Lexicon-based retrieval has gained siginificant popularity in text retrieval due to its efficient and robust performance. To further enhance performance of lexicon-based retrieval, researchers have been diligently incorporating state-of-the-art methodologies like Neural retrieval and text-level contrastive learning approaches. Nonetheless, despite the promising outcomes, current lexicon-based retrieval methods have received limited attention in exploring the potential benefits of feature context representations and term-level knowledge guidance. In this paper, we introduce an innovative method by introducing FEature Context and TErm-level Knowledge modules(FecTek). To effectively enrich the feature context representations of term weight, the Feature Context Module (FCM) is introduced, which leverages the power of BERT's representation to determine dynamic weights for each element in the embedding. Additionally, we develop a term-level knowledge guidance module (TKGM) for effectively utilizing term-level knowledge to intelligently guide the modeling process of term weight. Evaluation of the proposed method on MS Marco benchmark demonstrates its superiority over the previous state-of-the-art approaches.
Implicit neural representations have demonstrated significant promise for 3D scene reconstruction. Recent works have extended their applications to autonomous implicit reconstruction through the Next Best View (NBV) based method. However, the NBV method cannot guarantee complete scene coverage and often necessitates extensive viewpoint sampling, particularly in complex scenes. In the paper, we propose to 1) incorporate frontier-based exploration tasks for global coverage with implicit surface uncertainty-based reconstruction tasks to achieve high-quality reconstruction. and 2) introduce a method to achieve implicit surface uncertainty using color uncertainty, which reduces the time needed for view selection. Further with these two tasks, we propose an adaptive strategy for switching modes in view path planning, to reduce time and maintain superior reconstruction quality. Our method exhibits the highest reconstruction quality among all planning methods and superior planning efficiency in methods involving reconstruction tasks. We deploy our method on a UAV and the results show that our method can plan multi-task views and reconstruct a scene with high quality.
Tracking by natural language specification (TNL) aims to consistently localize a target in a video sequence given a linguistic description in the initial frame. Existing methodologies perform language-based and template-based matching for target reasoning separately and merge the matching results from two sources, which suffer from tracking drift when language and visual templates miss-align with the dynamic target state and ambiguity in the later merging stage. To tackle the issues, we propose a joint multi-modal tracking framework with 1) a prompt modulation module to leverage the complementarity between temporal visual templates and language expressions, enabling precise and context-aware appearance and linguistic cues, and 2) a unified target decoding module to integrate the multi-modal reference cues and executes the integrated queries on the search image to predict the target location in an end-to-end manner directly. This design ensures spatio-temporal consistency by leveraging historical visual information and introduces an integrated solution, generating predictions in a single step. Extensive experiments conducted on TNL2K, OTB-Lang, LaSOT, and RefCOCOg validate the efficacy of our proposed approach. The results demonstrate competitive performance against state-of-the-art methods for both tracking and grounding.
Recently, promptable segmentation models, such as the Segment Anything Model (SAM), have demonstrated robust zero-shot generalization capabilities on static images. These promptable models exhibit denoising abilities for imprecise prompt inputs, such as imprecise bounding boxes. In this paper, we explore the potential of applying SAM to track and segment objects in videos where we recognize the tracking task as a prompt denoising task. Specifically, we iteratively propagate the bounding box of each object's mask in the preceding frame as the prompt for the next frame. Furthermore, to enhance SAM's denoising capability against position and size variations, we propose a multi-prompt strategy where we provide multiple jittered and scaled box prompts for each object and preserve the mask prediction with the highest semantic similarity to the template mask. We also introduce a point-based refinement stage to handle occlusions and reduce cumulative errors. Without involving tracking modules, our approach demonstrates comparable performance in video object/instance segmentation tasks on three datasets: DAVIS2017, YouTubeVOS2018, and UVO, serving as a concise baseline and endowing SAM-based downstream applications with tracking capabilities.
Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV images into consistent 3D objects. However, the generated images usually suffer from inconsistent lighting, misaligned geometry, and sparse views, leading to poor reconstruction quality. To cope with these problems, we present a novel 3D reconstruction framework that leverages intrinsic decomposition guidance, transient-mono prior guidance, and view augmentation to cope with the three issues, respectively. Specifically, we first leverage to decouple the shading information from the generated images to reduce the impact of inconsistent lighting; then, we introduce mono prior with view-dependent transient encoding to enhance the reconstructed normal; and finally, we design a view augmentation fusion strategy that minimizes pixel-level loss in generated sparse views and semantic loss in augmented random views, resulting in view-consistent geometry and detailed textures. Our approach, therefore, enables the integration of a pre-trained MV image generator and a neural network-based volumetric signed distance function (SDF) representation for a single image to 3D object reconstruction. We evaluate our framework on various datasets and demonstrate its superior performance in both quantitative and qualitative assessments, signifying a significant advancement in 3D object reconstruction. Compared with the latest state-of-the-art method Syncdreamer~\cite{liu2023syncdreamer}, we reduce the Chamfer Distance error by about 36\% and improve PSNR by about 30\% .
Our work aims to reconstruct a 3D object that is held and rotated by a hand in front of a static RGB camera. Previous methods that use implicit neural representations to recover the geometry of a generic hand-held object from multi-view images achieved compelling results in the visible part of the object. However, these methods falter in accurately capturing the shape within the hand-object contact region due to occlusion. In this paper, we propose a novel method that deals with surface reconstruction under occlusion by incorporating priors of 2D occlusion elucidation and physical contact constraints. For the former, we introduce an object amodal completion network to infer the 2D complete mask of objects under occlusion. To ensure the accuracy and view consistency of the predicted 2D amodal masks, we devise a joint optimization method for both amodal mask refinement and 3D reconstruction. For the latter, we impose penetration and attraction constraints on the local geometry in contact regions. We evaluate our approach on HO3D and HOD datasets and demonstrate that it outperforms the state-of-the-art methods in terms of reconstruction surface quality, with an improvement of $52\%$ on HO3D and $20\%$ on HOD. Project webpage: https://east-j.github.io/ihor.
In this work, we use multi-view aerial images to reconstruct the geometry, lighting, and material of facades using neural signed distance fields (SDFs). Without the requirement of complex equipment, our method only takes simple RGB images captured by a drone as inputs to enable physically based and photorealistic novel-view rendering, relighting, and editing. However, a real-world facade usually has complex appearances ranging from diffuse rocks with subtle details to large-area glass windows with specular reflections, making it hard to attend to everything. As a result, previous methods can preserve the geometry details but fail to reconstruct smooth glass windows or verse vise. In order to address this challenge, we introduce three spatial- and semantic-adaptive optimization strategies, including a semantic regularization approach based on zero-shot segmentation techniques to improve material consistency, a frequency-aware geometry regularization to balance surface smoothness and details in different surfaces, and a visibility probe-based scheme to enable efficient modeling of the local lighting in large-scale outdoor environments. In addition, we capture a real-world facade aerial 3D scanning image set and corresponding point clouds for training and benchmarking. The experiment demonstrates the superior quality of our method on facade holistic inverse rendering, novel view synthesis, and scene editing compared to state-of-the-art baselines.
Quantum tangent kernel methods provide an efficient approach to analyzing the performance of quantum machine learning models in the infinite-width limit, which is of crucial importance in designing appropriate circuit architectures for certain learning tasks. Recently, they have been adapted to describe the convergence rate of training errors in quantum neural networks in an analytical manner. Here, we study the connections between the trainability and expressibility of quantum tangent kernel models. In particular, for global loss functions, we rigorously prove that high expressibility of both the global and local quantum encodings can lead to exponential concentration of quantum tangent kernel values to zero. Whereas for local loss functions, such issue of exponential concentration persists owing to the high expressibility, but can be partially mitigated. We further carry out extensive numerical simulations to support our analytical theories. Our discoveries unveil a pivotal characteristic of quantum neural tangent kernels, offering valuable insights for the design of wide quantum variational circuit models in practical applications.
Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing methods rely on frame-based detectors to locate interacting objects. However, this approach is subjected to heavy occlusions, background clutter, and distracting objects. To address the limitations, in this paper, we propose to leverage spatio-temporal information of hand-object interaction to track interactive objects under these challenging cases. Without prior knowledge of the general objects to be tracked like object tracking problems, we first utilize the spatial relation between hands and objects to adaptively discover the interacting objects from the scene. Second, the consistency and continuity of the appearance of objects between successive frames are exploited to track the objects. With this tracking formulation, our method also benefits from training on large-scale general object-tracking datasets. We further curate a video-level hand-object interaction dataset for testing and evaluation from 100DOH. The quantitative results demonstrate that our proposed method outperforms the state-of-the-art methods. Specifically, in scenes with continuous interaction with different objects, we achieve an impressive improvement of about 10% as evaluated using the Average Precision (AP) metric. Our qualitative findings also illustrate that our method can produce more continuous trajectories for interacting objects.