Most recent 6D object pose methods use 2D optical flow to refine their results. However, the general optical flow methods typically do not consider the target's 3D shape information during matching, making them less effective in 6D object pose estimation. In this work, we propose a shape-constraint recurrent matching framework for 6D object pose estimation. We first compute a pose-induced flow based on the displacement of 2D reprojection between the initial pose and the currently estimated pose, which embeds the target's 3D shape implicitly. Then we use this pose-induced flow to construct the correlation map for the following matching iterations, which reduces the matching space significantly and is much easier to learn. Furthermore, we use networks to learn the object pose based on the current estimated flow, which facilitates the computation of the pose-induced flow for the next iteration and yields an end-to-end system for object pose. Finally, we optimize the optical flow and object pose simultaneously in a recurrent manner. We evaluate our method on three challenging 6D object pose datasets and show that it outperforms the state of the art significantly in both accuracy and efficiency.
Machine learning (ML) has revolutionized transportation systems, enabling autonomous driving and smart traffic services. Federated learning (FL) overcomes privacy constraints by training ML models in distributed systems, exchanging model parameters instead of raw data. However, the dynamic states of connected vehicles affect the network connection quality and influence the FL performance. To tackle this challenge, we propose a contextual client selection pipeline that uses Vehicle-to-Everything (V2X) messages to select clients based on the predicted communication latency. The pipeline includes: (i) fusing V2X messages, (ii) predicting future traffic topology, (iii) pre-clustering clients based on local data distribution similarity, and (iv) selecting clients with minimal latency for future model aggregation. Experiments show that our pipeline outperforms baselines on various datasets, particularly in non-iid settings.
Bird's eye view (BEV) perception is becoming increasingly important in the field of autonomous driving. It uses multi-view camera data to learn a transformer model that directly projects the perception of the road environment onto the BEV perspective. However, training a transformer model often requires a large amount of data, and as camera data for road traffic is often private, it is typically not shared. Federated learning offers a solution that enables clients to collaborate and train models without exchanging data. In this paper, we propose FedBEVT, a federated transformer learning approach for BEV perception. We address two common data heterogeneity issues in FedBEVT: (i) diverse sensor poses and (ii) varying sensor numbers in perception systems. We present federated learning with camera-attentive personalization~(FedCaP) and adaptive multi-camera masking~(AMCM) to enhance the performance in real-world scenarios. To evaluate our method in real-world settings, we create a dataset consisting of four typical federated use cases. Our findings suggest that FedBEVT outperforms the baseline approaches in all four use cases, demonstrating the potential of our approach for improving BEV perception in autonomous driving. We will make all codes and data publicly available.
With the growing needs of online A/B testing to support the innovation in industry, the opportunity cost of running an experiment becomes non-negligible. Therefore, there is an increasing demand for an efficient continuous monitoring service that allows early stopping when appropriate. Classic statistical methods focus on hypothesis testing and are mostly developed for traditional high-stake problems such as clinical trials, while experiments at online service companies typically have very different features and focuses. Motivated by the real needs, in this paper, we introduce a novel framework that we developed in Amazon to maximize customer experience and control opportunity cost. We formulate the problem as a Bayesian optimal sequential decision making problem that has a unified utility function. We discuss extensively practical design choices and considerations. We further introduce how to solve the optimal decision rule via Reinforcement Learning and scale the solution. We show the effectiveness of this novel approach compared with existing methods via a large-scale meta-analysis on experiments in Amazon.
Most recent 6D object pose estimation methods first use object detection to obtain 2D bounding boxes before actually regressing the pose. However, the general object detection methods they use are ill-suited to handle cluttered scenes, thus producing poor initialization to the subsequent pose network. To address this, we propose a rigidity-aware detection method exploiting the fact that, in 6D pose estimation, the target objects are rigid. This lets us introduce an approach to sampling positive object regions from the entire visible object area during training, instead of naively drawing samples from the bounding box center where the object might be occluded. As such, every visible object part can contribute to the final bounding box prediction, yielding better detection robustness. Key to the success of our approach is a visibility map, which we propose to build using a minimum barrier distance between every pixel in the bounding box and the box boundary. Our results on seven challenging 6D pose estimation datasets evidence that our method outperforms general detection frameworks by a large margin. Furthermore, combined with a pose regression network, we obtain state-of-the-art pose estimation results on the challenging BOP benchmark.
Modern perception systems of autonomous vehicles are known to be sensitive to occlusions and lack the capability of long perceiving range. It has been one of the key bottlenecks that prevents Level 5 autonomy. Recent research has demonstrated that the Vehicle-to-Vehicle (V2V) cooperative perception system has great potential to revolutionize the autonomous driving industry. However, the lack of a real-world dataset hinders the progress of this field. To facilitate the development of cooperative perception, we present V2V4Real, the first large-scale real-world multi-modal dataset for V2V perception. The data is collected by two vehicles equipped with multi-modal sensors driving together through diverse scenarios. Our V2V4Real dataset covers a driving area of 410 km, comprising 20K LiDAR frames, 40K RGB frames, 240K annotated 3D bounding boxes for 5 classes, and HDMaps that cover all the driving routes. V2V4Real introduces three perception tasks, including cooperative 3D object detection, cooperative 3D object tracking, and Sim2Real domain adaptation for cooperative perception. We provide comprehensive benchmarks of recent cooperative perception algorithms on three tasks. The V2V4Real dataset can be found at https://research.seas.ucla.edu/mobility-lab/v2v4real/.
Despite the great interest in the bandit problem, designing efficient algorithms for complex models remains challenging, as there is typically no analytical way to quantify uncertainty. In this paper, we propose Multiplier Bootstrap-based Exploration (MBE), a novel exploration strategy that is applicable to any reward model amenable to weighted loss minimization. We prove both instance-dependent and instance-independent rate-optimal regret bounds for MBE in sub-Gaussian multi-armed bandits. With extensive simulation and real data experiments, we show the generality and adaptivity of MBE.
Mediation analysis learns the causal effect transmitted via mediator variables between treatments and outcomes and receives increasing attention in various scientific domains to elucidate causal relations. Most existing works focus on point-exposure studies where each subject only receives one treatment at a single time point. However, there are a number of applications (e.g., mobile health) where the treatments are sequentially assigned over time and the dynamic mediation effects are of primary interest. Proposing a reinforcement learning (RL) framework, we are the first to evaluate dynamic mediation effects in settings with infinite horizons. We decompose the average treatment effect into an immediate direct effect, an immediate mediation effect, a delayed direct effect, and a delayed mediation effect. Upon the identification of each effect component, we further develop robust and semi-parametrically efficient estimators under the RL framework to infer these causal effects. The superior performance of the proposed method is demonstrated through extensive numerical studies, theoretical results, and an analysis of a mobile health dataset.
The causal revolution has spurred interest in understanding complex relationships in various fields. Most existing methods aim to discover causal relationships among all variables in a large-scale complex graph. However, in practice, only a small number of variables in the graph are relevant for the outcomes of interest. As a result, causal estimation with the full causal graph -- especially given limited data -- could lead to many falsely discovered, spurious variables that may be highly correlated with but have no causal impact on the target outcome. In this paper, we propose to learn a class of necessary and sufficient causal graphs (NSCG) that only contains causally relevant variables for an outcome of interest, which we term causal features. The key idea is to utilize probabilities of causation to systematically evaluate the importance of features in the causal graph, allowing us to identify a subgraph that is relevant to the outcome of interest. To learn NSCG from data, we develop a score-based necessary and sufficient causal structural learning (NSCSL) algorithm, by establishing theoretical relationships between probabilities of causation and causal effects of features. Across empirical studies of simulated and real data, we show that the proposed NSCSL algorithm outperforms existing algorithms and can reveal important yeast genes for target heritable traits of interest.