Chinese calligraphy is a unique form of art that has great artistic value but is difficult to master. In this paper, we make robots write calligraphy. Learning methods could teach robots to write, but may not be able to generalize to new characters. As such, we formulate the calligraphy writing problem as a trajectory optimization problem, and propose a new virtual brush model for simulating the real dynamic writing process. Our optimization approach is taken from pseudospectral optimal control, where the proposed dynamic virtual brush model plays a key role in formulating the objective function to be optimized. We also propose a stroke-level optimization to achieve better performance compared to the character-level optimization proposed in previous work. Our methodology shows good performance in drawing aesthetically pleasing characters.
In longitudinal electronic health records (EHRs), the event records of a patient are distributed over a long period of time and the temporal relations between the events reflect sufficient domain knowledge to benefit prediction tasks such as the rate of inpatient mortality. Medical concept embedding as a feature extraction method that transforms a set of medical concepts with a specific time stamp into a vector, which will be fed into a supervised learning algorithm. The quality of the embedding significantly determines the learning performance over the medical data. In this paper, we propose a medical concept embedding method based on applying a self-attention mechanism to represent each medical concept. We propose a novel attention mechanism which captures the contextual information and temporal relationships between medical concepts. A light-weight neural net, "Temporal Self-Attention Network (TeSAN)", is then proposed to learn medical concept embedding based solely on the proposed attention mechanism. To test the effectiveness of our proposed methods, we have conducted clustering and prediction tasks on two public EHRs datasets comparing TeSAN against five state-of-the-art embedding methods. The experimental results demonstrate that the proposed TeSAN model is superior to all the compared methods. To the best of our knowledge, this work is the first to exploit temporal self-attentive relations between medical events.
Mining causality from text is a complex and crucial natural language understanding task. Most of the early attempts at its solution can group into two categories: 1) utilizing co-occurrence frequency and world knowledge for causality detection; 2) extracting cause-effect pairs by using connectives and syntax patterns directly. However, because causality has various linguistic expressions, the noisy data and ignoring implicit expressions problems induced by these methods cannot be avoided. In this paper, we present a neural causality detection model, namely Multi-level Causality Detection Network (MCDN), to address this problem. Specifically, we adopt multi-head self-attention to acquire semantic feature at word level and integrate a novel Relation Network to infer causality at segment level. To the best of our knowledge, in touch with the causality tasks, this is the first time that the Relation Network is applied. The experimental results on the AltLex dataset, demonstrate that: a) MCDN is highly effective for the ambiguous and implicit causality inference; b) comparing with the regular text classification task, causality detection requires stronger inference capability; c) the proposed approach achieved state-of-the-art performance.
We propose a novel, conceptually simple and general framework for instance segmentation on 3D point clouds. Our method, called 3D-BoNet, follows the simple design philosophy of per-point multilayer perceptrons (MLPs). The framework directly regresses 3D bounding boxes for all instances in a point cloud, while simultaneously predicting a point-level mask for each instance. It consists of a backbone network followed by two parallel network branches for 1) bounding box regression and 2) point mask prediction. 3D-BoNet is single-stage, anchor-free and end-to-end trainable. Moreover, it is remarkably computationally efficient as, unlike existing approaches, it does not require any post-processing steps such as non-maximum suppression, feature sampling, clustering or voting. Extensive experiments show that our approach surpasses existing work on both ScanNet and S3DIS datasets while being approximately 10x more computationally efficient. Comprehensive ablation studies demonstrate the effectiveness of our design.
This paper presents a novel framework to recover detailed human body shapes from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, and viewpoints. Prior methods typically attempt to recover the human body shape using a parametric based template that lacks the surface details. As such the resulting body shape appears to be without clothing. In this paper, we propose a novel learning-based framework that combines the robustness of parametric model with the flexibility of free-form 3D deformation. We use the deep neural networks to refine the 3D shape in a Hierarchical Mesh Deformation (HMD) framework, utilizing the constraints from body joints, silhouettes, and per-pixel shading information. We are able to restore detailed human body shapes beyond skinned models. Experiments demonstrate that our method has outperformed previous state-of-the-art approaches, achieving better accuracy in terms of both 2D IoU number and 3D metric distance. The code is available in https://github.com/zhuhao-nju/hmd.git
Inspired by the cognitive process of humans and animals, Curriculum Learning (CL) trains a model by gradually increasing the difficulty of the training data. In this paper, we study whether CL can be applied to complex geometry problems like estimating monocular Visual Odometry (VO). Unlike existing CL approaches, we present a novel CL strategy for learning the geometry of monocular VO by gradually making the learning objective more difficult during training. To this end, we propose a novel geometry-aware objective function by jointly optimizing relative and composite transformations over small windows via bounded pose regression loss. A cascade optical flow network followed by recurrent network with a differentiable windowed composition layer, termed CL-VO, is devised to learn the proposed objective. Evaluation on three real-world datasets shows superior performance of CL-VO over state-of-the-art feature-based and learning-based VO.
Reinforcement learning has steadily improved and outperform human in lots of traditional games since the resurgence of deep neural network. However, these success is not easy to be copied to autonomous driving because the state spaces in real world are extreme complex and action spaces are continuous and fine control is required. Moreover, the autonomous driving vehicles must also keep functional safety under the complex environments. To deal with these challenges, we first adopt the deep deterministic policy gradient (DDPG) algorithm, which has the capacity to handle complex state and action spaces in continuous domain. We then choose The Open Racing Car Simulator (TORCS) as our environment to avoid physical damage. Meanwhile, we select a set of appropriate sensor information from TORCS and design our own rewarder. In order to fit DDPG algorithm to TORCS, we design our network architecture for both actor and critic inside DDPG paradigm. To demonstrate the effectiveness of our model, We evaluate on different modes in TORCS and show both quantitative and qualitative results.
Deep Reinforcement Learning (DRL) has been applied successfully to many robotic applications. However, the large number of trials needed for training is a key issue. Most of existing techniques developed to improve training efficiency (e.g. imitation) target on general tasks rather than being tailored for robot applications, which have their specific context to benefit from. We propose a novel framework, Assisted Reinforcement Learning, where a classical controller (e.g. a PID controller) is used as an alternative, switchable policy to speed up training of DRL for local planning and navigation problems. The core idea is that the simple control law allows the robot to rapidly learn sensible primitives, like driving in a straight line, instead of random exploration. As the actor network becomes more advanced, it can then take over to perform more complex actions, like obstacle avoidance. Eventually, the simple controller can be discarded entirely. We show that not only does this technique train faster, it also is less sensitive to the structure of the DRL network and consistently outperforms a standard Deep Deterministic Policy Gradient network. We demonstrate the results in both simulation and real-world experiments.