Department of Computer Engineering, School of Computation, Information and Technology, Technical University of Munich
Abstract:Grasping is one of the most fundamental challenging capabilities in robotic manipulation, especially in unstructured, cluttered, and semantically diverse environments. Recent researches have increasingly explored language-guided manipulation, where robots not only perceive the scene but also interpret task-relevant natural language instructions. However, existing language-conditioned grasping methods typically rely on shallow fusion strategies, leading to limited semantic grounding and weak alignment between linguistic intent and visual grasp reasoning.In this work, we propose Language-Guided Grasp Detection (LGGD) with a coarse-to-fine learning paradigm for robotic manipulation. LGGD leverages CLIP-based visual and textual embeddings within a hierarchical cross-modal fusion pipeline, progressively injecting linguistic cues into the visual feature reconstruction process. This design enables fine-grained visual-semantic alignment and improves the feasibility of the predicted grasps with respect to task instructions. In addition, we introduce a language-conditioned dynamic convolution head (LDCH) that mixes multiple convolution experts based on sentence-level features, enabling instruction-adaptive coarse mask and grasp predictions. A final refinement module further enhances grasp consistency and robustness in complex scenes.Experiments on the OCID-VLG and Grasp-Anything++ datasets show that LGGD surpasses existing language-guided grasping methods, exhibiting strong generalization to unseen objects and diverse language queries. Moreover, deployment on a real robotic platform demonstrates the practical effectiveness of our approach in executing accurate, instruction-conditioned grasp actions. The code will be released publicly upon acceptance.
Abstract:In Intelligent Transportation Systems (ITS), multi-object tracking is primarily based on frame-based cameras. However, these cameras tend to perform poorly under dim lighting and high-speed motion conditions. Event cameras, characterized by low latency, high dynamic range and high temporal resolution, have considerable potential to mitigate these issues. Compared to frame-based vision, there are far fewer studies on event-based vision. To address this research gap, we introduce an initial pilot dataset tailored for event-based ITS, covering vehicle and pedestrian detection and tracking. We establish a tracking-by-detection benchmark with a specialized feature extractor based on this dataset, achieving excellent performance.
Abstract:There are many bottlenecks that decrease the flexibility of automotive systems, making their long-term maintenance, as well as updates and extensions in later lifecycle phases increasingly difficult, mainly due to long re-engineering, standardization, and compliance procedures, as well as heterogeneity and numerosity of devices and underlying software components involved. In this paper, we explore the potential of Large Language Models (LLMs) when it comes to the automation of tasks and processes that aim to increase the flexibility of automotive systems. Three case studies towards achieving this goal are considered as outcomes of early-stage research: 1) updates, hardware abstraction, and compliance, 2) interface compatibility checking, and 3) architecture modification suggestions. For proof-of-concept implementation, we rely on OpenAI's GPT-4o model.
Abstract:This paper introduces a GenAI-driven approach for automated test case generation, leveraging Large Language Models and Vision-Language Models to translate natural language requirements and system diagrams into structured Gherkin test cases. The methodology integrates Vehicle Signal Specification modeling to standardize vehicle signal definitions, improve compatibility across automotive subsystems, and streamline integration with third-party testing tools. Generated test cases are executed within the digital.auto playground, an open and vendor-neutral environment designed to facilitate rapid validation of software-defined vehicle functionalities. We evaluate our approach using the Child Presence Detection System use case, demonstrating substantial reductions in manual test specification effort and rapid execution of generated tests. Despite significant automation, the generation of test cases and test scripts still requires manual intervention due to current limitations in the GenAI pipeline and constraints of the digital.auto platform.
Abstract:Path planning in robotics often involves solving continuously valued, high-dimensional problems. Popular informed approaches include graph-based searches, such as A*, and sampling-based methods, such as Informed RRT*, which utilize informed set and anytime strategies to expedite path optimization incrementally. Informed sampling-based planners define informed sets as subsets of the problem domain based on the current best solution cost. However, when no solution is found, these planners re-sample and explore the entire configuration space, which is time-consuming and computationally expensive. This article introduces Multi-Informed Trees (MIT*), a novel planner that constructs estimated informed sets based on prior admissible solution costs before finding the initial solution, thereby accelerating the initial convergence rate. Moreover, MIT* employs an adaptive sampler that dynamically adjusts the sampling strategy based on the exploration process. Furthermore, MIT* utilizes length-related adaptive sparse collision checks to guide lazy reverse search. These features enhance path cost efficiency and computation times while ensuring high success rates in confined scenarios. Through a series of simulations and real-world experiments, it is confirmed that MIT* outperforms existing single-query, sampling-based planners for problems in R^4 to R^16 and has been successfully applied to real-world robot manipulation tasks. A video showcasing our experimental results is available at: https://youtu.be/30RsBIdexTU
Abstract:Efficient motion planning algorithms are essential in robotics. Optimizing essential parameters, such as batch size and nearest neighbor selection in sampling-based methods, can enhance performance in the planning process. However, existing approaches often lack environmental adaptability. Inspired by the method of the deep fuzzy neural networks, this work introduces Learning-based Informed Trees (LIT*), a sampling-based deep fuzzy learning-based planner that dynamically adjusts batch size and nearest neighbor parameters to obstacle distributions in the configuration spaces. By encoding both global and local ratios via valid and invalid states, LIT* differentiates between obstacle-sparse and obstacle-dense regions, leading to lower-cost paths and reduced computation time. Experimental results in high-dimensional spaces demonstrate that LIT* achieves faster convergence and improved solution quality. It outperforms state-of-the-art single-query, sampling-based planners in environments ranging from R^8 to R^14 and is successfully validated on a dual-arm robot manipulation task. A video showcasing our experimental results is available at: https://youtu.be/NrNs9zebWWk




Abstract:Enabling robots to efficiently search for and identify objects in complex, unstructured environments is critical for diverse applications ranging from household assistance to industrial automation. However, traditional scene representations typically capture only static semantics and lack interpretable contextual reasoning, limiting their ability to guide object search in completely unfamiliar settings. To address this challenge, we propose a language-enhanced hierarchical navigation framework that tightly integrates semantic perception and spatial reasoning. Our method, Goal-Oriented Dynamically Heuristic-Guided Hierarchical Search (GODHS), leverages large language models (LLMs) to infer scene semantics and guide the search process through a multi-level decision hierarchy. Reliability in reasoning is achieved through the use of structured prompts and logical constraints applied at each stage of the hierarchy. For the specific challenges of mobile manipulation, we introduce a heuristic-based motion planner that combines polar angle sorting with distance prioritization to efficiently generate exploration paths. Comprehensive evaluations in Isaac Sim demonstrate the feasibility of our framework, showing that GODHS can locate target objects with higher search efficiency compared to conventional, non-semantic search strategies. Website and Video are available at: https://drapandiger.github.io/GODHS




Abstract:Optimal path planning involves finding a feasible state sequence between a start and a goal that optimizes an objective. This process relies on heuristic functions to guide the search direction. While a robust function can improve search efficiency and solution quality, current methods often overlook available environmental data and simplify the function structure due to the complexity of information relationships. This study introduces Genetic Informed Trees (GIT*), which improves upon Effort Informed Trees (EIT*) by integrating a wider array of environmental data, such as repulsive forces from obstacles and the dynamic importance of vertices, to refine heuristic functions for better guidance. Furthermore, we integrated reinforced genetic programming (RGP), which combines genetic programming with reward system feedback to mutate genotype-generative heuristic functions for GIT*. RGP leverages a multitude of data types, thereby improving computational efficiency and solution quality within a set timeframe. Comparative analyses demonstrate that GIT* surpasses existing single-query, sampling-based planners in problems ranging from R^4 to R^16 and was tested on a real-world mobile manipulation task. A video showcasing our experimental results is available at https://youtu.be/URjXbc_BiYg




Abstract:Optimal path planning aims to determine a sequence of states from a start to a goal while accounting for planning objectives. Popular methods often integrate fixed batch sizes and neglect information on obstacles, which is not problem-specific. This study introduces Adaptively Prolated Trees (APT*), a novel sampling-based motion planner that extends based on Force Direction Informed Trees (FDIT*), integrating adaptive batch-sizing and elliptical $r$-nearest neighbor modules to dynamically modulate the path searching process based on environmental feedback. APT* adjusts batch sizes based on the hypervolume of the informed sets and considers vertices as electric charges that obey Coulomb's law to define virtual forces via neighbor samples, thereby refining the prolate nearest neighbor selection. These modules employ non-linear prolate methods to adaptively adjust the electric charges of vertices for force definition, thereby improving the convergence rate with lower solution costs. Comparative analyses show that APT* outperforms existing single-query sampling-based planners in dimensions from $\mathbb{R}^4$ to $\mathbb{R}^{16}$, and it was further validated through a real-world robot manipulation task. A video showcasing our experimental results is available at: https://youtu.be/gCcUr8LiEw4
Abstract:Path planning has long been an important and active research area in robotics. To address challenges in high-dimensional motion planning, this study introduces the Force Direction Informed Trees (FDIT*), a sampling-based planner designed to enhance speed and cost-effectiveness in pathfinding. FDIT* builds upon the state-of-the-art informed sampling planner, the Effort Informed Trees (EIT*), by capitalizing on often-overlooked information in invalid vertices. It incorporates principles of physical force, particularly Coulomb's law. This approach proposes the elliptical $k$-nearest neighbors search method, enabling fast convergence navigation and avoiding high solution cost or infeasible paths by exploring more problem-specific search-worthy areas. It demonstrates benefits in search efficiency and cost reduction, particularly in confined, high-dimensional environments. It can be viewed as an extension of nearest neighbors search techniques. Fusing invalid vertex data with physical dynamics facilitates force-direction-based search regions, resulting in an improved convergence rate to the optimum. FDIT* outperforms existing single-query, sampling-based planners on the tested problems in R^4 to R^16 and has been demonstrated on a real-world mobile manipulation task.