework. No bells and whistles. The proposed method largely improves the average precisions of small objects and achieves the highest mean average precisions compared with 9 state-of-the-art methods on DOTA, DIOR, and NWPU VHR-10.Code and models are available at https://github.com/Shinichict/GTNet.