In this work, we aim to reconstruct a time-varying 3D model, capable of rendering photo-realistic renderings with independent control of viewpoint, illumination, and time, from Internet photos of large-scale landmarks. The core challenges are twofold. First, different types of temporal changes, such as illumination and changes to the underlying scene itself (such as replacing one graffiti artwork with another) are entangled together in the imagery. Second, scene-level temporal changes are often discrete and sporadic over time, rather than continuous. To tackle these problems, we propose a new scene representation equipped with a novel temporal step function encoding method that can model discrete scene-level content changes as piece-wise constant functions over time. Specifically, we represent the scene as a space-time radiance field with a per-image illumination embedding, where temporally-varying scene changes are encoded using a set of learned step functions. To facilitate our task of chronology reconstruction from Internet imagery, we also collect a new dataset of four scenes that exhibit various changes over time. We demonstrate that our method exhibits state-of-the-art view synthesis results on this dataset, while achieving independent control of viewpoint, time, and illumination.
We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track through occlusions and maintain global consistency of estimated motion trajectories. We propose a complete and globally consistent motion representation, dubbed OmniMotion, that allows for accurate, full-length motion estimation of every pixel in a video. OmniMotion represents a video using a quasi-3D canonical volume and performs pixel-wise tracking via bijections between local and canonical space. This representation allows us to ensure global consistency, track through occlusions, and model any combination of camera and object motion. Extensive evaluations on the TAP-Vid benchmark and real-world footage show that our approach outperforms prior state-of-the-art methods by a large margin both quantitatively and qualitatively. See our project page for more results: http://omnimotion.github.io/
Finding correspondences between images is a fundamental problem in computer vision. In this paper, we show that correspondence emerges in image diffusion models without any explicit supervision. We propose a simple strategy to extract this implicit knowledge out of diffusion networks as image features, namely DIffusion FeaTures (DIFT), and use them to establish correspondences between real images. Without any additional fine-tuning or supervision on the task-specific data or annotations, DIFT is able to outperform both weakly-supervised methods and competitive off-the-shelf features in identifying semantic, geometric, and temporal correspondences. Particularly for semantic correspondence, DIFT from Stable Diffusion is able to outperform DINO and OpenCLIP by 19 and 14 accuracy points respectively on the challenging SPair-71k benchmark. It even outperforms the state-of-the-art supervised methods on 9 out of 18 categories while remaining on par for the overall performance. Project page: https://diffusionfeatures.github.io
Although numerous clustering algorithms have been developed, many existing methods still leverage k-means technique to detect clusters of data points. However, the performance of k-means heavily depends on the estimation of centers of clusters, which is very difficult to achieve an optimal solution. Another major drawback is that it is sensitive to noise and outlier data. In this paper, from manifold learning perspective, we rethink k-means and present a new clustering algorithm which directly detects clusters of data without mean estimation. Specifically, we construct distance matrix between data points by Butterworth filter such that distance between any two data points in the same clusters equals to a small constant, while increasing the distance between other data pairs from different clusters. To well exploit the complementary information embedded in different views, we leverage the tensor Schatten p-norm regularization on the 3rd-order tensor which consists of indicator matrices of different views. Finally, an efficient alternating algorithm is derived to optimize our model. The constructed sequence was proved to converge to the stationary KKT point. Extensive experimental results indicate the superiority of our proposed method.
Multi-view clustering (MVC) based on non-negative matrix factorization (NMF) and its variants have received a huge amount of attention in recent years due to their advantages in clustering interpretability. However, existing NMF-based multi-view clustering methods perform NMF on each view data respectively and ignore the impact of between-view. Thus, they can't well exploit the within-view spatial structure and between-view complementary information. To resolve this issue, we present semi-non-negative tensor factorization (Semi-NTF) and develop a novel multi-view clustering based on Semi-NTF with one-side orthogonal constraint. Our model directly performs Semi-NTF on the 3rd-order tensor which is composed of anchor graphs of views. Thus, our model directly considers the between-view relationship. Moreover, we use the tensor Schatten p-norm regularization as a rank approximation of the 3rd-order tensor which characterizes the cluster structure of multi-view data and exploits the between-view complementary information. In addition, we provide an optimization algorithm for the proposed method and prove mathematically that the algorithm always converges to the stationary KKT point. Extensive experiments on various benchmark datasets indicate that our proposed method is able to achieve satisfactory clustering performance.
We address the problem of synthesizing novel views from a monocular video depicting a complex dynamic scene. State-of-the-art methods based on temporally varying Neural Radiance Fields (aka dynamic NeRFs) have shown impressive results on this task. However, for long videos with complex object motions and uncontrolled camera trajectories, these methods can produce blurry or inaccurate renderings, hampering their use in real-world applications. Instead of encoding the entire dynamic scene within the weights of an MLP, we present a new approach that addresses these limitations by adopting a volumetric image-based rendering framework that synthesizes new viewpoints by aggregating features from nearby views in a scene-motion-aware manner. Our system retains the advantages of prior methods in its ability to model complex scenes and view-dependent effects, but also enables synthesizing photo-realistic novel views from long videos featuring complex scene dynamics with unconstrained camera trajectories. We demonstrate significant improvements over state-of-the-art methods on dynamic scene datasets, and also apply our approach to in-the-wild videos with challenging camera and object motion, where prior methods fail to produce high-quality renderings. Our project webpage is at dynibar.github.io.
We present a method for learning to generate unbounded flythrough videos of natural scenes starting from a single view, where this capability is learned from a collection of single photographs, without requiring camera poses or even multiple views of each scene. To achieve this, we propose a novel self-supervised view generation training paradigm, where we sample and rendering virtual camera trajectories, including cyclic ones, allowing our model to learn stable view generation from a collection of single views. At test time, despite never seeing a video during training, our approach can take a single image and generate long camera trajectories comprised of hundreds of new views with realistic and diverse content. We compare our approach with recent state-of-the-art supervised view generation methods that require posed multi-view videos and demonstrate superior performance and synthesis quality.
We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of image-based 3D reconstruction. However, existing methods typically assume constrained 3D environments with constant illumination captured by a small set of roughly uniformly distributed cameras. We introduce a new method that enables efficient and accurate surface reconstruction from Internet photo collections in the presence of varying illumination. To achieve this, we propose a hybrid voxel- and surface-guided sampling technique that allows for more efficient ray sampling around surfaces and leads to significant improvements in reconstruction quality. Further, we present a new benchmark and protocol for evaluating reconstruction performance on such in-the-wild scenes. We perform extensive experiments, demonstrating that our approach surpasses both classical and neural reconstruction methods on a wide variety of metrics.
This paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach to solving this issue is to incorporate planer constraints into the depth map estimation in multi-view stereo-based methods, but the per-view plane estimation and depth optimization lack both efficiency and multi-view consistency. In this work, we show that the planar constraints can be conveniently integrated into the recent implicit neural representation-based reconstruction methods. Specifically, we use an MLP network to represent the signed distance function as the scene geometry. Based on the Manhattan-world assumption, planar constraints are employed to regularize the geometry in floor and wall regions predicted by a 2D semantic segmentation network. To resolve the inaccurate segmentation, we encode the semantics of 3D points with another MLP and design a novel loss that jointly optimizes the scene geometry and semantics in 3D space. Experiments on ScanNet and 7-Scenes datasets show that the proposed method outperforms previous methods by a large margin on 3D reconstruction quality. The code is available at https://zju3dv.github.io/manhattan_sdf.